Category Archives: Commentary

The 5 Stages of PC Shopping

Stage 1: Denial

I just got a new computer about two years ago. Everything runs completely fine!* What would I even do with the old computer? You know those people who buy a brand new car every other year, and how much you hate them? Don’t be that guy.

Besides, you have plenty of indie games and MMOs to keep you busy practically for years to come. Who cares that everyone is talking about Skyrim?

Stage 2: Anger

Why do developers do this shit?!

I paid something stupid like $1400 on a computer two years ago and already I’m being priced out of videogames? I could have spent that money on a PS3 and XBox 360 on launch day and been good for the next seven years! This is why there will always be a market for consoles; what kind of insane person buys the equivalent of $700 videogames?

And when did the computer component world pass me by? “Sandy bridge” my ass.

You know, I had a real handle on graphics card models back in the day. I could explain that a NVidia  8700 was more powerful than a 9500 – the trick was that the first number was a model number, and only the last three digits meant anything important. Nowadays, the NVidia guys are telling me that their goddamn GTX 295 outperforms their GTX 560. Sounds sorta like the old system, right? But wait! The GTX 480 spanks them both. You can’t explain that!

Stage 3: Bargaining

Okay, you win. I spend probably close to 90% of my free time using the computer, and two years is like a decade in internet years anyway. If I just cave and buy a console, I’ll miss out on all those ridiculous Steam deals; the money I’ll save probably makes the price a wash. Nevermind that my computer monitor is larger than any TV in the house… and I really, really want to play Battlefield 3/Skyrim/etc.

I don’t need the bleeding edge stuff. Maybe something that, you know, is done bleeding but still warm. For about $1000.

Stage 4: Depression

I have no idea WTF I am doing. NVidia helpfully says I can buy everything off of Newegg for ~$700 and then build it myself. That’s great… until I start reading shit like this:

Static electricity is the biggest danger to the expensive parts you are about to assemble, even a tiny shock, much too small for you to feel, can damage or ruin the delicate electronic traces, many times smaller than a human hair, that make up your CPU, RAM and other chips. It’s important to use your anti-static wrist strap to prevent damage to these components. Once you have the power supply installed in the case, clip the end of the wrist strap to the outside of the power supply. (Never plug your computer in while you are connected to it by a wrist strap.)

[…]

Installing the CPU, and the CPU’s heat-sink and fan, are by far the most difficult steps you’ll have to complete during your build. Here, more than anywhere else, it will pay to read the instructions carefully, look at the parts, study the diagrams that came with your CPU and/or third party cooling solution, and make sure you thoroughly understand what you are going to do before you try to do it.

There is no getting over the sense of impending doom that is knowing it is possible to destroy a CPU with static I won’t even feel, and can probably launch just by looking at it funny. Christ, I cannot even look at a Micro SD chip without getting an insane urge to put it in my mouth.

There is no way this is going to work.

Surely though, with components at $700 I could find some place willing to build it for me for like $300, right? Everyone tells me its easy, so that should be an easy $300. Except… not so much. Oh wait, this computer looks pretty cool. Hmm, let me check out the comments.

Negative Newegg.com comments make me mistrust all technology, everywhere.

I don’t know what to do anymore. Maybe I shouldn’t scrimp on a computer. My current computer was like $1400 at the time, so maybe I should look at the higher end machines and just go for it.

Wow… look at this $1600 machine. Liquid cooling is badass. Alright, having the liquid cooling leak all over the inside of the computer during shipping sounds less cool in the comments. I suppose I could at least look at the Youtube video they provided.

Holy mother of Christ, is that Asian chick just tiny or is that case really the size of a goddamn diesel generator?

You know what? I can’t do it. I just can’t. That thing costs about 1/4th of what I spent on my car, and is about 1/4th the size of the car to boot – at this point, I would be shopping for a new desk just to have somewhere to place a computer, a new chair to fit the desk, and renting a crane to lower the case through a recently installed skylight. All the while praying to any god that would listen so that some component I cannot begin to touch without frying it did not come loose in shipping.

I can troubleshoot software no problem. But I know just enough about hardware to know I will A) screw it up building it myself, B) get screwed buying pre-built machines on the cheap, or C) get screwed buying expensive pre-built machines only 1% better than the half-priced prior generation machines.

Stage 5: Repeat Stages 1-4.

Until I break down and buy something from Best Buy simply because it offers the safety of having a physical location to direct my ire. Not that any of them ever have an idea of what they’re talking about, aside from sending the computer off to Asscrack, Alaska for the next eight weeks.

But hey, the devil you know…

*For given amounts of fine. For example, my audio-out only delivers sound from the left speaker. Headphones work fine, but I have bought 3 different sets of external speakers over the years, and all of them had the same problem. Of course, none of the audio cables fit in all the way, but I’m tired of spending $20 a pop guessing.

The Future is Steam-y

Oh, Steam. You and your crack-pushing holiday deals.

14 games for $38.

Notable items not on that receipt:

  • S.T.A.L.K.E.R. bundle ($8.74). Purchased and beat both games long ago. Very solid FPS games.
  • SPAZ, or Space Pirates and Zombies ($11.24). Played the demo, wasn’t too impressed. Also, it’s difficult for someone to keep their indie cred (and suspension of disbelief) when the introduction is voiced by Totalbiscuit.
  • Borderlands ($4.99). Purchased and beat long ago. It’s a pretty terrible PC port unless you download a mod, but otherwise was entertaining enough.
  • Dead Island ($37.49). Still way too expensive for my tastes.
  • Vampire: The Masquerade – Bloodlines ($5). Already purchased from prior Steam deal, haven’t installed yet.
  • F.E.A.R. Collection ($6.79). I may end up breaking down and buying these, even though I have FEAR 1 and an expansion pack on that archaic “DVD in a cardboard box” format that was all the rage in the early 21st century.
  • Resident Evil 5 ($9.99). I’m not completely convinced RE-style games will be as entertaining on the PC. I did buy Silent Hill 5 of course, but that is because I swore an allegiance to the series years ago while running away from skinless babies wielding scalpels.
  • LIMBO ($7.49). God damn you, Steam. I bought this on 9/18, like 1.5 months ago.
  • Bioshock ($4.99) & Bioshock 2 ($4.99). Purchased and beat both a while ago.
  • Terraria ($4.99). I have reasons to believe that this will be part of a future IndieRoyal bundle. Then again, that list also has Minecraft on it, which will never be coming to Steam according to Notch (something to do with updates/DLC issues).
  • Dead Space pack ($13.59). Purchased both in a prior deal, beat the first, haven’t installed the second yet.

Incidentally, you may or may not have heard of IndieRoyale. It’s basically like the Humble Bundle, minus the charity – the game bundles start at $1.99 and go up 1 penny in price each time someone buys the minimum (and goes down if they pay more). The games currently up are Ares: Extinction Agenda, Gemini Rue, Sanctum, and Nimbus. I bought mine for $2.70, and the currently price as of this writing is $3.89 (and it looks like it spiked to $6 yesterday).

I honestly cannot imagine ever going back to buying games at Wal-Mart of Gamestop or other such places. Maybe if I was more of a console gamer? But I absolutely see this as the future.

Real Men Roll Pandas

Starting the one-man revolution now:

Real Men Roll Pandas

That's right, I said it.

You’re welcome.

Pandas As iPads, and Target Audiences

Simply put, I see the sort of backlash against Pandaren the same as the backlash against the iPad, when that was first announced. A tablet computer? Called an iPad? The jokes write themselves. Steve Jobs was clearly out of his mind.

A year later, making fun of the iPad’s name was like making a Your Mom joke.

To be clear, I do not expect Mists of Pandaria and pandas in general to take off and sell 15+ million copies like the iPad; this is not a full analogy. Part of that is because WoW has already peaked subscriber-wise, and it’s tough/impossible to break out of a decline when each lost sub severs social threads that kept people logging in long after the novelty of the game experience has ran out.

That being said, the absolute histrionics going on in the blog world regarding pandas has taken on a surreal, manic intensity. Look at this post over on Wolfshead Online:

If I wanted to kill a serious MMO, I don’t think I could find a better way than introducing a playable race of goofy looking walking bears. Any credibility that Blizzard had in the MMO realm has vanished with this horrible decision. What we are witnessing is the unprecedented transformation of an adult MMO into a children’s MMO right before our very eyes. (emphasis added)

I’m sorry, but if you can write something like that or agree with it without being a tad bit embarrassed later, I have a paper bag you can breath into. Credibility? Here is the credibility Blizzard has in the MMO realm:

WoW subs vs all other MMO subs

That's called expanding the base.

According to MMOData.net, the entire MMO field basically only grew by 4 million subs in the seven years WoW has existed. If even a tenth of ex-WoW players move on to try other MMOs, WoW will have done more for the genre than any MMO, ever. Credibility? Christ, how many times have you described something as an EVE-clone, or a Warhammer-clone? I guarantee you there are some very serious men in some very serious suits over at MMO boardrooms that will be seriously considering iconic animals in the future, simply because WoW is doing it. “Dammit Jim, they usurped pandas! How about… elephants? No, no: hippos! Make it so.”

I get it. Pandas happened. I was utterly convinced Mists of Pandaria was going to be an iOS game, perhaps a combo Fishing slash Archeology slash Sudoku premium app that would interface with the Mobile Armory so that what you caught/found/solved could be redeemed for in-game WoW items. Then follow that up with an announcement of The Emerald Nightmare expansion, which could be tone-appropiate sequel escalation to Burning Legion summoning –> Undead Scourge unleashing –> Corrupted dragon world-breaking pattern of WoW expansions.

Hell, considering the established lore of the Emerald Dream as a mystical pre-Sundering continent, complete with fantastical and extinct species mobs, that expansion practically writes itself. And they could even work in the (leaked) Horde vs Alliance war heating up as fueling the Emerald Nightmare’s destructiveness by the power of unhappy thoughts.

If you think about it conceptually, Mists of Pandaria is doing just that. You have the Sha, which are the physical manifestation of bad things, having hitherto been kept in check by the Taoist Pandaren before the two superpowers came and turned the island into a fantasy Vietnam. They also have the mystical continent with fantastical and extinct species mobs. Having mined the pseudo Gothic/Norse mythology to death, going East was simply a matter of time – even the “generally fantasy” Magic: the Gathering went to Kamigawa (aka Japan) eventually.

And now? They still have Emerald Dream as a follow-up option.

Target Audiences

Before I wrap this up, I wanted to touch on some bloggers’ mistaken notions that Blizzard somehow changed their intended target audience with this new expansion. I am not quite sure how else to put it than this: the target audience of WoW has never changed; you changed.

There is no actual indication that Pandaren are going to be a joke race in the expansion; they existed in Warcraft 3, and would have replaced draenei in TBC had the dice fell the other way. If you want an example of an actual joke race, roll a gnome. No, seriously, sign up for a free trial and play a gnome 1-20. There is no bigger joke race than gnomes, and they have been a joke since Day 1. I would argue that Tauren are also a joke race, but that is at least a case of a joke race with /seriousface lore. Gnomes never had serious lore – even the flooding of their capital with radioactive poison, killing off 80% (!!) of their entire race, cannot be presented without a wink from atop a smoke-belching Mechanostrider.

Don’t get me started on goblins, who deviate from being walking euphemisms for capitalistic greed long enough to establish they got their intelligence from mining rocks and turning it into Coca Cola on a volcanic island (that exploded). Or how about the Taunka, Tuskarr, or Tol’vir, all of whom are so cliche as NPC animal races that it would have been jarring if they did not exist in their respective cliche habitats. Remember the Wolvar and Oracles in Sholazar Basin? 90% of that entire zone was a total joke in a Serious™ expansion.

What I will not say is whether WoW was ever objectively serious or not, because that misses the point. WoW was, is, and always will be taken as seriously as you want it to be. MMO-Champion will be posting world-first T14 hardmode kills and hundreds of thousands of people will care, pandas or no pandas. There will be 6+ year veteran players who declare a Pandaria raid boss as their favorite encounter. Tankspot will likely be posting Challenge-mode dungeon guide videos. Petopia may completely transform into a Wowhead-esque database to handle the influx of traffic from the Pokeman battle system. Some of these features won’t be for you, just like new raids only appeal to less than 20% of subscribers. That doesn’t mean the target audience is changing any more than your mother giving a sibling candy first this time (or at all) means she stopped loving you.

If this is the way you normally act, though…

The ultimate bottom line is once you get past the echo-chamber sticker-shock of OMGPANDAS, a month after the expansion releases the game will be exactly as it is: fun, or not fun.

If fun, would pandas actually stop you from playing?
If not fun, did the pandas actually matter?

If you honestly would not play an otherwise fun game because of its tone or tenor, then ironically, maybe it is you who needs to grow up. Or at least breathe into this paper bag until you stop losing your shit, and remember why you play videogames to begin with.

Community Aspects

Nils is reaching the end of his WoW rope in his latest experiment, and my response probably fits better in a post than comment. Nils says:

In the past there was a community, but there is no community now. WoW doesn’t actually put you into any community. Everything is random groups. Sure, I could try to get into a guild. But I don’t feel like it. Blame me if you want: I bet I’m no more different than a lot of other players.

WoW has NEVER put you in a community. At all. The most you could say is that in the early days people had somewhat of an incentive to seek out strangers because it would be impossible for them to complete (group) content otherwise – something that sounds more like Facebook games now that I think about it. The “community” could be summed up the sort of proto-typical “LF1M tank H Ramps” spam, where the alternative was having nothing to do. But if Nils doesn’t feel like joining a guild, he probably would not feel like joining a random Trade chat pug either. Or perhaps he is saying that since you can press the LFD button, one has no incentive to join Trade pugs?

Honestly, there was as much community when I finally quit as there has ever been, and I saw people trending towards tighter guild/social bonds than ever before. In TBC, the only way to see content was to “trade up,” leap-frogging Kara guilds into SSC/TK guilds into BT guilds into Sunwell guilds. Choosing friendship and sociality meant you simply dead-ended, unless you won the guild lottery and got into one that progressed. Incidentally, this was my fundamental problem with articles like the one I talked about yesterday, insofar as those never seem to be written from the majority standpoint of raiders whose expansions just end mid-tier because the guild is not good enough to progress (be it skill, drama, or other).

Nowadays, at least pre-Cata, you could have your cake and eat it too, progressing with friends at relatively your own pace without having to worry about people trading up. Yes, solo players have no “real” incentive to join guilds/groups since they can get groups formed for them. Then again… well, as we’ve seen from LFD, some of the groups you get are so horrible that there is every incentive to do LFD runs with as many people you know as possible.

Bean Counters

So once again, Gevlon accidentally makes a compelling argument in the midst of a pompous rant:

“Work ethic”, “hamstering”, “completionalism”: I don’t have a good name for this skill, but I’m completely sure it exists. The lack of it provides the lazy bum, and we all know the good feeling of  “Well done!”. The ancient hunter who went out hunting when he wasn’t hungry had better chance of survival than the guy who started hunting when he was starving. The guy who felt fun from watching his pot filling up with beans had much better chances during winter than the guy who foraged just for today. We are descendants of hard working people and we inherited the genes that give the fun feeling when we see our stockpiles filling. The traditional MMO use this form of fun. […]

Now let’s analyze the glorious rise and then the shameful stagnation and fall of WoW. Vanilla WoW was a pure “hard working” game. Your progress depended on how much and how effectively you worked. There were action in the game, but due to the GCD and cast times, it demanded dexterity that vast majority of people easily had. Of course you had to understand the game, but for non-retards it wasn’t a challenge. So you could concentrate on one form of skill: “hard working”.

People completely wrongfully assume that WoW beaten EverQuest because it was “less grindy” or because it had smaller death penalty. No. It won because EverQuest had forced grouping, making the game mixed “hard working”-“social skills”. WoW was pure “hard working” until the endgame, where raid organization needed social skills which did not belong to the game. No wonder everyone referred it as “the organizational nightmare”.

As someone who still has a Light of Elune in his paladin‘s bags, I really enjoy the bean counter metaphor. It is a concept I was musing on while playing hour 37 of The Witcher. Why was I looting every house and making several trips across town to the one vendor I know will buy damn near everything in my bags? The gold is undoubtedly superfluous at this point, especially as I now how enough ingredients and in-game knowledge to steam-roll whatever is coming my way. Then I peeled one more layer down, and wondered why gaining experience points was still fun, when The Witcher is likely my 75th+ RPG. If gaining XP is fun, then why am I not just playing Xenogears forever? It was with that thought in mind that I commented a rebuttal to Gevlon:

The “shameful stagnation and fall of WoW” has nothing to do with undermining the hardworking element, which is alive and well even now; it has everything to do with the natural reduction in the novelty of the experience.

The guy having fun “watching his pot filling up with beans” will NOT have fun filling up an infinitely large pot. There has to be an end-point – the reward of a survived winter – in order for the fun of collecting beans to be realized. Those beans also meant he could relax in his tent instead of scrounging around in the snow. The guy would have less fun filling up a pot with beans as a slave, even if the survival benefit of a full pot is the same. Why? For this guy knows that, as a slave, his task is never-ending.

As Morhaime has commented, the WoW market is saturated: there are more ex-WoW players than WoW players. The people who enjoy hardworking in games have picked up WoW, enjoyed it for many winters, and are now moving on to pick beans in new fields. It has nothing to do with anything WoW has or hasn’t done. Frequent gear resets, at most, act as more frequent winters. After so many winters in one place, it is time to move on regardless of whatever other claims of quality the game has. The novelty of gathering beans fade, and slave-like, rote gathering sets in.

In any case, a WoW that was simply building on vanilla for the last seven years would still experience a “shameful stagnation and fall.” Unlike sports/chess/etc, which have the benefits of tens of thousands of years of iteration, there will always be better, more novel iterations of videogames on the horizon.

Humble Bundle

Somewhat inspired by this post over at Life is a Mind Bending Puzzle I decided to go ahead and check out the Humble Bundle for myself. These are real screenshots:

At this point, I feel a little guilty. So:

Fine.

Some notes:

  • As mpb mentioned, the entire interface is incredibly slick. These guys should be in the Internet Checkout Design business, because damn near everyone else is stuck in the goddamn Medieval Age when it comes to making it difficult to give them money.
  • Also as mentioned, I felt incredibly guilty for entering $0.01 even though I was legitimately interested in testing out if they would allow it. The picture was amusing, but I was more affected by the throwaway “It appears you have no heart! Please prove you really are human” captcha line. Clever, Humble Bumble, clever indeed.
  • The very fact that you had to enter at least $0.01 with your credit card information is intriguing to me, psychologically. These Humble Bundles would probably not work as well if they were legitimately free, as in not having to enter any information at all. Once you have mentally committed to purchasing something and entering in you credit card info, the actually dollar amount is a fairly trivial concern. This is the reason I believe not many MMO companies have bothered trying out $13/month or $8/month or “non-standard” monthly fee amounts – even though supply/demand economic theory dictates that going from $15/month –> $12/month should bring in X amount of new subscribers, you aren’t likely to capture a lot of new players in practice. Plus, if you charge less than $15/month, then you project the fact that your game isn’t worth a “normal” subscription amount to customers.
  • The above makes me curious as what would happen to a FP2 game if it suddenly required a one-time $0.01 payment of their customers to continue playing. That obviously contradicts the “FP2” part, but it would also prove that perhaps the appeal of F2P isn’t the price-point, but rather the lack of a need to enter credit card information.

Currently Playing

I am normally a gamer that dislikes playing more than one game at a time. For some reason, I have been all over the place lately.

Shining in the Darkness

It have been 15-20 years since I played this game, and I still have most of the first dungeon level memorized. Funny thing is that I made the exact same mistake I did when I played the game the first time as I did this time around: the king gives you 200g to buy some equipment, and I ended up buying a bronze dagger for 100g that I already had equipped. Considering you spend levels 1-4 running around within the first 20 feet of the dungeon entrance killing slimes for 2g apiece, it was a costly mistake. And “Holy eight max inventory slots that count your equipped gear, Batman!” I haven’t busted out the graph paper yet, but I know the 2nd dungeon level has trap doors that drop into lower level coming up.

The Witcher

Played through the prologue, and just spent some time in the first Inn hustling the fist-fighters out of almost 100 gold orens. It makes me wonder though, whether the game designers put those fist fights in there as a way of rewarding “expert” gamers, or if you are intended to quintuple your starting wealth in order to succeed. Game is alright so far, but I sort of hope the combat system gets a little deeper than the truncated Action RPG/DDR simulator is feels like at the moment. I mean, I was seriously expecting a Block or Dodge button to be necessary, but so far all I see is a “double-tap WASD to do practically nothing” prompt. Really digging the steam magic-punk setting though.

As an aside, my first glance at the sort of leveling up/skill tree system in Witcher made my eyes glaze over. People talk about Blizzard dumbing down WoW’s talent trees and combat ratings and such, but this is why. No doubt it will become second nature by the end, but my first impression of that unintuitive mess of an interface is not good.

Far Cry

Far Cry 2 was the first review I posted on this site, so I figured I may as well try out the first game when the Steam deal came around. I knew ahead of time that it was nothing like its sequel, but wow, it’s nothing like its sequel. If difficulty is based on the number of times I have been killed, Far Cry is thus far a really difficult game. That being said, this “difficulty” feels more like the sort of trial-and-error LIMBO/Out of this World style rather than challenging per se.

For example, there is a stealth meter, but I don’t actually get the impression that it is a stealth game – a serious design issue I have with a LOT of FPS titles that pretend stealth elements can just be plopped down into any game. When I think about stealth games, I think about Tenchu and Metal Gear Solid and Assassin’s Creed. You know, games that A) dissuade straight-up combat by making it difficult, B) have enemies with relatively predictable pathing, C) have ways of silently killing foes, and D) aren’t first-person / giving you some way of knowing how stealthed you are. Maybe this is a personal problem I have with FPS games, insofar as I expect to bring my mad Counter-Strike skillz to a game that wants you to sneak into that merc camp instead of killing them all (and getting killed through an opaque screen wall that the AI can magically see through).

Fallout: New Vegas – Lonesome Road DLC

I ended up caving and buying this DLC right away for the full $9.99 price because, much like LIMBO and Bastion, I could not get them out of my head despite having other games to play until they went on a Steam sale. So far, the environments are amazing in that “this is why I play Fallout” sort of ways. I do have two “gamey” issues that sort of break the immersion though. First, one of the gating mechanisms is how you have to detonate nuclear warheads to clear paths of debris. That’s fine… except when you detonate nuclear warheads next to buildings to just clear out some wooden pallets. It’s Fallout, so I’m not expecting destructible buildings in a game where looking at your Pip-Boy freezes time. But… they’re goddamn nuclear warheads.

The other gamey issue is the signature weapon, the Red Glare, which is a sort of rocket-launching minigun. The weapon is actually fine, it’s the rockets. I’m playing in Hardcore mode, so each rocket weighs 0.25 lbs. As you may know, you can break down a lot of the ammo in the game for parts to create better versions – breaking down 2 rockets for parts to create a High-Explosive rocket, for example. When you break down a rocket though, you get a Cherry Bomb, a 0.50 mm primer, and a Conductor. A Conductor in Fallout: New Vegas weighs 5 lbs. So, yes, each 0.25 lbs rocket breaks down into a 5 lbs Conductor. It’s gamey and should be trivial, but the little things are sometimes the worse offenders.

That aside…

I forgive you, Fallout. I forgive you *forever*.

I haven’t taken this many screenshots-that-will-be-desktop-backgrounds since the original Fallout 3 and Point Lookout DLC.

Old Skool

Until next Tuesday, Steam has a deal on Sega games going on. Remember when Sega made consoles? Feels like forever ago. Anyway, as I was browsing through the catalog, I came across the Sega Genesis Classics Collection, which is about 40 Genesis games for $7.49. Among those pickings, what do I find? Lo and behold, a game of my yesteryears: Shining in the Darkness.

Like finding your old gimp suit in the back of the closet.

I played the hell out of this game for for about two years straight back in the early 90’s, and never did finish it. And right when the topic de jure is the good ole days of challenging content? It must be fate! So yes, Value, thank you for allowing me to make a $0.74 credit card payment for a game by all rights will probably not hold up at all but I’ll slog through anyway out of twenty years of spite.

Your weekend homework assignment is to blog/comment about what game(s) you actually find/found challenging and wish more games were like. This is about challenging games, not necessarily what were your favorite games (see what I did there?). And there is probably a line somewhere in there between challenging and Battletoads, but I’ll leave it up to you to find it.

In the meantime, I need to get some graph paper…

Class Warfare

Things are getting ugly out there in the MMO blogging realm. Very ugly. I am referring to Syncaine’s “Twit” series of posts. And while the implicit embrace of Gevlon’s M&S generalizations is one thing, this new pernicious brand of thinking is being focused on the one group of people that has nothing at all to do with the “twitification” of the hobby. In so demonizing them, one simultaneously give a free pass to the people actually responsible and reinforce all the stereotypes gamers have all endured for decades.

Syncaine actually started out being reasonable. He identified the problem with the (baited) Twit generation in my MMO post:

But what about those of us with more than a 5 minute attention span? What about those who found the older level of challenge just right? We spend money too, and tend to spend it for longer periods of time when given the chance. Are there countless millions of us like there are Farmville players? No. But we are out there, in the hundreds of thousands at least.

Specifically, there are less of you, ergo you are a vanishingly tiny niche not worth catering to, at least with AAA titles. That is capitalism working as intended. Syncaine does have a point insofar as the MMO mold can only be morphed so far while still retaining the things that make it an MMO, at least by any given definition of MMO. Where things go completely off the rails is when he stages a Tea Party-esque rally of entitled bourgeois to attack the players, instead of the game.

And sadly the twit-generation is not just young kids, but ADD (clinical or not) riddled ‘adults’ that have become so entitles, so expectant, that anything beyond instant gratification is not good enough. (source)

McDonalds makes its money not from starving people without options, but from twits who are too lazy or plan life too poorly to have time for a real meal. (source)

You want to know the difference between you and the entitled, unwashed masses you decry as killing your genre? Not a single goddamn thing. Whine, whine, whine. “I want challenge! I want games built just for meeeeeeee.” You and everyone else.

I have said for ages that there is nothing at all selfish about wanting content designed for your skill level. At the end of the day, that is what everyone wants. And it’s not just about skill level because that implies everyone looks for challenge. They don’t. There are people in WoW who log on, fish for an hour, and log out. That sort of thing is relaxing to them. Judging them based on that is indistinguishable from judging them based on what kind of music they listen to, how much money they make, or you know, the fact that they play videogames to begin with.

I get it. I understand you had this game/genre that seemed to be based entirely around your needs and desires, and now it seems to be slipping away. That’s life. More importantly, that’s business. Blizzard et tal are the ones who decided that they would rather chase casual dollars instead of your small wad of sweaty money. Stop blaming the players who have nothing to do with game design decisions, and blame those that do. Or, you know, don’t blame anyone because game companies exist to make money. And chances are good that the economics team of the billion-dollar game companies like Blizzard have already graphed out exactly how much your high regard is worth, and found it wanting.

Harder games are not some higher, purer form of magic. They are simply different tastes. And if none are being made, or the ones that exist are being “dumbed down,” you may want to start up your utopian commune because the Invisible Hand is flipping you off. That, or you could demonstrate some of that delayed gratification skills you accuse others of lacking and simply wait for some game company to come along and cater to your more refined palette.