As evidenced by the latest Q&A – and the Reddit response threads – Azerite Armor is still a big issue within the WoW community. I would say “contentious issue,” but I’m pretty sure it’s only Ion and Rohan who like it.
That said, it finally struck me why I hate the system, and why Blizzard doesn’t care: Blizzard is trying to regress gearing back to the TBC days. In a recent LiveStream interview, Ion says:
(paraphrase) If you look at how most items work, if you want to play another spec, you want another item for that slot.
Ion goes on to say that Azerite gear is more flexible than that, in that you can technically respec (for a price!) the traits if you change roles. Which is fine… if not for the fact that Legion just had tier gear that automatically changed to match your spec. And the expansion before that (WoD) introduced dynamic primary stats, such that a Retribution paladin switching to Holy will see most his Strength gear turn into Intelligence. It felt like we were progressing to a point at which we simply had one major set of gear and were done.
I feel like players’ confusion and anger as to this sudden design reversal is justified.
Now, all this is probably a bit unfair to Blizzard. Weapons and trinkets were largely spec-specific even in Legion days, to say nothing about how Legendaries forced you to commit to specs to a ridiculous degree. On top of that, everyone knew that even if primary stats swapped around, different specs valued secondary stats differently, even after the super-specific ones like Dodge (etc) were removed. If you were a paladin tank and switched to Retribution, you knew that your tank gear would deal less DPS than something focused on the stats that Retribution favored (without even getting into Artifact Power differences).
And yet… Azerite still feels bad. Because its a regression back to a time that was inherently more frustrating for people with multiple specs. A split baby option of reforging doesn’t make anything better, nor the opportunity to split another baby by choosing generic Azerite traits (actual suggestion from Ion) rather than spec-specific ones in an effort to save gold. And Blizzard’s big “solution” to fix things in 8.1? They’re adding another ring with only spec-specific traits. Which means the power delta between each piece of Azerite gear is actively getting worse for your other spec(s).
This sort of thing is not an accident. Ion wants the game to return to the point at which players need a full set of different gear for each spec. That used to be okay. Hell, it used to be you needed a PvP set of gear on top of everything else you needed for PvE. But it is a regression from what we had before.
That’s the problem with Azerite.
The concerns people have about not being able to get 370+ Azerite pieces from content? Not actually an issue from the old design rubric – you only had 1-2 shots at a piece of tier gear from a raid boss each week anyway (the glory days of Justice/Valor Point vendors notwithstanding). Traits needing to be simmed, or some being wildly more powerful than others? There were many times in expansions past where two different two-set tier bonuses were better than the four-set tier bonus. Traits being boring? Again, welcome to many tier sets in WoW’s past.
On a final note though, I do believe that Azerite Armor will likely go down as one of the worst experiments in WoW history. Leveraging it as a means to regress gearing philosophy is one thing. But I also blame it for the fact that we got no new skills or abilities or talents to look forward to in this expansion. Why add a new talent row or button to push when you can just slap a random assortment of buffs on a piece of gear that will naturally cycle itself out come next expansion? In a single design, they seemed to have “solved” ability creep, added a substitute to Legendary items, and gave everyone a grind outlet via AP.
All they had to give up was… fun.
[Blaugust Day 19]
- There won’t be gear with Resilience, PvP Power, dual item levels, or gear specifically made for PvP.
- When you enter a battleground or arena, the game will set your stats from your spec, not your gear. This means all of your stats will come from a template specific to your spec. If one spec isn’t doing well in PvP, their spec’s template can be tuned individually.
- Trinkets, set bonuses, and enchants will not be active in PvP.
- The CC break trinket has become very important in PvP, so adding it as a PvP talent will offset the loss of active trinkets. There will be some other options in that row that might be useful, such as reducing CC times by 20%.
This is an incredibly bold move, even if other games have done it before. I mean, we have had PvP gear purchasable with currency since at least Season 2 in TBC, more than half of the game’s entire lifespan. I am not super convinced that the PvP “progression” system of unlocking talents will actually motivate people to queue on the same scale as normal PvP gear (especially in Arena), but I applaud the gumption just the same.
Plus, just imagine how many less botters there will be. Some might stick around simply because someone else will pay real dollars to skip “grinding” talents too, but the time difference is likely to be staggeringly less.
That said, Blizzard decided to continue answering questions and thereby ruin everything they just built up:
- The team hasn’t decided exactly what they are going to do with the Human racial. They could leave it alone and offer a different talent in that row to Humans. The racial plus the new options could be too good.
At this point, I am convinced that Blizzard is tip-toeing around the Human racial issue simply because they see how many race change sales it generated and they’re afraid of poking the bear. The fact that the Human racial is the only one we’re having this discussion about should be somewhat of an indication for how stupidly powerful it is, and thus should be changed. You have already disabled trinkets generally (!), just disable racials; these half-measures are only going to make Humans even more dominate.
- As you get better gear, your stats are increased a smaller amount. For example, every 5 item levels may give you a 1% stat increase. This way gear still will increase your power, but it won’t give you a huge advantage.
- There are plans for players to be able to get great gear from PvP, but it may not be as easy as it is today. It may be easier for high rated players to get better gear than more casual players.
- You won’t have to raid to get the best gear for PvP.
Why? Why? No, really, Blizzard why? Of what possible value do the designers see in completely removing PvP gear from the equation, going so far as to disable trinkets and enchants and set bonuses… but then keeping this token level of item scaling? You already have “templates” to make gear irrelevant, just use those. In the land of equal stats, the +1%er is king. Unless you are handing out raid-level gear to PvPers, it will be considered “raid or die” to all players who are remotely competitive. And I don’t see how giving PvE raid-level gear to those to score high in Arena is going to be particularly palatable in the other direction.
Do you know what happens when you try and split a baby? A bloody mess, that’s what.
- Tanking gear will have Armor as a tanking stat after Dodge and Parry are gone.
How I am interpreting that quote is that there will still be tanking gear in WoD, as there wouldn’t be a point in mentioning +Armor as a replacement stat for Parry/Dodge on gear. This then further calls into question my earlier assumption that a paladin wearing DPS plate will get +Spirit when he/she switches to Holy. So… will there be no Intellect plate but still Spirit plate? It makes no sense, but then neither does DPS gear turning into healer gear but not tanking gear.
Maybe +Armor will still be a tanking stat, but relegated to non-armor slots like rings and trinkets. In that case, it sort of makes sense for the +Spirit dilemma to behave likewise. Some dynamic gearing is better than none, but I can’t help but feel that the end result is a bit too half-assed than it has any reason to be. On the other hand, even with full dynamic gearing you will likely run into a scenario where +Crit is better for DPS than +Haste or whatever, and thus end up with what amounts to two (or more) different suits anyway.
I suppose as long as the delta between the hypothetical +Crit vs +Haste pieces is reasonable enough for normal raiding, it shouldn’t really matter. And even if it’s ridiculous, having only one tier set for each class is pretty huge by itself. Hmm. Something to keep an eye on in the months ahead.
Patch 5.2 should be out today. It is always a bit overwhelming looking at the huge, collated MMO-Champion post, but one thing should not be missed: 5.2 changes Mists from the most alt-unfriendly expansion ever to perhaps the friendliest one yet. Here are some of the changes I had been keeping an eye on:
New ways of gaining Reputation
Daily quests are fine the first time around, but grinding them multiple times is simply cruel. Commendations came out in 5.1, but you still had to do the dailies, albeit half as many. Now, as long as you fully unlock the Farm, you can do two work orders a day for 400 reputation apiece. Additionally, the first heroic dungeon and first Scenario of the day gives you 750 and 325 rep respectively. On top of that, the 5-person rare spawns on the new island have a chance of dropping BoA tokens that can be consumed for 1000 reputation with a particular faction. I am unsure if the 1-2 man rare spawns drop smaller versions of the same token.
While it may be still worth doing the actual dailies to compliment the bonus reputation, the point is we now have a choice again.
Accelerated Catch-Up Gear Acquisition
I am not sure what the official percent increase is, but the drop rate for the 5.0 LFR bosses and Elder Charm rolls will be greatly increased. The prices of Valor items from the vendors have been decreased by 50% and 25% for the 5.0 and 5.1 items, respectively. Season 12 PvP gear is now on the Honor vendor, as usual, but now you can buy the ilevel 476 weapons for Honor. Additionally, the new Conquest weapons will not have a rating requirement. Blacksmiths can make BoE versions of the Burning Crusade Blacksmith weapons, at either 463 blues or 476 epics.
Tangentially, if you have a tanking spec, you might actually be able to farm more Honor by running heroic dungeons than doing random BGs. One of the changes in 5.2 is that you get 100 Justice Points for each heroic boss kill. That means for every 8 bosses you kill, you can turn in 750 of the 800 otherwise useless Justice Points into 500 Honor (or 375 JP –> 250 HP). Even if there is a more efficient way of farming Honor – and assuming you’re not killing more than 4 bosses every 30 minutes – the fact remains that you can gain that Honor while also gaining +725 reputation of your choice plus Valor points.
This is actually starting to feel a lot like Wrath again, when I would tank the daily heroic on 3-4 toons a day.
On a complete different note, I spent nearly four hours yesterday attempting to get the last 24 Motes of Harmony necessary for my Scribe to craft one of the 476 BoA staves. The idea was to craft one of the staves, mail it to my main to upgrade twice, and then bank it for one of my other alts before the upgrade vendor is removed with the patch. I had (obviously) waffled quite a bit over whether this was worth my time, and just decided this weekend that it was. Unfortunately, between all the time spent leveling this weekend (my DK Scribe was level 85) and the mad dash last night, I damn near came away snuffing the small flame of my interest in WoW entirely out.
I ended up with 3.4 Spirits of Harmony, a gain of 8 Motes across levels 87-88.5. For a minute there, I honestly considering spending 4000 Honor at the vendor to get 10 Motes (400 H for a Mote is goddamn robbery), but I was hating life pretty hard at the end and I would still be short a few besides. I washed the taste out of my mouth with a little PlanetSide 2, but I am definitely not going to be doing something as crazy again. Those days are long over for me.