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Impression: Metal Gear Solid 5

As it turns out, Metal Gear Solid 5: the Phantom Fulton is a lot of fun. Like, a lot lot.

The proper tone is set from the very beginning:

I've been playing 12 hours and I still don't know who's ass that is.

I’ve been playing 12 hours and I still don’t know who’s ass that is.

Like, it’s funny, right? But even crazier is when you think about A) who would come up with this, B) who would allow this to occur, and C) am I actually seeing this? I guess it’s tame in comparison to that one Raiden section in MGS2, but still! This is the sort of esoteric goofiness that is so endearing of Japanese videogames, and the Metal Gear Solid series specifically.

Also, holy shit, 60 FPS on super-max settings. My recently-acquired 970 is smoking this game so hard, it can apparently bump the resolution higher than my monitor can support, and then downscale it to 1080p to cram in more shinies.

Here is a picture of me kidnapping a puppy:

Seems to have recovered from the tranq dart I shot at her face.

Seems to have recovered from the tranq dart I shot at her face.

Analyzing my own experience playing this game has also been amusing. The MGS series has always had this weird dichotomy in which it gave you 30 weapons to play around with, but made you feel bad for using anything other than the tranq gun in every scenario. Now in MGS 5, they give you the same plethora of guns and frequently tell you to go nuts. Grenade launcher by the 5th mission? Go for it.

In spite of getting the OK for GTA-levels of mayhem though, I’m playing this game like Tenchu.

But if I kill them, I can't break their spirit and brainwash them to join my army...

But if I kill them, I can’t break their spirit and brainwash them to join my army…

It’s pretty clever design, I must say. Because while it is certainly worlds easier just sniping everyone from a million miles away, pretty much the entire reward structure of the game encourages sneaking and getting up close and personal. Since you are rebuilding Mother Base, you want to keep the place as fully stocked with brainwashed troops as possible. So instead of killing them, you can knock them out with tranq guns to the face and Fulton them out. But if you managed to sneak up on someone, you can interrogate them into putting resources and other goodies on your map, including diamonds which represent enough currency to make up ~10% of a research upgrade. Once you get the info, you are free to kill them or knock them out at your discretion.

I really do enjoy this sort of design tension, as it is all carrot and no stick. In a hurry? Blow them up. Want to actually play a stealth game? Go ahead and have all the rewards.

Best score I've gotten thus far.

Best score I’ve gotten thus far.

In any case, no doubt you will be hearing more about this game in the following week(s).

The List

Just for fun, the following is the list of old games/systems/etc that I’m selling to that website:

NES

  • Nintendo console w/ cords
  • Nintendo console without cords (may not work)
  • Two Original controllers
  • Nintendo Advantage controller (arcade-style gamepad)
  • Blaster Master
  • Metal Gear
  • Battle Chess
  • Super Mario Bros
  • Super Mario Bros 2
  • Super Mario Bros 3 (two copies)
  • Dr Mario
  • Metroid (+instructions)
  • Mega Man 3
  • Castlevania 3: Dracula’s Curse
  • Top Gun
  • Duck Tales

SNES

  • Super Nintendo console w/ cords
  • Original controller
  • 3rd party controller (unknown brand, has turbo and slow buttons)
  • Mouse and Mouse pad (two mouse pads) for Mario Paint
  • Zombies Ate My Neighbors (+box plus instructions)
  • Chrono Trigger (+box plus instructions)
  • Illusion of Gaia (+box plus instructions)
  • Populous (+box plus instructions)
  • The Chessmaster
  • Secret of Mana
  • Sim City (+box plus instructions)
  • Super Metroid (+box plus instructions)
  • TMNT Tournament Fighters (+instructions)
  • Star Fox (+instructions)
  • Mario Paint (+instructions)
  • The Legend of Zelda: A Link to the Past (+instructions)
  • Super Mario All-Stars
  • Final Fantasy 3

Sega Genesis

  • Beavis & Butthead (+box plus instructions)
  • Jurassic Park (+box plus instructions)
  • Sonic the Hedgehog 2 (+box)
  • Streets of Rage 2 (+box)
  • Madden ’94 (+box)

N64

  • Nintendo 64 console w/ cords and box
  • Two Original controllers

Special Note

I seem to have misplaced all my N64 games, but I still have boxes/instructions for:

  • The Legend of Zelda: Orcarina of Time Collector’s edition box + instructions
  • Perfect Dark box + instructions
  • Conker’s Bad Fur Day box + instructions
  • Turok 2: Seeds of Evil box + instructions
  • Golden Eye: 007 box + instructions
  • Star Fox 64 box + instructions

Instruction Manuals

Similar to the N64 situation, I have loose sets of instructional manuals for the following games:

  • Battletoads (NES)
  • Super Mario 64 (N64)
  • Wave Race 64 (N64)

Gamecube

  • Gamecube console w/ cords
  • Four Original controllers (silver, purple, black x2)
  • Resident Evil Zero (+case and instructions)
  • Super Smash Bros Melee (+case and instructions)
  • Tales of Symphonia (+case and instructions)

___________________

The whole collection above is being bought for $375. I did do some research beforehand, and realize that a lot of those SNES games could fetch ~$50 by themselves. Indeed, Conker’s Bad Fur Day for N64 could have sold for $45 to the same website – it is supposedly a very Rare game (get it, get it… oh nevermind). Regardless, I feel pretty comfortable with $375 if only because it saves me the trouble of having to micromanage dozens of individual eBay auctions.

Finally, for the record, I had more games for these systems than listed above; I just had a tendency to sell them back to the used game place for store credit.

I am not entirely sure I will ever sell my Playstation collection though. Final Fantasy Tactics, FF7, Xenogears, Tenchu 1 & 2, Chrono Cross, Silent Hill… sigh. Soon it will be 15 years since any of these cases were opened, but I suppose there are lines even I won’t yet cross. Then again, none of those games are backwards compatible with the PS3, so once my PS2 shuts down for good… damn.

Review: Dishonored

Game: Dishonored
Recommended price: $20
Metacritic Score: 91
Completion Time: 18-20 hours
Buy If You Like: First-person Tenchu or Assassin’s Creed, sneaky Bioshock

Style over substance.

I have been hearing Metacritic, er, criticism for years now without really understanding what all the fuss was about. It is a useful tool, and I include it in my game reviews as a sort of “by they way, this is what other people are saying” disclaimer. But now? I understand why people complain. I have no idea how Dishonored got a 91 Metacritic score. It is a good game and probably worth your time depending on purchase price. But is it better than (or even comparable to) Fallout: New Vegas (84), F.E.A.R. (88), Deus Ex (90), or Fallout 3 (90)? Lord no.

Before getting into what Dishonored is not, let us begin with what it is.

Dishonored is a first-person stealth action game set in the highly stylized, steampunk (or whale-oil-punk) city of Dunwall. You play as Corvo, a counter-assassin of sorts, as he struggles with being framed for the murder of the Empress he swore to protect. Through the course of gameplay, Corvo is granted supernatural powers like the ability to teleport short distances, stop time, or possess animals/people. The game is roughly divided into “missions,” which can consist of multiple areas and be completed/traversed in several ways. Within each area, there is usually a side-quest or two that can be completed for additional rewards, along with a smattering of extra upgrade components hidden around the map.

Blink onto hanging speaker, Sleep Dart guard on balcony, Blink over and enter via 2nd floor.

One of the most vaunted and critically acclaimed features of Dishonored is the ability to overcome challenges multiple ways. This is, for the most part, accurate. The mission goal may be to assassinate a certain individual, and the game will overlay the location of said individual on your UI, and… that’s it. If you want to stroll in the front door with a blood trail, tripping every alarm along the way, you can do that. If you want to Blink your way from rooftop to rooftop, hop in through a window, and switch the target’s wine glass with one that he poisoned (or mix them to poison both), you can do that. If you want to body-hop your way inside by possessing rats, fish, and guards, all so that you can render the target unconscious and remove them from power in a nonlethal manner, you can do that too. Or whatever combination you choose.

The problem I have with the extraordinary hyping of this gameplay feature is twofold. First, the game is incredibly easy. Almost trivially so. After the first 2-3 hours, I decided that I needed to restart on the highest difficulty setting. So I did… and further decided on a 100% nonlethal route for my first playthrough. Less than twenty hours later, Mission Accomplished.

People have different skill levels, of course, but most of the supernatural powers you get (all six of them) are pretty ridiculous. The default power is Blink, a short-range teleport that effectively has unlimited uses provided you wait 4-5 seconds between them. Blink is definitely a lot of fun to use, but once you upgrade it to level 2 (increasing it’s range) the game is basically over – there are no “puzzles” that cannot be solved by simply finding higher ground, going through windows, etc. Indeed, on more than one occasion I accidentally bypassed damn near the entire level and all of the security inbetween by Blinking between buildings.

The very next power that the game strongly suggests you unlock is Dark Vision, which allows you to not only see enemies through walls, but also their cone of vision; like Blink, Dark Vision is a super-cheap spell that you can effectively chain infinitely. Other stealth games, if they offer this sort power at all, make it expensive or difficult to use precisely because of how difficulty-destroying it is. Dishonored lets you peek through keyholes or lean around corners while remaining hidden… but it’s moot considering you can see everyone all the time with a touch of a button. Perhaps the worst part of Dark Vision though, is how it destroys the visuals and ambiance of a very stylish game with its sepia-tone washout effect and dark whispers; once upgraded, it even highlights cash and other items, meaning you can go through an entire level with it on and miss nothing… except all of the artwork and nuance. Dishonored without Dark Vision is a 100% better game, but you shouldn’t feel like you need to handicap yourself by not taking it to have fun.

Between Blink, Dark Vision, and how absurdly easy it is to kill/incapacitate guards, I only used Bend Time or Possession out of a sense of guilt for having “skipped” the rest of the game.

Around 90% of the time, your screen will look like this.

The second reason I do not understand the hype is how most games do this sort of thing anyway. If I am playing Metal Gear Solid, the game asks me to get to a certain location and then sets me loose. Whether I get there by avoiding all the guards, or shooting all the guards via sniper rifle, or going through the vents, or using a cardboard box, or whatever, is irrelevant. Dishonored is really no different. It doesn’t matter whether you got into the building through the window or by possessing a rat, just like it doesn’t matter in MGS, or Deus Ex, or Tenchu, or any of the other hundred games released since 1998 that feature more than one path. This sort of thing is par of the course. If the critics are referring to your ability to take out “bosses” in a nonlethal manner as being groundbreaking… um, again, 1998 called and just filed an injunction.

All of this is not to say that I did not have a good time in Dishonored. The story is fairly predictable, the setting is bit all over the place, but the game is good at pulling you in two different directions when it comes to whether you should simply murder your target or show “mercy” (where mercy sometimes ends up as fates worse than death). And again, I had a fun time in the game sneaking around and feeling like the biggest badass in the place. I just do not have any notion that Dishonored, mechanically, was the one delivering that fun experience versus me reliving the joys of MGS, Tenchu, and Deus Ex.

Maybe that distinction is immaterial to you. Maybe it is enough that an off-brand experience is so similar to one you enjoyed in the past. In which case, by all means, have fun. I just do not see how Dishonored deserves a 91 for emulating actually groundbreaking games wholesale, minus their difficulty and nuance. I’m thinking it is an 81 at most. Which is still great!

Dishonored: First Impressions

For some reason, I am definitely getting more of a Singularity vibe than necessarily a Bioshock vibe. It might simply be I am beyond the saturation phase of Unreal engine games:

Is this… better or worse than Half-Life 2? I can’t tell anymore.

I got about 3-4 hours of gameplay in yesterday evening, and am a bit past the point where you can start picking up various powers. Blink is pretty cool, although I was initially let down by my inability to Blink through objects. The other power I purchased was a sort of Life-sense ability that I am inclined to believe is stupid-OP. In fact, I feel pretty OP from the get-go, to be honest. In games like Deus Ex: HR, the downside to “stealth” kills were that they weren’t actually stealthy at all. That is not a problem in Dishonored: enemies are stabbed through the neck and die in under 3 seconds, perfectly silent (as far as I can tell).

In fact, given Blink, the Life-sense skill, instant stealth kills, and the verticalness of the beginning areas thus far, Dishonored feels more like a first-person Tenchu game than anything else. That comparison really hit home when I finished the first area and saw this screen:

I don’t remember sucking that bad during the level.

The Tenchu series is one of my favorite of all time, so it is not a bad analogy.

The main problem I have at such an early stage is the notion that we have another seemingly binary Bioshock situation between good/evil. As in, there are apparently two different endings, and if you go only halfway, you might be stuck with the “evil” one. Which is fine… in a game where it feels more like a legitimate choice. Bioshock, for example, just asked you not to kill the Little Sisters; DE:HR had scores of nonlethal maneuvers and/or weapons, and I think the nonlethal option was the default takedown when you pressed the button. Conversely, Dishonored has your sword attack bound to left-click, and you need to hold down the Ctrl button for a few seconds to knock someone out instead.

It’s fine for the pacifist play-style to be more challenging upfront. A brand new game just loses some of its luster when I am immediately confronted with a screen like this:

But… but… killing is so fuuuuun~

Killing is quick, easy, and fun in Dishonored. Dropping down from a 3-story building onto one guard, Blinking behind another with blade flashing, and taking out a third with a crossbow bolt before the first guy stops bleeding feels like I’m playing Ninja Assassin: the Game. It seems a bit too easy at times, but I imagine that is the point when I am on the first real mission and playing on Normal (there are two higher difficulties); later levels are probably more intricate. Tenchu was mainly as difficult as it was when you cared about getting Grandmaster, at least before those ridiculous “one alarm = failure” missions.

That said, I might start over before going further. If I go the nonlethal route, I should probably go all the way. And if I am going to kill ALL the things, I am probably going to need to bump the difficulty up a few notches.