Monthly Archives: March 2023

Impressions: Sun Haven

I’m currently at around 30 hours played with Sun Haven. I bought it six days ago.

‘Nuff said, yeah?

Sun Haven is a pixel fantasy farming/life sim game in the same vein as Stardew Valley. Like, literally in the same vein. Protagonist arrives in a town, meets a bunch of people, can choose a life of toil via farming, crafting, ranching, fishing, mining, and so on. There is a daily community quest board, a calendar of birthdays and festivals, a pile of romance options. Deja vu, yeah?

The thing is, Sun Haven has a lot of very interesting innovations even within the farm/life sim genre.

For example, Sun Haven has no energy meter. That’s right, you can perform actions for as many minutes there are in the day (and you can make those longer too in the Options menu). It almost feels like cheating, for veterans of this genre. And guess what other sacred cow got slaughtered? The game auto-saves constantly, which means you can safely stop playing at any time, e.g. not just when going to sleep. What the what?! If you thought “one more day” was addicting, wait until you play this.

Oh hey, a map with everyone’s location, house, and important buildings specified.

As mentioned before, the setting is fantasy. Your main character can be human… or elf, or angel, devil, and so on. You can also select a starting background, which affects if you arrive in town with some seeds or a fruit tree or farm animals. Magic also features somewhat prominently, with you learning a fireball spell very early on to assist with combat. As you gain XP in Farming, you can eventually get spells that will automatically till a big square via an earthquake, or summon a rain cloud to water your crops in an area.

Another thing that keeps things fresh is the fact that there is a surprisingly large number of Skills you can pick across the Exploration, Farming, Combat, Mining, and Fishing trees. Each one accumulates XP separately, and while the Skills offered generally affects the specific category, sometimes there is synergistic overlap. Also, these are Skill “trees” only insofar as you need to assign 5 Skill points to unlock the next tier of Skills – you are not actually forced to go down one set path.

There is a plot within the game that is unveiled over time via fairly simple questing. I cannot comment much about it at this point, as I have not really seen enough of it to tell what’s going on. What I can say is that additional towns are unlocked (including different farms!) as you progress. I just got to the Elf town and none of the traditional plants you are used to grow there. Indeed, the Elf town doesn’t even use gold as currency, so you can’t just make bank in Sun Haven and waddle your way over to clear out the vendors. I’m guessing that maintaining two or more farms simultaneously will not go over well, but it will be interesting to see if you can effectively abandon your old life and simply start over elsewhere.

One last piece that I thought was insanely clever was the fact that most foods grant permanent bonuses when eaten, subject to a cap. This encourages you to plant a large variety of crops even after you used Excel to determine the most profitable ones, since each point of extra Mana will save you X amount of seconds by summoning rain clouds instead of using a watering can like a pleb. The bonuses are typically small, like +1 HP and then go down to +0.75 HP for the second serving, but across the dozens or so recipes it all adds up. This can affect HP, MP, Attack, and even movement speed.

My only real criticism so far is that the game is so well-made that I started expecting more out of it. For example, combat is extremely simplistic. Enemy will aggro and try to melee you. You can unlock a Fireball spell early, or you can rely on Crossbows or Sword swings to defeat them. None of this is all that different from other games in the genre. And yet I kept thinking that Sun Haven needed more spells, or enemies with a more interesting attack pattern or something. Exploration feels really good, with a whole pile of useful things to collect off the ground, and yet enemies being so simplistic sort of diminished that somehow. I will say though, that I encountered one boss out in the world that made me flee, and that made things exciting again. Just wish there were more of that in normal enemies.

Overall? Sun Haven gets top marks from me. The genre innovations – mostly in the form of sacred cow slaughters – is a breath of fresh air, and the sense of progression is top-notch. I’m excited to see what the rest of the game has in store for me, even though I’ve already clocked in more than my money’s worth just in the first third of the game.

Amazon Coins

As a further sign of these inflationary gilded age times, Amazon is altering the discounts associated with Amazon Coins, e.g. their virtual currency for apps sorta within the Amazon ecosystem.

We are writing to inform you of changes coming to Amazon Appstore Coin packs. On April 3, 2023 we will be consolidating the variety of packs offered and lowering the discounts associated with pack purchases. We will continue to offer the option on mobile to purchase a custom amount of Amazon Coins between 300 – 200,000 Coins (new discounts will apply).

The updated available packs and discounts are:

•       1,000 – $9.70 (3% discount)
•       2,500 – $23.75 (5% discount)
•       10,000 – $92.00 (8% discount)
•       50,000 – $450.00 (10% discount)

These changes will contribute to supporting the costs of both operating and consistently improving our app store.

In case you were wondering, right now the discounts are:

  • 1000 – $9.00 (10%)
  • 2500 – $21.75 (13%)
  • 5000 – $42.50 (15%)
  • 10,000 – $82.00 (18%)
  • 50,000 – $400 (20%)

It is a fair question to ask “who even uses these things?” The answer is: me. Specifically and exclusively to purchase things within Hearthstone. The whole thing is quite convoluted, but if you download the Hearthstone app on your phone from the Amazon store (and NOT through Google Play or iPhone equivalent), then you have the option of paying for expansions (etc) using Amazon Coins.

As a real example, there is a new expansion coming out for Hearthstone next month. Blizzard is selling a pre-release bundle that features 60 card packs and two random Legendary cards for $49.99. It’s not a bad deal if you are committed to playing the new expansion, as getting packs for less than $1 apiece is “good” (technically $1.50 each normally), with the Legendary cards being bonus on top.

But an even better deal is paying Amazon $42.50 for 5000 coins instead, and buying the expansion that way instead. Technically you need a smidge more Coins because of tax – that’s always how they get you – but the overall discount adds up. Plus, if you already have a Amazon credit card, you get 5% cash back on top of everything else. There were even better deals way back in the day, when Amazon would give you 30% coins back, which allowed for some extremely cheap Hearthstone’ing.

After April 3rd though, that same deal will save you… $2.50. Which will probably be a wash considering the need for miscellaneous coins for tax. Not sure who bothers with Amazon Coins after this.

The Waiting Space

I have been playing a number of games since completing Dark Souls, but none of them are the games I really want to play. Because those games aren’t done yet. And it’s driving me mad.

Coral Island

This is a farming/life-sim game set in a more tropical area. It is currently in Early Access and available via Game Pass. According to the Roadmap it looks like there are updates planned all the way out until Winter of 2023 and then some additional big updates prior to the 1.0 release. One of those updates? The traditional marriage and/or kids additions. I don’t require life-sims to have these features, but if it’s already planned to be available, I also don’t want to miss out and/or have to replay for that content.

My Time at Sandrock

Quasi-sequel to My Time at Portia, which I played for 108 hours and enjoyed quite a bit. A lot of content already out there, but according to the Roadmap, it will be late March/early April before they add the marriage system in. Then late May/early June before they add three additional NPCs into the romance pool. I don’t know any of these NPCs or if I would care about them at all, but… what if I did?

Valheim

The Mistlands biome has finally came out, but apparently there are more on the way. I have waited almost exactly two years already, so I may as well continue to wait until this one gets done.

Sun Haven

Farming/Life-sim game that is a more fantasy-based Stardew Valley. And it even got a v1.0 release! After checking the patch notes though, I noticed the “Coming Soon!” section which includes, among other things:

  • – More Pets
  • – More Race Specific Dialogue
  • – Having children with your spouse
  • – Farm Buildings (Sheds / Greenhouses)
  • – Proximity Animations
  • – Minor DLCs
  • – Main Story Epilogue

Sigh.

The Planet Crafter | Craftopia | Len’s Island | Sons of the Forest | Traveler’s Rest

All Early Access and none of them discounted. Pass for now.

[Edit] Just kidding, Steam Spring Sale is going on.

Green Hell

Technically on sale and… technically released? Doesn’t have the Early Access tag any more, but most info points to this being in a more Beta state. Green Hell is one that has been on my radar for a while from a survival standpoint. What I have heard is that it is a bit more grindy insofar as you have to take care of your macronutrients rather than just regular Hunger, and you are much more likely to die of random snake or spider bites than other games. Those sort of things are whatever. The biggest damnation though has been talk about how base-building is not really encouraged based on the narrative of the game, which requires you to venture out all across the map. That sort of thing really hampers things, if true.

V Rising | Kynseed

Released but no sale, so… no sale.

[Edit] Just kidding, Steam Spring Sale is going on.

Voidtrain | One Lonely Outpost | Palworld | I Am Future | Under A Rock | Lightyear Frontier | Rooted

None of these are available, even in Early Access. :(

All of this is mostly pointless belly-aching because of course I have a million and a half other games bought and paid for to play. But I want to play these games at the moment. #1stWorldProblems.

[Dark Souls] Final Day

I beat the final boss of Dark Souls on Saturday.

I’m so, so glad it’s all over.

According to my save file, I spent just shy of 58 hours playing Dark Souls. At no point during that duration did I ever really feel “comfortable.” That is presumably by design. Each new area has new enemies to encounter, bullshit traps to get Gotcha!’d, and just a general sense of subtle malice. If you make it far in exploration but then die, you respawn at a Bonfire and all enemies between you and your corpse respawn. If you make it far and find a new Bonfire, you have to make the choice to sit at it and respawn all enemies or continue onward but risk respawning much further away. None of the bosses had Bonfires near them, so you either had to run like crazy past guardian mobs or hack your way back and hope you could retrieve your corpse to make the otherwise lost souls worth it.

Oh and many Bonfires are just straight-up hidden, because fuck you.

Another fun aspect of the game was the simple fact that I never really found a weapon I liked, and this led me into wasting hours and hours farming for shit I never really ended up using. I used the Uchigatana for a large portion of the game, but it continued to get weaker to enemies over time. Eventually I got lucky with a Black Knight Sword (BKS) drop, which immediately became my go-to weapon for the mid-game. Unfortunately, I hated it the entire time. The Uchigatana moveset allowed for a quick strike to interrupt/kill charging enemies, and the power attack was a longish-range poke. Meanwhile the BKS had a slow regular swing, and a power poke attack that triggered after like 5 seconds of vulnerability. But, what the BKS offered was raw damage, and killing enemies in 1-2 attacks was much more useful overall than 4-5 attacks.

My final weapon ended up being the Gargoyle’s Halberd. It has good range, a relatively quick attack, and its attacks in general don’t cost much Stamina. The unfortunate aspect was the fact that I ended up leveling Strength all the way to 40 in an attempt to give all the dozens of other weapons – including the super heavy ones – a fair shake. Unfortunately, there is a point at which an unupgraded weapon is useless no matter how much baseline attack it brings, and thus you can fall into the trap (as I did) of farming and farming to upgrade weapons that you end up saying No Thanks to.

The combat system in general and most bosses specifically are full of outrageous jank, IMO. Having a shield up 24/7 is how I approached most of the game as I found dodge-rolling to almost be entirely useless. Everything I have read indicates you get i-frames by rolling, but those only seem to exist insofar as your character is at half-height during the roll and the attack may be directed higher. For example, if you dodge-roll backwards but the enemy is doing a poke, you get hit. If you dodge-roll right but the enemy is doing a side-swipe, you get hit. Sometimes you can dodge-roll between an enemy’s legs, but sometimes they shuffle two pixels to the left and you just roll into their feet. Sometimes you can just strafe out of the way of attacks, and other times the attacks will auto-swivel your way.

Perhaps this is all a “Git Gud” scenario. I mean, I beat the game, so… maybe not. In any case, I’m not sure “Git Gud” slaps as hard when we’re talking about QWOP-levels of jank.

Having said all of that, the world of Dark Souls was incredible. More specifically, the level design. You don’t get the sense of how interconnected each area is to one another at first, but by about midgame everything starts fitting together in extremely clever ways. You have probably seen a cave loop around back to its entrance a thousand times in other games, but Dark Souls has a degree of coherence that feels wholly unique. The game is also full of shortcuts that allows you to acquire powerful items much earlier in the game if you have the knowledge to do so. The average player is never going to be able to take advantage of that, but I appreciate the willingness of the developers to not throw up arbitrary barriers in a lot of places.

Overall, I am glad that I played Dark Souls even if it was not the most enjoyable experience. Seeing where things began (Demon Souls notwithstanding) gives you a greater appreciation for where things have gone in the meantime. Plus, it is an extremely boldly-designed game that took risks to stay true to the designers’ intentions, and I respect the moxie.

I do already own Dark Souls 2, but I think I’m going to take a break from the tension and play other things for a while. Perhaps something in which I don’t have to worry about instantly dying all the time.

Momentum

Momentum is more keenly felt in its absence. The more aware of it you are, the less of it you have.

It has been difficult to play much of anything these past two weeks, as I contracted acute bronchitis with a dash of viral pneumonia. Only today, day 12, would I say that things have downgraded to tropical depression bad seasonal cold. My physical condition has made it difficult, as you may imagine, to make any meaningful progression in Dark Souls. And it is this progression that I fear may grind to a halt if I coast too much further or take an off-ramp to other titles.

The dilemma is not always present – I have juggled several games before. But it is arguable as to whether any said jugglees had momentum behind them. Or perhaps needed any. Some games just slip in and curl into your lap. Others require you to lean forward in your chair a bit. It is easier to keep leaning than to start again, though. Posture and all that.

Maybe some Youtube and going to bed early, again.

Enjoy your health, when you have it.