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Nothing is Forever
ARK is no stranger to controversy, but the latest debacle is especially cruel.
ARK 2, which stars Vin Diesel for some reason, is set to radically change the formula from 1st-person survival game to 3rd-person Soulslike, presumably with you dodge-rolling away from a T. Rex’s jaws. So there’s already some angst from longtime fans (including myself). Like most of Wildcard’s products though, ARK 2 is getting delayed… this time all the way into late 2024.
Enter a tweet from the devs that they are working on a UE5 engine upgrade to the original game, to be released to everyone for free!

…oops, just kidding. The UE5 upgrade will cost you $50, but hey, you’ll get ARK 2 for free. For whenever that gets released. In the meantime, enjoy the original game upgrade… until they release UE5 versions of the expansions, at which point you’ll have to buy them again.
Also, the official servers for the “old” ARK are shutting down.
Wildcard is doing some damage control, with them acknowledging the general shittiness of the situation. The new deal is that, yeah, the ARK UE5 upgrade is going to cost $60, but it’ll come with the upgraded expansions too. But now ARK 2 will be a separate purchase. Which is sort of what you’d expect for this situation, although it still seems like something is getting taken away.
Which, in terms of official servers, it is.
Now, everything I have ever heard of in regards to the official servers is that they’re a shitshow. Alpha clans raiding noob shacks for fun, murdering dino tames that take people literal, concurrent hours to achieve for no reason, and trolls building posts everywhere on PvE servers to prevent others from building a base anywhere useful. This is the same game where you could literally be drugged, kidnapped and held indefinitely in a cage.
In my few hundred hours of playing, I never joined an official server for more than a few minutes. My escapades were safely sequestered on a private server, where I effectively eliminated the time it takes to tame a dino, because fuck that. However. Wildcard got famous and (presumably) made a lot of money on the backs of players using their established rulesets on official servers. And now that will be over in a few months. Not because the server is shutting down per se, but because they want more money for an upgrade that is probably being done to save the sequel with a cash infusion. Sort of like how Wildcard sold paid DLC of the original game while it was still in Early Access to pay for the lawsuit threatening to bankrupt the company.
As MMO players, I think we all understand that none of our digital lives are forever. Granted, EverQuest seems to still be going strong, and WoW Classic is more profitable than Blizzard certainly ever expected. Nevertheless, I still sympathize with ARK players who are seeing their digital lives evaporate. The servers are apparently able to be exported to private servers, but that is cold comfort to the psychopaths players who roleplayed murder-hobos ARK socially.
About that E33 MoCap
May 18
Posted by Azuriel
I heaped a lot of praise about Clair Obscur: Expedition 33’s (E33) character animations already, and yet I feel a bit remiss for not showing what I was talking about. Below is a Youtube link to a “behind-the-scenes compilation of several early-game scenes, which includes both the finished game sequence (sans official voice actors) + the motion capture actors.
I would not consider these to be spoilers, as they occur within the first 5ish hours of the game. But…
In my First Impressions post, I said the following:
Feel free to watch the whole four-minute video, but the soul debridement happens at around 3:25.
All of it is so ridiculously good that I had to look up whether Sandfall Interactive had invented some secret tech or whatever, because why isn’t every new game coming out like this? Did they pour 80% of their budget into mocap or something?
Near as I can tell… nope. Or, technically nope. Most of the magic outside the performances themselves comes from off-the-shelf features of Unreal Engine 5. So, in many ways the “secret sauce” had a lot to do with being a new, smaller team without a lot of tech debt being able to pivot to an entirely new game engine at the perfect time. As this article points out, most of the work they did in UE4 had to be redone entirely due to the engine differences. One could imagine how much work would be thrown away if instead it was in a custom-made engine. A larger studio with 500 developers with 15+ years of experience on a proprietary engine is thus unlikely to be able to match E33 anytime soon (if ever).
Which… goddamn. Talk about perfect time and place.
In any case, I am a bit more optimistic about the (gaming) future. Sandfall Interactive probably doesn’t quite qualify as an “indie” studio, but I do consider these smaller teams to be the best path through the coming industry implosion. That we get to enjoy premium facial animations while doing so is all the more a bargain.
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Tags: Character Animations, Clair Obscur: Expedition 33, MoCap, UE5, Wink