Category Archives: Commentary
Factionally Imbalanced
I typically feel assuaged when reading the Dev Watercoolers, because they represent both that players have a legitimate grievance, and that the designers are on the case. With the latest Dev Watercooler entitled Faction Favoritism though, not only am I appalled by the lack of understanding, but I am beginning to lose faith in Blizzard’s ability to craft narratives worth experiencing.
So when it comes to the game’s ongoing story developments, it’s no surprise that Alliance and Horde fans are “keeping score.” Maps and charts of territory gained and lost started showing up around the time the Cataclysm shook the world to its foundations. Southshore plagued? Taurajo burned? Oh no they didn’t!
Implicit amidst most of the grumbling from either side is the assumption that Blizzard should be fairly treating both factions. Then there’s the more explicit assumption: if one faction is losing ground, then Blizzard must be biased.
Are we?
What is this I don’t even
Dave “Fargo” Kosak painfully goes on to talk about how it is precisely because of unfairness that “Hero Factories” get built. In the process of the explanation, it fully dawned on me how much Blizzard has no goddamn idea what the problem even is.
The Widening Narrative Gap
Claims about faction favoritism have never been (or should not have ever been) about the lack of tit-for-tat in territory gains/losses. Perfectly even exchanges are formulaic, boring, and have no place in stories worth experiencing. For Blizzard to address the fact that Horde gained more territory than Alliance in Cataclysm – or even to try and justify it with events that took place in the RTS games – is to miss the point entirely.
The fundamental issue vis-a-vis Horde bias is that Horde have the lion’s share of inter-faction narrative drama. Sylvannas is pulling a Lich King, the Tauren are reeling from the inadvertent loss of their beloved leader in a duel, there is deep divisions amongst the trolls, the orcs are going xenophobic, and the goblin starting experience cements the fact that your own faction leader betrayed you for profit. Meanwhile… what? Malfurion woke up, Audiun grew up, Gnomergan is still irradiated, Magni turned to diamond, and Prophet Velan has neither made any prophecies nor repaired the Naaru ship since it crash landed “two months ago.”
If the two factions represented two different creative writing papers for English 101, which would receive the higher grade? Where is the conflict between gnomes, dwarves, elves, humans, and draenei? Why aren’t the Night Elves complaining about humans cutting down trees to fuel war machines? Or Draenei starting to distrust the growing number of Alliance warlocks? Perhaps the new dwarven council decides it would be better to go isolationist, especially after a particularly disastrous gnome experiment caves-in part of Ironforge?
Bottom line: the Horde interaction is multifaceted with many conflicting goals and desires among the groups. Alliance interaction is one-dimensional, for basically no reason. Horde has Wheel of Time meets Dune whereas Alliance has goddamn Jack and Jill meets See Spot Run.
And so when Fargo says:
In the midst of this crisis, the Alliance is going to need to pull together like never before. At the BlizzCon lore panel we promised that key Alliance characters are going to get more time in the spotlight throughout Mists and the subsequent patches, and I wanted to reiterate that here. They’re going to come out of this stronger than ever, but the road ahead won’t be easy.
…I die a little on the inside. Alliance “pulling together” presumes a division that doesn’t exist, leaving the implication that Alliance will simply see some territory gains and some more Jaina/Varian screen-time. Wrathgate was the closest the Alliance has ever come in actually being angry with each other, and it was simply between Varian and Jaina, the latter of which has never been presented as even being part of the Alliance in any meaningful way.
All the while Horde will continue getting all the interesting narrative, what with Garrosh’s overreach, the growing problem with Silvannis’ blatant disregard for the use of plague and desecration of the dead, and the brilliantly implicit tension from the widening gulf between the Horde that Tauren and the Trolls pledged to so many years ago and the monster it has become. If Baine Bloodhoof doesn’t liken Garrosh’s militaristic Horde with the violent centaurs that Thrall helped Cairen defeat so many years prior, Blizzard will have left the ripest, low-hanging fruit in the history of narrative fiction to wither on the tree.
I wish I could say I have faith in Blizzard’s ability to do a narrative course correction. And I would… if I thought they understood why the present heading was wrong in the first place. Instead, the best any Alliance player can hope out of the lore team is summed up in the Alliance battlecry:
We’ll Keep Trying!
Re: PC Shopping
Thanks everyone who commented earlier about the 5 Stages of PC Shopping, as I have officially broke the cycle. Le specs:
- i5-2500K Processor (4x 3.30GHz/6MB L3 Cache)
- 8 GB [4 GB X2] DDR3-1600
- NVIDIA GeForce GTX 560 Ti – 1GB – EVGA Superclocked – Core: 900MHz
- 64 GB ADATA S596 Turbo SSD (for Windows, games)
- 500 GB HARD DRIVE — 16M Cache, 7200 RPM, 6.0Gb/s (for data)
The rig came to $1260 when the $75 (!) shipping was added in, all via iBuyPower.com. If you’re interested, their Black Friday sale has morphed into a Weekend Sale that will undoubtedly segue into a Cyber Monday sale, so you probably have some time.
I suppose the “cycle” is not permanently broken until I start buying and assembling the computer myself, but given I haven’t had a computer tower in years I figure I’ll be more comfortable next time around. When I priced the components individually on Newegg, it came to ~$818 before shipping and without certain features like liquid cooling and such. I paid a premium, but it’s an okay premium. For now.
In unrelated, albeit possibly interesting news, I will be playing the SWTOR beta starting in the afternoon.
Great Timing
When I originally saw the MMO-Champion post about free SWTOR beta keys, I was excited. And, hey, I actually got a key! Oh… what? It’s a key to enter the drawing for a chance at downloading and playing a 20+ gig client for more than a day 1.5 weeks from now? Wow. I am still trying to imagine a scenario in which downloading a 20 gig game to play for 24 hours or less is not a thinly-veiled “fuck you.” I do not suffer under bandwidth caps, but there is absolutely a cap on my attention span and tolerance for bullshit.
That was a week ago. Last night at 3:23 am, I get the email talking about how I was magically selected for the upcoming weekend beta. I quickly click the link in the email, because apparently the speed at which you click determines the duration of the cock-tease. Fantastic, there is an error. Apparently SWTOR wants everyone who registered before a certain date to reset their passwords. I press the password reset button and wait for the email. And wait. And wait. It arrives at 4:29 am, having taken the equivalent of Pony Express speeds through the Internet tubes, about fifteen minutes after I went to sleep.
Today, I finally reset the password, and attempt to log on to redeem my weekend beta code.
Gee whiz, guys. With how concerned EA/Bioware is with a smooth launch, one would assume their goddamn website would be able to handle the traffic generated by the miserly metering of beta codes a week ago.
But you know what? I’m over it. If you notice down at the lower right of the screenshot, there is a Steam notification that Aquaira finished downloading. Aquaria and Crayon Physics Delux and Darwinia and other indie titles for $3.53 care of the latest Humble Bundle that went up today. Not to mention the next Indie Royale bundle will be going up on Friday, along with the inevitable Steam sales over Thanksgiving.
When I quit WoW, I was somewhat concerned about what I would do with all the time freed up by no longer doing daily quests, running heroics, playing the AH and so on. After all, when you averaged the ~7700 hours out it was in the neighborhood of 5 hours a day (albeit most of that encompassed when I was unemployed). What I discovered is that time gets filled up no matter what I do – there is never a time when I am bored for lack of games to play, blogs to read, or things to do. And so I am wondering if I will even have the time or inclination to fit in mediocre MMO gameplay propped up by social strings and glue anymore. Having friends is great; making friends is an awkward pain in the ass.
And unless/until SWTOR starts impressing me a lot more than it currently is, I may stick to the vastly cheaper, and amusingly better quality indie gameplay.
Designer Responsibility
How responsible are game designers in the balancing of their (single-player) game?
Syncaine swerves to the right:
One theme I’m seeing is the debate about what is OP [in Skyrim], and how easy it is to min/max the game. I find this… odd. As Nil’s himself pointed out, you can turn godmode on if you want, and be as ‘maxed out’ as you can possibly get. Hearing that people are ‘exploiting’ the game by running into a wall for hours while hidden to max out stealth makes no sense to me. Why waste all that time, just go into the character file and put stealth to 100. […]
“Am I to blame?”
Yes.
Luckily the solution is easy; remove one or more of the enchanted pieces, or up the difficulty, or RP a reason why you no longer require mana to cast spells.
I’d rather you do that then Bethesda spend time hardcoding a solution over adding yet-another-quest, or whatever other content they could do in that time. Or have the hardcoded solution prevent me from play “how I want”.
If this was an MMO, 100% valid point. If it was a multiplayer game like Dungeon Defenders, still 100% valid. An sRPG that is far more about the journey than the end-goal? Naw, non-issue IMO.
Nils has a more center-oriented approach:
I agree that it is partly in the player’s responsibility to not optimize the fun out of his game. An example would be sneaking against a wall until you have maxed out stealth in Skyrim.
On the other hand, I just uploaded a video to youtube that shows how I enchanted four items and now can cast destruction and restoration spells witout any mana cost. This is a game changer, as the mana constraint was important in the game – until then. Many of my perks in the talent trees are suddenly useless. The game becomes worse. Playing it is less fun if I can just spam a single spell without looking at mana.
I optimized the fun out of Skyrim. Am I to blame?
The problem is that I ended up enchanting my equipment this way not by sneaking against a wall. I simply skilled enchanting and then used reasonable enchantments on my equipment.
My point is this: A game cannot use the cartot, that character power progression (CPP) is, to increase the player’s engagement with the game, and at the same time allow him to optimize the fun out by hunting the carrot in a reasonable way.
My own left-leaning approach is the same as I outlined in the Culpability of Questionable Design, the very first post I made under the In An Age banner. Essentially, it is (almost) always the designer’s fault.
Don’t Hate the Player, Hate the Game
As I commented on Syncaine’s post, I find it bizarrely apologetic to state that it is a player’s responsibility to not ruin the game for themselves. The specific situation in Skyrim Nils had brought up was the ability to eliminate all mana/stamina costs of spells and abilities via Enchanting. Nils had gotten his Enchanting skill up “legitimately,” as opposed to, say, getting 100 Sneak by auto-sneaking into a corner for a several hours. For the record, I see zero difference between those two activities – both are simply examples of incredibly poor design ridiculous failures of imagination.
In Oblivion there existed a Magic College where you could invent your own spells and magic items, within certain constraints. Making a Fireball spell that dealt 100 damage was expensive, whereas a 50 damage Fireball cost less. Similarly, a buff/debuff that lasted an hour was more expensive than one that lasted for only 1 second. After about an hour of playing with the various sliders, I left the College with a ranged spell that decreased the HP of the creature it touched by 100 for 1 second. The practical effect was that it instantly killed everything in the game, at least until I gained many more levels – even then, if I fired it quickly, the second hit would kill anything with less than 200 HP since it stacked with itself. I called this spell Finger of Death, and later added it to a sword along with the Soul-draining property so that as the sword instantly killed who it touched, it refueled itself.
I did not set out to break Oblivion, nor did Nils set out to break Skyrim; the both of us were simply using the tools the designers gave us and taking them to their logical conclusions. It is the responsibility of the designers to ensure that incredibly obvious things (at least in retrospect) like “-25% mana usage” does not stack with itself, that temporary decreases in HP scale the same as damage abilities when their effects are indistinguishable, and so on, are balanced. Arguing to the contrary is to admit that WoW leveling is not too quick since the player can manually shut off XP, that facerolling mobs and instances is a player failure as said player could play with just one hand, play with a gamepad, play with Resurrection Sickness, or any number of entirely arbitrary self-imposed restrictions. It is to abdicate, wholly and completely, any responsibility of the designers to present a balanced, well-paced experience.
Syncaine is right about these games being about the journey, not necessarily getting to the end as quickly as possible. And yet I derive deep satisfaction in the execution of strategies, figuring out how rules/objects work, and finding more efficient ways of doing tasks; those things constitute the journey to me. Turning on god-mode in the console may have the same end result, but it skips all the fun, thinking bits inbetween, just like skipping to the last chapter of a book. In other words: optimization is fun.
And so I believe it is – and has to be – the designer’s responsibility to ensure that if a game can be optimized, that it still continues to be fun and challenging when it inevitably is. Anything less is laziness, incompetence, or both.
The 5 Stages of PC Shopping
Stage 1: Denial
I just got a new computer about two years ago. Everything runs completely fine!* What would I even do with the old computer? You know those people who buy a brand new car every other year, and how much you hate them? Don’t be that guy.
Besides, you have plenty of indie games and MMOs to keep you busy practically for years to come. Who cares that everyone is talking about Skyrim?
Stage 2: Anger
Why do developers do this shit?!
I paid something stupid like $1400 on a computer two years ago and already I’m being priced out of videogames? I could have spent that money on a PS3 and XBox 360 on launch day and been good for the next seven years! This is why there will always be a market for consoles; what kind of insane person buys the equivalent of $700 videogames?
And when did the computer component world pass me by? “Sandy bridge” my ass.
You know, I had a real handle on graphics card models back in the day. I could explain that a NVidia 8700 was more powerful than a 9500 – the trick was that the first number was a model number, and only the last three digits meant anything important. Nowadays, the NVidia guys are telling me that their goddamn GTX 295 outperforms their GTX 560. Sounds sorta like the old system, right? But wait! The GTX 480 spanks them both. You can’t explain that!
Stage 3: Bargaining
Okay, you win. I spend probably close to 90% of my free time using the computer, and two years is like a decade in internet years anyway. If I just cave and buy a console, I’ll miss out on all those ridiculous Steam deals; the money I’ll save probably makes the price a wash. Nevermind that my computer monitor is larger than any TV in the house… and I really, really want to play Battlefield 3/Skyrim/etc.
I don’t need the bleeding edge stuff. Maybe something that, you know, is done bleeding but still warm. For about $1000.
Stage 4: Depression
I have no idea WTF I am doing. NVidia helpfully says I can buy everything off of Newegg for ~$700 and then build it myself. That’s great… until I start reading shit like this:
Static electricity is the biggest danger to the expensive parts you are about to assemble, even a tiny shock, much too small for you to feel, can damage or ruin the delicate electronic traces, many times smaller than a human hair, that make up your CPU, RAM and other chips. It’s important to use your anti-static wrist strap to prevent damage to these components. Once you have the power supply installed in the case, clip the end of the wrist strap to the outside of the power supply. (Never plug your computer in while you are connected to it by a wrist strap.)
[…]
Installing the CPU, and the CPU’s heat-sink and fan, are by far the most difficult steps you’ll have to complete during your build. Here, more than anywhere else, it will pay to read the instructions carefully, look at the parts, study the diagrams that came with your CPU and/or third party cooling solution, and make sure you thoroughly understand what you are going to do before you try to do it.
There is no getting over the sense of impending doom that is knowing it is possible to destroy a CPU with static I won’t even feel, and can probably launch just by looking at it funny. Christ, I cannot even look at a Micro SD chip without getting an insane urge to put it in my mouth.
There is no way this is going to work.
Surely though, with components at $700 I could find some place willing to build it for me for like $300, right? Everyone tells me its easy, so that should be an easy $300. Except… not so much. Oh wait, this computer looks pretty cool. Hmm, let me check out the comments.
I don’t know what to do anymore. Maybe I shouldn’t scrimp on a computer. My current computer was like $1400 at the time, so maybe I should look at the higher end machines and just go for it.
Wow… look at this $1600 machine. Liquid cooling is badass. Alright, having the liquid cooling leak all over the inside of the computer during shipping sounds less cool in the comments. I suppose I could at least look at the Youtube video they provided.
Holy mother of Christ, is that Asian chick just tiny or is that case really the size of a goddamn diesel generator?
You know what? I can’t do it. I just can’t. That thing costs about 1/4th of what I spent on my car, and is about 1/4th the size of the car to boot – at this point, I would be shopping for a new desk just to have somewhere to place a computer, a new chair to fit the desk, and renting a crane to lower the case through a recently installed skylight. All the while praying to any god that would listen so that some component I cannot begin to touch without frying it did not come loose in shipping.
I can troubleshoot software no problem. But I know just enough about hardware to know I will A) screw it up building it myself, B) get screwed buying pre-built machines on the cheap, or C) get screwed buying expensive pre-built machines only 1% better than the half-priced prior generation machines.
Stage 5: Repeat Stages 1-4.
Until I break down and buy something from Best Buy simply because it offers the safety of having a physical location to direct my ire. Not that any of them ever have an idea of what they’re talking about, aside from sending the computer off to Asscrack, Alaska for the next eight weeks.
But hey, the devil you know…
*For given amounts of fine. For example, my audio-out only delivers sound from the left speaker. Headphones work fine, but I have bought 3 different sets of external speakers over the years, and all of them had the same problem. Of course, none of the audio cables fit in all the way, but I’m tired of spending $20 a pop guessing.
The Future is Steam-y
Oh, Steam. You and your crack-pushing holiday deals.
Notable items not on that receipt:
- S.T.A.L.K.E.R. bundle ($8.74). Purchased and beat both games long ago. Very solid FPS games.
- SPAZ, or Space Pirates and Zombies ($11.24). Played the demo, wasn’t too impressed. Also, it’s difficult for someone to keep their indie cred (and suspension of disbelief) when the introduction is voiced by Totalbiscuit.
- Borderlands ($4.99). Purchased and beat long ago. It’s a pretty terrible PC port unless you download a mod, but otherwise was entertaining enough.
- Dead Island ($37.49). Still way too expensive for my tastes.
- Vampire: The Masquerade – Bloodlines ($5). Already purchased from prior Steam deal, haven’t installed yet.
- F.E.A.R. Collection ($6.79). I may end up breaking down and buying these, even though I have FEAR 1 and an expansion pack on that archaic “DVD in a cardboard box” format that was all the rage in the early 21st century.
- Resident Evil 5 ($9.99). I’m not completely convinced RE-style games will be as entertaining on the PC. I did buy Silent Hill 5 of course, but that is because I swore an allegiance to the series years ago while running away from skinless babies wielding scalpels.
- LIMBO ($7.49). God damn you, Steam. I bought this on 9/18, like 1.5 months ago.
- Bioshock ($4.99) & Bioshock 2 ($4.99). Purchased and beat both a while ago.
- Terraria ($4.99). I have reasons to believe that this will be part of a future IndieRoyal bundle. Then again, that list also has Minecraft on it, which will never be coming to Steam according to Notch (something to do with updates/DLC issues).
- Dead Space pack ($13.59). Purchased both in a prior deal, beat the first, haven’t installed the second yet.
Incidentally, you may or may not have heard of IndieRoyale. It’s basically like the Humble Bundle, minus the charity – the game bundles start at $1.99 and go up 1 penny in price each time someone buys the minimum (and goes down if they pay more). The games currently up are Ares: Extinction Agenda, Gemini Rue, Sanctum, and Nimbus. I bought mine for $2.70, and the currently price as of this writing is $3.89 (and it looks like it spiked to $6 yesterday).
I honestly cannot imagine ever going back to buying games at Wal-Mart of Gamestop or other such places. Maybe if I was more of a console gamer? But I absolutely see this as the future.
Pandas As iPads, and Target Audiences
Simply put, I see the sort of backlash against Pandaren the same as the backlash against the iPad, when that was first announced. A tablet computer? Called an iPad? The jokes write themselves. Steve Jobs was clearly out of his mind.
A year later, making fun of the iPad’s name was like making a Your Mom joke.
To be clear, I do not expect Mists of Pandaria and pandas in general to take off and sell 15+ million copies like the iPad; this is not a full analogy. Part of that is because WoW has already peaked subscriber-wise, and it’s tough/impossible to break out of a decline when each lost sub severs social threads that kept people logging in long after the novelty of the game experience has ran out.
That being said, the absolute histrionics going on in the blog world regarding pandas has taken on a surreal, manic intensity. Look at this post over on Wolfshead Online:
If I wanted to kill a serious MMO, I don’t think I could find a better way than introducing a playable race of goofy looking walking bears. Any credibility that Blizzard had in the MMO realm has vanished with this horrible decision. What we are witnessing is the unprecedented transformation of an adult MMO into a children’s MMO right before our very eyes. (emphasis added)
I’m sorry, but if you can write something like that or agree with it without being a tad bit embarrassed later, I have a paper bag you can breath into. Credibility? Here is the credibility Blizzard has in the MMO realm:
According to MMOData.net, the entire MMO field basically only grew by 4 million subs in the seven years WoW has existed. If even a tenth of ex-WoW players move on to try other MMOs, WoW will have done more for the genre than any MMO, ever. Credibility? Christ, how many times have you described something as an EVE-clone, or a Warhammer-clone? I guarantee you there are some very serious men in some very serious suits over at MMO boardrooms that will be seriously considering iconic animals in the future, simply because WoW is doing it. “Dammit Jim, they usurped pandas! How about… elephants? No, no: hippos! Make it so.”
I get it. Pandas happened. I was utterly convinced Mists of Pandaria was going to be an iOS game, perhaps a combo Fishing slash Archeology slash Sudoku premium app that would interface with the Mobile Armory so that what you caught/found/solved could be redeemed for in-game WoW items. Then follow that up with an announcement of The Emerald Nightmare expansion, which could be tone-appropiate sequel escalation to Burning Legion summoning –> Undead Scourge unleashing –> Corrupted dragon world-breaking pattern of WoW expansions.
Hell, considering the established lore of the Emerald Dream as a mystical pre-Sundering continent, complete with fantastical and extinct species mobs, that expansion practically writes itself. And they could even work in the (leaked) Horde vs Alliance war heating up as fueling the Emerald Nightmare’s destructiveness by the power of unhappy thoughts.
If you think about it conceptually, Mists of Pandaria is doing just that. You have the Sha, which are the physical manifestation of bad things, having hitherto been kept in check by the Taoist Pandaren before the two superpowers came and turned the island into a fantasy Vietnam. They also have the mystical continent with fantastical and extinct species mobs. Having mined the pseudo Gothic/Norse mythology to death, going East was simply a matter of time – even the “generally fantasy” Magic: the Gathering went to Kamigawa (aka Japan) eventually.
And now? They still have Emerald Dream as a follow-up option.
Target Audiences
Before I wrap this up, I wanted to touch on some bloggers’ mistaken notions that Blizzard somehow changed their intended target audience with this new expansion. I am not quite sure how else to put it than this: the target audience of WoW has never changed; you changed.
There is no actual indication that Pandaren are going to be a joke race in the expansion; they existed in Warcraft 3, and would have replaced draenei in TBC had the dice fell the other way. If you want an example of an actual joke race, roll a gnome. No, seriously, sign up for a free trial and play a gnome 1-20. There is no bigger joke race than gnomes, and they have been a joke since Day 1. I would argue that Tauren are also a joke race, but that is at least a case of a joke race with /seriousface lore. Gnomes never had serious lore – even the flooding of their capital with radioactive poison, killing off 80% (!!) of their entire race, cannot be presented without a wink from atop a smoke-belching Mechanostrider.
Don’t get me started on goblins, who deviate from being walking euphemisms for capitalistic greed long enough to establish they got their intelligence from mining rocks and turning it into Coca Cola on a volcanic island (that exploded). Or how about the Taunka, Tuskarr, or Tol’vir, all of whom are so cliche as NPC animal races that it would have been jarring if they did not exist in their respective cliche habitats. Remember the Wolvar and Oracles in Sholazar Basin? 90% of that entire zone was a total joke in a Serious™ expansion.
What I will not say is whether WoW was ever objectively serious or not, because that misses the point. WoW was, is, and always will be taken as seriously as you want it to be. MMO-Champion will be posting world-first T14 hardmode kills and hundreds of thousands of people will care, pandas or no pandas. There will be 6+ year veteran players who declare a Pandaria raid boss as their favorite encounter. Tankspot will likely be posting Challenge-mode dungeon guide videos. Petopia may completely transform into a Wowhead-esque database to handle the influx of traffic from the Pokeman battle system. Some of these features won’t be for you, just like new raids only appeal to less than 20% of subscribers. That doesn’t mean the target audience is changing any more than your mother giving a sibling candy first this time (or at all) means she stopped loving you.
If this is the way you normally act, though…
The ultimate bottom line is once you get past the echo-chamber sticker-shock of OMGPANDAS, a month after the expansion releases the game will be exactly as it is: fun, or not fun.
If fun, would pandas actually stop you from playing?
If not fun, did the pandas actually matter?
If you honestly would not play an otherwise fun game because of its tone or tenor, then ironically, maybe it is you who needs to grow up. Or at least breathe into this paper bag until you stop losing your shit, and remember why you play videogames to begin with.









Spared Expense
Dec 5
Posted by Azuriel
If you have not seen it yet, the 4.3 Patch trailer is one of the worst trailers Blizzard has ever made. Why? No voice over. I was originally sympathetic to the argument that “Hey, they’re just patch trailers.” But after watching this week’s episode of Legendary, I was inspired to see if Youtube had a collection of the old ones. As it turns out, they do.
To be clear, not all of them are good. Most of them seemed way cooler at the time. But out of all of them, the only other patch trailer with no voice over was 3.2, Call of the Crusade. As in the most phoned-in raiding content patch in the history of the game. Is that really the comparison Blizzard should be going for, nearly two million subscribers down, with the LAST patch of an expansion and ultimate show-down with Deathwing, aka “I am the Cataclysm?”
It becomes even worse when you consider this fan-made revision:
This is what the fan says in the Youtube description:
You know that tingling sensation, accompanied by your nipples getting hard? That’s (probably) due to proper voice work. And the goddamn height of Blizzard’s absurdity in this is that these voice clips already exist in the game files. It is not as though they can even hide behind the “expense” of getting Metzen to read the inactive ingredients label on a bottle of shampoo over Skype, or whatever passes as content creation in Blizzard offices these days. They had all the pieces already, but chose NOT to spend the one extra hour making a presentably badass trailer for the ultimate, world-destroying boss. Instead, they chose to dust off the 3.2 trailer generator, and cut & paste new video while changing the text in the “delayed left-to-right lens flare” field.
If Titan does not end up being the best videogame in the history of the medium, I hope to god that we see a VH1 Behind the Scenes special, five years down the road, detailing the descent into drugs and madness that was the dev team during this time period. I would rather know that they were booting black tar heroin than to accept that a team of gamer designers sat around a table and approved garbage like the original trailer. I would rather them say “let the casuals eat cake” and return to TBC 2.0, than to know they said “good enough” while rubber-stamping an inferior product. Design directions, even if I disagree with them, at least indicate a modicum of seriousness. This shit… if they stop caring, why should I? Or anyone?
The little things matter.
Posted in Commentary, WoW
7 Comments
Tags: 4.3, Patch, Trailer