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Keeping Valor

In perhaps one of the more refreshing moments of sanity in quite some time, Blizzard recently announced that Valor points would not be reset in 5.2. The prior plan was best described as a triple-gate clusterfuck:

  • Current players got VP downgraded to JP, which buys heirlooms and little else.
  • Players below the ilevel 480 cutoff for the 5.2 LFR would essentially have to either re-grind more Valor to purchase (discounted) rep gear, provided they had the rep, or replace 100% of their items with 483 gear from the last two LFRs.
  • New/Returning players would continue needing to grind reputation to grind VP to get gear to enter LFR to get gear that let’s them grind 5.2 LFR bosses to unlock more VP gear locked behind more rep. (Yo dawg, I heard you like grinds, so…)

The level of nonsense was incredible. Downgrading only ever makes sense when the items are downgraded (to JP) too, lest your purchasing power actually be destroyed.

The new rubric makes much better sense. Those 3000 banked VP mean nothing when you can’t purchase 5.2 VP gear without killing raid bosses anyway – a gate mechanism already exists, so double/triple gating is unnecessary.

As always though, having a new patch within sight does engender a bit of progression fatalism. I abandoned all pretense of shooting for the weekly VP cap for several weeks now. Because… why would I? While it is silly to take that argument all the way – “why gear at all when gear resets every expansion” – it simply makes economic sense to me to wait out the 5.1 clock. Instead of 2-3 items after weeks of work, I can get 2-3 items after weeks of non-work.

In the meantime, a more pressing issue presents itself: the race against the upgrade vendor disappearance. Not an upgrading of standard gear, of course, but an upgrading of the Bind of Account staves that my level 85 Scribe can craft… if not for the 5+ Spirits of Harmony required. Of the once-a-day Scrolls of Wisdom, I have 45. Which… is a little disturbing to think about, actually.

Valor Getting Converted to Justice

Mystery solved.

Valor -> Justice

All Valor is converted to Justice

Justice -> Gold

Justice above the 4000 cap is converted to gold at a rate of 47 silver per point

So let’s say the realms go down for the 5.2 patch and you have 450 Valor and 3800 Justice. Because of the 4000 Justice cap, you’d log back in after the patch is released with 0 Valor, 4000 Justice, and be 117 gold and 50 silver richer after the conversion.

With 5.2 we won’t be changing current Valor items to cost Justice, but they will be much cheaper (discounts from 50-75% off their current costs). You’ll need to acquire Valor after the patch is released to buy pieces for their discounted rate, or to buy the new 5.2 Valor items, but we’re also introducing new items to spend your Justice on, including heirlooms and Pet Battle stones. (source)

In retrospect, it’s pretty obvious that this is what they would be doing – this exact thing happened every patch in Cataclysm – but the “triple-gate” of 5.2 Valor items being locked behind new reputation vendors and the old items still being bought with (50-75%) less Valor was throwing me for a loop. And I like how Blizzard’s Justice Point consolation note says “new items like heirlooms and Pet Battle stones” instead of something useful, like I dunno, maybe all the shit they rolled out in Cataclysm, e.g. herbs, orbs, trade goods? I would love to see Chaos Orbs and Spirits of Harmony on the vendors for ~1500 JP or whatever.

Looking Towards the 5.2 Changes

There are a lot of changes coming in 5.2. Here are the ones I’m keeping an eye on:

Reputation

  • “Work orders will pour into the farm from factions across Pandaria, and completing a work order will earn a reputation boost with the issuing faction.”
  • “You can now earn bonus reputation for your first dungeon and scenario of the day. You can select which reputation you choose to champion by selecting it from the reputation panel on the character screen.”

The above two items have mentally freed me from the self-imposed shackles of dailies, for the time being. Up to this point, my time in WoW has been 100% consumed by dailies – Golden Lotus, Cloud Serpent, Tillers, Anglers, Klaxxi, Shieldwall. Even the days when I ignored Golden Lotus (no real rewards for them or any linked reps for Alch/JC), I still found 2-3 hour play sessions evaporate with nothing accomplished other than rep bar movement. I was back on the Golden Lotus horse due to the lure of the Commendation (I’d love for my tailor alt to get the 28-slot bag eventually), but the day I read these patch notes is the day I stopped feeling like it was required every single day.

There is not any indication to how much reputation is earned with either method, but assuming it is larger than 500, I feel comfortable in focusing more on alts than hitting reputation milestones on the main.

Valor/Justice

  • Heroic Pandaria dungeons now award 100 Justice Points per boss.
  • Scenarios now award 50 Justice Points, up from 25.
  • The cost of Valor Point gear introduced in patch 5.0 has been reduced by 50%.
  • The cost of Valor Point gear introduced in patch 5.1 has been reduced by 25%.
  • The ethereals that offered to upgrade items using Valor or Justice Points have departed Azeroth for the moment.

The big question mark here is whether the current Valor items will still cost Valor in 5.2. It seems a pretty straight-forward answer at first – “Yes, of course” – but look at the implication here. If you have 1200 VP heading into 5.2, chances are that that 1200 VP turns into 1200 JP and then… what? You buy upgraded heirlooms? It is great that Blizzard is actually putting in sources of Justice for people that want heirlooms, but what else are JP good for? I don’t think I have ever seen a patch transition in which the current currency is downgraded but then you need to re-grind the new currency to buy shit you had access to the day before.

On the other hand, one of my guildies was skeptical that Blizzard would reduce reputation gear costs by 50% plus add in the 100 JP/boss gain plus make rep gear purchasable with Justice. And how many new Valor pieces are going to be introduced anyway?

Hopefully there will be some clarification on this issue before the patch.

PvP

  • Conquest gear no longer has rating requirements.
  • Highest tier PvP items are unlocked after 27,000 CP are earned in a season.
  • Weapons that require the 27k CP unlock have said requirement removed inbetween seasons (i.e. in 5.3).
  • Honor weapons are back.
  • Your CP cap for the week is increased by 1,000 for each week you haven’t been hitting the cap.
  • The losers in an Rated BG gain Conquest based on score; close games can award up to 200 CP.

It is difficult to even imagine a coherent complaint about this fairly radical paradigm shift. Blizzard locking weapons behind rating walls was a mistake when they first made it in Season 3, and it has been a mistake every season since. The straw that finally broke my four-year subscription back was when my warlock alt maxed out on non-rating Arena gear; I was permanently “done” with that character’s progression, unless I bribed someone to boost me past the glass ceiling. While I would not look forward to 15+ weeks of Conquest caps from BGs and 2v2 anymore, at least there is no longer a brick wall at the end.

Overall, pretty exciting changes. I’m not following the new raid information particularly closely, because A) there doesn’t seem to be much news out there, and B) it is kind of a moot point for me outside of LFR. And speaking of LFR, I finished all of the available ones; impressions will have to wait for another post.