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Patch Waiting Game

Waiting for game patches is a dangerous… game.

For a minute there, I was hot and heavy for Grounded. Then the 1.0.2 patch hit, featuring some nice Quality of Life updates, but also a substantial nerf to an item I was actively using (Toxicology Badge). Barely more than a week later, they rolled out 1.0.4 which rebalanced a lot of the weapons in the game more generally, retooling some of the Mutations. Around this time, I started seeing reports that there was still a bug with the final battle, and not the Arthropod kind. So, even if I wanted to plow forward with the game with my inventory wildly fluctuating, I wouldn’t be able to see the end screen.

So… I waited. Then started playing something else. And here I am, nearly a month later, not having touched the game at all. At a certain point, I start having to get a gut check for how likely it is that I would ever actually come back and finish things.

Obsidian is now teasing Patch 1.1, set to hit the testing servers on November 28th. Certainly no sense in getting back into the game just to miss out on being able to travel up ziplines, right? Right.

I am waiting around for RimWorld too. A few months ago now I actually bought both the Royalty and Ideology expansions on sale. Haven’t played a game with them yet though, as I had other games I wanted to get to first, lest RimWorld consume all the oxygen in the room. Then the Biotech DLC was released, which sounded right up my alley. But of course you have to wait for all your mods to be updated to support Biotech first, though. Then Tynan mentioned that they are working on a patch that will feature cross-DLC integration for the first time. Can’t start a new game without that, right? Right.

Patches, man.

It feels good knowing developers are (usually) improving the game. On the other hand, that means you have to choose between continuing to play a good-enough version, or waiting for the better one.

Patch Purgatory

There is a special sort of exquisite suffering involved in waiting for game patches. Like, there is an acknowledgement from the game makers that a problem exists, and they even have a date listed for when the problem will be fixed. That’s good! Fantastic, even. But it’s going to be next week. And seven days is so long from now, but it’s also entirely reasonable to have patches scheduled for certain days, and last week was Thanksgiving… so, yeah. Purgatory, basically.

Over on the Fallout 76 subreddit, Bethesda has laid out a general cadence for upcoming patches:

December 4, 2018 – Next week’s update will bring an increase to the Stash limit, as well as a variety of performance and stability improvements, balance changes, and multiple bug fixes to the game. We’ll have full patch notes available later this week ahead of Tuesday’s update. […]

December 11, 2018 – The next update after December 4 is currently planned for the following week. Like previous patches, it will include a variety of bug fixes, but we’re also planning to bring some more notable changes and features to the game. You can catch a preview of these improvements below, and a full list of changes will be included in the December 11 patch notes.

The post itself has actual details, but the big ones to me are the Stash limit increases and better boss loot on the 4th, and Push-to-Talk, (limited) Respec, and CAMP improvements on the 11th.

There are also a variety of possible bug fixes and balance changes that could materially improve my enjoyment of the game. Melee right now is incredibly OP, for example. I’m running a Rifle/Sniper build myself, and the fact that there are no rifle weight-reducing Perk cards (Gatling guns can be reduced to 2 lbs but a machine gun always weighs 20+ lbs) and apparently Legendary Hunting Rifles don’t exist in the game is a big bummer. Adding in a Perk card might be out of scope of a “bug fix,” but if they made getting the Lever-Action Rifle schematics easier to acquire, I would suddenly be back in business – I’m still using a level 25 one with no mods at level 50, because it’s still awesome despite the reloading glitch.

In the meantime though, it’s tough. I’m always dancing around the 400 lb Stash limit each time I log into the game. For the longest time, having too much Steel was a common event, but the moment you essentially delete 1000 pieces, you suddenly need that amount for something else, such as crafting bullets. There are vendors out in the world, but most are on a shared Cap limit, such that you can only vendor X amount of things each day.

The ideal solution to all of this is to simply not play the game until the patch hits. Which is perfectly acceptable as a solution… provided you aren’t actually that invested in the game in the first place. If you are though, god help you.