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Entry Point

I am flabbergasted how any of us beat videogames as kids.

Little Man has been playing a lot of videogames with me lately, with some mix of modern and retro titles. The struggle is finding what I would consider a good entry point to the medium. Back in the day, we obviously had no choice in the matter – “you get what you get, and don’t throw a fit.” I personally started on the NES with Super Mario Bros and eventually Super Mario Bros 3, but I always remembered how much better Super Mario World felt once the SNES came out. So, having tandem-completed Super Mario Odyssey (twice!), I thought that handing over the controller (or specifically the RG35XXSP) to Little Man and letting him play Super Mario World solo would be a good idea.

Spoiler: it was not.

Even when I took over to help him out of a particularly hard part, I came to realize how much of Super Mario World consisted entirely of hard spots. It is also difficult to fully appreciate how bizarre the concept of holding down the run button 100% of the time is in a platformer. Seriously, just try playing any non-3D Mario game without running. It’s painful. And yet… why build it that way in the first place?

Anyway, I backed off of Mario platformers and introduced him to Kirby instead. Specifically, Kirby Super Star for the SNES. This ended up being a much better entry point, for several reasons. First, Kirby has an HP bar, which means you can take multiple hits from enemies while you learn their attack patterns. Second, Kirby can float, which eases you into platforming elements. Third, you can create an AI companion any time you have a power, which immensely helps you with bosses and surviving the level in general. There were still some tricky bits to the game, but the “training wheels” helped Little Man build confidence and develop controller-based skills.

Once Kirby was exhausted, we moved back to Super Mario Wonder on the Switch. There is a lot to like how Nintendo designed co-op in Wonder. When one player dies, they come back as a ghost that can float around for 5 seconds, reviving if they touch the surviving player. Later on though, there are some levels in which being revived will result in you immediately dying again, and “giving up” simply means draining both players of any extra lives. At that point, I had Little Man play solo and try a given level 3-4 times before he could tag out. It took a while, and I ended up playing the final parts of the game entirely myself, but we beat Wonder a few weeks ago.

The next game I wanted him to try playing was Super Mario 64. “It’s got platforming, but you don’t die in one hit. Should be fine.” Spoiler: it was not fine. In fact, it was one of the most disillusioning experiences I’ve had in quite some time. I remember spending a lot of time with Mario 64. I remember fully completing the game with 120 stars. I remember it being a great game.

What I apparently didn’t remember is the godawful camera. Like, legitimately bad. Even I had issues walking inside the castle, camera gyrating wildly while Mario starts drunkenly spinning in circles. Did the novelty of three dimensions paper over the terrible-feeling controls and camera? I let Little Man play for a bit, and then helped him get a few of the Stars to unlock other levels. I went into the Snow level and then tried the slide race… five (5) times. Never even made it past the first turn. WTF, mate.

Maybe it’s the official Nintendo emulator, maybe it’s the joy-cons, maybe the N64 claw controller was better at that specific task, maybe I’m just older and/or used to other (better) control schemes. Regardless… it just feels bad. It’s one thing to know you can’t go home again, but it’s another driving there anyway only to be surprised at the smoking ruins of your remembered youth.

Of course, there are games from that era and before that do hold up. I have no doubt that Super Mario World will make another appearance once Little Man is a bit older and has more platforming skills under his belt. And once he can read at an appropriate level, there are some classic RPGs that I would love to introduce him to. That said… yikes. I purchased Super Mario Galaxy 1 + 2 recently as a sort of Odyssey replacement (plus I never played them), and I’m starting to sweat. Surely this won’t be another Mario 64 moment… will it? And what do kids even start playing these days?

[Fake Edit] It’s been a while since I drafted this post, but we have since beat Mario Galaxy and are on the tail-end of Galaxy 2. Thankfully, it was not as bad as Mario 64… but it’s still a bit rough. For one thing: holy nausea, Batman! I cannot remember the last game that made me motion sick from its inherent design, but Galaxy’s whole schtick of running across little planetoids has not landed well.

That said, Little Man has made some significant progress in terms of timing and problem-solving in a 3D space. There are some aspects he Nopes right out of immediately – usually having to do with countdown timers and such, which is totally understandable – but there have been a few times where he has completed a full level by himself. Can’t wait to see if I can get him into the Zelda series next.

Impressions: all the Switch Stuff

We have successfully returned from vacation near a beach. One element of which included the introduction of the Switch (and games) to my kiddo. Impressions:

Nintendo Switch itself

I think there was technically a way to hook up a Switch to a TV and not need the dock, but I decided to bring the dock as well. I was extremely wary of the dock snapping in half somewhere – given its U shape – but it’s either stronger than it looks or I’m luckier than I look. Packing it in my carry-on instead of a checked bag probably helped. Everything else was in a travel case that held up beautifully.

And not to belabor the point much, but the Switch was very portable; I doubt anyone is packing a PS5 into a carry-on or whatever for a one-week trip. The last time I felt comfortable traveling with a “regular” game console somewhere was in the GameCube era, when I’d bring that to-and-fro over college breaks. If there was an appropriate use case, this was it.

For all the games we played, we exclusively used the… half controller (?) configuration. Pretty awkward controller for me, but it was OK for the types of games we were playing.

Mario Kart 8

Started out with Mario Kart to try and leave a good impression with a game that had a lot of replay value. Kid was ready to give it up after a couple circuits.

Near as I can tell, there are two degrees of Assist Mode when it comes to Mario Kart 8. The first appears to be a generalized “automatically stay on the track.” You can still fly off if struck by something while airborne, but I believe the game otherwise keeps you from getting turned around or going out of bounds. The second level of assist is acceleration. For sure, I had this turned off for myself, even though I’m not certain how. My son, meanwhile, was otherwise able to leisurely putter around with only minor course (mis)corrections when the mood struck him. I had heard from a friend that Assist Mode is sometimes able to win races all by itself, but I did not at all see that in the 50cc difficulty.

My own impressions of the game “for real” will have to wait for a later opportunity.

Super Mario Bros Wonder

This was the first real hit with the child.

The way two-player works is its own sort of Assist Mode. One player has the “crown” and the camera follows them, pushing the other(s) along if they go off-screen. If someone falls down a pit or hits an enemy, they return as a floating ghost with a 5-second timer. Connect with an alive player in time and they will respawn with no loss of lives. Additionally, if someone is controlling Yoshi or a rabbit-looking dude, they become immune to dying by enemies… but cannot transform with power-ups.

Overall, what I have come to realize is that platformers are, you know, kinda hard for kids. Somehow we all made it through back in the day, sure, but god damn. Hate to even think about what our parents had to go through listening to us die in the original Mario Bros. Maybe that’s why they beat us with belts and/or shut us outside until after dark?

Super Mario Bros Odyssey

Odyssey is what we played after Wonder, and is the clear favorite currently.

The Assist Mode for Odyssey is that there are blue arrows showing where the player should go next, and I think that the penalty for falling into a pit is more relaxed (just 1 less heart vs… something else). Additionally, the second player gets to control the hat, which can be pretty cool.

Unfortunately, the platforming is not especially designed for a 6-year old here either, so there are some sequences when he wanted me to take over. Even being the hat was tricky, as you have to contend with having your perspective change if Mario moves around. Plus, sometimes you have to use the hat right now to prevent damage or make the boss vulnerable, or whatever. It’s a big responsibility.

We’re getting pretty close to “Bowser Wowser” as he’s been christened though, and my guy is having more fun watching than playing sometimes. We’ll see how things shake out in a couple weeks/months.

Super Smash Bros Ultimate

Didn’t actually get around to this one, despite my asking him several times if he wanted to try a different game. My guess is that he could still have fun on a team with daddy against whatever the equivalent of a bunch of Level 1 CPU Jigglypuffs there are in this one. Probably still Jigglypuffs.