In defiance of Karthu’s warnings, I decided to download and play the F2P Dungeon Defenders 2. And the experience has been… weird. But not for the reasons you might expect.
Or maybe precisely the reasons you expect, based on the title.
If you never played the Dungeon Defender series, the basic premise is very similar to Orcs Must Die or Sanctum: tower defense + controlling a hero on the field. In other words, placing towers to destroy masses of enemies flooding down lanes, and getting your hands dirty in the process to support faltering lines. Dungeon Defenders also throws in Diablo-esque loot explosions and furious gear upgrading into the mix.
I am just now coming to realize the fundamental problem with Dungeon Defenders 2 though, and it has nothing to do with the game itself, but with the genre. Specifically, the better you get at tower defense, the less you get to play the game. Obvious, right? But I’m pretty sure I enjoy tower defense games, or at least did. With Dungeon Defenders 2 I just realized that once you get past a certain point, e.g. when your towers can handle the wave by themselves, you just… do nothing.
It feels counter-intuitive. It feels like a punishment, rather than a reward.
Or maybe the issue is that unlike some other tower defense games, there isn’t a way to speed up the waves being released. I can increase the difficulty – and most likely will – but the inflection point I’m trying to reach is the one where my towers kill everything but in the lane I am personally defending. Which still seems pretty weird when you think about it. You want to be just barely unable to go AFK during the match. That is the height of fun in the genre.
Right? Am I wrong?
Does anyone else remember playing Dungeon Defenders? You know, that 4-player co-op pseudo-tower defense game from a while back? I knew that the sequel was in Early Access, so I decided to check on it’s progress since it reappeared on my Steam window.
“Still in Early Access, eh? Let me check the reviews…” Top one:
Although the review goes on to point out that things have since changed – the endgame grind has become easier than before, best weapons were nerfed, etc – the juxtaposition between the 1,095 hours played and the Not Recommended score is just… I don’t know. Funny? Sad? Nostalgic from an MMO perspective?
The developers actually responded to Karthu’s review, assuring him that the changes are a work in progress as they shift some of the systems around in an attempt to provide more depth. Which highlights the Sisyphean absurdity of the situation even more as this dude played an Early Access game for over 45 days straight. Or to put in another perspective, that’s roughly 2.5 hours a day, every day, since it’s Early Access release on Steam (December 2015).
I dunno, man. That sorta sounds like a ringing endorsement to me. Even if it no longer takes 50+ hours of grinding the same map to get the best weapon. Especially if it no longer takes 50+ hours of grinding the same map to get the best weapon. I guess we’ll see.