Blog Archives

Sometimes it IS that Simple

I had been having an issue in No Man’s Sky where I did not know how to retrieve my prior base. The internet said there should be a quest in my log to fix the issue, but didn’t see it. The internet also said you can find a “base computer” in the wild by going through a very tedious process of scanning planets, moving your ship, scanning again, etc. I eventually abandoned that latter endeavor after a few hours, and wrote the whole thing off as a loss… then found the quest in my log. Base restored.

Of course, the base was mostly broken nonsense, but I at least retrieve my materials. Now begins the long journey in finding a new planet to set down roots on. Or continue using my Freighter, that the devs just gave away for free to everyone at this stage of the story, as a mobile base. Glad I didn’t grind the 50+ million credits that they cost before I left.

I had been having an issue in Fallout 76 where right-click was not letting me look down the scope of the gun. The internet said the issue was with a mod, specifically Better Inventory. I had already deleted that mod and the custom .INI file though. I also uninstalled the whole game and reinstalled, without a fix. Given the 55 GB install size, that was a serious time investment.

After a while, I stumbled upon a Reddit thread mentioning that as part of some update or another, your custom .INI file was copied over to a My Documents subfolder in addition to it existing in the normal game folder. Lo and behold, there it was, complete with a call towards a mod archive that no longer existed. How that specifically and only affected the right-click function of guns, I have no idea, but deleting it resolved the issue.

Both these issues were show-stoppers for me, and would have led to me abandoning the games forever if I had not been so damn stubborn. It remains to be seen whether either game will ultimately be worth my time playing in a “fixed” state, but it’s interesting nonetheless how precarious one’s gaming experiences can be even with “simple” issues. At every stage of troubleshooting, I was reminded of the other dozen or so Good Enough games that work out of the box.

On Mods

As you may as heard, Valve’s grand experiment with paid Skyrim mods debuted and shut down in three business days. At one point the untouchable darlings reddit, both Gabe and Skyrim itself has taken a huge beating in the eyes of the horde; Skyrim went from a 98% positive feedback rating on Steam down to 86%. Gabe confirmed that the number of emails his staff received will cost them literally $1 million to comb through.¹

From my seat up in the peanut gallery, the entire issue of paid mods seemed to be a solution in search of a problem. Was there some crisis in the modding community preventing mods from being developed? Were popular mods being abandoned? What, exactly, was the issue with the status quo?

To be clear, I’m not against people getting paid for their work, in the same way I’m not against, say, religious liberty. At the same time, I don’t think the concept in of itself justifies every means of expressing it. The modding scene was already a healthy ecosystem built upon passion, collaboration, and natural curation. SynCaine points out there are some mods out there more elaborate and fun than the game they’re built upon. Just imagine how many more, better mods would be generated if said people were paid for their work?

Well… err, maybe eventually.

The Skyrim paid mod section was not active for long, but the future cesspit of theft and profiteering was clear to see. Who looked at Steam Greenlight or Early Access and thought, hey, let’s introduce that to the modding community? Under a paid mod paradigm, you literally can’t give your mod away for free, because someone else can and will turn around and try to sell it for cash.

During Gabe’s AMA on reddit, the creator of the Nexus website point-blank asked what Valve was planning on doing in terms of, you know, not single-handedly monopolizing the modding market. Gabe had no real answer. Which is a problem considering paid Steam mods would give even ambivalent modders every economic incentive to pull their mods from Nexus and any other site to exclusively use Steam Workshop. I mean, what, is Nexus and all the other sites supposed to suddenly create their own mod marketplaces?

With the paid mods plan on ice (for the moment), there has been some further crying about how “freeloaders” and “trolls” have won the day. Out of the entire fiasco, that sentiment bothers me the most. Erecting pay-walls around hitherto free content is an erosion of Consumer Surplus, full stop; it doesn’t matter whether modders “should” have been getting paid this entire time. Splintering the modding community into factions with negative incentive to cooperate is an erosion of Consumer Surplus. Maybe we get really well-done, professional mods out of the paid system eventually. But considering you are paying extra for that value, the Consumer Surplus gains may be a wash. In which case you are no better off than before, minus a thriving modding community.

Nevermind about all the bizarre arguments surrounding mods like DotA and Counter-Strike. Would those mods have achieved their meteoric status had they been priced “fairly” at the start? I don’t think anyone believes that that would be the case.

Do modders deserve to be paid for their work? Probably. Do I deserve to be paid for writing posts for the last four years? Feel free to Paypal me as much money you want. But as a consumer/reader, you are under no obligation, moral or ethical, to pay for something someone is giving away for free. And as a consumer/reader, you have every right to complain when your net Consumer Surplus is being reduced in any way. “Freeloaders” and “entitlement” are specious non-arguments, and especially absurd given how we’ll all talking about people who already bought a videogame.

If you want to pay modders, there is nothing stopping you. As in, right now. Go for it. I’m sure their contact information is listed somewhere on the mod page. Just don’t pretend this change was anything less than a fundamental redesign of the entire concept of modding. Or that this particular implementation was at all going to work, logistically or conceptually. In fact, I doubt that it ever does, even when Valve comes back to “iterate” the process later on. And by “work,” I mean generate more value in the aggregate for gamers and (free) modders alike.

¹ As opposed to Support tickets, which no human ever reads.