I have tried to have three vacations this year – honestly, just staycations with the kiddo still going to daycare – and yet we are 3 for fucking 3 on him getting sick/having a fever exactly on the week that I am off. Not the week beforehand, not the week after. The exact week I had taken off. Supposedly this is “good” because, hey, I don’t have to use sick time! But, you know… I could use sick time AND not have to entertain a sick two-year old for 12-14 hours when I had plans to do stuff.
If you’re wondering, yes, I accrue a lot of vacation and sick leave each year. Join a union, folks.
Anyway. What have I been up to lately?
This has been my default, “I don’t know what I want to do… let me load this game until I figure it out” game for a long time now. The fact that I still play is actually beyond all objective reason. But… it’s a survival-esque game not in Early Access (even if it sometimes feels that way) and the moment-to-moment gameplay is spot-on. There is also a Season reward track that awards some special items and store currency for completing some daily/weekly quests. That said, my character can only really progress further with precise, legendary item god-rolls all to tackle content that in no way needs said god-rolls to run.
I suppose I did play WoW for a decade despite hitting similar progression walls. And yet I do not have the same confidence that Fallout 76 will continue having new content developed that necessitates new gear. Or new challenging content at all, really.
While I have watched more matches than participated in them, I do still complete the accumulated dailies every 3 days or so. As someone who has played since the beta, I do have to say that this meta is perhaps the strangest it has ever been. Not just the Quest combo decks that finish on Turn 5, or how any game going past Turn 7 is surprising. There just isn’t a whole lot of AoE anymore. Swipe from Druid or Fan of Knives from Rogue have been gone (from Standard) since March, I think, so it has been a while. Still, I raise an eyebrow any time I see players committing a half-dozen 1/1 creatures to the board and/or going wide as a strategy for success. At least, until I remember how much AoE is lacking and that they can usually get away with it.
Slay the Spire (mobile)
I have officially surpassed my progression on PC with that of mobile, in the Ascension department. And I keep coming back, as the game is pretty perfect to play in 10-second chunks as you watch a 2-year old. I have played a LOT of deck-building roguelikes over the past few months, and none of them really come close. I sometimes wonder if that is because of the first-mover effect, or if the game is really that good. Every day I lean more to the latter.
Also, all those other deck-builder roguelikes aren’t on mobile.
…And That’s Basically It
I have a huge amount of games that I “should” be playing that I just… don’t. Ones that have been perfectly fun to play, for the few times that I have done so. The problem is: what do you do when you don’t have a consistent play schedule? For example, I was having fun with Solasta, Control, and trying to see if Death Stranding would ever be fun at some point. But once you lose gaming continuity, a lot of things fall apart. It gets harder and harder to to boot that game back up – you forget the controls, the strategy you were going with a character build, you literally lose the plot.
If I only have an hour to play games, I’d rather play ones that I know can generate fun in that hour.
Oh well. This crazy work project will be going on for several more weeks, and there is no guarantee that anything slows down after that (since we pushed back all normal projects to make room for this one). This could be the new normal. Not exactly what I envisioned or hoped for, but it is what it is.
Big project going on at work has sucked all the oxygen out of the room. Right before the project started, my son brought home some unexpectedly powerful daycare flu. It wasn’t COVID (we tested), but still knocked him out of daycare for nine days, and I’m still getting over it myself going on 14 days. I wasn’t out out for those whole two weeks, but masks + a runny nose does not mix well. Plus, it doesn’t look great to people when you step outside the room to take your mask off to blow your nose, even if you hand sanitize after. I don’t even blame them – I’d be leery too.
One amusing side-effect of this whole situation is what’s happening with my free time. I’ve been going to bed earlier due to wanting to beat the illness sooner, and also due to the project requiring a physical presence way early in the morning. So while I do still have 1-2 hours to game each night, I haven’t had the drive to do much other than veg out.
It started with watching some Twitch streams of Hearthstone. The new expansion is out, Blizzard fucked everything up by introducing multiple uninteractive OTK (one-turn kill) decks, but I still like to keep a pulse on things, so the streams were entertaining. Then I started watching Youtube videos of the Hearthstone streams, because A) I could see different decks more easily, and B) I can jack up the speed to 2x and thus watch twice as many. Finally, I started going to HSReplay where you can watch, well, simulated replays of Hearthstone games directly. There is a fast-scrolling feed on the main page which tells you the matchup, so you can isolate Paladin vs Warlock or whatever you want.
No joke, yesterday I watched random Hearthstone replays for two hours and then went to bed.
That has to be the nadir, right? I’m not playing the game, I’m not watching other people playing the game in an interactive setting, I’m not watching an edited video of the game playing… I’m literally just watching JPEGs of the game happening on the screen. And I found it entertaining and insightful! If I were just watching TV or something, at least there would be a plot or overarching story or something. I could say “I finished X series.” Still haven’t gotten around to watching the newest season of Handmaid’s Tale, for example. Then again, I’ve been watching that on CNN for the last four years already.
I feel like I should feel worse, but I kinda don’t. Between the two-year old and this work project clown show, I have learned to… let things go. Not in a “woosa” sort of way, but in that Fallout-esque “It’s been 200 years since nuclear Armageddon and I still can’t be bothered to sweep the inside of the house I’ve been living in for a decade.” Might be harder without a broom, I suppose. And we still have unopened, unsorted boxes from when we moved into this house three years ago so I probably I shouldn’t throw too many stones. Or I should start with the ones still laying on the floor.
So it’s been a week, eh?
I am not going to go into too many details, but work has been crazy these last few weeks. More specifically, I was reassigned to an interim position after a string of terminations left a critical seat empty. This is not a promotion – in fact, the seat would technically be a demotion if I were taking it over for longer than the six months I am covering. It’s more work, less pay (I’m being paid the same as before), more stress, and I even have to supervise people. I am slowly turning things around, but there was a lot of cleanup to do. Luckily the remaining team is relatively solid.
Regardless, the position drives home the fact that we inhabit an absurdist universe in which “lower” jobs require more work and get paid less than their cushy, “higher” job counterparts for no reason.
In the brief time I have for gaming, I have been focusing on three titles.
Clash Royale is still a thing I play on a daily basis during breaks. I keep thinking I am approaching the end of my patience with the title – and I am certainly approaching the end of reasonable progression – but without it, there is a rather gaping hole in my mobile gamespace.
Slay the Spire has recently reeled me back in with the beta release of a 4th character. The Watcher has a lot of interesting cards and mechanics, although the balance is certainly off. Hard to complain though, given how you have to specifically opt into the beta, and there are almost nightly patches to introduce new cards and change the old ones. My play time here is approaching 150 hours.
A recent addition is Kingdom Come: Deliverance. I will have a lot more to say later, but it is an interesting game so far nonetheless. As you might expect though, I am playing it all wrong.
Pete over at Dragonchasers gave a few parting shots concerning the Star Wars: Battlefront 2 loot boxes a few weeks ago. Who still cares, right? I do. Not just because I feel someone is wrong on the internet, but because it highlights one’s entire constellation of opinions on gaming, fairness, and life in general. And that sort of thing is interesting to me.
During our back and forth in the comments, the following argument was floated:
Even if [loot boxes = god mode] was true, there’s always going to be someone better than you, whether it is because they supported on-going development of the game, or because they live in their mom’s basement and play 8 hours a day, or just because they’re naturally a better gamer. Online gaming is never going to be an even playing ground. That’s what match making is suppose to solve, though it rarely does.
First, it should go without saying, but the better-skilled player winning a game is basically the axiom of fairness. So there really should be no possible complaints about losing to a “naturally better gamer” aside from the possible lack of fun if one is constantly matched against superior opponents. It is hardly sporting for anyone to have a Chess novice play against a Grandmaster, after all. But if the game is testing skill in some way, it is achieving its purpose if the better-skilled player is winning.
Second, there is no distinction between natural skill and skill derived from time spent. It boggles my mind any time someone tries bringing up the “unfairness” of those who “play 8 hours a day in their mom’s basement.” Are they more skilled than you, yes or no? If yes, they deserve the win. How is it unfair that someone who dedicates more time to something achieves greater results? Is practice itself unfair?
Even in the scenarios in which one can accumulate advantage via time-spent – perhaps by grinding levels or gear – I find it difficult to imagine the unfairness. Is it unfair that those who read more pages in a book are further in the story than we are? There are certainly long-term game design concerns if the game is set up with insurmountable advantages, but the concept itself is fine.
What we’re left with is the “supported on-going development of the game” to get an advantage.
Really, just repeat that sentence to yourself out loud. You became more competitive in a game because you paid money to the people who made the game. The difference between that and bribing referees in traditional sports is… what, exactly? And just like in traditional bribery, its mere existence suddenly makes everything suspect. Was that bad call because you didn’t pay, or was it legit? We just cannot ever know.
All of this sort of presupposes that fairness is possible. Pete certainly doesn’t think so:
If I give you $100,000 so you can quit your job for a year and devote yourself to playing a game full time, how is that not pay to win? Silly example, I know. But time = Money, Money = Time. Paying cash for an advantage or having the luxury to be able to spend significantly more time playing… either way one person has something others don’t. There’s zero difference in my mind. For that matter, on PC the person who can afford the rig to run at the best frame rate and has the fastest internet connection has paid to win over the person who has a modest PC and lives somewhere that broadband is still very slow. There’s dozens of ways one player has an advantage over another.
So, for the first part, that isn’t P2W considering they are practicing to win. That’s legit. Whether they have that time to dedicate to practicing is because they were given $100K or because they’re unemployed or they’re a student or a retiree or whatever, is irrelevant. They put in the time, they put in the effort. If that is unfair, show me your rubric in which fairness as a concept has any meaning.
Now, the second part is a little tricky. As even Raph Koster points out:
Pretty much every physical sport uses pay to win. You buy a better tennis racket, better sneakers, better racecar, better golf clubs, because you think it will get you an advantage. We just don’t like it in videogames because digital in theory frees us of that unfairness. Though of course, we cheerfully buy Alienware computers and Razer gaming keyboards… ahem. Anyway, pay to win is basically one of those things that people are, shall we say, deeply contextual in their disapproval (though they will deny it until the cows come home). There are lines where it’s excessive, but defining them is hard.
If you pay the money for a high-end PC with a 144 Hz monitor and fast internet, you absolutely have an advantage over someone who doesn’t in FPS (etc) games. By strict definition, that is indeed P2W.
The key difference, of course, is that your payment is not contributing to the perversion of the game’s underlying design. When you bought that GTX 1080ti, the developers didn’t transition all of the best-looking gear into the cash shop. That Razor keyboard didn’t pay the bonus of the asshole who turned progression into loot boxes. In other words, there wasn’t any impact to the game itself, its rules, and/or the closed system it represents. Your consumer surplus is not under assault when someone buys a fancy keyboard.
So even if you believe “P2W is P2W regardless of form,” or that natural skill and practice are inherently unfair, you cannot deny how only one form of possible advantage adversely affects the game’s fundamental design. Hint: it’s the one where you are
bribing “supporting” the game designers beyond purchasing the game that they designed.
Closed on a house today. First-time meatspace homeowner.
Posts will continue as they more or less have been for the past month or so, e.g. kinda slowly. With all the heavy lifting out of the way though, all that’s left is the… heavy lifting.
Just kidding, I hired movers.
All this week I have been in the process of packing up my apartment in preparation for a move in meatspace. It is just a move across town, and there isn’t too much stuff, but the process always feels exhausting. Packing up the essentials feels really easy, but then you get to all the miscellaneous stuff that you hardly ever use, but would likely miss if it were discarded. For example, how many of your pots and pans do you use on a weekly basis? Do I really need a colander, much less two of them?
What really struck me though was when I packed up my PlayStation 2. Both the system and the games didn’t take up all that much space, but I pretty much turned on the system once in the last year, during an abortive attempt to play FFXII. I kept the system around because at some point console designers decided backwards compatibility wasn’t a priority, and why get rid of it if I still have all my classic PS1 gems?
It was at that point that I realized that I didn’t really need these things anymore. In fact, why I had physical media of any type was a hold-over from what feels like ages ago. I am pretty sure that all the PS1 games I own are also on the PlayStation Network, or even on Steam. All the games and systems and movies I own could easily fit on the external HD the size of my hand. I should be finished packing by putting on a backpack, minus that behemoth of a PC I use.
At the same time… it’s hard. First, you have to fight against the feeling of conservation. Why throw anything away? It’s something that still has use, still has value, albeit diminished by the passage of time. Second, there are all the what-if scenarios and general optimism. Maybe I’ll suddenly find myself on a retro-gaming kick, yeah? Playing old games in 640×480 resolution blown up on my wall via 100″ projector screen… that’s the life. And what if I suddenly drop everything and go teach English in Japan? Surely I’ll want to pack… err… uh.
The interesting thing to me about this whole experience is my evolving concept of ownership. Back in the day, I fought hard against “all-digital media” and the notion that nobody ever really owned anything, they just licensed it. I was there jeering at Microsoft along with everyone else during the Xbone E3 reveal. The curbing or removal of the secondary game market was an existential threat in my mind.
Now? In the middle of packing up my life, I feel I’d be better off owning less. I’m not going to play Kagero: Deception 2 again. Or any of the Tenchu games. Even if I felt like I had the time and inclination, it’s tough going back to anything less than 720p at this point. The game discs might have retained some value – I certainly made a few hundred dollars selling my SNES classics a few years ago – but is that value worth the time and eBay headaches? When I finish a Steam game, I delete it and then set the Category to “Finished,” which I keep minimized. I don’t think I have ever gone back and played any Finished games.
Games are largely experiences and experiences only. Some have replay value, sure, and others (like MMOs) can keep you entertained and experiencing them for weeks/months/years to come. The vast majority though? One and done. The more time passes, the more I feel these accumulation of games are no different than old newspapers; the hoarding of which is something less deserving of a nostalgic nod and more of a questioning eyebrow.
I’m going to lug around my box of historical gaming debris this time around – there’s no sense to unpack what I’ve already packed – but the odds are good that this will be the last trip they make in my possession, one way or another. And I am becoming increasingly okay with that.
I am a big fan of digital games. In fact, I am having a difficult time remembering the last actually physical game I have purchased. The Greatest Hits version of Final Fantasy XII (still shrink-wrapped)? Or… yeah, probably Fallout 3 for PC – unless Wrath of the Lich King counts, anyway. As you can imagine, I skipped this entire console cycle and plan to continue holding out until I at least see if the Xbox 720 and PS4 are going to be backwards compatible.
At first, my purchasing habits were driven more by pragmatism than anything else. With the exclusion of a ridiculous find of Fallout 1 & 2 bundled for $15 and Planescape: Torment bundled similarly at a Media Play (anyone remember those?), computer games had always seemed stuck in the realm of permanent MSRP or mislabeled bargain bin treasure. Meanwhile, the local used game dealership offered a nice selection of $25 titles that you could eventually turn around sell back for $10 or so. Between the cheaper games and the likelihood of four-player split-screen shenanigans, there really was no contest.
Then… Steam happened. And cable internet. And WoW too.
Over time, I realized I no longer felt the need to “own” my games anymore. Keeping track of all the cartridges and discs started being a chore, and god help you if you misplaced the registration code for a PC game that you still actually had the disc(s) for. If legally all we are buying is a license instead of an actual good, then why could I not play Diablo 2 for a three-month period when I couldn’t find the case? Between that nonsense and how frequently I found myself downloading no-CD cracks for games I bought, it was really just a matter of time until I started eschewing gaming packaging altogether if I could help it.
What brought all this up to me again is that I am moving to a new apartment this week. While rummaging around in long-forgotten closets, I came across my NES and SNES collections; the wave of nostalgia nearly rendered me unconscious. While I did act on the daydream of plugging the consoles back up in college one time, these pieces of electronics haven’t otherwise seen the light of day for almost a decade. Was I really going to pack them up and move them to a closet in the new place? Would my theoretical future child have the slightest bit of interest in daddy’s ancient consoles in 2020’s era of (mobile) games? Hell, would these things still even work?
Holding onto the Chrono Trigger and Super Metroid and Secret of Mana cartridges impacted me more than I thought it would, even as I was cataloging their condition to sell to a website. It is pretty well understood how ownership of a physical good can influence your perception of its value, so that should not have been a surprise to me. However, I could not help but think: in a post-ownership world, is anyone going to feel this way again?
Maybe our kids still will. After all, I never held onto a Mass Effect disc, but still choked up a bit after uninstalling. A digital version isn’t the same as holding onto a piece of plastic that has been in your life for 20 years, but… well, it will likely be easier to play again than any of my N64 games which are permanently MIA.
P.S. The website I am using is DKOldies.com, whose prices seem pretty reasonable. If you know of a better place, by all means let me know – I simply don’t have the interest in playing the eBay game when I could ship everything to a single location