Monthly Archives: April 2014
[Kickstarter]: TerraMythos
As a general rule, I do not do solicitations of any kind (*cough* except for free games/MMOs *cough*), but I’ll make exceptions when something amuses me. The Princess of Panchala is the first in a series of YA-ish novels getting Kickstarted by Tom Wright. Part of the premise involves parallel universes, blurring of lines between sci/fi and fantasy, along with a MMORPG setting thrown in there. Based on the sample chapter on the Kickstarter page, I also anticipate there being an “is this girl just schizophrenic?” undertone.
What amused me though, was the paragraph down in the Risks section of the Kickstarter:
The risks for this project are minimal, since the novel is already written and I have a great team working with me. The worst case scenario is that I get hit by a bus, in which case the project would still continue to completion, but the likelihood of completing the remaining books in the series would be significantly reduced.
Ah, understated humor.
In any case, there’s around 20 days left to the Kickstarter if this sounds like your cup of tea.
Them Blizzard April Fools
I despise April Fools, but I will admit that a surprising number of chuckles (and groans) were had over the fake WoW patch notes posted on Tuesday. Some of the highlights:
- Dogecoin is now accepted as a form of payment, but no one really knows how it works.
- [Hunter]: For safety, all Hunters must now wear bright orange vests at all times.
- [Monk]: Blackout Kick now causes the victim to wake up the next day and question their life choices.
- [Paladin]: New Ability: Renounce. When cast, Renounce permanently changes the Paladin into a Warrior.
- [Shaman]: Rockbiter Totem now transforms the Shaman into a large stone elemental that cannot save their friends, despite having such big, strong hands.
- [Warlock]: All spells and abilities have been significantly revamped. Again. You’ll figure it out.
- [Warlock]: Warlocks are now overpowered. This will be addressed in a future expansion.
- [Warrior]: Warriors have been nerfed because reasons.
- [Raids, Dungeons, Scenarios]: Due to recent acquisitions, The Oculus is temporarily inaccessible.
You should probably just give the whole thing a once-over. The Warrior one concerning Charge in particular was extra amusing if you have been following patch notes for the last, oh, several years.
I’m pretty far removed from the game at this point, but I’ll also admit that my eye started twitching a bit at the female draenei joke revamp.
“What have they done… oh, right. Ha. Ha.” Some might say that it was too obvious, but after seeing what Michael Bay is doing in the Teenage Mutant Ninja Turtles reboot, I don’t know what to believe anymore. I mean, have you seen this:
While pretty much everyone else have been riding the nostalgia train with reboots this past decade, TMNT is pretty much my only non-Toonami stop. Well, them and ExoSquad. And maybe Gargoyles.
Who Beats Games These Days? (2014)
Way back in August 2011, I wrote about a CNN article that stated only 10-20% of people who play a videogame end up finishing it. Some of the industry experts interviewed stated that this metric was behind the rise of shorter campaigns, a heavier focus on DLC, and so on. After all, if it takes 100 developers a year and a half to produce six hours of gameplay, why would they spend even more time/money on extending that out when 80%+ of their customers aren’t going to see it anyway?
Almost three years later, the completion rate has increased to about 30%.
There are caveats galore, of course. First, that series of infographics is damn ugly. Second, the research methodology is simply looking at Steam achievements, so it’s tough to say whether or not it’s representative of gamers as a whole (not that it’s claiming to be).
Third, and most amusingly, this research looks at and includes people who own the game and have yet to turn it on even once. It’s amusing because this isn’t as crazy as it sounds given Steam sales (and Humble Bundle, etc). But it’s still rather surprising for some games when you actually dig into Steam achievements on your own. For example:
I know Borderlands 2 was a part of a good Steam sale a few months back, but I’m pretty sure it didn’t end up on any bundle sites. In which case 24% of the people who own the game haven’t completed the very first quest, which is literally pressing E twice.
Of course, when I ran my Steam ID through this website, it indicated that out of the 385 games I own, I haven’t played 63% of them. In my defense… err… uh… I buy a lot of Humble Bundle-esque sales. And Steam didn’t track stats for some of those games I did play a long while ago, like Half-Life and Counter-Strike.
Incidentally, this is a major reason why I hate purchasing things at full MSRP. It is not really that $59.99 is some kind of insurmountable obstacle, but the reality for me is that I have enough games on Steam to last me until the heat death of the universe, and thus it’s difficult to justify purchasing more when I can reasonably wait for a price drop. And even when it’s something cheaper like Banished ($19.99) or Starbound ($14.99), it still doesn’t make a whole lot of sense to me; I can just work on the backlog and save a few bucks later.
In any case, it’s heartening to know that the nightmare scenario of three years ago hasn’t occurred (yet?), and that it appears as though the indie side of things can prop up a lot of the longer-game space AAA has vacated. Still, as someone who endeavors to finish every game that I start even beyond the point of fun, this infographic is a sobering example that I might be well out of my mind.





Anti-Patch Notes
Apr 7
Posted by Azuriel
I didn’t think it was possible to get excited for an expansion of a game I haven’t played in over a year, but damn. I got to about here:
…before I realized the devs were serious about the pruning of cooldowns thing. I mean, Jesus, they even removed Mana Gem.
Blink and you’d miss it. Wait… Blink is still around, right?
Paladins were about the one class that seemed to come out ahead after the ability decimation; losing Wings on non-Ret specs makes me shed a nostalgic tear, but in return no more Divine Plea or Inquisition? That’s practically a bonus! Plus, Lay on Hands and Divine Shield survived. Blinding Light didn’t, but we only had that for what, one expansion? It looks like Seal Twisting is making a come-back, but hopefully it won’t be powerful enough to be mandatory.
Man, look at this:
That’s all of the Priest notes. Well, more or less, there’s some additional explanation at the bottom. Still, there is 109 instances of the word “removed” across 34 pages of notes. The end result will likely be a tighter game experience, but damn, all these simultaneous band-aid removals took some hair with them.
As for the new level 100 Talents, some of them are jokes that won’t pass the AV test. What’s that? It’s simple: just imagine someone (or 40 someones) using the ability in an AV match. Seriously, they’re giving Death Knights Defile. Defile. I hope your CPU is water-cooled next time you’re slumming it up in Drek/Vann’s room because otherwise your machine might well burst into flame. Necrotic Plague alone will pad all the meters, and combined with Chilblains? You can single-handedly stop an entire mounted charge.
That’s basically what I’ll be doing in BGs all expansion long: being annoying. Did it when Death Knights first came out with Death Grip and/or Chains of Ice; did it when Paladins could Seal of Justice mounted players from 40 yards away; did it with portal shenanigans via the Warlock; did it old-school just Sapping people and watching their reactions from stealth as the Rogue. If your goal is to be annoying, it’s damn hard to lose in WoW. And now it’ll be 100% easier in the next expansion!
Posted in Commentary, WoW
2 Comments
Tags: Aaaand It's Gone, Expansion, Patch Notes, Removed, Warlords of Draenor, WoW