Monthly Archives: April 2025
RG35XXSP
In what I like to imagine as an Ocean’s Eleven-style delivery, my Anbernic RG35XXSP (hereafter SP) arrived to its new home two weeks or so ago with its then-current sales price intact, e.g. no surprise tariffs. Unfortunately for anyone currently reading this, Anbernic is suspending shipments to the US. They supposedly have a warehouse in the US they can ship from, but for how long remains to be seen.
Anyway, here is the SP next to the Mini+:

There are plenty of Youtube videos out there with detailed analyses between the two, so I won’t get into that here. What I will say is that if I had to do it all over again… I would have gotten an emulator with a thumbstick. In probably a horizontal orientation. So… maybe just a Retroid Pocket 5.
To be clear, the main “problem” I have is probably N64 envy. When I was looking at the curated list of 100s of games from my youth, the first thing that came to mind to try was Super Mario Kart (SNES). While that was nice, it was also, well, extremely basic. Which, of course it was. So then I moved up to Super Mario Kart Advance (GBA) and that felt a bit better with more interesting tracks and items. And then I took a detour into Super Mario 64 and that… didn’t feel that great. It actually played just fine on the SP, but obviously you have to use the D-pad as an analog stick.
As a somewhat related aside, I’m not sure if this is a handheld issue or an emulator issue or something I’ve just forgotten about in the intervening decades, but holding down B to run and pressing A to jump while moving is… hard? Like, I’m talking in the original Super Mario Bros. If you let go of B in mid-air, you lose any momentum you have when you land, if not while airborne. Did we all just smoosh our thumb-meat inbetween those two buttons and rock it 45 degrees when you needed to jump? I’m tempted to change the controller scheme to add one of the shoulder buttons as a Run button.
Aside from Nintendo, one of the other games I have surprisingly been playing is Xenogears. At first, this felt a bit awkward on the SP considering Xenogears is a 3D game with a spinnable camera and even a jump button… until I realized that the PS1 didn’t have analog sticks either. Oh my. In any case, I’m not certain that I will continue playing Xenogears much on the handheld devices, specifically because when I have the opportunity to do so, I usually can’t have the sound cranked up. Probably half the nostalgia of these games – and especially Squaresoft ones – comes from the soundtrack, so it’s a big loss. All of which brings up my reminder about your use case for emulation. Bring some headphones, at least.
In any event, what I can say is that between the SP and the Mini+, I do prefer the SP. There is an argument that the SP might have a hinge problem in the future, but there is something deeply satisfying about being able to close the clamshell at a moment’s notice and forget about the device in your pocket without having to baby it. I bought the Mini+ with a carrying case, but at that point the “pocket portability” aspect is diminished. The SP is probably not good for my 6-year old who would undoubtedly just open and shut the lid a 1000 times absentmindedly, but it’s certainly safer from a screen point of view once he’s older.
OldSpend vs NewSpend
A couple weeks back, the blogging theme of the week was looking at how much money you’ve spent on Steam over the years. I was not entirely interested at the time, but after navigating my way to the result, what I did find interesting were two distinct numbers:

“OMG I spent $2,846.65 over the course of… like 21 years!” Sure. I don’t consider $11.30/month over more than two decades a particularly noteworthy entertainment budget. Especially considering I played WoW for more than half that time. Certainly cheaper than (now) Netflix.
No, the interesting number is the OldSpend of $1,853.89. That number (already in the total) is defined as money spent before 2015, when there was presumably some updates to the backend systems. Which means I spent 66% of the total amount on Steam games in the first 10 years as compared to the last 11. That tracks with the rise of Humble Bundles, the decline of Steam sales, and so on.
Steam is still getting their cut of sales from these middlemen, but I did find it interesting nonetheless.
Impressions: FF7 Rebirth
I started Final Fantasy 7: Rebirth, middle-child of the “break glass in emergency” remake gambit trilogy.
The first game started extremely strong, with an overdose of weapons-grade nostalgia straight to the jugular. Midgar exceeded my expectations (and formative memories) in a way I thought would have been impossible. I mean, when they say “you can’t go home again,” the implication is usually not that the today home is so outstandingly better that it blows the old home out of the water. The personalities, the dialog, the little mannerisms… chef’s kiss. Has it really been three years?

However, you’ll note we’re now in paragraph three without saying anything about the current game.
Visually, Rebirth an outstanding feast for the eyes. The level of detail in random corners of the city of Kalm is mind-blowing considering how (presumably) little of the game will be based there. The setting of FF7 has always been one of my favorite parts of the game – the juxtaposition between technology and magic and a world in decline – so seeing Cloud walk past vending machines and people taking pictures while he has a huge Buster Sword strapped to his back somehow hits all the right notes for me.
However, there is some significant trepidation on my part. One of the first big post-tutorial reveals is… the Grasslands! You know, the like… generic overworld between points of actual interest in the original game. While I appreciate that the devs were perhaps trying to recapture the 1997 experience when you realized that Midgar was only the opening sequence in the game, my own reaction was a heavy sigh once a big gray map popped up. I further massaged my temples when I later saw 37 different icons appear all over the map. You cannot have nostalgia for doing the same open-world checklists that exist for every modern open-world game. While it is presumably possible to ignore everything else and just hit the next Main Scenario icon, that leads me to the next source of concern: the battle system.

It’s still extremely early on, but as far as I can tell the battle system has only gotten more complex and even less fun as a result. The ATB system is still there, which means actual combat revolves around you spamming light attacks until you fill a meter and can use exciting features like Item or Spell or Ability. Low on health? You better… attack the enemy some more and hope you live long enough to undo a small amount of the damage you took trying to fill up the meter to allow you to heal. But, be careful: just like last game your precious ATB action can be interrupted, or miss entirely if it’s an attack. Which I could understand if this were a Souls-like or whatever, but it is not.
The new combat system additions are Synergy Skills and Synergy Abilities. Once unlocked in the “Folio,” Skills can be used while pressing the Block button and allow two party members to do a special action without needing the ATB gauge. Which is good, giving you at least some extra buttons to push aside from X spam. Synergy Abilities are super-Abilities between two party members that are only active once each character has used enough ATB actions. Some of these are cool, as they result in unique buffs that last quite a while, like giving characters infinite MP. Which, now that I think about it, isn’t as cool considering you still have to have a free ATB bar built up to utilize.

It’s like, what even is this combat system? Spam tiny attacks to fill a meter and then slow down time to select Abilities/Magic, then switch between multiple characters to do the same, then you eventually get to cast Summons (ATB-based), or Limit Breaks, or now Synergy Abilities.
I’m only 7 hours in, so maybe combat gets better this time? Please tell me it gets better. Sigh.
In other words, it’s a rough start to FF7 Rebirth. I’m going to stick with it because Junon, Golden Saucer, and Costa del Sol – along with the overall direction – but Square Enix ain’t making it easy to get there.
Handheld Emulation
Let’s talk handheld emulation for a bit. I recently purchasing a Miyoo Mini+ after watching a bunch of Youtube videos, so I am, of course, now an authority on the subject. If you want to be one too, let’s go.
TL;DR?
If you’re new to the hobby, just buy one of the cheap models and live with it for a few weeks. It’s very easy to get lost in the sauce when there are like 50+ models across an entire spectrum of price-points, form-factors, and capabilities. If you find yourself not using it, great, you’re only down the cost of one AAA game or whatever. If you find yourself using it a bunch, or wishing you had a different model because you want to play X game on Y console, then congrats on the certainty.
For myself, I bought the following (prices as of today):
- Miyoo Mini+ w/ case ($55 Amazon; $40+$3 AliExpress)
- Anbernic RG35XXSP Flip ($80 Amazon; $60 AliExpress)
Why did I get another one? Although the case is nice with the Miyoo Mini+, turns out that portability takes a hit if you try to bring both. Having something with a clamshell design (RG35XXSP) seems much more intuitive and portable to me. Plus, the RG35XXSP is supposedly able to play some N64 games, and that is intriguing even though it doesn’t have analog sticks.
I haven’t received it yet, so the verdict is still out if it was a good idea.
Keep the Ceilings in Mind, Though
Unless you just like collecting gadgets, there are a few logical “ceilings” to consider. For example, I’ve bought two handhelds that cost a combined $135. That’s creeping up on the following alternatives:
- Switch Lite – $199 + $50/year sub
- Steam Deck – $399 (or $549)
- Odin 2 Portal Pro – $399
- (future) Switch 2 – $449 + $50/year sub
The Switch Lite is up there not because you can easily hack it to play ROMs – I don’t consider micro-soldering “easy” – but because the Nintendo subscription thing will grant you a Game Pass-esque access to a bunch of games up to N64. Does it have everything? Nope. But if your nostalgia is focused on Nintendo, well, it has most everything (non-Pokemon, non-Squaresoft) you could want.
Beyond that, you’re looking at $400+ and needing to decide how easily to play Steam games.
Final Thoughts
If you want to do your own research, I recommend the Retro Game Corps channel. All of his videos are very detailed, down to how the buttons feel to push, and he has covered pretty much every device.
Not to encourage any FOMO – and it’s probably being priced in already – but this particular hobby might end up collapsing soon due to the removal of the de minimis exemption:
Shipments under $800 that are sent through the international postal network will be “subject to a duty rate of either 30% of their value or $25 per item (increasing to $50 per item after June 1, 2025).”
I did a lot of Googling to try and figure out if “whichever is lower” (or higher, possibly) was accidentally left off, if both apply, or what. Assuming it’s just the 30% though, well, all of these devices are getting 30% more expensive extremely soon. Along with everything else too, of course.
Anyway. Back to the escapism.




Switch 2 Paying Too Much
Apr 2
Posted by Azuriel
In the weeks leading up to today, I was actually looking forward to hearing the details about Nintendo’s next console, Switch 2. Which might seem odd, considering I let the entirety of the original Switch lifecycle pass me by. And, actually, the last console of any kind that I purchased was a PS3 and I barely played any of the games I bought on that. I did upgrade my PC in 2022, and that is where I do most of my gaming. But… well, I have recently started being interested in portable gaming and figured that if I were to jump into the waters, maybe the Switch 2 would be as good a place as any.
Except, perhaps, when it costs this fucking much:
Leaks were suggesting $399, and it’s “just $50 more” as some say… but look at the game prices now. We were just talking about analysts suggesting (and begging) for Grand Theft Auto 6 to launch at $100, and it seemed like an absurdity. But here’s Nintendo leap-frogging the new $70 “standard” and going right for $80. And since it is Nintendo, these game prices are going to basically be set in stone for the decade – no Summer Sales or discounts for us.
Well, aside from the $500 console bundle with Mario Kart, saving you $30 one time.
The grand irony is that I had started getting interested in the Switch 2 because I developed a renewed interest in handheld emulators. I fell into a deep YouTube rabbit-hole around the explosion of these handhelds, and even picked one up myself on the cheap (Miyoo Mini+). This was technically (even more) unnecessary considering I still have a PSP and even an OG DS which are both set up to be emulators. In my mind though, I wanted something dedicated to emulation specifically, with a smaller formfactor, with the assumption that I may give it to my son once he gets into gaming. With me playing it in the meantime, of course.
After playing around with the Miyoo Mini+ though, I discovered strange sort of nostalgia holes. It will play up to PS1 games no problem, but I started thinking about the N64 games I might want to play again. Or GameCube. But not PS2, for some reason. Anyway, once you start looking into that direction, your options shrink until you start hitting the “Steam Deck” tier which is $400 (or more). At which point, well, here we are again. Although potentially tackling my Steam backlog…
…I wonder how long it will take for the Switch 2 to be cracked? Best of all worlds, potentially.
In any case, god damn, Nintendo. There are plenty of talking heads saying that $70/$80 games are “necessary” to “save” the industry. What’s not often mentioned is how many chairs will be remaining once the music stops. Gamers were already spending 60% of their time playing 6+ year old games back in 2023, so how many new $80 titles do you think they’ll be buying in 2025 in this economy? Nintendo will probably be fine. Other studios? Probably not so much.
Posted in Commentary
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Tags: Emulator, Nintendo, State of the Industry, Switch 2, Too Damn High