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GameNative
It took me several hours to set up my Retroid Pocket 6 (RP6) with all the emulators and copies of 30+ year-old games. Then I downloaded an app called GameNative, and within minutes had access to over 2000ish of my games across Steam, Epic, Amazon (?!), and GOG. And it is seriously changing the way I look at games and how I play them.
Probably.

In the likely event you haven’t been watching RetroGameCorps or TechDweeb videos for the last year, the handheld gaming scene is having a Renaissance moment. The nostalgia mining element has always been there – “Here is a $80 GBA-looking thing that plays PlayStation 1 games!” – but there are only so many of those veins to go around. Then the Steam Deck came and kind of blew open the more premium tier of handheld devices. In the last year or so, though, there have been some serious developments on the software side of things that allow for Steam to more easily communicate on Android devices without a lot of workarounds. This includes automatically applying drivers and settings and tweaks to get games to function correctly.
I don’t know all the technical stuff, but as Todd Howard would say: it just works.
…for most games. The RP6 I own has a chipset which is the equivalent to a 1050ti graphics card, for example, and only 8 GB of RAM. I’m not going to be playing Cyberpunk 2077 or Baldur’s Gate 3 on this thing. However, most of the games I have (by volume) aren’t AAA titles. Hell, I spent like 200+ hours in March playing Mewgenics and Slay the Spire 2. And guess what? Both games fully work on the RP6 and include cloud saves. Granted, Mewgenics isn’t as controller-friendly as I’d like, but still!
As mentioned earlier, all this is changing the way I look at games in general. For one thing, it has me reexamining my entire decade+ Steam/Epic/Amazon/GOG libraries to see if there are games that I may have otherwise ignored/missed that could be more fun by virtue of playing on a handheld.

For example, I just played through the entirety of Celeste on the RP6. Was it a better experience than just playing on my PC with a controller? Probably not. In fact, I ended up purchasing a separate grip for the RP6 because I was getting hand cramps after playing more than an hour straight with the RP6. Although that might be more due to Celeste’s control scheme and precision platforming. The fact remains that I did stick with it and beat Celeste in little 15-20 minute increments in-between meetings, while waiting for other games to load, and eventually just in straight-up long sessions. Celeste is certainly more amenable for this sort of gameplay experience than other games might be, but it’s a proof of concept for me. Plus, as an Android device, the software manages to perfectly (thus far) suspend the game at a moment’s notice if something were to come up.
After reviewing my existing catalog, I have begun to pay more attention to all those ancillary (bundle) sales that I may have hitherto ignored. Just this past week, I picked up Journey and Donut County for just over $3 apiece. I haven’t played Journey in just about 13 years and I would probably enjoy it more on a larger screen… but the fact that I could play it (natively!) on a handheld? Yes, please. As for Donut County, that looks precisely like the sort of goofy fun I wish to be able to conjure up to fill in the gaps between moments.
Not everything is sunshine and rainbows, of course. I was initially excited to finally have an excuse to play Rain World, but everything looks tiny on the RP6 and there aren’t any in-game graphical options to correct it. Slay the Spire 2 has controller support already, but not touchscreen support that I can tell. As mentioned, Mewgenics is playable, but there’s no way I’m going to move the mouse cursor around with a thumbstick the entire game when I just want to move a few squares. I anticipate many such idiosyncrasies as I load into various games.
Overall though, I’m finding GameNative to be a game-changer for me. In many ways, this functionality was what I was waiting for the Steam Machine for. The Retroid Pocket 6 has video out capability, so it technically fulfills that portion too, if I were so inclined. All that is left, really, is to check its MineCraft capability. And wouldn’t you know, MineCraft is on Android and this is an Android device.
So, my guess is: “pretty good.” Better than on Switch? We shall see.
Retroid Pocket 6 and Nostalgia Horizon
I previously purchased and just now received (a month later) a Retroid Pocket 6 (RP6).

The total was $275. “But, Azuriel, don’t you already have two retro handhelds?” I do. “Then surely you are using them so much that an upgraded experience is warranted?” Hahaha.
Here’s the thing: I considered the RP6 a defensive purchase. Do I need it? No, my PC plays everything I could possibly want, including the very games being emulated. But will I always be able to power my PC to play some dumb game or another? Who knows. Plus, prices are only going up.
I’m not here saying that the RP6 is necessarily a prepping item, but I do know that it is a complete package that is capable of playing all the games I have nostalgia for. My prior handhelds could do up to PS1/N64, but the lack of an analog stick made those difficult (despite the PS1 not having a stick…). Plus, you know, it also does Switch, a bunch of Steam games via GameNative, Android ports, and some fancy shit like plugging into a TV and operating like a mini-console. We’ll see how that works out.
That phrase though, “All the games I have nostalgia for,” got me thinking. When I look back, the PS2 is very much the caboose of my nostalgia train. I technically had a GameCube and a PS3, but the library of games I played on those two combined are dwarfed by anything I played elsewhere. I never purchased a PS4 or PS5, nor any Xbox console. I pretty much went from PS2 to a straight PC, playing Battlefield 2, then Magic Online, then World of Warcraft, then a decade-long fugue state and yada yada here we are.
But… why? Why do I feel no nostalgia for games past PS2?
The simple answer that comes to mind is the coincidental end of an age: I had graduated college and started the 9-5 drudgery of adult existence right when the PS2 “ended.” That feels about right. At the same time though… it doesn’t really explain why I don’t feel nostalgia for games like Command & Conquer, Diablo 2, DOOM, and Fallout 1 & 2, all of which I played on PC within that same window.
Is it because the PC “era” more fuzzy? I have changed computers several times over the intervening decades, but still interact with the games using the same keyboard and mouse interface. In contrast, I had to relearn like nine different controller types in that same period. Hmm. Nah, that doesn’t feel like a legitimate reason.
The only thing left that comes to mind is, perhaps, that the nostalgia is tied to specific (social) memories. Games like FF7 blew my high school mind, but it was further cemented in memory when I then started bringing all my friends over to watch the cinematics (after loading one of the many specific save files curated for that purpose). There was nostalgia for GoldenEye after probably a dozen or more weeks of split-screen multiplayer deathmatch parties. Facility + Proximity Mine only = hilarity ensued. I have some very formative (and social!) memories surrounding Command & Conquer that I may share at a later time, but few other kids my age had PCs available, let alone games for them.
Anyway, there it is. Retroid Pocket 6 acquired.
Vacation Over
Aug 31
Posted by Azuriel
I have survived another vacation.
As part of the packing for the trip, I brought the Switch 2, the Retroid Pocket 6, the RG35XXSP, and of course our phones. A full week away from my PC and typical setup would be a perfect use-case scenario for all these retro machines, right? And I would have been very happy to report how much use they had gotten given how much money was spent on their purchases.
…if I they had gotten much use.
In reality, what happened during the copious amount of downtime was… playing games on my phone. Specifically, a game called Slice & Dice, which I reviewed four years ago . It’s basically a dice-rolling roguelike where you have a selection of party members facing a variety of enemies, you have a choice between a few random items or class upgrade after each fight, and yeah, that’s basically it. I had “beaten” most everything a few years ago, but apparently the devs had released some more content since then, so I spent some considerable hours going through it again.
The other game I played the most of was actually Pokémon Pokopia on the Switch 2. This was purchased by my wife just prior to the trip, as she had a hankering for something similar to her Harvest Moon nostalgia of yore. To be clear, Pokopia is nothing like Harvest Moon, aside from the vibe. Anyway, I started up my own save – we have separate Switch profiles already – and played two longish sessions.
Pokopia a very weird game. You are actually a Ditto pokemon who becomes the image of the human you loved, in a sort of post-apocalyptic wasteland area devoid of both humans and pokemon, aside from a “professor”-looking one. Another pokemon appears in a near-death state (implied), you gain the ability to copy a sort of watering can-like ability to save them, and things start improving. As you heal the environment with the water, you can help start setting up specific pokemon habitats (four squares of tall grass, four squares of tall grass near a tree, etc) that will cause certain pokemon to spontaneously appear. The more pokemon, the more abilities you can copy, the more lively the world gets, the more building options open up, and so on and so forth.
The whole setup sorta reminded me of My Time at Portia, wherein there was certainly a cataclysmic event in the past that resulted in widespread death and destruction, but the event itself is not the focus. You can see the effects, but no one is especially dwelling on what was lost. That is a surprisingly ripe narrative juxtaposition, and I’m for it.
With Pokopia though, the childlike angle makes it particularly grim, IMO. The professor pokemon asks you to help restore the environment and destroyed human houses because, as evidenced by the returning pokemon, maybe the humans will come back too if only you restore their “habitat.” Maybe this will be played straight, with the humans emerging from underground bunkers or whatever once the entire wasteland is green once more or whatever. I could also imagine it not being directly resolved at all in a sort of Hachikō situation, because Japanese devs sometimes like crushing melancholy.
We shall see.
I did boot up the RP6 a few times, but only actually got into any games one time. I’ve talked about it before, but one of the problems with these retro machines is the fact that you have to be prepared to play them. In my case, that means headphones and the desire of solitude to put them on. For example, I got past the title screen of Final Fantasy Tactics and Chrono Trigger on two occasions, and turned them off because what is the point if you aren’t listening to the music too? It’s like eating without a sense of smell. Slice & Dice can easily be played without sound, turned off at a moment’s notice and easily gotten back into. These other games were never designed for quick, silent sessions.
Anyway, the two games on the RP6 I gave an honest college try with was Thomas Was Alone and Donut County. The former was utterly unplayable via GameNative despite being “compatible,” but the latter was perfectly fine. I got through some levels, which involves moving a hole around the map to swallow increasingly-large items, had some laughs at the dialog, and then turned it off. If shit really does hit the fan, I’ll be glad I can game on something that draws 6 watts instead of 600, but until then? Maybe not the most prudent purchases I have ever done.
I’m banking on Little Man eventually wanting his own console in his own room eventually, and maybe they’ll get a second (or first) life then.
Posted in Commentary
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Tags: Little Man, Pokemon Pokopia, Retroid Pocket 6, Slice & Dice, Switch 2, Vacation