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More GTX 970 Musings
Having recently moved across town, I received the standard Post Office confirmation of address forwarding, complete with an envelope stuffed with coupons. One said coupon was for 10% off a single item at Best Buy. This prompted me to start looking at graphics cards again.
Spoiler alert: graphics cards are still stupidly expensive.
Or maybe not. Maybe they have always been around $300 for the upper bound of reasonableness. All that I know is that I’ve been staring at the GTX 970 series for months and the prices never seem to budge. It’s not even a matter of whether I could afford the card, it’s the principle of refusing to voluntarily pay MSRP for anything. That and the fact that I don’t need an upgraded graphics card to play any of the hundreds of games still sitting unused in my Steam library.
But… well, I’d kinda like to play GTA5 and Witcher 3, you know? My present rig is about four years old now, so in the scheme of things perhaps an upgrade is overdue. About the only modification I’ve done over the years is replacing the boot SSD after it died a few months ago.
Still, without a price drop, I don’t know if I’m going to do it. I’m not a #PCMasterRace powergamer that needs everything on Ultra; I just want to play relevant games at 60 FPS and 1080p. And honestly, it’s even harder to justify a card upgrade for just two games. I mean, the rest of my library will look better too, but… yeah. I dunno.
Who Beats Games These Days? (2014)
Way back in August 2011, I wrote about a CNN article that stated only 10-20% of people who play a videogame end up finishing it. Some of the industry experts interviewed stated that this metric was behind the rise of shorter campaigns, a heavier focus on DLC, and so on. After all, if it takes 100 developers a year and a half to produce six hours of gameplay, why would they spend even more time/money on extending that out when 80%+ of their customers aren’t going to see it anyway?
Almost three years later, the completion rate has increased to about 30%.
There are caveats galore, of course. First, that series of infographics is damn ugly. Second, the research methodology is simply looking at Steam achievements, so it’s tough to say whether or not it’s representative of gamers as a whole (not that it’s claiming to be).
Third, and most amusingly, this research looks at and includes people who own the game and have yet to turn it on even once. It’s amusing because this isn’t as crazy as it sounds given Steam sales (and Humble Bundle, etc). But it’s still rather surprising for some games when you actually dig into Steam achievements on your own. For example:
I know Borderlands 2 was a part of a good Steam sale a few months back, but I’m pretty sure it didn’t end up on any bundle sites. In which case 24% of the people who own the game haven’t completed the very first quest, which is literally pressing E twice.
Of course, when I ran my Steam ID through this website, it indicated that out of the 385 games I own, I haven’t played 63% of them. In my defense… err… uh… I buy a lot of Humble Bundle-esque sales. And Steam didn’t track stats for some of those games I did play a long while ago, like Half-Life and Counter-Strike.
Incidentally, this is a major reason why I hate purchasing things at full MSRP. It is not really that $59.99 is some kind of insurmountable obstacle, but the reality for me is that I have enough games on Steam to last me until the heat death of the universe, and thus it’s difficult to justify purchasing more when I can reasonably wait for a price drop. And even when it’s something cheaper like Banished ($19.99) or Starbound ($14.99), it still doesn’t make a whole lot of sense to me; I can just work on the backlog and save a few bucks later.
In any case, it’s heartening to know that the nightmare scenario of three years ago hasn’t occurred (yet?), and that it appears as though the indie side of things can prop up a lot of the longer-game space AAA has vacated. Still, as someone who endeavors to finish every game that I start even beyond the point of fun, this infographic is a sobering example that I might be well out of my mind.
Inflation
Jan 6
Posted by Azuriel
Amidst all the gaming sales this holiday season was a surprise. A most unwelcome one.
First was the surprise that the PC version of the Final Fantasy 7 Remake (FF7R) even came out. I was so giddy when the original news came out in 2015, but that giddiness has been tempered by years of self-restraint from not purchasing a PS4 to play just that game, and the constant endeavor to avoid spoilers. Somehow that avoidance must have led me to disregard news articles that the PC version was coming out. The fact that FF7R is an Epic exclusive also didn’t even register. But that’s because…
Secondly, seventy what-the-fuck dollars?!
I understand that FF7R is by no means the first to try to raise the hitherto $60 price ceiling of games. Many games of this new console generation are trying the same, including major franchises. It does seem a little weird that the PC port of a game that came out 1.5 years ago is trying to sell at a premium price though. Especially since one could purchase the PS5 version of the same PC bundle (main game + DLC) for $39.19 straight from the Playstation Store. That’s the winter sale price, of course, but there are cheaper options at GameStop and presumably other retailers.
I also understand that gaming companies have technically been raising prices this whole time via DLC and microtransactions and battle passes and deluxe editions and so on and so forth. Some have made the argument that it is because of the $60 price ceiling that game companies have employed black hat econ-psychologists to invent ever more pernicious means of eroding consumer surplus. That argument is, of course, ridiculous: they would simply do both, as they do today.
What I do not understand is gaming apologists suggesting inflation is the reason for $70 games.
Sometimes the apologists make the argument that games have not kept pace with inflation for years. One apt example is how Final Fantasy 6 (or 3 at the time) on the SNES retailed for $79.99 back in 1994. That is literally $150 in 2021 money. Thing is… gaming was NOT mainstream back in 1994; the market was tiny, and dominated by Japan. When you are comparable in size to model train enthusiasts, you pay model train enthusiast prices.
Gaming has been mainstream for decades now. Despite ever-increasing budgets and marketing costs, games remain a high-margin product. FF6 may have sold for $150 in today’s dollars, but FF7 sold three times as many copies for the equivalent of $100 by 2003*. So how does an “inflation” argument make sense there?
“The costs for making games have increased!” I mean… yes, but also no? Developers like to pretend that they need bleeding-edge graphics in order to sell games, but that is clearly not the case everywhere. For one thing, indie developers have been killing it with some of the best titles this decade with pixel graphics and small-group passion projects. Stardew Valley sold how many copies? Remember when Minecraft sold for $2 billion? Not everyone is a big winner, but the costs of game making has only increased in specific genres with specific designs. Do we really need individually articulated and dynamically moving ass-hair on our protagonists?
And that’s where the “iT’s iNfLaTiOn” folks really lose me: who gives a shit about these corporations? I wrote about this 8 years ago:
Why should we take it as a given that PlayStation 5 games cost more to develop? A lot of things in the economy actually get cheaper over time, regardless of inflation. Things like… computers and software. Personnel costs may usually only trend upwards, but again, someone else made the decision to assign 300 people to a specific game instead of 250. Or to scrap everything and start over halfway through the project. And somehow these companies continue making money hand over fist without $70 default pricing. So I find it far more likely that the price increase is a literal cash grab in the same way the airline industry added billions in miscellaneous fees after their bailouts and “forgot” to remove them after they recovered. Basically, because they could. Some informal industry collusion helps.
In summation: fuck the move towards legitimizing $70 MSRP. That 14% price hike is not going to result in 14% better games with 14% deeper stories and 14% more fun. In fact, it’s probably the opposite in that you will just afford 14% fewer games. And unless you got a 6% raise in 2021, you are already eating a pay cut on top of that.
Oh well. Waited this long for FF7R, so I may as well wait some more.
Posted in Commentary, Philosophy
10 Comments
Tags: Consumer Surplus, Exclusive, Final Fantasy 7 Remake, Inflation, MSRP