The Best of In An Age, Vol. 1
[Blaugust Day 31]
If you are looking for the best, most philosophical, endearing, poignant, expertly written posts for In An Age, then look no further.
That’s right, they appear here, at the top of InAnAge.com, two or three times each week depending on when I feel like dropping epiphanous bombs. Subscribe or add to your RSS reader of your choice, and you’ll be notified every time the light shines forth from my bushel. Which, again, is all the goddamn time. Worst… bushel… ever.
If you’re not up for reading nearly 800 posts though, here are the Top 5, in no particular order:
This post is actually somewhat topical given how it was originally written about my feeling of “offness” whilst playing Guild Wars 2. The term “wirehead” has came to represent any game I play obsessively but ends up making me feel empty when I turn it off. Favorite line from the post: “Playing Guild Wars 2 feels like going to Disneyland ahead of the apocalypse.”
Despite the years, I still consider “entitlement” to a be a trigger word for me and a Godwin’s Law for videogame arguments generally. The best summation of my feeling on the word ended up coming from a more recent follow-up post: “When you use the word “entitlement” as a pejorative, all you are doing is asserting that someone has unreasonable expectations about something, without actually bothering to offer an argument or explanation as to why it is unreasonable.”
If there was one other concept I wish the whole of the internet knew and understood, it is that of Consumer Surplus. While the F2P and microtransaction ship has long since sailed, the idea of Consumer Surplus is still useful in moderating the insanely anti-consumer sentiments that crop up in gaming discussions with disturbing regularity. This particular post isn’t the best one on the topic, but it’s the first, and it explains what Consumer Surplus is. For the others, just click on the Consumer Surplus tag.
Oh man, Bioshock Infinite. It’s been over two years since I wrote that post, but I still stand by every argument made and presented. Simply put: if you liked Infinite’s plot, you’re wrong. Case closed.
Speaking of arguments, I’m still rather fond of this one. At the time, the internet was discussing why WoW was losing subscribers in Cataclysm despite the (established) fact that the actual cause was the increase in dungeon difficulty. Incidentally, I consider that post and a few others from that time period as the beginnings of my (one-sided) rivalry with SynCaine.
There you have it, the Top 5 posts from In An Age. While the newest amongst them is April 2013, my original list had at least 25 entries mostly pulled from the Philosophy category. In fact, that’s the place I recommend going to if you enjoy my writing at all and yet somehow have failed to keep current with my steady stream of genius. Priorities, people; work on them.
- A Flight Too Far
- Revisiting Single-Player MMOs
- Design > Toxicity
- No Country for Old Blizzard
- The F-Word
Enjoy Continue enjoying.