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Ark Life

Ark can teach you a lot about life. Namely, man’s futile struggle against a hostile, uncaring universe.

Ark_FeelingLucky

Don’t do it… it’s a trap!

It all started when I returned to my base with a handful of Obsidian from a scouting expedition. Emboldened by my success, and reading about the usefulness of the Sabertooths (Saberteeth?) I spotted on the mountain, I took flight again to snag a pair.

Life 1

I made it to the mountain in one piece, and scout around. I spot a pack of four Sabertooths, land on a nearby rock, and tranq two but the others had already wandered off. While taming, I am stuffing my face with Cooked Meat, because the temperature of the mountain is below zero. During this process, I realize that I’m out of Raw Meat, rapidly losing health due to the weather (no Fur clothing, because no Fur from these dinos), and while I have plenty of arrows, my crossbow itself is about to break. Shit. In a frantic bit of survivalship, I manage to kill some dinos for meat, tame the Sabertooths, and make my way to the warmer beach. Then I begin the journey back to my home base.

Along the way, I have to go through the Swamp biome. I stick to the edge, between the Swamp and the ocean, to avoid the more dangerous swamp creatures. What I did not avoid was the seemingly endless amount of piranhas. Despite doing only 15-20 damage per hit, one tiger dies. I hop off my bird to try and assist the remaining tiger. One minute later, the piranhas eat the remaining tiger and, somehow, my flying mount. I embrace the darkness.

Life 2

Take a backup bird to fly back and get my dropped items. This time, I load up on a fresh crossbow and extra meat. Spot my corpse, pick up my items. In the distance, I notice a low-level Sacro (e.g. giant crocodile). Thinking this might be a worthwhile tame to assist with the piranhas, I land on a rock and start shooting tranqs. With the Sacro down, I hop off the rock to start feeding it meat.

That’s when its mate shows up and starts feeding on me. Turning around to try and escape on my bird, I notice that the bird has simply dematerialized. No death record, it’s just glitched out of the game. Cool. I die.

Life 3

Fuck it, Imma build a boat.

Tour length: 3 hours.

I spent the next few days collecting resources and constructing a boat and adding crafting stations and such to it. The goal was originally to boat up to the mountain, tame the Sabertooths, then boat them back. That’s when I realized that the snowy biome sounds more interesting, and hey, those penguins give you tons of Organic Polymer when you beat them with clubs. No, seriously, that’s how it works. Since I need a bunch of Polymer to craft advanced weaponry, let’s head North instead.

After a long time, I make it to the Snow biome. Club some seals, mine some frozen Oil, good times. Off in the distance, I see a Carno and some of hell boars. Huh, interesting. I craft some stuff for a bit, and then start to prepare to take my bird out to collect more resources. Except now there is a Carno and some hell boars, having aggro’d and swam out to greet me, clipping through the bottom of my boat killing my birds and my favorite mount. Fuck this.

Life 4

I ruthlessly murder every Carno and hell boar that I see. At one point, I got a little too zealous and fell off my rock perch, and the hell boars got their revenge.

Life 5

Let’s just avoid that area and get a little further North. What’s the worse thing that can happen?

This. This is the worst thing that can happen.

—–

It should be noted that I am actively save scumming in Ark, e.g. backing up files. Why they just don’t add a Quick Save functionality to Single-Player Mode, I don’t know. Perhaps it goes against the general principle of Ark, or might give people the wrong impression when/if they try and go to public servers and lose all their stuff for real.

In any case, I don’t even feel the least bit bad for what I’m doing. I cannot possibly imagine a scenario in which “cheating myself” out of that last loss will result in more game time than rewinding it. Maybe if this was more of a roguelike with a definite end, like Don’t Starve (Adventure mode), or even Binding of Isaac, I can see less replay value overall. With Ark though, losing an entire boat worth of stuff along with some of my best tames? I would be more liable to quit altogether than start over. Or perhaps never to have set sail in the first place, which is kinda the same thing.

I guess we’ll see. I managed to craft a modern pistol and assault rifle with my (rewinded) resources, while avoiding the anti-boat whale area. If the novelty of Ark wears off after gaining such weaponry, perhaps I did “cheat” myself out of time. Then again, I still have projects that I want to complete, caves I want to explore, and map to uncover. I’m thinking it’s better overall to trade future game time of uncertain value for non-frustrating gameplay right now.

Especially because of all the bullshit Ark throws at you out of nowhere.

Ark de Solo

In the comments for my last post, SynCaine questioned my decision to play Ark solo:

I’m not sure I’d understand the point of solo ARK. Say you push past the initial curve and get to the point where you have a base that dinos can’t mess with, you are near max level (so all blueprints you would want you have), and you have some low-mid range dinos tamed. What then?

In solo, again after the initial challenge, there is zero risk of another player causing problems, or of working together with a tribe on something bigger. So it’s just a slow grind that doesn’t have an end (you can’t ‘win’ in ARK), and gets slower and less rewarding as you go (taming a t-rex takes longer than a raptor, but what does the t-rex really give you over the raptor?).

The “what then?” is the same answer as any survival game: play until you get bored.

Ark_NormalDay

Meet Pinky. He’s basically a jet ski that flies occasionally.

I’ve been playing Ark pretty much the exclusion of anything else since the beginning of September. This past weekend’s project was shepherding an Ankylo up a mountain and setting up a metal refinement base at the top. Big improvement over riding a train of dinos to a now-depleted smaller hill along the coast. It was not until just yesterday that I got my first node of Obsidian, which was up a completely different mountain, near a full day’s flight (on my slow bird) away.

My next project is to try and snag Dung Beetles from somewhere – possibly a cave – so I can have easier access to oil, as I want to avoid underwater shenanigans if possible. Then I was looking at taming one of those snails, which requires the vegetable cake, which requires Sap, which requires a high-cost collection piece most easily inserted on top of an extremely high-cost tree structure, then you can’t forget Giant Bee Honey… and so on and so forth.

Until yesterday, I hadn’t even left the SE corner of the map. I’ve seen the Redwood Forests, but haven’t actually been inside yet. Much less anything North or West of that. Steam says I’ve been playing for 60 hours.

Ark_Hours

Actually kind of impressive.

Sure, exploring and exploiting shit is only going to get faster from here. I’m way more confident in my ability to handle (or avoid) hostile dinos than before. But the game is still interesting to me, still dangerous, and I still have things I’d like to do. Maybe try out some of the caves, maybe see how far along the tech tree I can get before things get too annoying. I don’t know how much more novelty the game necessarily has – could be another 60 hours playing solo, maybe only 20. At my current rate, I’m leaning more towards the former.

If I do get bored, I can try a fresh character in a different starting zone, for a different experience. Or perhaps on a different map entirely, e.g. the Center, or Ragnarok. There is already one paid DLC map on top of that, with another on the way. There is even apparently a procedural generated map option, or custom maps.

What I don’t need is other people to make my gameplay meaningful. I’ve gotten 200 hours out of 7 Days to Die so far, and who knows how much time in Minecraft. All solo. If I want the experience of social obligation and responsibility again, there are plenty of MMOs to fill that non-existent void. Personally, I’m still enjoying the ability to close games without having to apologize for leaving, or doing exactly what I want to be doing in that moment without asking for permission.

Is Ark more fun with friends? Possibly. It is also completely, 100% fine by yourself too. There is enough sand in the box to make for a good time either way. At least alone, you avoid getting sand into your shorts and hair from other people mucking about. These days, I’m good, thanks.

Arked

Maybe there was some fanfare somewhere, but it came as a complete shock to me that Ark came out of Early Access this past week. As in, it’s fully released. It even has a Big Boy Pants price going on:

Ark_Price.JPG

Glad I picked it up for $12 a year and a half ago.

Deleted my prior saved game and started fresh on a “Single Player” server. The results were… rough.

The early-game in Ark is essentially broken as shit. I spawned in the “Easy 3” section of the default Island, which puts me on a beach. The first few minutes is the traditional Minecraft experience of punching trees to create tools. As you gain levels, you can spend Engram Points to purchase schematics according to your level, which kinda allows you to differentiate yourself between a builder or scavenger or whatever. Which is fine, but particularly sucks in single-player considering that I’m level 10 but still can’t build a Thatch house (since I went for weapons).

The real problem though is the absurd difficulty spikes. The beach where I spawned has a cliff face blocking access to the interior of the Island, and the water is filled with massive sharks. No matter which direction you travel down the beach, there are extremely aggressive raptors essentially trapping you in a corridor of death. You can respawn after being eaten, but whatever items you were carrying will have been dropped, and the dinosaur responsible will still be by your corpse.

Ark_SpawnCamp

Carno corpse camp.

Oh, and your items despawn after 15 minutes.

In other words, in the early game, consider your former items to be permanently lost. Which wouldn’t be too bad if not for the fact that getting back to some baseline of combat readiness requires you to punch trees, craft a Pick, mine some stone, create a Hatchet, gather some wood, then make some Spears. Oh, and hold E down when near about two dozen bushes so you can craft some clothes. All so you can maybe engage some raptors that you cannot outrun and will likely kill you. So you can do the whole thing over again. And by the way, you can actually spawn into the game right next to a raptor or T-Rex and start getting eaten before you even have full control of your character.

If you make it past this early game though, you can craft a house and a bed that will let you respawn at a stationary location. And perhaps build some storage containers filled with surplus equipment, so that you aren’t starting from zero every time.

Ark_HellNo

Carno, Alpha Raptor, Therizinosaurus? No thanks, I’m good.

This terrible beginning experience will not deter my Sisyphean struggle however. Part of the reason I stopped playing Ark 1.5 years ago was the terrible optimization that caused my PC to run it at 24 FPS max. With some settings tweaks, the game runs basically around 50 FPS at all times now. I’m hesitant to say everything is fixed on this front though, because I have a GTX 1060 now instead of a 970, so your frames might vary.

In any case, what I’m curious about is how the single player portion will play out. Supposedly there is an actual storyline involved, rather than this being a pure sandbox experience. [Fake Edit: Nope, no story] I routinely boot up 7D2D despite there not being any particular narrative, but the fundamental fact is… I like these sort of survival games. Ark scratches that “collect hundreds of Wood to build things” itch, in spite of being unbalanced as hell thus far. So, I will persevere. And should the boulder roll back down, I shall smile as I walk back down to push it up again.

At least, unless I spy a more interesting boulder somewhere else.

Ark: Griefing Evolved

I picked up Ark for $12 as part of the Humble Monthly bundle the other day, and my five or so hours with it have been… interesting. Even more interesting was what I was reading on the Steam forums about the recent addition of handcuffs into the game:

Ark is a great game but it’s become unenjoyable for some and unplayable for others. As I write this, my avatar on official server 16 has been caged, immobile and unplayable for over six hours. I’d suicide and respawn… but that’s not an option. […]

And no, you can’t do anything about it. Handcuffs can’t be escaped and don’t allow you to use your hands. No punching walls or using anything to suicide with. Your captors encumber you so you can’t burn stamina, food and water to kill yourself. And captors are able to force feed you to keep you alive indefinitely. So you’re stuck, unable to actually play Ark for as long as they decide to hijack your game.

In case you don’t know much about it, Ark has a “torpor” mechanic that is primarily used to knock out dinosaurs so you can tame them. As it turns out, torpor can also be used on other players (the game is PvP by default). There have been cages and prisons and the like for a while now, but players used to be able to kill themselves by thrashing about, as the esteemed sir throttlejam mentioned above. Handcuffs remove this ability, and make it so that other players can manipulate your inventory directly.

The player responses to throttlejam’s plight go on to demonstrate that one really can justify anything. They basically run the full gamut from “your friends will save you” to “you got what you deserve for not playing with friends” to “go play on a different server.” Quick note: your character’s progress is limited to the specific server you are on. Playing on a different server basically means rerolling.

Some people were doubting throttlejam’s description of events. Surely it can’t be that bad? Which then led to this description:

You’re not unconscious. You’re handcuffed and they put weight in your inventory to encumber you so you can’t move and they force feed you like taming a dino. All you can do is stand there and wait… forever. You’re in a cell made of greenhouse glass and you can see everyone else being held around you… and there are multiple levels of nothing but cells and captive players. I can see them all.

An immobile player uses very little food or water… so it’s not a big drain on a large tribe’s resources to imprison a LOT of player avatars. On this server there are maybe 20 – 30 players online at one time… and these guys have most of those players avatars in lock up. How’s that fun?

…I think I’m done with Ark for now.

For the record, it is not necessarily due to Ark’s dedication to raising the bar for sociopath simulators. Indeed, my gameplay thus far as been entirely on a single-player server – I went to a official PvE server for about five minutes, saw a huge player-constructed tower, and remembered I don’t actually like people all that much. No, I’m primarily done with Ark for the time being because not even a GTX 970 can eek out more than about 24 fps on a good day.

Well, that, and I built a small hut, then a larger hut with a better view, then realized that I’d never be able to farm with a nearby source of water. I actually scouted abroad pretty far, found a nice area near a river, and then it occurred to me that I’d be looking at another half dozen hours just gathering resources. Let alone taming dinosaurs, or venturing out and getting immediately eaten by raptors.

There’s fun, and then there’s fun. I’m more in the mood for the latter.