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Guarded About Veilguard

There was an Xbox Game Showcase 2024 recently that revealed a lot of trailers for upcoming games. One of those trailers was for Dragon Age: Veilguard, formally known as Dragon Age: Dreadwolf. You can go ahead and watch it yourself first:

Now, the trailer is getting mercilessly shit on by Reddit. There are a lot of Dragon Age: Origin uberfans still kicking apparently (of which I am one, technically) that are appalled at “what the series has become.” Which is funny, considering Origins came out in 2009 and the series has spent more time being something else than it ever has as Origins. All the complaints about EA destroying Bioware is similarly asinine considering A) by all accounts Bioware does this to itself, routinely, and B) who is still even at Bioware 15 years later? That is a topic for another day, though.

Most of the criticisms seem to be leveled at the trailer’s Marvel and/or Fortnite crossover energy. It reminded me more of the D&D: Honor Among Thieves trailer, honestly, but I get it. Dragon Age started out as a sort of gritty, grimdark fantasy RPG and that has… mellowed over time. But it did get me curious about trailers for the prior games.

I don’t actually expect you to watch all those, but the summary is: most are pretty damn similar, minus the Borderlands-style name introduction. Yes, there is less blood and more… rizz. The thing about trailers though is that they don’t really matter. It sucks when they suck, for sure, and can definitely dampen the enthusiasm and hype. And, yeah, they can also be indicative of a truly terrible game. But it also goes the other way, right? There are plenty of trailers better than the game they represent, or misleading at best. Just think about the best parts of any of the Dragon Age games to you, and then point me towards where that is represented in its trailer.

I’ll start:

You can [innuendo] me, any time.

That’s right, Scout Harding. The worst part about Dragon Age: Inquisition was that you couldn’t romance Harding, and now? A decade later you (presumably) can. Game on.

Tearjerker of the Kingdom

Browsing Kotaku and I caught this article titled Nintendo’s New Zelda Trailer Is A Very Sad Movie. It revolves around this trailer for the upcoming Legend of Zelda: Tears of the Kingdom:

As far as trailers go, it’s one of the most unique ones I have ever seen. In fact, I would be hard-pressed to specifically identify any game trailer I’ve ever seen. Yeah, I watch dozens of them each year, but they just sort of wash over you. Back in 2018 I wrote down the trailers that have left their mark on me, and I’ll need to add this one to it. Seriously, this is like the Dead Island one in terms of left field.

But that isn’t even what I want to talk about.

In the Kotaku post, there is updated information about the “origin story” of the trailer. Apparently, the concept was inspired by a Japanese Amazon review for Breath of the Wild. The article includes the full review ran through Google Translate, whose results are a bit rough in some places. I do recommend reading the whole thing though. Because towards the end, there is this bit:

[…] Don’t say it’s just a game. We were born in the golden age of gaming. Have you ever seen your family move with Mario’s jumps? Do you remember playing Smash with a controller? Have you ever discussed strategies for Chrono Trigger or FF7 with your friends? I know it now. I used to be a fucking kid, but my parents were on birthdays and Christmas, That you bought me fucking expensive hardware and software. On the side of being naughty, you managed to buy an expensive game for me with the house money.

I’m impressed that I’ve realized just now that I didn’t realize that I was working so hard on my life. I should have been more filial.

★5 There’s nothing more I can say because all the reviews are good. This Zelda gives me the “challenge and reward” that I forgot. You can experience an exciting adventure where you can freely explore the world without a map. We of the same generation are sick every day in order to surpass tomorrow. But don’t be disappointed in life. The adventure I was hoping for was in a place like this.

That last line, though. Goddamn.

All of this kinda makes me want to buy a Switch, which clearly is a marketing win for Nintendo. But I’m also a parsimonious bastard who is not about to buy a 7-year old console when there is possibly a Switch 2 on the horizon (someday?). On the one hand, Nintendo titles never receiving real discounts incentivizes you to purchase them Day 1 without worry that they will be 50% six months later. On the other hand, if a game is the same price basically indefinitely then if you have waited years already, you may as well keep waiting.

So for now, I will have to settle for the adventures I found elsewhere.

Battlefield 1

All my yes.

Okay… most of my yes. Concerns:

  1. Alternate timeline WWI, or is this down and dirty WWI?
  2. Will default weapons be single-shot/bolt action guns?
  3. Melee hasn’t really been Battlefield’s strongest suite.
  4. Going to be real interesting without a minimap. At least, there shouldn’t be one.
  5. I hope the weird fixation on the biplanes doesn’t mean will still see 40-1 pilots strafing all game.
  6. There might be some cannibalization via BF4 due to the (presumed) extreme gameplay shift.

I got into the series with Battlefield 2 and that remains my favorite to this day. So without any of the Battlefield 1942 nostalgia, the time period is a bit weird. But I definitely think DICE and crew deserve massive props for going forward with what is otherwise a huge gamble. Yeah, COD is doubling-down on near-future, so a Battlefield 2143 or whatever might have been too much SciFi. But ceding it entirely? That takes some gumption.

So, yeah. This will be an interesting Fall.

Borderlands Charm

Prior to clicking this Kotaku article about Borderlands: The Pre-Sequel, I had close to zero interest in the game. It’s not that I disliked the franchise or BL2 – I have 115 hours on the latter – I simply got extremely fatigued with the gameplay by the end. Which was just about a full year ago, apparently. Huh.

In any case, watching the 10-minute explanation trailer sort of reminded me why I liked the series to begin with. Maybe TORGUE and Hammerlock were never all that funny to you, and that’s fine. In fact, neither are all that interesting to me on their own as characters. But the writing. It’s not that it’s brilliant or anything, it’s just… utterly unique. What other game can slot in surprisingly tasteful BDSM and Nietzsche jokes into their gameplay videos? And it fit? There are a million other first-person shooters out there, but there is only one Borderlands.

Or two, I guess. And a third on the way. Hmm. I wonder what the intro song will be this time?

P.S. Not paying full price though.

Review: Dead Island

Game: Dead Island
Recommended price: $10
Metacritic Score: 80
Completion Time: ~35 hours
Buy If You Like: A melee-focused Borderlands, killing zombies

Wha… who… wow. Why didn’t anyone tell me how good this was?

My initial expectations for Dead Island were low. All that I knew beforehand was that it had one of the best videogame trailers of all time, and that the game itself had nothing at all to do with said trailer. Somehow, hearing that the trailer was misleading was enough for me to imagine the game itself would be bad, since “misleading = bad.” Plus, I heard someone somewhere mention the 4-player co-op had traditional RPG roles like tank, rogues, ranged, and thought “Eh?”

What I was not expecting was for Dead Island to be one of the most interesting games I have played this year.

A “melee Borderlands” really is the best way to describe how Dead Island plays. You start out as one of four character classes whom all have three-branch talent trees, you pick up random weapons with random stat spreads, and you smash zombie face in an almost entirely open-world environment. While it is all done in first-person, all the traditional trappings of action RPGs are there: life bars, damage stats, gaining XP, picking up and completing side-quests from other survivors, and gaining levels. Much like Borderlands (again), the experience feels incongruent at first (“Headshots aren’t instant kills?!”), especially when the default weapon in most every other zombie game is a gun, not a police baton you modified with nails or a machete heated to 200° with laptop batteries, wires, and duct tape.

Dammit, Sister Mary. I just upgraded this metal beatstick!

But after a while? I was hooked. Want to explore the beach? Explore the beach. Want to drive back and forth in a truck, running down zombies and trying to navigate the the debris-strewn roads? Do that. Loading screens are few and far between, zombies are everywhere, and randomized loot ensures that even if there isn’t some kind of specific secret hidden in that forgotten corner of landscape, your time wasn’t exactly wasted. All enemies level with you, with the end result being that you can (and will) die to 2-3 standard zombies as easy at level 1 as at the level cap, if you aren’t careful.

There are really only two major negatives to Dead Island, or just one depending on how much of a curve you grade zombie games. If you are looking for a zombie game that really shakes up the narrative conventions for the genre, A) you will be disappointed here, and B) really? Stop me if you have heard this before: zombie outbreak occurs, you are inexplicably immune, your travels take you to a hidden bio-corporation working on unethical research (may or may not have involved creating zombie plague), race against time to stop/avoid entire site being nuked from orbit. Cliches aside, and excusing the sort of unresolved micro-stories various quests represent (bitten guy wants you to bring insulin to trapped brother, who you never see again anyway), it was unquestionably refreshing to have gone from that special form of insipid RPG questing to doing things that actually make sense. Collecting three crates of food might be superficially similar to collecting 10 bear asses, but at least the former makes sense.

Is it, ah, still necrophilia if she’s a zombie?

The second negative is not as easy to handwave away. You see, the entire first half of the game consists of exploring the beautiful, open-world resort and city areas doing things that make sense to do in a zombie apocalypse. Inexplicably, the developers decided to switch gears and start feeding you through the cramped, repetitive hallways of sewers, a City Hall built by M.C. Escher, prisons, and abandoned hospital wings. Could we please, like, stay outside? You know, leverage the one feature that sets Dead Island apart from nearly every FPS zombie game ever made? The indoor zones are not bad – aside from the piss-poor decision to not include maps for these areas – but it definitely starts feeling like “more of the same” and “Resident Evil did this better in 1996” after a while.

I would be remiss if I did not briefly talk about the co-op. While I only actually ever played with one specific friend for 2-3 hours, I can definitely see the appeal. It simply feels good to be surrounded by zombies, knowing that you are severing limbs and curb-stomping back-to-back. And for what it is worth, the developers definitely want this to be the way you play Dead Island. You will frequently get little notices that “ThugLife4Life is Nearby” which means that jumping into his/her game is a single button-press (J) away; dropping out is just as easy and non-disruptive, and you keep all the goodies you might have gotten. Plus, as I alluded to at the beginning, a lot of the various talents Skills you can pick benefit your fellow players too – from buff auras, to higher Medpac healing, to straight-up MMOish Threat mechanics (Sam B has +30% Threat via Decoy, Xian Mei has -15% Threat via Spectre and can get bonus damage from backstabs).

I love the smell of 150 damage/second Molotovs in the morning.

Ultimately, I found Dead Island to be a perfectly good and oddly refreshing FPS zombie experience, with friends or by oneself as I did for the last 32 hours of gameplay. The visuals are drop-dead (ouch) gorgeous, the loot system way more satisfying than Diablo 3, the melee-focused combat surprisingly satisfying (1-2 seconds of slow-mo when a zombie head is liberated from its zombie neck never gets old), the constant threat of death kept me on my toes, and I had a good time overall. While there is not much in the way of replayability beyond a New Game+ mode, the four characters do end up playing quite differently if one is looking for an excuse to run around Banoi again.

And, hey, it looks like Techland is working on a sequel titled Dead Island: Riptide. So maybe sometime soon we won’t even need an excuse.