So, Black Desert is currently on sale on Steam for $6.
Considering it is a B2P game, I was considering just picking it up now and then playing later at my leisure. Something was making me hesitate though, even at this low price-point.
Then it came back: Gevlon had a series of money-making posts regarding Black Desert, and I remembered what bothered me. Specifically, the fact that wealth generation in the game entirely revolved around keeping the game running on your computer overnight/while you were at work.
Offline progression doesn’t particularly bother me in the least. Nor, of course, needing to actively grind. But being AFK while your computer runs all day? Some people in the comments to those posts were talking about how doing X is better than Y if you couldn’t remote desktop to your PC while at work in order to restart production. What the literal shit kind of game is this?
The sale is on till Wednesday, so perhaps I’ll pick it up regardless just to say I gave it the ole college try. But if you have played Black Desert and can explain some of its redeeming features, I’m all ears.
In defiance of Karthu’s warnings, I decided to download and play the F2P Dungeon Defenders 2. And the experience has been… weird. But not for the reasons you might expect.
Or maybe precisely the reasons you expect, based on the title.
If you never played the Dungeon Defender series, the basic premise is very similar to Orcs Must Die or Sanctum: tower defense + controlling a hero on the field. In other words, placing towers to destroy masses of enemies flooding down lanes, and getting your hands dirty in the process to support faltering lines. Dungeon Defenders also throws in Diablo-esque loot explosions and furious gear upgrading into the mix.
I am just now coming to realize the fundamental problem with Dungeon Defenders 2 though, and it has nothing to do with the game itself, but with the genre. Specifically, the better you get at tower defense, the less you get to play the game. Obvious, right? But I’m pretty sure I enjoy tower defense games, or at least did. With Dungeon Defenders 2 I just realized that once you get past a certain point, e.g. when your towers can handle the wave by themselves, you just… do nothing.
It feels counter-intuitive. It feels like a punishment, rather than a reward.
Or maybe the issue is that unlike some other tower defense games, there isn’t a way to speed up the waves being released. I can increase the difficulty – and most likely will – but the inflection point I’m trying to reach is the one where my towers kill everything but in the lane I am personally defending. Which still seems pretty weird when you think about it. You want to be just barely unable to go AFK during the match. That is the height of fun in the genre.
Right? Am I wrong?
Amazing opening cinematic? Check. Playing for two hours without entering combat once? Check. Playing a Final Fantasy game: confirmed.
I had bought FFXIV ages ago for $15 in some sale or another, and had ostensibly been waiting for a good time for me and a friend to jump in together. The GTA 5 brouhaha, however, gave me an impetus to clear hard drive space and I didn’t want to redownload FFXIV again. So I channeled my inner Shia LaBeouf and just did it.
The first thing I encountered (after the lovely character generation screen) was the inability to create a character on Hyperion. Apparently when there are a lot of people logged onto a given server, Square Enix just shuts down character generation for a while. There are websites to keep track of this sort of thing, but they are only updated every couple of hours. In digging around, it appears this issue is related to the fact that FFXIV does not boot you for being AFK. Like ever, apparently. Leave the game running for 10 hours while AFK? You keep your spot. Game has been out for three years, right? Don’t know if this is a Japanese thing or what.
[Fake edit:] Apparently they finally added an auto-AFK logout in the recent expansion.
Characters with fully-rendered panties seen through basic armor, though? Definitely a Japanese thing. And technically Korean too, but who’s counting.
I ended up creating two four characters, as given how every character can be every class, the most important decision you can make is deciding on a look. And, bizarrely, this made character creation almost more difficult for me. If you don’t like playing a Druid in WoW, create a new toon. If you don’t like playing a cat-person in FFXIV though… good luck, as you’d need to do everything all over again.
I’m assuming there is a way to pay money to change it.
In any case, I stuck with human, because as nice as the Miqo’te look, I’m not terribly convinced that the tails won’t look goofy in endgame gear. Or any gear, really. Still kinda gun-shy with tails after sticking with my namesake draenei in WoW for nearly a decade and basically having 100% of all cloaks look dumb. Plus, apparently the Miqo’te are the spiritual Blood Elf equivalent in FFXIV, so there’s that. I almost stuck with Lalafell for the lol’s, but it was actually the running animation that nixed it for me. Playing a gigantic Roegadyn healer briefly crossed my mind as amusing, but my human (or “Hyur”) was already an Arcanist, and that seemed silly.
Further impressions to come.