In perhaps one of the more refreshing moments of sanity in quite some time, Blizzard recently announced that Valor points would not be reset in 5.2. The prior plan was best described as a triple-gate clusterfuck:
- Current players got VP downgraded to JP, which buys heirlooms and little else.
- Players below the ilevel 480 cutoff for the 5.2 LFR would essentially have to either re-grind more Valor to purchase (discounted) rep gear, provided they had the rep, or replace 100% of their items with 483 gear from the last two LFRs.
- New/Returning players would continue needing to grind reputation to grind VP to get gear to enter LFR to get gear that let’s them grind 5.2 LFR bosses to unlock more VP gear locked behind more rep. (Yo dawg, I heard you like grinds, so…)
The level of nonsense was incredible. Downgrading only ever makes sense when the items are downgraded (to JP) too, lest your purchasing power actually be destroyed.
The new rubric makes much better sense. Those 3000 banked VP mean nothing when you can’t purchase 5.2 VP gear without killing raid bosses anyway – a gate mechanism already exists, so double/triple gating is unnecessary.
As always though, having a new patch within sight does engender a bit of progression fatalism. I abandoned all pretense of shooting for the weekly VP cap for several weeks now. Because… why would I? While it is silly to take that argument all the way – “why gear at all when gear resets every expansion” – it simply makes economic sense to me to wait out the 5.1 clock. Instead of 2-3 items after weeks of work, I can get 2-3 items after weeks of non-work.
In the meantime, a more pressing issue presents itself: the race against the upgrade vendor disappearance. Not an upgrading of standard gear, of course, but an upgrading of the Bind of Account staves that my level 85 Scribe can craft… if not for the 5+ Spirits of Harmony required. Of the once-a-day Scrolls of Wisdom, I have 45. Which… is a little disturbing to think about, actually.
MoP Thus Far
It has been weeks, and I just hit level 88 on the paladin.
I have established a pretty stable routine based on daily profession cooldowns, which is a good sign to anyone that wishes me to continue logging in everyday. Scribe, Tailor, and then JC/Alchemy. I mentioned before that the AH on Auchindoun-US is pretty garbage, and things have not especially improved since that first impression. Instead, I have adapted. Glyphs, for example, were a market I avoided previously because the value for my time just was not there with the botting and the undercut wars. Now? The competition is basically one baron with a 699g fallback that I undercut by 100-200g depending on my mood. In fact, since I’m just using Auctionator instead of a more robust addon, I simply order all glyphs by highest price and use that as my guide for production.
By the way, many virtual tears were shed when I realized how utterly useless my 50 stacks of banked Twilight Jasmine and hundreds of other Cataclysm herbs became. The two dozen stacks of Pyrite Ore got prospected into gems which turned into rings which turned into nicely priced Enchanting materials. Blackfallow Ink, though? Good for only a single glyph… and Mysterious Fortune Cards. Better than vendoring the herbs, I suppose. I hope.
Something I always find interesting is how much Blizzard changes the paradigms with each expansion. After two straight expansions of alt-friendliness, Mists is the most alt-unfriendly expansion I have ever seen. The whole Spirit of Harmony thing in particular is maddening as someone with alts of every profession. Specialized crafting components being BoP is nothing new (Frozen Orbs say hi), but what is somewhat new is how early in the process they are required for goods. Level 85 blue Blacksmithing weapons requiring 2 Spirits at skill level 545? Why?
Speaking of crafting, I don’t know how I feel about its present trajectory. Blizzard has been simplifying the process for years, of course, but my return after a 1.5-year break makes the culmination stand out. Specifically: do people really like random-stat crafted gear? Or how Ghost Iron is basically the de facto resource for all Blacksmithing? Or completely interchangeable Enchanting ingredients? Some historical aspects of crafting were becoming increasingly obtuse as the game aged – Enchanting rods come to mind – but there is something to be said about requiring more than two moving parts and/or working towards a specific item. Hell, I was immensely relieved when I saw the level 90 crafted JC rings/necklaces were specific things with concrete stats.
Anyway, my immediate goal is to get the paladin to 90 so that I can unlock the farm. While that sentence was a bit depressing to type, it is more painful to me knowing that while I make it a point to log in daily for the profession cooldowns, I am continuously missing all the easy Spirits of Harmony (etc) that I could be gaining while I putz around looking for a new main. I have not tanked on the paladin yet – part of me rebels against the necessity of memorizing yet more mob/boss abilities – but I am definitely not a real fan of the Retribution rotation/kit anymore. At least compared to how fun/fast I was mowing down mobs as the warrior anyway.
Although… well, I did have a bit of a giggle Bubble-Hearthing away from two separate gank attempts. Just like old (TBC) times.