After a quick, 250-hour detour through Mewgenics and Slay the Spire 2, I am back on the Clair Obscur: Expedition 33 (E33) horse.
It’s a very beautiful horse. Very sleek, powerful. Just wish I didn’t have to muck the stall all the time.
As before, it all comes down to the combat system. In short, I do not find it fun at all. There are certain aspects of the pre-combat planning bits that I do find engaging. There is a ton of customization when it comes to choosing which Pictos (passives) to have active, with synergies and combos galore. Indeed, the whole thing actively reminded me of Final Fantasy Tactics and the the Job system, where you could mix and match certain abilities together. Every time I pick up a new Picto, I start reviewing the whole list and see where it generates new interactions.
The actual battle execution is just not my cup of tea. I’m no longer “punishing myself” by trying to Parry every enemy attack, and just using Dodge instead. This has improved the experience quite a bit, or at least lowered the frustration, but fundamentally combat is still just a long series of Quick Time Events. You have to Dodge/Parry in games like Dark Souls too, but you can also strafe, run away, approach at different angles, and so on, which makes the Dodge/Parry feel less binary overall. Not so in E33.
It also doesn’t help that all the fun and exciting parts of combat are heavily focused on the Dodge/Parry mechanics. If you successfully Parry every attack in a sequence, you gain AP and deal immense counter-damage and greatly increase the Break bar. With the right Pictos, you also heal and get a bunch of other bonuses. Dodging attacks gives you like 1 AP total, if you have the appropriate Picto equipped. Granted, certain Picto combinations can give you AP for face-tanking if you don’t want to press buttons at all, but the point is that very clearly the game puts the ideal “Parry everything” reward front and center. So even though I am progressing through the game just fine, it certainly feels like I’m just not engaging with like half of it.
Which… is probably accurate, honestly. If this wasn’t Expedition 33, I would have stopped playing.
Luckily (?), it is Expedition 33, and I am committed to seeing it through. All the positives about the characters, the emotions, the evocative environments that remind me of Journey are still there. There is something special to be said about a game that compels you to take 5-10 screenshots a session, including of the dialog.
[E33] Back on the Horse
Apr 23
Posted by Azuriel
After a quick, 250-hour detour through Mewgenics and Slay the Spire 2, I am back on the Clair Obscur: Expedition 33 (E33) horse.
It’s a very beautiful horse. Very sleek, powerful. Just wish I didn’t have to muck the stall all the time.
As before, it all comes down to the combat system. In short, I do not find it fun at all. There are certain aspects of the pre-combat planning bits that I do find engaging. There is a ton of customization when it comes to choosing which Pictos (passives) to have active, with synergies and combos galore. Indeed, the whole thing actively reminded me of Final Fantasy Tactics and the the Job system, where you could mix and match certain abilities together. Every time I pick up a new Picto, I start reviewing the whole list and see where it generates new interactions.
The actual battle execution is just not my cup of tea. I’m no longer “punishing myself” by trying to Parry every enemy attack, and just using Dodge instead. This has improved the experience quite a bit, or at least lowered the frustration, but fundamentally combat is still just a long series of Quick Time Events. You have to Dodge/Parry in games like Dark Souls too, but you can also strafe, run away, approach at different angles, and so on, which makes the Dodge/Parry feel less binary overall. Not so in E33.
It also doesn’t help that all the fun and exciting parts of combat are heavily focused on the Dodge/Parry mechanics. If you successfully Parry every attack in a sequence, you gain AP and deal immense counter-damage and greatly increase the Break bar. With the right Pictos, you also heal and get a bunch of other bonuses. Dodging attacks gives you like 1 AP total, if you have the appropriate Picto equipped. Granted, certain Picto combinations can give you AP for face-tanking if you don’t want to press buttons at all, but the point is that very clearly the game puts the ideal “Parry everything” reward front and center. So even though I am progressing through the game just fine, it certainly feels like I’m just not engaging with like half of it.
Which… is probably accurate, honestly. If this wasn’t Expedition 33, I would have stopped playing.
Luckily (?), it is Expedition 33, and I am committed to seeing it through. All the positives about the characters, the emotions, the evocative environments that remind me of Journey are still there. There is something special to be said about a game that compels you to take 5-10 screenshots a session, including of the dialog.
And so, I continue on. For those that come after.
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Tags: Clair Obscur: Expedition 33, Combat System, Dark Souls, Parry Everything, Quick Time Event