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Gaming News

As Reddit is largely my source of gaming news these days, periodically I find that several items relevant to my interests have been buried by random nonsense. In no particular order:

Oxygen Not Included’s DLC has entered Early Access

Called Spaced Out!, the DLC seems focused on creating and managing multiple mini-colonies rather than one. Considering how complex and fragile just one colony can be, Klei is either targeting hardcore vets of the original game or will be introducing methods to trivialize some of the fundamental problems players encounter (heat, water usage, leaning on and then running out of algae or coal, etc). Although I have logged 143 hours into the game – making it my 5th most-played game on Steam – I have never actually made it to the rocket launching endgame, so I would be fine with the latter.

ARK 2 has been announced, starring Vin Diesel

No, really, look at the (pointless) trailer. Cue up the Adam Jensen “I didn’t ask for this.” Supposedly there will be more details coming out over the next few days, but the underlying kick in the teeth is that Studio Wildcard is rather pointedly ending the development of its original game in favor of a star-studded sequel. This shouldn’t come as that much of a surprise, considering Wildcard is rather infamous for releasing a paid DLC while the original game was still in Early Access.

Having said that, if the end result is ARK on more stable game-code… maybe it’s worth the re-admission price. Clocking in at 147.5 hours, ARK is my 4th most-played game on Steam. And all that time was spent in single-player, almost entirely on the original map. The bones were good; it’s the flesh that needs work.

Slay the Spire is (still) coming to Android… Eventually!

Mentioned in passing at the top of the latest patch notes: “While we’re awaiting news from our publishing and porting teams for the Android mobile release, we’re bringing some more of the under-the-hood improvements to PC!” While an Android release of Slay the Spire is not news per se, I’m always happy to be reminded that it might eventually happen someday. After all, it’s been six months since it was released on iOS and I have resorted to a number of questionable phone games (like Hearthstone) to scratch that particular itch.

And just to continue the theme, Slay the Spire is #2 on my Steam list with 166.8 hours played.

File Under: Eyebrow Raised

The following two bits of random news caught my eye yesterday.

Breaking News: Cataclysm heroic dungeons were too hard, long

There is a new Cataclysm “post mortem” interview with Scott “Daelo” Mercer that just went up. It is a PR puff-piece so whitewashed they had to run over to San Bernardino to pick up more lime, but it did contain at least one visible kernel of truth in the pile of bullshit:

Q. What didn’t work out as planned or expected?

Initially, we started off the Heroic dungeons at too high of a difficulty. The difficulty level rather abruptly changed when compared to the Heroics players experienced at the end of Wrath of the Lich King. This major change caught many players off guard, and frustrated some of them. The difficulty also increased the effective amount of time required to complete a dungeon to a longer experience than we wanted. With the release of patch 4.3 we’re now in a much better place.  We’ve always talked about being able to complete a dungeon over lunch, and the Hour of Twilight dungeons get us back to that goal. End Time, Well of Eternity, and Hour of Twilight  all provide epic play experiences to our players, but at the real sweet spot of difficulty, complexity, and time commitment.

This is a drum that I have been beating for a week shy of a full year. It is not especially relevant these days – does anyone really care or disagree at this point? – especially given the Mists announcement back in October that heroics were going back to WotLK-style. But it is always nice to have some measure of extra closure on things.

Dust 514 is F2P, for real this time

Last month, I pooh-poohed David Reid’s speculation that EVE could become the biggest game in the world by the end of 2012 via the “tens of millions” of Dust players. While Reid is (one of) the most filthy, vile marketeer(s) in the history of videogames, the latest news via Eurogamer is that Dust is in fact F2P:

Eurogamer can megaphone that Dust 514, the exclusive PS3 MMOFPS that will exist within Eve Online, will now be free to download and free to play.

There was going to be a $10 to $20 cover charge for the game on PSN, but that has now been scrapped.

“It was a relatively confusing proposition,” executive producer Brandon Laurino explained to Eurogamer, “and we wanted to make it unambiguous that this is a free-to-play game.”

Laurino goes on to stress Dust won’t be Pay 2 Win – “There is no micro-transaction that you can do that gives you an unfair advantage over someone who hasn’t paid anything” – but a few paragraphs later this happens:

Items available include vanity goods to customise appearances with; boosters that save time, such as double skill point (SP) boosters; variants of weapons that aren’t necessarily more powerful – “side-grades” that look or play differently; services like character respecs; and lucky dip treasure boxes. “It’s what has emerged as best practice,” Laurino said.

Oh, I see.

I suppose there is room to say things like double-XP potions and the like don’t actually count as P2W. And maybe they will actually get the weapon side-grades balanced right. But… “lucky dip treasure boxes?” TF2 has those crates you unlock with keys or whatever, but I would never accuse TF2 of taking itself particularly seriously. I am always skeptical when someone feels the need to hardcode lottery tickets into their game… do they have no faith in the product itself to engender poor financial decision-making?

All that aside, it is pretty big news for Dust to be launching F2P out of the gate. I do not have a PS3 and I believe launching Dust as a PS3-exclusive (i.e. no PC version) was the worst idea in the history of ever, but this is something I am definitely keeping my eye on. As I said in an earlier article on the subject, Dust would have been the perfect vehicle to transition someone interested in the EVE concept from the fence to being podded in-game. We will have to see how the game actually plays, but being F2P gets a lot of feet in peoples’ doors.