WoW Content Comparison
One of the relatively common criticisms of Warlords overall has been the lack of content in comparison to prior expansions. With 6.2 being confirmed as the last raiding tier and Blizzard rather adamantly opposed to creating new 5-man dungeons – despite them being “one of the greatest strengths of the genre” – I find it increasingly unlikely that a hypothetical 6.3 patch would include either. So what better time than now to offer some data to back up the claim?
For this part, I am taking all info from Blizzard’s own webpage:
|Raids (Boss)||Dungeons||BGs (Arena)||Other|
|Warlords of Draenor||3 (30)||8||0 (0)||Garrisons?|
|Mists of Pandaria||5 (43)||9||3 (2)||18 Scenarios
1 Race/1 Class
|Cataclysm||6 (31)||14||2 (0)||2 Races
|Wrath of the Lich King||9 (54)||16||2 (2)||1 Class|
|The Burning Crusade||8 (44)||16||1 (3)||2 Races|
If you found that I made a mistake somewhere in the calculations, let me know.
Otherwise… well, the results kind of speak for themselves, yeah? Cataclysm, hitherto the worst expansion in the game, was the closest to Warlords in terms of raid bosses. And yet it had six more dungeons, introduced two new Battlegrounds, two new races with entirely novel starting areas, and a complete revamp of the entire world. Perhaps not everyone necessarily wanted the old world revamp, but that still represented a rather insane amount of designer attention. The same sort of attention that has seemingly clocked out starting from Day 2 in Warlords.
Indeed, when you start thinking about it a bit deeper, the Warlords situation is even worse than first glance. The devs might have built eight dungeons, for example, but the dungeons were designed for no one to actually use them. I invite you to watch that mea culpa video from Ion Hazzicostas again, or perhaps for the first time. The TL;DR version is this reckoning:
Just to recap, Ion admitted to Blizzard screwing up Reputations, Apexis Dailies, endgame content in general, Professions, Garrisons, Dungeons, Demo Warlocks, requiring Disc Priests for serious raids, and that unfun ability rotations are intended.
I wanted to bring the above up again, just to point out that even if Warlords had a comparable amount of content to other expansions (it doesn’t), the base structure of the game denigrates the content that does exist. For example, suppose you want to include the ten Timerwalker Dungeons into the Warlords count for whatever reason, even though they are only actually available for a limited timeframe and aren’t even revamps of the originals. In that situation, I would argue that Warlords only has ten dungeons overall, since those ten Timewalker Dungeons are the only ones still relevant to anyone in the game (by dropping high-level gear). In contrast, even when you were progressing through ICC in Wrath, running Gundrak was useful in getting you Frost Badges and that much closer to a tier piece.
In a bizarre sense, Warlords is the result of Blizzard’s design working as intended. The devs have said for years that they wanted to get to a place where they could pump out faster expansions. And as players, we all agreed… but not to this. By “faster expansions,” we meant not waiting 12-14 months with zero content. Which, by the way, is still a very real possibility with Warlords.