Tower Defense is Weird

In defiance of Karthu’s warnings, I decided to download and play the F2P Dungeon Defenders 2. And the experience has been… weird. But not for the reasons you might expect.

Or maybe precisely the reasons you expect, based on the title.

If you never played the Dungeon Defender series, the basic premise is very similar to Orcs Must Die or Sanctum: tower defense + controlling a hero on the field. In other words, placing towers to destroy masses of enemies flooding down lanes, and getting your hands dirty in the process to support faltering lines. Dungeon Defenders also throws in Diablo-esque loot explosions and furious gear upgrading into the mix.

I am just now coming to realize the fundamental problem with Dungeon Defenders 2 though, and it has nothing to do with the game itself, but with the genre. Specifically, the better you get at tower defense, the less you get to play the game. Obvious, right? But I’m pretty sure I enjoy tower defense games, or at least did. With Dungeon Defenders 2 I just realized that once you get past a certain point, e.g. when your towers can handle the wave by themselves, you just… do nothing.

It feels counter-intuitive. It feels like a punishment, rather than a reward.

Or maybe the issue is that unlike some other tower defense games, there isn’t a way to speed up the waves being released. I can increase the difficulty – and most likely will – but the inflection point I’m trying to reach is the one where my towers kill everything but in the lane I am personally defending. Which still seems pretty weird when you think about it. You want to be just barely unable to go AFK during the match. That is the height of fun in the genre.

Right? Am I wrong?

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Posted on April 6, 2016, in Commentary and tagged , , , , . Bookmark the permalink. 2 Comments.

  1. I always thought the point of tower defence was to strategically plan, conserve resources and set up such a maze-like system of impenetrable defences that you could sit back, cackle and watch hapless computer critters splatter themselves upon the bulwark without ever getting close to what you’re defending.

    Maybe that’s just me.

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  2. Its less that TD is weird, and more so that Dungeon Defenders is very weird by giving you a character to play, exactly because it goes against the TD formula of setting up a defense and watching if it worked.

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