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Impressions: Kingdom Come: Deliverance 2

I have been playing Kingdom Come: Potion Delivery, er, Deliverance 2 (KCD2) pretty solidly since last weekend. In fact, Steam is showing 31 hours, so… basically like another full-time job. A job in which I almost exclusively spend time in a dimly-lit alchemical shack, destabilizing the Bohemian economy one potion at a time.

Pictured: your first 20 hours of the game.

Nah, but seriously, my Alchemy is level 28 (of 30) and I’m not even out of the first Dragon Age: Inquisition-esque Hinterlands area. It’s a problem.

If you have never played the series, Kingdom Come: Deliverance is basically a medieval immersive sim. You control Henry, the peasant son of a village blacksmith, who is thrust into the middle of a war and political intrigue. In the first game, Henry had almost zero fighting capability, social graces, or ability to read. In this sequel, Henry has a more competent baseline, but circumstances in the tutorial area have reset Henry to almost-peasant. You can still read and are still associated with a lord, but the game proper leaves you practically naked in the middle of a village that isn’t too fond of your shenanigans.

I’m starting to suspect this may be one of those timed quests…

Six years ago, I was not particularly enamored with the original game being so gleefully obtuse. Now? I’m kinda for it. Well, to a point. Combat is still largely nonsensical, presenting itself with four different attack zones and combo abilities (left-right-left, up-left-right, etc) nevertheless devolving into a one-click unbeatable counterstrike. I’ve heard that maybe the counterstrike can be counterstruck later on, in which case you presumably have to counterstrike that? We’ll see. I am also getting weary about how bandits are already starting to show up with half-plate gear while the story quests have me facing wolves. This probably has something to do with how many levels I’m gaining while putzing around.

In spite of that, I am enjoying myself thus far. One of the things I loved most about The Witcher 3 was how much certain backwater villages felt truly backwater, with the mud and muck everywhere. KCD2 truly takes those same emotions and dials them all the way up. The roads between villages meander over hills and streams, narrowing down to almost overgrown game trails. There were a couple of times I felt nervous riding a horse down a switchback path, despite intellectually knowing the game did not include a loose gravel and/or horse-breaking-its-leg mechanics. Puttering around in the small villages for a while and then rounding the bend, seeing a proper castle looming on the tallest hill in the distance? In these moments, I feel like a peasant. Or thereabouts.

Castle on the Hill

We’ll have to see whether my time in KCD2 unravels as it did with the first game. It feels like Skyrim in that you have a lot of freedom to explore the map, talk to people, and do a lot of miscellaneous, unrelated things. Unlike Skyrim though, KCD2 (and the original) has a lot of very linear main quest plot between you and the credits. It’s very possible to explore yourself into full suits of the very best armor in the game, leaving you with several dozen hours of story quests to slog through with now-obsolete rewards. That’s how I got to 51 hours in the first game, feeling a bit done, and then finding out I was only halfway through the main quest.

For now though, I’m doing whatever I want. Speaking of which, I just unlocked proper poisons, which likely means I’ll be able to effortlessly defeat every enemy in the game if only I spend another couple of days in the alchemical shack. I could also… not do that. But it’s there in the game, so… ¯\(ツ)/¯.

Gold-Making in MoP

I had a guild member ask me what I have been up to so far on the AH side of things, and I figured I may as well share here too.

The backbone of my routine is/was the Saronite Elementium Ghost Iron Shuffle. Basically, you buy stacks of Ghost Iron Ore at X gold, then through Prospecting/Alchemy/Enchanting/etc you turn it into a product worth X+Y gold. Every realm/faction market is different, so individual research will be needed to find the values for X and Y. Right now, for example, I buy Ghost Iron Ore at 4g apiece (and below). This ore ends up being:

  • Smelted into Ghost Iron Bars –> Transmuted into Trillium Bars –> Transmuted into Living Steel
  • Prospected –> Rare gems cut for >60g minimum
  • Prospected –> Uncommon gems turned into necks/rings –> Rare necks/rings procs sold for 300g, uncommon necks/rings Disenchanted for Dust
  • Disenchanted Dust –> Enchanting scrolls and/or sold for mats

After a while, I started getting exceedingly lazy and stopped prospecting altogether. Instead, I keep an eye on the Golden Lotus market and snatch any up that are 50g or less. From there, I keep ~5 of each flask up on the AH and then Transmute the rest into Rare gems which I cut and sell for a minimum of 60g, but generally 100g+. This probably lowers my margins significantly, but once I made it back up to my 300k starting gold reserves (even after gambling ~100k on Darkmoon trinkets), relisting hundreds of auctions a day becomes less and less interesting.

One market I was surprised to find was the Ghost Iron Dragonling. While most Engineers will be dumping a bunch on their way up to 600, what I have found is that in 99% of the cases they list them without bothering to fill in the Cog sockets. Considering the item is damn near useless without them – and taking a cue from someone spamming trade chat for an Engineer to make some – I started selling mine with a variety of useful Cogs already slotted in; configurations like Haste/Mastery/Spirit, Haste/Crit/Mastery, Hit/Expertise/Dodge, and so on. Remarkably, they continue to sell at an absurd mark-up: 750g apiece compared to the empty ~200g models.

Presently, I am buying up a bunch of Ghost Iron Ore again, in preparation for the new Blacksmith changes coming in 5.2, and the whole Lightning Steel Ingot deal. I am somewhat doubtful that the price of ore will jump up in the long-term on my particular backwater server, but I figure I may as well start stockpiling now. In fact, it is far more likely that my server will experience a lack of availability than a lack of affordable goods. Until a week ago, you could not find Blood Spirits at any price, for example.