Category Archives: Commentary
Nothing is Forever
ARK is no stranger to controversy, but the latest debacle is especially cruel.
ARK 2, which stars Vin Diesel for some reason, is set to radically change the formula from 1st-person survival game to 3rd-person Soulslike, presumably with you dodge-rolling away from a T. Rex’s jaws. So there’s already some angst from longtime fans (including myself). Like most of Wildcard’s products though, ARK 2 is getting delayed… this time all the way into late 2024.
Enter a tweet from the devs that they are working on a UE5 engine upgrade to the original game, to be released to everyone for free!

…oops, just kidding. The UE5 upgrade will cost you $50, but hey, you’ll get ARK 2 for free. For whenever that gets released. In the meantime, enjoy the original game upgrade… until they release UE5 versions of the expansions, at which point you’ll have to buy them again.
Also, the official servers for the “old” ARK are shutting down.
Wildcard is doing some damage control, with them acknowledging the general shittiness of the situation. The new deal is that, yeah, the ARK UE5 upgrade is going to cost $60, but it’ll come with the upgraded expansions too. But now ARK 2 will be a separate purchase. Which is sort of what you’d expect for this situation, although it still seems like something is getting taken away.
Which, in terms of official servers, it is.
Now, everything I have ever heard of in regards to the official servers is that they’re a shitshow. Alpha clans raiding noob shacks for fun, murdering dino tames that take people literal, concurrent hours to achieve for no reason, and trolls building posts everywhere on PvE servers to prevent others from building a base anywhere useful. This is the same game where you could literally be drugged, kidnapped and held indefinitely in a cage.
In my few hundred hours of playing, I never joined an official server for more than a few minutes. My escapades were safely sequestered on a private server, where I effectively eliminated the time it takes to tame a dino, because fuck that. However. Wildcard got famous and (presumably) made a lot of money on the backs of players using their established rulesets on official servers. And now that will be over in a few months. Not because the server is shutting down per se, but because they want more money for an upgrade that is probably being done to save the sequel with a cash infusion. Sort of like how Wildcard sold paid DLC of the original game while it was still in Early Access to pay for the lawsuit threatening to bankrupt the company.
As MMO players, I think we all understand that none of our digital lives are forever. Granted, EverQuest seems to still be going strong, and WoW Classic is more profitable than Blizzard certainly ever expected. Nevertheless, I still sympathize with ARK players who are seeing their digital lives evaporate. The servers are apparently able to be exported to private servers, but that is cold comfort to the psychopaths players who roleplayed murder-hobos ARK socially.
Amazon Coins
As a further sign of these inflationary gilded age times, Amazon is altering the discounts associated with Amazon Coins, e.g. their virtual currency for apps sorta within the Amazon ecosystem.
We are writing to inform you of changes coming to Amazon Appstore Coin packs. On April 3, 2023 we will be consolidating the variety of packs offered and lowering the discounts associated with pack purchases. We will continue to offer the option on mobile to purchase a custom amount of Amazon Coins between 300 – 200,000 Coins (new discounts will apply).
The updated available packs and discounts are:
• 1,000 – $9.70 (3% discount)
• 2,500 – $23.75 (5% discount)
• 10,000 – $92.00 (8% discount)
• 50,000 – $450.00 (10% discount)These changes will contribute to supporting the costs of both operating and consistently improving our app store.
In case you were wondering, right now the discounts are:
- 1000 – $9.00 (10%)
- 2500 – $21.75 (13%)
- 5000 – $42.50 (15%)
- 10,000 – $82.00 (18%)
- 50,000 – $400 (20%)
It is a fair question to ask “who even uses these things?” The answer is: me. Specifically and exclusively to purchase things within Hearthstone. The whole thing is quite convoluted, but if you download the Hearthstone app on your phone from the Amazon store (and NOT through Google Play or iPhone equivalent), then you have the option of paying for expansions (etc) using Amazon Coins.

As a real example, there is a new expansion coming out for Hearthstone next month. Blizzard is selling a pre-release bundle that features 60 card packs and two random Legendary cards for $49.99. It’s not a bad deal if you are committed to playing the new expansion, as getting packs for less than $1 apiece is “good” (technically $1.50 each normally), with the Legendary cards being bonus on top.
But an even better deal is paying Amazon $42.50 for 5000 coins instead, and buying the expansion that way instead. Technically you need a smidge more Coins because of tax – that’s always how they get you – but the overall discount adds up. Plus, if you already have a Amazon credit card, you get 5% cash back on top of everything else. There were even better deals way back in the day, when Amazon would give you 30% coins back, which allowed for some extremely cheap Hearthstone’ing.
After April 3rd though, that same deal will save you… $2.50. Which will probably be a wash considering the need for miscellaneous coins for tax. Not sure who bothers with Amazon Coins after this.
Like Souls
In the past two weeks, I played a few hours of Blasphemous and Salt & Sanctuary. Both of these games are in the increasingly crowded 2D Soulslike genre, made famous by Dark Souls (or Demon Souls if wish). As I was farming some currency to level up a bunch of times in Salt & Sanctuary – and before remembering I had previously played the game for 10 hours a few years ago – I had a thought. I have played a lot of Soulslike games over the years… and not actually Dark Souls. That’s weird, right?
So, it’s happening.

Not certain whether I’m going to chronical this shit, or just give the occasional summaries. Not much oxygen left in the room between Elden Ring and decades of Youtube videos of people beating the entire Dark Souls trilogy without taking a single point of damage while using a DDR dance pad as their controller. That might be two separate videos. Whatever.
If you want to see me “Git Gud” or otherwise maintain my adequate levels of Gud, buckle up.
ChatGPT
Came across a Reddit post entitled “Professor catches student cheating with ChatGPT: ‘I feel abject terror’”. Among the comments was one saying “There is a person who needs to recalibrate their sense of terror.” The response to that was this:
Although I am bearish on the future of the internet in general with AI, the concerns above just sort of made me laugh.
When it comes to doctors and lawyers, what matters are results. Even if we assume ChatGPT somehow made someone pass the bar or get a medical license – and they further had no practical exam components/residency for some reason – the ultimate proof is the real world application. Does the lawyer win their cases? Do the patients have good health outcomes? It would certainly suck to be the first few clients that prove the professionals had no skills, but that can usually be avoided by sticking to those with a positive record to begin with.
And let’s not pretend that fresh graduates who did everything legit are always going to be good at their jobs. It’s like the old joke: what do you call the person who passed medical school with a C-? “Doctor.”
The other funny thing here is the implicit assumption that a given surgeon knowing which drug to administer is better than an AI chatbot. Sure, it’s a natural assumption to make. But surgeons, doctors, and everyone in-between are constantly lobbied (read: bribed) by drug companies to use their new products instead. How many thousands of professionals started over-prescribing OxyContin after attending “all expenses paid” Purdue-funded conferences? Do you know which conferences your doctor has attended recently? Do they even attend conferences? Maybe they already use AI, eh?
Having said that, I’m not super-optimistic about ChatGPT in general. A lot of these machine-learning algorithms get their base data from publicly-available sources. Once a few of the nonsense AI get loosed in a Dead Internet scenario, there is going to be a rather sudden Ouroboros situation where ChatGPT consumes anti-ChatGPT nonsense in an infinite loop. Maybe the programmers can whitelist a few select, trustworthy sources, but that limits the scope of what ChatGPT would be able to communicate. And even in the best case scenario, doesn’t that mean tight, private control over the only unsullied datasets?
Which, if you are catering to just a few, federated groups of people anyway, maybe that is all you need.
End of Year: 2022 Edition
Just like 2021, except we all just gave up.
Workwise, I ended the year still at the same company but promoted to a more senior role. There have been a number of bonuses and raises offered company-wide, as management starts understanding that, yeah, this new labor market is here to stay. There are apparently some more raises in store for my specific department, but we’ll have to see how that pans out. Despite spending literally $15,000 in daycare this year, my family is doing perfectly OK. Which means I made it, I guess. My options trading and crypto are most definitely not making it, but I’m in a position where I can realize some losses and at least not pay taxes on the gains this year, while still having some upside exposure. It has to rally again someday, right guys? Guys?
Family is doing great. My kiddo is potty training like a champ.
Enough real life. Let’s talk games. First is the Steam lineup:
- Meteorfall: Kromit’s Tale
- Black Book
- FAR: Lone Sails
- My Friend Pedro
- Per Aspera
- Borderlands 3
- Before We Leave
- Raft
- Necromunda: Hired Gun
- Legend of Keepers
- Despotism 3K
- SOMA
- Core Keeper
- Satisfactory
- Sigil of the Magi
- Gordian Quest
- Rimworld
- DOOM (2017)
- Cardpcalypse
- Slay the Spire
- Noita
Although many of the games don’t necessarily have a defined “win state” (and many are Early Access besides), realistically I only finished Meteorfall, FAR, Per Aspera, and Borderlands 3. It was especially egregious with games like SOMA, wherein I played to the first area where the first monster appears, Alt-Tabbed to see what happens if they get you, realized that there is an EZ-mode with no real consequences, and then never actually booted the game back up again. At the same time, I have been trying to embrace the whole “Spark Joy” Kondo-ism a bit more than in years past. Play games when they are fun, stop when they aren’t. Just a shame that games stop being fun before they’re over.
For the Epic Game Store:
- Horizon: Zero Dawn
- Cyberpunk 2077
- Everything
- Final Fantasy 7 Remake
I… think that’s literally it. And again, I only really finished FF7R from that list. Going forward, I think I’m going to have to start making a concerted effort to completely ignore side quests and such for the more open-world games. Or maybe not. Sometimes the sidequests end up being much more interesting than the main quest for a lot of those kind of games.
By the way, the Epic Store interface is still embarrassingly shitty in 2022. When I go to my library and choose “Sort by Recently Played,” I would expect the games to be sorted by, you know, how recently they were played. But they’re not. You can’t even have the games sort themselves by most played. Ugh.
For Game Pass:
- Dreamscaper
- Amazing Cultivation Simulator
- Offworld Trading Company
- Citizen Sleeper
- Deathloop
- Grounded
- Sable
- Metal: Hellsinger
- Superliminal
- Unsighted
- Vampire Survivors
- Turnip Boy Commits Tax Evasion
- Hardspace: Shipbreaker
- Loot River
- Nobody Saves the World
- Tunic
- Sunset Overdrive
- We Happy Few
- Outriders
Once again, Game Pass is the de facto best place to try out games you wouldn’t otherwise play unless they were wedged in a random bundle. Of the list, Grounded was the clear winner here with a whopping 68 hours played… and I haven’t even beaten it yet. We’ll see if I ever pop back in.
For completeness’s sake, I also continued to play Hearthstone and Guild Wars 2 throughout 2022.
Looking at 2023, my goal is to actually sit down and play Red Dead Redemption 2, Disco Elysium, Death Stranding (played 7 hours and fell off), Chained Echos, Wildermyth, and… SOMA. Maybe Assassin’s Creed Odyssey or Origins. And finish off Cyberpunk 2077 and Horizon: Zero Dawn. According to HowLongToBeat, that lineup is 256 hours all by itself (main stories only). Which is like 5 hours a week, so not unreasonable even if I pretend to be a responsible father figure. We’ll see.
I really enjoyed Void’s “Games of the Year” schtick over at A Green Mushroom, where there was a running tally of games played and how they sorted themselves over the year. I’ve always struggled with “justifying” creating a blog post about some of the random shit I try to play (e.g. Nobody Saves the World, Metal: Hellsinger, etc), even though personally I enjoy reading every single article by anyone still posting on my blogroll. So, heads up, there may be some experimentation with that format in 2023. Or maybe I just continue doing my own thing, which apparently continues to work.
Well, “work,” for given definitions of work.
…which I’m defining as being awesome. See you in 2023.
Rimworlder, part 2
Instead of doing minor edits and publishing the last post, I continued playing Rimworld for about 25 hours over a week. Yeah, all other games in progress (aside from GW2 dailies) have been blown away. However, in that time, I have come to a number of conclusions. Or maybe just a primary one from which all others follow.
The Rimworld DLCs make no sense.
Royalty was the first DLC to be released. The big addition was the sort of Fallen Empire faction that you interact with almost immediately in every playthrough. If you ally with the Empire, you can select one or more pawns to start accruing Honor via quests and such, which is used to ascend royal ranks, which in turn unlocks the ability to have Psycasts. Higher ranked pawns will need increasingly spurious luxuries befitting their titles, requiring the creation of a throne room, better quality clothes, and so on.
If you don’t ally with the Empire, you basically don’t get to play with Psycasts. There are a few opportunities to waylay Imperial caravans and steal the items that grant Psycast levels, but they are few and far between from what I have heard. That said, each map also has an Anima Tree somewhere that allows Tribal-based (and only Tribal-based) pawns to meditate/worship at its trunk to eventually unlock all Psycasts and assorted goodies, no Empire needed.
In practice, the entire Royalty DLC feels at odds with its premise. Roleplaying as a royal colony and eventually using the Empire as a win condition (joining the Imperial flotilla) is perfectly fine. Tying Psycasts to royal titles is not. The earliest Psycast that has any particular use (Vertigo Pulse) requires the Knight rank. The next one is Praetor, which unlocks Skip (tactical teleport) and Wallraise (cover on demand). These are very useful abilities, but each individual pawn would need their own separate throne room and gain the appropriate amount of individual Honor to gain them. It also gets a bit goofy having a Count, whom “might have a personal fleet of capital ships,” be slumming around with the rest of the fighters to take out a Mechanoid Cluster.
Tribalists being able to short-circuit the entire Psycast system by spending time at an Anima Tree kinda drives everything home. I haven’t done so myself, but there is plenty of chatter about how you can get your entire Tribal colony to be level 6 Psycasters very easily, which would otherwise require a half-dozen throne rooms and other goofiness the “normal” way. There are probably mods out there to fix things, but why not have rituals or research or whatever to allow non-Tribals access to Anima Tree benefits? Royal ranks would still have a purpose – Permits are enough of a thing IMO to justify the title system – plus perhaps you could make it easier for royals to find/buy/hand out the Psycast-level items.
For the Ideology DLC… there isn’t much to say, actually. It opens up some directed roleplaying and/or absurd min-maxing opportunities. In my current playthrough, it doesn’t really add much to the gameplay aside from some annoyances. For example, at least two of the main factions on the planet are Supremacists, which means they are effectively permanently hostile (on top of the always-hostile pirates, raiders, etc). Beyond that, my colony can… uh… perform one dance party a year. Two of my pawns can give a few speeches, but even if you max out the chance of success, there’s still a minimum chance of failure. There are also a series of quests to find a relic, but near as I can tell, that ultimately gives a mood buff equivalent to eating at a table during the once-per-year dance party.
For the Biotech DLC, we come around again to absurdity.
Using Biotech to create custom starting scenarios is perfectly fine. Cannibal mole men? Beautiful furkin? Straight-up vampires? Go for it. However, there’s a big chunk of the mid-game revolving around Genebanks and such that allow you to acquire genes (purchased or extracted) and augment your pawns. But… why? The system is extremely random and requires a colony with excess resources to the point that you may as well just be installing bionic limbs and such. Moreover, if you are creating a custom xenotype at the outset, things would be much faster just having your existing pawns have children of said xenotype versus some convoluted system of extracting genes from your pawns and mashing them together into a former prisoner you converted. There may be some point to the system once you start looking at the more OP Archite genes, but that requires purchasing Archite capsules, then the Archite genes, and then implanting them. All to do what? Make one pawn superhuman in a way fully bionic organs in Cataphract Armor does not?
On the other hand, children are amazing in Biotech. It allows your colony to grow in an organic way, it ups the stakes during raids, and I appreciate watching them become more useful additions to the family. The stories that get generated in this way are also novel. For example, I took in a small refugee family of a father, mother, and small child. Things were going well… until I got the notification that a Fennec fox was hunting the child, who for some reason was trying to haul boulders from across the map. Unable to reach the fox in time, the child was downed and then eaten. This caused the mother to fly into a murderous rage… in the middle of a classroom where she was teaching my colony’s first child. She beat him to death with a club, which I had not removed from her inventory.
And that’s how I learned to always restrict the zones where children can roam. And disarm refugees.
After I reloaded an earlier save game, of course. Iron man, I am not.
Rimworlder
As feared, I succumbed to Rimworld yet again.
The experience of playing Rimworld 1.4 with all the paid DLC has been interesting. And yet, simultaneously, an outrageous slog. Principally, my problem with Rimworld is the opening act. The “game” doesn’t really start until you have a working refrigerator and a relatively stable colony of 5-6 people. Before that point, you do not have the resources or manpower to engage much with the Research tree, rituals, caravans to other settlements, or any of the fun war crime shenanigans that just sort of happen on the way down the slippery slope.
To back up a bit, let me talk about my first scenario this time around: Rich Explorer. Instead of crash landing with three pawns, you land with just one but with a pile of money and a tech tree unlocked enough to built turrets right away. For some reason, this particular scenario has been speaking to me for months now – possibly because it speaks to the sort of survival games I enjoy. What I discovered was… pain, and not just because I run the Randy storyteller with the 2nd highest difficulty. Basically you have to have Construction 5 skill on your pawn in order to craft turrets, so I was defending solo for the first year. Not that it would matter much, because turrets require power, which was difficult to set up when you are also trying to sow crops to survive the winter. And that’s another deviation from my historical Rimworld attempts, e.g. not selecting a temperate zone that has year-round crops.
I persisted with that playthrough all the way to the next summer, until the moment that the four pawn colony I had scraped together all managed to get food poisoning at the same time. I wasn’t under attack or anything, I was just frustrated beyond reason that all four of my pawns were vomiting constantly, weak with fatigue, and I was zoomed in, watching pixels to see if they managed to actually finish eating the meal or would get interrupted and then collapse on the floor from starvation or not. It’s very possible that the colony would be fine, but I didn’t want to waste my time even on the highest game speed to see if they would.
Honestly, I don’t remember much about the 2nd attempt. I just abandoned it for similar reasons.
The third and current attempt is somewhat of a “cheese” run. Using the Biotech DLC, I decided to create my own xenotype that includes the Iron Stomach trait that makes them immune to Food Poisoning. I also used the Ideology DLC to create a belief that organ harvesting is OK, seeing corpses don’t provide a negative debuff, and research speed is increased. My pawns are genetically addicted to Psychite though and the area I settled in only has two growing seasons. Plus, any recruits beyond those initial three won’t have the xenotypes or Ideology bonuses without extra work.
That said… it’s still a slog. I’m currently surviving (thus far) the winter and barely have had time to research any new techs, let alone anything that utilizes the rest of the DLC material. Which is not necessarily the “point” of the game, but come on. All the fun stuff (to me) occurs when you have a somewhat stable base and can start meaningfully interacting with the rest of the game world. I’m still very far from being able to do anything with gene editing, Psycasts, or anything other than try and survive the winter without multiple psychological breaks.
Welcome to the rim, I guess.
Patch Waiting Game
Waiting for game patches is a dangerous… game.
For a minute there, I was hot and heavy for Grounded. Then the 1.0.2 patch hit, featuring some nice Quality of Life updates, but also a substantial nerf to an item I was actively using (Toxicology Badge). Barely more than a week later, they rolled out 1.0.4 which rebalanced a lot of the weapons in the game more generally, retooling some of the Mutations. Around this time, I started seeing reports that there was still a bug with the final battle, and not the Arthropod kind. So, even if I wanted to plow forward with the game with my inventory wildly fluctuating, I wouldn’t be able to see the end screen.
So… I waited. Then started playing something else. And here I am, nearly a month later, not having touched the game at all. At a certain point, I start having to get a gut check for how likely it is that I would ever actually come back and finish things.
Obsidian is now teasing Patch 1.1, set to hit the testing servers on November 28th. Certainly no sense in getting back into the game just to miss out on being able to travel up ziplines, right? Right.
I am waiting around for RimWorld too. A few months ago now I actually bought both the Royalty and Ideology expansions on sale. Haven’t played a game with them yet though, as I had other games I wanted to get to first, lest RimWorld consume all the oxygen in the room. Then the Biotech DLC was released, which sounded right up my alley. But of course you have to wait for all your mods to be updated to support Biotech first, though. Then Tynan mentioned that they are working on a patch that will feature cross-DLC integration for the first time. Can’t start a new game without that, right? Right.
Patches, man.
It feels good knowing developers are (usually) improving the game. On the other hand, that means you have to choose between continuing to play a good-enough version, or waiting for the better one.
Dead Internet
There are two ways to destroy something: make it unusable, or reduce its utility to zero. The latter may be happening with the internet.
Let’s back up. I was browsing a Reddit Ask Me Anything (AMA) thread by a researcher who worked on creating “AI invisibility cloak” sweaters. The goal was to design “adversarial patterns” that essentially tricked AI-based cameras from no longer recognizing that a person was, in fact, a person. During the AMA though, they were asked what they thought about language-model AI like GPT-3. The reply was:
I have a few major concerns about large language models.
– Language models could be used to flood the web with social media content to promote fake news. For example, they could be used to generate millions of unique twitter or reddit responses from sockpuppet accounts to promote a conspiracy theory or manipulate an election. In this respect, I think language models are far more dangerous than image-based deep fakes.
This struck me as interesting, as I would have assumed deep-faked celebrity endorsements – or even straight-up criminal framing – would have been a bigger issue for society. But… I think they are right.
There is a conspiracy theory floating around for a number of years called “The Dead Internet Theory.” This Atlantic article explains in more detail, but the premise is that the internet “died” in 2016-2017 and almost all content since then has been generated by AI and propagated by bots. That is clearly absurd… mostly. First, I feel like articles written by AI today are pretty recognizable as being “off,” let alone what the quality would have been five years ago.
Second, in a moment of supreme irony, we’re already pretty inundated with vacuous articles written by human beings trying to trick algorithms, to the detriment of human readers. It’s called “Search Engine Optimization” and it’s everywhere. Ever wonder why cooking recipes on the internet have paragraphs of banal family history before giving you the steps? SEO. Are you annoyed when a piece of video game news that could have been summed up with two sentences takes three paragraphs to get to the point? SEO. Things have gotten so bad though that you pretty much have to engage in SEO defensively these days, lest you get buried on Page 27 of the search results.
And all of this is (presumably) before AI has gotten involved belting out 10,000 articles a second.
A lot has already been said about polarization in US politics and misinformation in general, but I do feel like the dilution of utility of the internet has played a part in that. People have their own confirmation biases, yes, but it also true that when there is so much nonsense everywhere, that you retreat to the familiar. Can you trust this news outlet? Can you trust this expert citing that study? After a while, it simply becomes too much to research and you end up choosing 1-2 sources that you thereafter defer to. Bam. Polarization. Well, that and certain topics – such as whether you should force a 10-year old girl to give birth – afford no ready compromises.
In any case, I do see there being a potential nightmare scenario of a Cyberpunk-esque warring AI duel between ones engaging in auto-SEO and others desperately trying to filter out the millions of posts/articles/tweets crafted to capture the attention of whatever human observers are left braving the madness between the pockets of “trusted” information. I would like to imagine saner heads would prevail before unleashing such AI, but… well… *gestures at everything in general.*
Redfallen on Face
May 5
Posted by Azuriel
Redfall was recently released and the results… aren’t great.
Developed by Arkane Studios Austin, the same developers behind Dishonored and Prey, Redfall is a $70 game (also on Game Pass) pitched as an open-world, story-driven, action-shooter. The premise is that some vampires showed up in town of Redfall, and you are one of four characters with special powers that can do something about it.
The problem is that the game is terrible. And it is terrible for a lot of fundamental reasons. You may or may not have heard already about the braindead AI or the incredibly lazy art assets. Those are embarrassing corners cut that can be glued back together – update the AI, add some shaders to the chimney, ensure each area has different dead body models.
What cannot be fixed is the overall direction of the game and the utter destruction of any semblance of “immersive sim” the studio is known for.
The “open-world” in Redfall is basically dead. The enemies you face are vampires, a cult of humans working with the vampires, and more humans working with a corporation that attacks everyone on sight. However, the game itself is structured like a looter-shooter: you gain XP to level up and gain skill points to upgrade your powers, and you can loot more powerful guns from drops or in certain containers. So things play out like Borderlands… minus the inventive weapons, the vehicles, the enemy variety, the humor, or simple enemy density.
It is “immersive” that there are no NPCs running around outside, because vampires. It is also “immersive” that there aren’t zombies or a more filler enemy type that you plow through. But the end result is that you spend a lot of time walking around an empty world where 99% of the buildings are boarded up, desperately seeking any gameplay, only to face the same two enemy types over and over.
Amusingly, Phil Spencer (head of Xbox) addressed this vision problem in his recent apology tour:
Ouch.
Phil does say that they are committed to continue working on improving the game, but I have no idea how they imagine that will go. If they are going for a Borderlands vibe, they are going to need more enemies, like vampire dogs, necromancers, or anything else that might fit the “vision.” What they got right now doesn’t work. Like there is supposed to be a spooky vibe, but all the game systems revolve around you farming XP and getting better guns to farm XP faster. And while you can sort of handwave away the human body count, at a certain point the sheer number of vampires you kill as a matter of course gets ridiculous.
When it comes to game vision pivots, Fallout 76 successfully went from no NPCs to a more traditional Fallout NPC experience because the systems were already there. You technically already talked to robots and got quests and the game world supported all of that. It’s hard to imagine Redfall changing in this way. It’s not like Arkane can suddenly start leveraging their Dishonored or Prey experience, and fully committing to the Borderlands direction would make it even more generic than it already is.
Redfall was and is simply a bad idea.
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Tags: Arkane Studios Austin, Dishonored, Embarrassing, Game Design, Prey, Redfall