I have been at the level 110 cap in Legion for about a week now. A lot of hit, and a little miss.
World Quests (WQ) are an interesting variation of the traditional WoW endgame daily quest grind. You get an “Emissary quest” every day (accumulating to three total), which gives you some general direction: complete four WQs of that specific faction, get bonus rep and a chest full of goodies.
What’s odd about the system are two things. First, the interface for this is all weird. Maybe an addon will solve this (Edit: there are several), but I find it awkward having to zoom into each individual zone and hover over the WQ icons to see the rewards. Don’t really care all that much about Artifact Power or gold at the moment, and a whole lot more for the free gear.
And that’s actually my second concern with WQs: it does weird things to incentives. Basically, some of your WQs are going to reward gear straight-up, and the relative quality of this gear increases as your average ilevel increases. I’m not sure of the limitations of this system, e.g. if every armor slot is open season, but you better believe I’m willing to click on some objects and/or kill X mobs for the equivalent of heroic dungeon gear. Then you sometimes get Mythic gear WQs for defeating dungeons at any difficulty. Which, yeah, provides a pretty big incentive to run dungeons.
Incidentally, my DPS dungeon queues the last few days have actually been 3 minutes. One time it was actually instant, which caused a moment of panic as I thought I accidentally queued as a tank. I think WQs are the same across regions, and that might be the reason why a given dungeon would have no queues. Or possibly more people are willing to be tanks, given how easy questing is as one.
Gold-wise, I broke 100,000g last night. All as a Gatherer mind you, as the AH continues to be throttled. I suppose the expansion is still new – and raids have just came out – but the prices of some of these goods is rather surprising. Either Blizzard has gotten the farming bot situation finally resolved, or everyone is still flush with gold from Garrisoncraft, because
70g 100g+ Foxflower is crazy. That herb in particular is not only easy to farm, it can proc a literal fox that runs around and drops 20-30 herbs. If I cared more about wanting more gold, I’d be doing that every night. Fjarnskaggl is also crazy, and Starlight Rose? 280g apiece.
Given the profitability of Herbalism, I went ahead and dropped Mining on my druid. I started up Alchemy, under the assumption that if herbs were so profitable, adding some labor in there might increase that profit margin. As it turns out, I understand now: Alchemy got hosed. Basically everything is gated through a half-dozen or more dungeon quests. Not just high-tier recipes either – you don’t get the Alchemy trinket or transmutes until the end of a long, multi-dungeon quest-line. Flasks are after heroic boss kills. Rank 2 recipes also drop from dungeon bosses.
And then you have recipes themselves, which require ridiculous shit even for cosmetic items. Skystep Potion requires four (4) Starlight Roses. To move at 150% speed for 8 seconds. At current prices, that’s over 1000g a potion. Yeah, herbs will probably be cheaper a year from now. But Starlight Rose in particular is an herb that can actually proc failures.
In any case, I am overall comfortably coasting right along at the endgame. I spent another WoW token to resub, and the general gameplay of collecting the easy WQ gear and herbing my way to 10,000g by the end of the session is satisfying. At some point I am going to check out Demon Hunters, and then take a look at my rogue and/or other alts. My other alts will be a problem though, I suspect: most are trapped pre-Draenor, and I never unlocked flying there.
We will just have to see how engaged I stay with the druid.
With Legion, I feel that Blizzard solved a major source of social friction and then almost immediately made it even worse than before.
As you may or may not know, by default LFD queues in Legion are Personal Loot, which neatly solves the long-standing issue of loot whore/ninjaing. But this also made it feel like nobody was getting any actual loot, so Blizzard added a big prompt notifying when other people won stuff. Of course, this highlighted those situations when someone won useless (to them) loot, and people started pining for the days when they could pass on/trade loot to each other. So Blizzard made the items tradable as long as you already had something with a higher ilevel in that slot.
This culminated in my recent Neltharion’s Lair run, wherein I won some lower ilevel gloves and missed the whispers from the healer after the penultimate boss. Hey, the chat box gets pretty full sometimes with the near non-stop narration, okay? Taking my silence as some sort of snub – or perhaps simply engaging in some vindictive blackmail – the healer simply stopped healing me. After eating dirt for a second time in front of the trash leading to the final boss, and getting emotes instead of a rez, I asked “Did I do something wrong? :(” assuming that I was not following some trash mechanic. “At last he speaks.” Ah, I see. I trade the gloves and received healing for the last fight.
This sort of convoluted situation has since occurred three more times in different contexts. Boss dropped a 825 helm and the Demon Hunter traded it to me, but seemed to almost regret his decision. “Are you really going to use that?” I suppose he was asking since I had the 2-piece set bonus from the Order Hall armor. Another time some gloves dropped and the winner asked who needed it, and two party members must have gotten in a furious whisper war, because the run stopped for a solid 2 minutes before something was hashed out.
Finally, I won some lower-ilevel wrists in my latest dungeon run, and basically spent the rest of the run trying to inspect our Bear tank to see if they were an upgrade to him. They were, I surreptitiously traded them to him instead of the Demon Hunter, and went on with my day.
Hey, remember when all of this was solved by hitting Need or Greed? I do.
Seriously though, if Blizzard is going to add all of this tradable Personal Loot nonsense, they should probably invest in an UI element that asks if you want to Pass on the loot. If you hit Yes, it should pop up a Need or Greed prompt for everyone. If you hit No, the item could still be tradable in case you want to give the item to a particular person without advertising or whatever. Done and done.
As Shintar pointed out in the comments last time around, almost all of my coverage of Legion thus far has been either AH or complaint-related. And that’s fair – it has. I suppose we all just sort of take it for granted that WoW’s general gameplay is genre-defining and spectacular in most every way. Indeed, that engaging gameplay is precisely why we complain: if only X or Y could be fixed, we’d feel better about getting lost in the oblivion of killing mobs for hours.
Well, for this post, I won’t take it for granted. Legion is vastly improved in almost every way.
For one thing, all mobs everywhere are multi-tap capable. You know, that thing that Guild Wars 2 (and presumably others) have been doing for 4+ years already? Between the multi-tap mobs and the multi-tap resources nodes, the very fabric of open-world social dynamics has changed in Legion. Members of my own faction are no longer competition. Demon Hunter zipping around and collecting all the quest mobs in the area? Cool, let me just toss a Sunfire into that pack and get credit and looting rights to everything.
Granted, I might be more miffed if I were a spec without easy AoE.
There have been a lot of concern over the Great Ability Prune this expansion, but I have largely enjoyed having action bars back. More conditional and/or specialized buttons raises the skill cap, sure. At the same time, what is actually important is the feeling one gets pressing what buttons one has. If you only enjoy pressing 1-2 buttons of your 12 button rotation, what good is that?
In this regard, Legion is a massive, massive leap forward in most of the specs I have played. I smile every time I cast Full Moon on the Balance druid. Grappling Hook on the Outlaw rogue is fucking magical. You never quite realize how beaten down you have gotten over the years in regards to terrain until you gain the freedom to actually “teleport” up a hill you would otherwise have to traverse around. And speaking of Outlook rogues, Pistol Shot as an ability just feels so good. The sound, the action, the proc, the utility of having a ranged, technically spammable attack is perfect.
I have not spent much, non-Invasion time with the other alts, for reasons I kinda already got into with my complaint posts. What I will say though, is that the simple existence of class-specific content is an extremely good motivating factor in getting said classes leveled up and/or at least played some to see it. I didn’t like Unholy DK gameplay during Invasions, for example, but when I heard that the Lich King is involved in the artifact quests? Sign me up. It might only be an hour or two of specific content (and some locations are shared), but it is more than has existed for quite some time.
Leveling zones have been spectacular this expansion as well. It normally goes without saying, but I really do appreciate how much care Blizzard takes in not being as predictable in the art design department. Remember Wrath of the Lich King and the Northrend continent? Everyone expected every zone to just be all snow and zombies all the time. And while there was a lot of snow and zombies, you also had Grizzly Hills and Sholazar Basin and so on. In a similar vein, there is kind of a expectation in Legion for… well, Legion everywhere. Demons and green fire and Chronicles of Riddick-esque architecture. Not so much, actually. I started out leveling in Highmountain, and things have pretty much been up (har har) from there.
While I have not hit level cap just quite yet, I have high praise for the scaling leveling tech. There is more content than necessary for reaching 110 – which is good – but would typically present an issue within the zones themselves once you outlevel them. “Do I see the conclusion of this quest chain now, or come back later when it’s trivial?” I remember that being a major issue in Wrath in Grizzly Hills, as that was a zone I wanted to spend more time in, but outpaced the content available. Between the scaling mobs and scaling rewards, this is not an issue anymore.
I will admit though that there feels like a bit of a loss in the tangible feeling of level progression department, insofar as mobs are almost always the same level of difficulty. Sometimes it feels liberating coming back to older zones and having the run of the place, you know?
Quest-wise… this is WoW. People often complain about having to kill 10 whatevers in MMO quests, but that’s kind of why we’re playing a game with 10 million hostile whatevers, right? Besides, those sort of quests are filler and/or padding for the actual story/plot quests, which have been fantastically meaty from a lore standpoint. So much so, in fact, that I suspect the quest writers have been reading a bit too much Game of Thrones. Gods, demigods, Aspects… no one is safe. I legitimately wonder what Blizzard is going to follow this expansion up with – the old (figurative and literal) pantheon seems to have swept away, so they’re either wrapping things up or making room for new guys.
In any case, there it is. Legion is a lot of fun. I have complaints for days and days about all manners of things, but it comes from a place of frustration with wasted potential. That AH business, for example, would easily keep me entertained for 3 months if they fixed the throttling.
Alas, it is what it is. Which is 90% good, even if the 10% gets all the attention.
Amidst the summary of Ion Hazzikostas’ recent interview, the section that piqued my interest the most were the comment about improvements to the AH. Here are the MMO-Champ bullet points:
- The Auction House UI is pretty unacceptable at this point and past due for a revamp.
- Fixing this is a longer term project, but addons can help in the meantime.
- In Patch 7.1 there may be some logic changes to how items are sorted on the auction house.
- Right now stacks are sorted by total cost rather than cost per unit.
- Hopefully in Patch 7.1 the auction house will be able to sort by unit price instead, allowing you to see the cheapest items first.
AH updates continue to be throttled on Sargares as of today. This throttling is not from addons, for the record – it exists even using the default AH interface. If you search for Felslate, for example, there is still a 5 second delay to even be able to click the Sort by Bid tab. Meanwhile, when I checked on my home realm of Auchindoun-US, multiple pages were scanned nearly instantly via Auctionator like they have been for the past four expansions. It has to have something to do with either AH size or realm population or both.
I have been making due with the default AH interface, and every day it reminds me of how abysmal it is. For example, one of the “tricks” of AH goblins is something call a “wall.” That is where you post 200+ auctions of a single item (e.g. ore), in the hopes that anyone else trying to see what the going price is for said item will undercut you… because they cannot be bothered with clicking through 4+ pages of AH results. Trying to sort by lowest price will not get yourself past the wall, even if there are stacks of items at a lower individual price because, as Ion points out, the default interface treats a single item at 20g to be less expensive than a stack of 20 of the same item for 21g.
None of the above is at all an issue for anyone with Auctionator or any other AH addon, of course. Auctionator will condense the 200+ auctions into a single line item on the results screen. Or at least, it would, if not for this asinine throttle that makes it impossible to use addons in any constructive way for Trade Goods. Sigh.
In the meantime, I have made somewhere around ~45,000g since starting at 150g on Sargeras. My friend has given me some of the Hexweave Bags, but otherwise that all comes from selling herbs and ore. I definitely missed the gold mine that was early bracer crafting and/or Obliterum mass production though. I’m kinda sad about that… but another part is not.
With the AH in such a sorry state as it remains, two weeks from launch, I am beginning to feel like all those halcyon AH goblin days of mine are far behind me. And it is almost as though Blizzard is doing me a favor for being so terribly shitty at something so fundamental to their goddamn game. Not having the AH to keep my interest is one less hook keeping my nose the screen and thoughts revolving around WoW.
Legion is weird.
After all the dilemmas of two weeks ago, I bit the bullet and created a druid on Sargeras-US using my level 90 boost. With the help of some donated +300% potions during the Invasions, I hit 100 well ahead of the Legion launch. The plan? Level as Balance with Restoration as a 5-man backup.
My first impression is that druids might well have won this expansion, at least on paper. Mages might have portals baseline, but the Dreamway can take you damn near anywhere (old world, Wrath, etc), and it’s a pretty place to boot. Plus, any misgivings I might have had with Balance gameplay-wise was erased with the artifact ability. I smile every time I get to cast Full Moon and watch a goddamn moon crash into a bunch of mobs, usually hitting them for 50-90% of their HP with one spell.
Outside of the questing experience though – which is just as good as before – everything feels weird.
As Syp notes, the class order halls feel like a waste of space. Or, perhaps more accurately, a waste of time – just another set of loading screens on my way back to questing. Seriously, my recent routine is Dreamway –> Order Hall for missions –> Dalaran for any profession quests –> Stormwind to AH herbs/ore –> Dreamway –> Order Hall for Flight Point back to questing zone. I suppose there might be a more efficient route in there somewhere, but the point remains that we now have three entirely different hubs with Important Things in them.
Remind me again how this is better than people being stuck in their Garrisons?
Indeed, the whole Order Hall business as Garrison 2.0 is making me scratch my head. I get the fiction of Order Halls. And I even agree that it fits thematically with us being commanders, wielding the artifact weapons of our people. But… why? Why this Garrison business again? The system is a lot more streamlined than before, with only ~5 followers or whatever, and that’s good. But the “gameplay” of three clicks every 2/4/8 hours is a road to nowhere. So much so that Blizzard recently released a companion app that lets you make those three clicks while not even playing the game.
Don’t get me started on Professions. Catch-up mechanisms really needed to exist, lest new players be forever stuck behind old-world material walls. This new paradigm of only needing level 100 skill though (and even then only for World Quests)? Jesus, what’s the point? Skill level is immaterial, old-world recipes are immaterial (outside maybe transmog), old-world mats are immaterial… oh, but the entire design in predicated on being max-level and hitting high reputation levels with endgame factions, rendering crafting alts as functionally useless. Which might well have been the design. But it’s a dumb design, a design that explicitly punishes the very things that Blizzard has been adding to the game for more than half of it’s existence.
So… I dunno. Blizzard probably got a good year of subscription money from me back in Wrath by actually making alt characters useful and engaging. We have now reached the point at which we have the opposite philosophy from the last four expansions. Between that, the fact that Sargeras had 30-40 minutes queues on Tuesday, and that the AH continues to be throttled (presumably due to realm size), I am beginning to question why I spend time playing this game over, say, anything else.
Been playing Legion at a good clip the past couple of days. Relatively speaking, of course.
If there has been one change that could smother my interest in the cradle though, it’s this:
There are a couple of things going on. The primary one is that, at some point, Blizzard throttled the Auction House (AH) page scanning to ~5 seconds per page. Did they do this specifically for Legion? I don’t know. Is this a permanent change? God, I hope not. Because as the above picture shows, it takes over 3.5 minutes to even to get an opportunity to post some silk using Auctionator (an AH addon, but other are just as affected). This scan occurs every time you post any item, including the same item, if you decided you want to post two stacks of five and five individual silks.
“Too bad for the AH goblin,” right? Well… yeah. And you. There is still serious gold to be made in the AH – the issue is now there will be less competition for the people willing to sit through the delay. Goblins raise everything to “market prices,” but we also undercut each other. If the delay completely kills my motivation to do anything with the AH other than unloading herbs/ore, that is one less person driving down the cost of produced goods. You’ll be back to the days of the 1-2 Glyph barons on your server with a 10,000% profit margin. Because we are no longer competing on price, but on our willingness to Alt-Tab or bot the process.
In the meantime, I have be using as much of the default AH interface as I can. There is still a 5-second delay is switching pages, but at least the first page gives me some sort of baseline for determining the floor of a given good. A lot of my browsing though, is simply no longer possible. Want to look at every BoE epic armor on the AH above ilevel 800 for flipping purposes? Good luck… you might be able to finish the scan before you get logged off for being AFK.
Sometimes you get lucky with the default interface though. Auctionator doesn’t even bother listing Bid Prices, which means you can lose out on some ridiculous nonsense like this:
Yes, I won the auction with a bid of 1 silver, 10 copper. I would have been fine with selling it for ~300g, but it turns out the actual going price since my last scan shows 750g.
That’s a win, but I’d pay all of that and more for a return to 1-second page scans.
No Legion impressions today, as I saved $10 by ordering the expansion from Amazon, who declined to ship it to me on launch day. Also, I technically had Deus Ex: Mankind Divided (DE) for the past week, but only got started playing it recently. Because Legion pre-patch free leveling.
Yeah, some weird-ass irony there.
So far, I have only gotten past the first 2-3 areas of DE and this is basically Human Revolution all over again. Including all the parts that lead me to make the game worse for myself.
For example, the hacking mini-game is back. Which means if you go through the trouble of actually discovering the password for a given computer, there is no reason to actually enter it. Because if you skip the mini-game, you lose out on the 100-200 XP, 100-200 credits, and occasional hacking software freebies that come from taking the scenic route in cracking security.
Why? Why don’t the designers just give you those things for free, if you actually went through the trouble of tracking down the Pocket Secretary with the password on it?
Another example: dropped weapons. Knock out two guards, each drop a shotgun. Pick up first shotgun, it goes into your inventory. Pick up second shotgun, it gets destroyed and you get +4 ammo. This is fine… if it were not the fact that shotguns can be sold to a vendor for like 1200 credits. A vendor that sells Praxis Kits, e.g. talent points, for 10,000 credits apiece. And so my gameplay arc now logically bends towards picking up one weapon type at a time and Fed-Exing it back to the (one) vendor until I can afford to buy all the things.
Hopefully this will stop once I exhaust the Praxis supply, but who knows.
Also, I feel slightly punished for exploring. I got to a new area in Prague, for example, and started exploring for an hour or two. At one point, I made my way through the sewers and into a restricted area with guards and such. After taking care of them, I noticed there were another group of hostiles hanging out in a room, all clustered together. Tightly packed enemies? Jackpot! I rolled a propane tank into the room, shot it, and mopped up the survivors.
As I was rifling through the pockets of the dead, I realized that some of these bodies had names. Names associated with a quest I happened to be on. My unceremonious slaughter did not prevent me from completing the quest, but I began to wonder whether or not I skipped an entire arc of interaction by killing them. Would there have been a conversation? Would they have given me a quest to complete in return for the item I needed? I arrived in their lair via a back route that I didn’t realize I was on; I was just screwing around looting shit in the sewers. I’m starting to think that I shouldn’t actually explore anything unless it happens to be an area for a quest I am actively on.
I am not sure whether the above examples can be considering minor annoyances or major ones. They are kinda major to me, but I’m weird like that. Beyond those though, the game is playing a lot like Human Revolution. If you liked that one, you will probably like this one. Time will tell whether or not the story holds up, or what other shenanigans might go down. What I will say is that whatever time I am not in WoW currently is being spent in Mankind Divided. So there’s that, at least.
Has there been a more well-received or better designed expansion launch event in WoW?
Or, hell, any MMO?
Top to bottom, the Legion invasions have been amazing. I mean, yeah, Blizzard is essentially bribing everyone with loads of free XP to avoid slogging through the content in their own game. That’s the thing though: everyone is involved. Leveling alts? Get in there and gain 1.5 levels per Invasion. Already at max level? Get chests of raid-worthy loot. Already geared out? Have some lucrative toys to sell or appearances to unlock.
All of this is fairly unprecedented. Hell, I had to go back and look up what the prior pre-launch events even were. The last notable one was the Scourge invasion back before Wrath. Sure, that was fun for a time – I still remember actually role-playing a paladin as I griefed players trying to turn into undead (by Cleansing them) and/or releasing their shackled souls once they turned. What of the others? An Elemental Invasion for Cataclysm was just a convenient way to stock up on, erm, elementals. Mists was… Theramore scenario? I still haven’t seen that in-game, and I’m not even sure I can. Then there was some max-level Iron Horde nonsense for Warlords, yeah?
In any case, this current one is currently the new bar, IMO. It involves players of all levels, and provides incentives to players of all gear levels.
As mentioned in the last few posts, on top of everything else I have to decide on what class I’m actually going to play. While there is usually some kind of shake-up with expansions, I feel like Legion is fairly unprecedented in its complete overhaul of everything, top to bottom. How does one even decide what class to play anymore?
Just like you might expect, my own method is slow, methodical, over-examination.
I started with my namesake paladin, Azuriel. Clicked some talents, moved some hotbars around, and found myself rather appalled at the ability pruning. Retribution wasn’t especially complicated before, but this feels even more Fischer Price than ever. Two builders, one spender, one debuff to combo with spender, and… one cooldown? Looking at the other melee specs, it seems many were hacked to the roots as well, but at least they typically have self-buffs or DoTs or something. I was no fan of Inquisition, sure, but damn. At least give us Hammer of Wrath back.
Shadow priest was interesting. At first, I was not especially interested in the build-and-burn rotation, especially given how weak Mind Flay feels as a filler. The residual haste buff after popping Insanity feels cool, but again, that mostly feels like it’s used on faster Mind Flay ticks. Once I started fighting the invasion mobs though, things started falling into place more – can’t really use Shadow Word: Death on training dummies. Plus, strategically using Dispersion to prolong Voidform and thus get more stacks/wait for other cooldowns is an interesting twist.
I then tried all three flavors of warlock. I honestly have no idea what Blizzard is thinking with Affliction. This might be another training dummy situation, but only passively getting Soul Shards and needing to wait to toss an Unstable Affliction just feels bad. Plus, what the hell is up with that Artifact? Two of Affliction’s “elite” powers trigger on death… which is fantastic for raid bosses, I imagine. Conversely, Demonology felt butter-smooth. Granted, it feels weird when basically half of your casts only serve to buff your demons, but everything about all the buttons feel really satisfying. I only played Destruction for a moment, but was not especially impressed.
Next was the druid. I’m thinking that a druid character is probably the best to use one of my two level 90/100 boosts on, should I decide to create a character on another server, primarily out of practicality concerns, e.g. cover all the class role bases. Feral seems as goofy as ever with the complexity. Balance though… wow. I skipped the entire Sun/Moon pendulum game design period, so I was a little intimidated going in. The current system though, wasn’t bad; I could get used to that.
Death Knights were high on my list of possible new mains, but now I’m not sure. Unholy is supposedly one of the strongest specs at the moment, but I did not like it much at all as I played through the invasions. Part of that might have been the whole melee deal, considering how many times I died to random cleave damage. Turning Scourge Strike into a ranged attack helped somewhat, but I still don’t quite like the Festering Wound mechanic in general. Perhaps it’s not much different than combo points or Holy Power in the abstract. I did not give Frost a chance, so I might end liking that instead.
I played my rogue for about a minute. In that time period, I was very impressed with Outlaw, less so with Assassination. I have no real idea what to make of Subtlety. I plan on coming back to this class to investigate further.
Enhancement shaman was probably the most pleasant surprise of my entire time trying out classes. I enjoyed it before when leveling a few expansions ago, minus the need to drop Flametongue/etc totems all over the place. Now? It looks – and more crucially, sounds – badass. All the buttons feel substantial to press, and the cadence just flows. Definitely will be giving this one a closer look as well. I didn’t end up trying Elemental simply because I did not have a weapon to use it with.
Mage was hit or miss. Arcane was meh. Technically a lot of specs have a conserve/burn phase built into their rotation, but it just feels bad when you hit 4 Arcane stacks without proccing Arcane Missiles. Fire, though, is a different story. I know that Hot Streak has been a thing for a while now, but there is something deeply satisfying about Fire Blast being off the GCD and castable while casting other things. Perhaps it’s because it harkens to Frost’s good ole Shatter combo. Incidentally, I did not get a chance to try out Frost.
And that wrapped up my testing for the past few days. I have a level 80 hunter, 96 warrior, and 21 monk, but declined to even get them to the training dummies. I might try the hunter later on, although I’m not usually a fan of them outside of BGs. The monk and warrior might not get a second look though, given how flooded the market is for melee this expansion. Again, I doubt I end up going raiding in any real capacity for Legion, but I would hate to change my mind later and be rebuffed.
Time will tell whether or not that one remaining New Years prediction will come true, but…
What pushed me over the edge were all the reports about the Legion pre-expansion event XP. I haven’t actually experienced a good expansion event since the lead up to Wrath, so it’s actually surprising that Blizzard hasn’t tried the ole “easy XP” route before. Then again, perhaps they really needed the scaling level tech in place before they were able to. Regardless, since I only ever got one character up to 100 in Warlords, this provided a nice opportunity to boost some of the alts.
Then came the dilemmas.
My primary dilemma is this: I’m still stuck on the low-pop wasteland of Auchindoun-US. The one remaining friend I have who has been playing WoW all this time has server hopped a few times until landing on Sargeras-US in a Mythic-level raiding guild. So… what do I do?
- A) Choose a new main, pay $25 blood price to transfer, use level 90 & 100 boosts for alts.
- B) Choose new main, but use level 90 & 100 boosts to create one and an alt.
- C) Do nothing.
A) is annoying and I don’t want to do it; $25 is absurd, and has always been absurd. Of course, I have 335k gold locked on Auchindoun, so I’d have to start from scratch otherwise. Or take up my friend’s offer of some seed money on Sargeras – he apparently accumulated 1.7 million gold via Garrison farming over the course of the expansion. While I am relatively confident in my ability to pay him back via AH shenanigans, I disliking owing people anything.
B) makes for an interesting situation. Getting an instant 90 and then farming Invasions will quickly get me fully geared and ready for Legion, probably with time to spare to level professions. Or create a level 58 Death Knight, and get that guy boosted via Invasions. The instant 90 will also unlock the ability to get a Demon Hunter, which of course starts at level 98. So between the level boosts and Invasions, it’s entirely possible to get four new max-level characters on an entirely different server with minimum fuss. Minus the gold situation.
C) is actually what I am leaning towards at the moment. Cross-realm tech means I can technically group/dungeon/raid with my friend no matter what server we are on. Mythic raiding is still disabled from what I recall, but the chances I buckle down for the hardcore raiding I swore off of three expansions ago are between zero and Nope. Of course, this means I can’t be in their guild, meaning I miss the chatter and social aspects that (usually) make MMOs worth playing in the first place.
The one wrinkle that bears examining is that Sargareas-US is one of the largest servers in WoW, and it is PvP too. Auchindoun is also PvP, but even with cross-realm activated, the place is generally sparse. In both a A) and B) scenario, I would likely have to contend with queue times near launch and potential ganking 24/7. Something I am not exactly looking forward to.
Hmm. I shall have to ponder some more.