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Time-Broke

Know what’s downright quaint? This Time-Poor post from back in March.

LastPlayed1

Two or three weeks sans gaming isn’t too bad in the scheme of things. Or wouldn’t be, if there was some kind of known endpoint. I’m a planner, a schemer, an optimizer. Meanwhile, my baby is an agent of chaos. Sometimes he’ll go three hours between feedings, and other times I’m feeding him every 30 minutes for an hour and a half. And since you can’t really do much else, the TV is on in the background, and when he finally calms down, you might be interested in the rest of the show.

This whole experience thus far has given me some first-person views of the gaming edifice though.

On Sunday, I actually had a solid 1-2 hour chunk of time to do non-baby, non-household chore things at like 11pm. The whole world felt like my oyster! Unfortunately, I hate oysters, and I found myself browsing Reddit – which I do on my phone anyway – and then playing a few games of Slay the Spire. The thought of diving back into Divinity: Original Sin 2 was, well, unthinkable. What would I do? Walk around, get in one combat, then turn the game off?

It got me thinking about uninterrupted time, and how often some games require it. The traditional expectation of it being required is when a game functions on Waypoint Saving. But if you have a narrative experience that you care about at all, then uninterrupted time is required. But even if a game doesn’t have a narrative, you might still need uninterrupted time in order to progress in the “what was I doing?” fashion. Or perhaps even the mundane “what buttons do what again?” sense.

Games with grinding are also right out. It used to be “ain’t nobody got time for that” was because life is full of so many other, better games you could be playing instead. Nowadays, for me, it’s literal.

Having said all that, I find time for mobile games. Clash Royale is still an hourly diversion. I bought You Must Build A Boat and also downloaded Gems of War, both of which can be played in small chunks. I was looking at Terraria, but was scared away by a review stating the last update was in August 2016. Instead, I (re)bought Stardew Valley. While I haven’t tried it out yet, I’m hopeful that it can also scratch the progression itch in a more nutritive way that gacha games cannot.

We’ll see how it goes.

Sleep Mode

I miss sleep.

That baby I alluded to is home, having arrived quite a bit early. I took two weeks off while he was still in the NICU, trying to get everything set up ahead of time. There should have been enough time for all the things, but there wasn’t. Now he’s here and my wife and I are trying to figure out the process by which each of us can get enough 1.5 hour increments of sleep to function as human beings.

  • Change diaper (2 min)
  • Warm milk (3 min)
  • Feed baby (15-20 min)
  • Burp baby (5 min)
  • Pump (30 min)
  • Wash pump parts (5 min)

The above has to occur every 3 hours, round the clock. And doesn’t include, you know, general touching of that baby or any of the ancillary chores such as washing clothes, self-grooming, eating, etc. We have kinda figured out that I can do everything but pump (it’s not super effective), and so we work in tandem to theoretically do everything in one ~40 min block of time (some things are sequential) rather than 1.5 hours. Still, come 2 AM, one of us is on baby watch and the other is trying to sleep, and then it’s back to solo attempting to do all the things across 1.5 hours, which isn’t really all that possible with a crying baby. And next week, I’m back to work because ‘Murica.

We’re kinda muddling through things currently, but I have reasonable confidence we’ll figure it out eventually. Perhaps by the time he graduates college.

Then it will be back to gaming!