Saw That One Coming

Just another Black Temple clear when…

What? Even *monks* can use it?

What? Even monks can use them?

Ayep. Called that one.

The funny thing I realized, inbetween the tears, is how the error message is “You can never use that item.” Challenge accepted – I’m tweeting Ghostcrawler as we speak.

Bugs

As you may have noted along the sidebar, I am “playing” the original Crysis on and off. The scare-quotes are there because the game itself is borderline unplayable with all the bugs and crashes I have been experiencing. For as much as I love Steam and try to get 100% of my PC gaming through it, I am finding it increasingly asinine how little support Steam offers for the very games it sells. Generally speaking, if the game is more than 5 years old, I don’t even bother trying to install it before checking out the forums first; luckily, most of the first page is usually filled with similar customers in dire need of tech support as all of us stumble in the dark together.

I give games like the original Borderlands a pass – despite needing to download a swath of mods to make it less of a brain-dead console port – because that was how the game was designed. With Crysis though? The goddamn game crashes 100% of the time when you try and change any of the settings. If I alt-tab out of the game, it automatically switches to windowed mode, with no way to go back to full-screen without crashing the game. And it’s buggy even inside the game too; I was stuck for over an hour before I realized that the Objectives not updating was a bug and not me missing some sort of programming trigger (which would still be stupid).

I get that computers are hard, what with all the potential variations in hardware and software. But, seriously, some of this shit needs to be bundled with the download of the game itself.

Unabated

My WoW playing continues unabated.

I have reached Exalted with Anglers and Klaxxi most recently, and the Tillers/Cloud Serpent weeks ago. I am a step away from Honored with Shado-pan, and stopped at Revered with Shieldwall and Golden Lotus (may whomever is responsible for Golden Lotus dailies burn forever). Since I am neutral with the August Celestials and they have nothing of interest for my paladin, I have not bothered doing any quests for them.

Of my 10 alts, the highest remains stagnant at level 88; dailies and/or LFR consumes all of the WoW time I permit among my other diversions. With me hitting so many reputation milestones though, this may change.

My (high) opinion of LFR has not changed, although I did have a few bad experiences. During the first fight of Vault of Mysteries, we had a AFK warlock leecher, who stood by the stairs during the encounter. While it was annoying knowing that he/she could possibly get rewarded for doing so, the greater issue was how the encounter was reset TWICE when he was targeted by one of the bosses’ abilities. The reason why it took two resets to kick the warlock was because it was not immediately obvious why the encounter reset.

The luck I experienced with my first run of LFR has not held up to repetition. Two weeks ago I received nothing, maybe 1-2 of those coins, and this past week I received naught but a tier helm. I will agree that the “failbags” do indeed start to feel worse than not winning rolls under the traditional model… although that is more a psychological artifact than reason to go back. I think it is easier to believe you pessimistically expect nothing to drop, when you are not immediately reminded that you had a discreet chance via the roll. The difference between Blackjack and slot machines goes much further than the mere odds.

For the second week in a row, I have also cleared out Black Temple solo. I am not entirely certain that every class can do it, but my Retribution paladin with 474 ilevel does not have much trouble with a full clear in 50 minutes. The 2nd phase of Reliquary of Souls is the only time things get truly dicey – Council also requires frequent Word of Glories while kiting – but beyond that it is fairly easy at this level and gear. I got the T6 pants and shoulders on my first run, and picked up some other Transmog-worthy pieces along the way.

Unfortunately, both the T6 chest and Bulwark drop off Illidan and he has yet to drop anything useful for the 3rd week running; clearing the place is easy, but 50 minutes is still 50 minutes. I could probably “cut my losses” and spend a ridiculous amount of honor for the Season 3 off-color chest (seriously, 1000 honor vs 175 honor for the S4 chest), as I grow increasingly weary about the odds that one of the legendary blades will drop. In many ways, getting one of those on the paladin, an item I could not even equip let alone Transmog (…yet), would almost be worse than never getting anything from Illidan.

Gaming psychology. Such a twisted thing.

LFR is a Better LFD

A few days after my friend ran me through some of the MoP heroics, he asked what I thought about them. To be honest, I did not think about them much at all. They are much easier than Cataclysm heroics, of course, which should be a reason to like them as much as I did the Wrath heroics; I am solidly in the “random pug content should be easy” category. At the same time… something felt off about them. It was not until I queued for LFR that I realized what it was.

LFR is everything that LFD strives to be. It is the final evolution of the LFD process, if you will.

Like many people, I was annoyed to find out that Blizzard backslid on reputation gains with MoP, removing the two-expansion precedent of running heroics with tabards. On one level, their argument makes sense: daily quest hubs are one guaranteed way to get people back out into the world. And while Blizzard has a long way to go with their stubborn “strangers are competition” design – Guild Wars 2 fixed it so thoroughly that anything less feels archaic – the daily quests became a quasi-guild event for my group for at least two weeks.

But there is a longer con going on here, and Blizzard is being a bit more clever than I thought. Put simply: Blizzard is intentionally marginalizing heroic dungeon content. The decreased difficulty is irrelevant compared to the fact that there isn’t really ever a reason to run heroics anymore. When tabards gave reputation, you always had a reason to run X number of dungeons far beyond the possibility of upgrades. When (BoP) Chaos Orbs only dropped from bosses, crafters had a reason to run dungeons. When Valor was only easily capped from heroics, you had a reason to run them every day (or at least 7x/week). None of those things are true or relevant anymore.

Raid Finder as a solution to the endgame problem is goddamn genius. The biggest problem with the raid scene in WoW was with how low participation has been; no matter how awesome raids like Ulduar are, it gets hard to justify the expense when less than 25% of your players see the first boss. Solution: LFR. No matter how much they bribe tanks to queue for heroics, I do not think I have seen a DPS queue less than 40 minutes long. Solution: LFR. Seriously, I had an 8 minute DPS queue for LFR the other day to possibly get gear 20 ilevels higher than heroics. Random jerks that you can’t kick harshing your vibes in heroics? Solution: LFR. People Need-whoring your drops? Solution: LFR. If there was ever a clearer indication that LFR is in and LFD is out, it would be how LFR has the new looting system and LFD is stuck with “mage won the healer trinket.” Once they start letting you win off-spec gear in LFR, there won’t be a reason to do anything else.

Oh, and how many new 5-mans are coming out in 5.2? Exactly.

So if you are wondering what I think about the Raid Finder system, I think it is fantastic. LFR is not perfect by any means, but it is probably the biggest improvement in WoW’s endgame structure since LFD. It provides practice for the “real” raids; it provides complexity in a somewhat more forgiving environment; it provides something more substantial than endless heroic runs; there are/will be enough of them to take up a good chunk of your playtime if you wish it; better loot with less grinding; and, finally, LFR offers an elegant solution to DPS over-representation.

I sometimes question the decisions they make over in Blizzard HQ, but whoever designed the integration of LFR into the game proper deserves a raise.

Falling Pianos

Ever get the feeling that things are going too good? That there is no way your luck is that amazing, and thus you are inevitably due for some bad times? I am not normally this way, but… well:

Alar_01

Alar_02

I have killed Kael exactly one time before last night, back when Wrath first came out. I was not even going to go to Tempest Keep originally; after clearing Black Temple out solo for some transmog items, I decided that Alar’s axe and Kael’s sword might look interesting. As I was swimming around during the gravity phase, I thought to myself how funny it would be if the Ashes dropped. And it did. And I am finding it more frightening than funny.

The only other two mounts in WoW I have ever wanted are the Reins of the Raven Lord and the Ultramarine Bug mount from Archeology. Based on my luck thus far, I should probably start running heroic Sethekk Halls and doing some more Arch before I get struck by lightning meteor shark bees.

Looking Towards the 5.2 Changes

There are a lot of changes coming in 5.2. Here are the ones I’m keeping an eye on:

Reputation

  • “Work orders will pour into the farm from factions across Pandaria, and completing a work order will earn a reputation boost with the issuing faction.”
  • “You can now earn bonus reputation for your first dungeon and scenario of the day. You can select which reputation you choose to champion by selecting it from the reputation panel on the character screen.”

The above two items have mentally freed me from the self-imposed shackles of dailies, for the time being. Up to this point, my time in WoW has been 100% consumed by dailies – Golden Lotus, Cloud Serpent, Tillers, Anglers, Klaxxi, Shieldwall. Even the days when I ignored Golden Lotus (no real rewards for them or any linked reps for Alch/JC), I still found 2-3 hour play sessions evaporate with nothing accomplished other than rep bar movement. I was back on the Golden Lotus horse due to the lure of the Commendation (I’d love for my tailor alt to get the 28-slot bag eventually), but the day I read these patch notes is the day I stopped feeling like it was required every single day.

There is not any indication to how much reputation is earned with either method, but assuming it is larger than 500, I feel comfortable in focusing more on alts than hitting reputation milestones on the main.

Valor/Justice

  • Heroic Pandaria dungeons now award 100 Justice Points per boss.
  • Scenarios now award 50 Justice Points, up from 25.
  • The cost of Valor Point gear introduced in patch 5.0 has been reduced by 50%.
  • The cost of Valor Point gear introduced in patch 5.1 has been reduced by 25%.
  • The ethereals that offered to upgrade items using Valor or Justice Points have departed Azeroth for the moment.

The big question mark here is whether the current Valor items will still cost Valor in 5.2. It seems a pretty straight-forward answer at first – “Yes, of course” – but look at the implication here. If you have 1200 VP heading into 5.2, chances are that that 1200 VP turns into 1200 JP and then… what? You buy upgraded heirlooms? It is great that Blizzard is actually putting in sources of Justice for people that want heirlooms, but what else are JP good for? I don’t think I have ever seen a patch transition in which the current currency is downgraded but then you need to re-grind the new currency to buy shit you had access to the day before.

On the other hand, one of my guildies was skeptical that Blizzard would reduce reputation gear costs by 50% plus add in the 100 JP/boss gain plus make rep gear purchasable with Justice. And how many new Valor pieces are going to be introduced anyway?

Hopefully there will be some clarification on this issue before the patch.

PvP

  • Conquest gear no longer has rating requirements.
  • Highest tier PvP items are unlocked after 27,000 CP are earned in a season.
  • Weapons that require the 27k CP unlock have said requirement removed inbetween seasons (i.e. in 5.3).
  • Honor weapons are back.
  • Your CP cap for the week is increased by 1,000 for each week you haven’t been hitting the cap.
  • The losers in an Rated BG gain Conquest based on score; close games can award up to 200 CP.

It is difficult to even imagine a coherent complaint about this fairly radical paradigm shift. Blizzard locking weapons behind rating walls was a mistake when they first made it in Season 3, and it has been a mistake every season since. The straw that finally broke my four-year subscription back was when my warlock alt maxed out on non-rating Arena gear; I was permanently “done” with that character’s progression, unless I bribed someone to boost me past the glass ceiling. While I would not look forward to 15+ weeks of Conquest caps from BGs and 2v2 anymore, at least there is no longer a brick wall at the end.

Overall, pretty exciting changes. I’m not following the new raid information particularly closely, because A) there doesn’t seem to be much news out there, and B) it is kind of a moot point for me outside of LFR. And speaking of LFR, I finished all of the available ones; impressions will have to wait for another post.

Raid Finder: Day One

I used the Raid Finder for the very first time on Monday night. It was an… instructive experience.

Dogpile.

Dogpile.

One thing that I learned about myself is the fact that I felt compelled to seek out raid videos/strategies even for LFR difficulty. It is not (just) about insulating myself from group embarrassment, it is about mitigating that awful feeling of not knowing what I am doing. I hate that feeling. At first I believed the feeling to be unique to multiplayer games, as I certainly do not hit up GameFAQs or Wikis the moment I get to a boss fight in a single-player game. Indeed, wouldn’t that be cheating? Or, at least, cheating myself from the actual game.

But you know what? I hate that feeling even in single-player games. If I am dying to a boss repeatedly and have no idea why, or there does not seem to be any clues as to different strategies I could try, I most certainly hit up Wikis. I enjoy logic puzzles as much as (or more than) the next guy, but I must feel certain that logic is applicable to the situation. With videogames, that is not always a given: quests that you cannot turn in because you didn’t trip a programming “flag” by walking down a certain alleyway or whatever. There was a Borderlands 2 quest that I simply looked up on Youtube because I’ll be damned if I walk across every inch of a cell-shaded junkyard for an “X” mark after already spending 10 minutes looking it over. Playing “Where’s Waldo” can be entertaining, but not when you have to hold the book sideways and upside down before Waldo spawns… assuming you are even looking at the right page.

I digress.

Hey, it could happen to anyone!

Hey, it could happen to anyone!

Things got off to a nice start in LFR when the dog fight consisted of just tanking all three dogs in a cleave pile the entire time. The second boss seemed to have an inordinate amount of health, but he too dropped without doing much of note. I died twice to some insidious trash on the way to the troll boss; those bombs are simply stupid in a 25m setting, as I found it difficult to even see them among all the clashing colors and spell effects. Final boss dropped pretty quickly as well, although I almost died a few times towards the end once people stopped coming into the spirit world with me.

By the way, the queue for the 1st raid finder was 15 minutes for DPS. Might have been a “Monday before the reset” thing.

I joined a guild healer for the 2nd raid finder immediately afterwards, although the average wait time of 43 seconds was a bit off. Was killed by a combination of friendly fire and damage reflection during the first boss, but he otherwise went down quickly. I managed to avoid falling to my death during Elegon (thanks Icy-Veins!), but was killed by an add the 2nd tank never picked up; that will teach me to do something other than tunnel the boss. The third boss… made little sense. I spent a lot of time killing adds, as I could not quite understand what was up with the Devastating Combo thing other than I must have been doing it wrong. Eons later, the bosses died.

It is becoming somewhat of a running joke for my guildies since coming back on how much random loot I pull in. The prior week I got ~8 drops from my first 5 random dungeons, for example. This time around I got three epics from my first two LFR forays, all three of which came from the bonus rolls. I was not around for the Cata LFR days, but suffice it to say, I would not have likely came away with that much loot in a more traditional PuG.

Overall, LFR was a pleasant experience. While I can certainly empathize with the criticism of LFR – it was pretty ridiculously easy – I can definitely see the logic behind Blizzard’s moves here. Some raid is better than no raid, low-pop realms like Auchindoun-US wouldn’t support a robust raid PuG community, and to an extent even the “nothing ever drops!” LFR sentiment encourages organized guild raiding in a roundabout manner. Whether this remains satisfying in any sort of long-term manner remains to be seen, but honestly, it is better than the alternative of… what else, exactly? Running dungeons ad infinitum?

Review: Warhammer 40k: Space Marine

Game: Warhammer 40k: Space Marine
Recommended price: bundle/$0
Metacritic Score: 74
Completion Time: ~5 hours
Buy If You Like: Warhammer 40k, mindless 3rd-person action

Something about the juxtaposition of religious iconography and high technology gets the juices flowing.

Something about the juxtaposition of religious iconography and high technology gets the juices flowing.

Let me start out by saying that I am a huge fan of the Warhammer 40k universe. The setting gets a lot of flak for being grimdark and violent and possibly even juvenile, but whenever I start hearing phrases like “Adeptus Mechanicus” and the “God-Emperor of Man” I put on my game-face and settle down for some fun. Up to this point, I have almost religiously played the Dawn of War games and all the expansions up to Space Marine and generally loved them all (Dark Crusade being my 200+ hour ultimate favorite).

After the ending credits to Space Marine, I came away… well, curiously disappointed.

You take on the role of Captain Titus, one of three Ultramarines sent as vanguard to the fleet coming to the rescue of a besieged Forge World. The basic game structure is 3rd-person mayhem in the styling of Devil May Cry/God of War without the fighting depth, or Darksiders without the exploration/puzzles. Part of the promotional campaign involved making fun of other 3rd-person cover-based shooters (“Cover is for the weak”), but around the 30% mark it becomes quite clear that the health regeneration from executing stunned enemies won’t, ahem, cover the increasing volume and severity of ranged fire. In fact, in the late stages of the game, you will be reduced to peaking your head around crates to take pot-shots at uber-laser troops while actively running away from anyone trying to melee you.

There are a few cool moments for 40k fans, and the levels where you get access to Jetpacks really cements the feeling that I’d love an MMO or more free-ranging game in this universe. In between these moments of fun, however, are about 60+ thinly-veiled elevator loading screens, repetitive battles, large empty spaces devoid of any reason to explore, and a vague sense of hollowness. Darksiders gets away with long stretches of nothing happening because you’re solving a puzzle, but here you’re frequently just stomping around for 5+ minutes inbetween the small pockets of button-mashing. Watching my hero units in Dawn of War felt more exciting than playing as one in Space Marine.

Bottom line, if you were primarily interested in Space Marine because you like the Warhammer 40k setting, you can safely skip this entry into the franchise and have missed nothing of note. If you don’t care about the 40k setting, well, you aren’t missing anything either.

The First of Many?

Had my first Cross-Realm Zone fail on Tuesday night.

It was around 11:30pm when I was doing some last-minute AH shopping before logging off, that I saw the “LFM Sha” in Trade Chat. I whispered the guy and asked if he really thought he’d get enough people at this late an hour (on this dead realm of all places). He seemed reasonably confident, so I joined. Soon enough, I witnessed the source of his confidence: you can apparently form cross-realm raid groups to fight world bosses.

I was shocked. Yeah, I knew CRZ was a thing, and I knew you could group with cross-realm people. But raids on world bosses? I am not sure of the mechanics of the inviting process, whether he had friends log onto alts on other realms and advertise in Trade or whatever, but we had 40 people in less than ten minutes. It almost makes me wonder why Blizzard even bothers with world bosses under this paradigm – it felt just like an LFR system minus the automation.

Definitely configuring Grid next time.

Definitely configuring Grid next time.

The fight went fine, with the Sha dying just slightly faster than the raid wipe well in process. I died in the final moments and elected to not release just to be sure; TBC has a way of carving archaic rulesets into one’s permanent memory. I received the purple box, made an extra roll via Elder Charm, and received a thoroughly inadequate sum of gold. At this point, I released and started running back. “So and So is attempting to resurrect you.” Accepting the (Mass) Resurrection, I prepared to loot the quest item from the corpse… what the hell? The Sha has respawned?!

The Sha appeared to be alive and well, with nary a corpse to be seen. I imagine what happened was that those of us on Auchindoun had been pulled into someone else’s realm and defeated the Sha there. I am not sure whether the transition back to Auch was due to accepting the rez, or the person whose realm the Sha died on leaving the raid, or whatever else. Bottom line: no quest item, and no way to even determine where the raid boss’s body I just killed was located.

"Average Wait Time: 2 Days, 50 minutes."

It’s been 24 hours since then, and the queue has moved 4 minutes.

My guild mate and I put in our tickets, but it remains to be seen whether CustServ will honor our requests. Well, not Joeses’ request, but perhaps mine. Regardless, I suppose the CRZ mechanic made the kill possible (and the chance at random loot) where it would not have happened otherwise. Of course, so would simply putting the world boss in a more formal LFR setting. All the CRZ seemed to do in this instance was introduce novel ways of getting screwed.

Unintended Main

I hit 90 last week on the paladin.

The funny thing is that the reputation concession to alts (i.e. 100% rep gains if you buy a token at Revered) has resulted in some strange behavior on my part. I still don’t like the paladin very much; I chose it as my first 90 because of other considerations, like how it was my only toon with max Archeology (mainly the BoA weapons). Combat as Retribution still feels clunky, especially if I miss with Crusader Strike. Exorcism, Judgment, Crusader Strike, then either Inquisition or Templar’s Verdict, then… wait for procs. Having a 6-second window to Flash of Light after a mob death is infinitely worse than a warrior’s intuitive and satisfying Impending Victory.

Regardless, since I am 90 though, I find myself doing all the dailies that I can. Not just because they are dailies, e.g. the sense that I fall further behind in my future, hypothetical endeavors, but also because I am already near Honored (or well into Honored) with these factions. It feels a waste to start leveling someone else up before getting the 100% rep boost. And thus I continue playing a class I no longer love, earning rewards I can’t use (Coins, Valor, Spirits of Harmony), for the possible betterment of a new main I haven’t even chosen yet.

Obviously I’m getting some form of entertainment, but it is not at the desired level.

On Sunday, I ran ~4 heroics with guildmates and walked out with 8-10 pieces of gear; I zoned in there with maybe two pieces of 450 quest blues and the rest crafted PvP gear. Ended up getting two Strength 2Hs, boots, chest, plus a smattering of tanking drops. As far as I could tell, my DPS on the runs was just shy of 40k, which I am assuming is decent.

Maybe the universe is trying to tell me something. In which case, let me tell the universe: make Retribution more fun.