Author Archives: Azuriel
Voting with Your Wallet
Tomorrow is election day over here in the States, so I wanted to talk about a tangentially related topic:
“Stop complaining and just vote with your wallet.”
Sometimes I wonder whether people understand how voting works. Even if we assume that not voting (i.e. not buying a game) counts as a No vote in any meaningful sense, a single vote in isolation is functionally irrelevant. Beyond that, your No vote is indistinguishable from the same No vote from someone who simply can’t buy the game until the next payday. Or the person who never realized the game was coming out. In other words, your No is actually a Potential Yes. There is no “other person” you can vote for instead, no other means of actually expressing why you voted in the manner you did other than actually talking about it.
All of this is besides the extremely relevant fact that if I spend time on a soapbox complaining about something, and I convince other people to (also) not buy that something, the size of the wallet I am voting with has increased exponentially. Not voting is meaningless; conversely, removing Yes votes is priceless. Your opinions, positive or negative, have currency only when you voice them. So get out there and get dirty.
Anyone telling you to be quiet and simply vote with your wallet is actually getting you to vote with theirs.
Selling Laptops
In the approach of the 3-year anniversary of my buying a new computer, I decided to finally find a home for my world-traveling gaming laptop. Seriously, I bought an Asus G50v way back in the day expressly because I was studying abroad in Japan and I wanted something that could play Battlefield 2 when I got back. The laptop performed its intended function admirably, granting many, many years of mobile desktop gaming (shit weighed over 6 lbs) through some of the heaviest WoW raiding periods in my GMing career. The world moves ever onward however, and I felt terribly guilty for leaving it in a closet drawer for the last two years, especially when it was effectively and permanently obsoleted by my $179 tablet purchase this summer.
But… what exactly can you do with such technology? eBay? Craigslist? The laptop itself worked perfectly fine, at least in the era before sub-20 second SSD boot times and 1080p resolution standards (seriously, it had a 1440×900 screen). I almost could not consider selling it to a family member out of good conscience. But who knows what the actual market price would be.
Enter Cash4Laptops. Actually – spoilers! – don’t enter there. It is unlinked on purpose.
As you might imagine, I was rather excited to see the potential of “up to” $330 for my aging beast. So I submitted my order, got prepaid labels, shipped it off to the Nevada pasture, and awaited their inspection report. Then it arrived:
Hi XXXXXX,
Good news: your device arrived safely at our facility and just received a professional appraisal by our qualified device inspectors.
Nothing to do now but receive your cash!
After carefully inspecting your device by hand, seeing its condition, and following up-to-the-minute market conditions—you’re owed $52 for the device.
“Fifty-fucking-two dollars? What the literal shit?! Are they selling it on Pawn Stars?”
Now, on the one hand, obviously yeah “terms & conditions” blah blah. It’s a used laptop, no question. But my problem with the valuation isn’t even that it came in at 15% of the quoted price, but that it was less than half of what they would supposedly pay for a laptop that didn’t even turn on. You can’t even make up bullshit like that. How “used” does used have to be to be worth less than a laptop that doesn’t even power on? Did they open up the case and find a wasp nest inside? It still boggles my mind.
In any case, I asked for clarification on the valuation, was told to call in, did so, was transferred to the Purchasing department, left on hold for 40 minutes, and finally spoke to someone who admitted my laptop was inspected to be in “flawless” condition. The guy went on to say that the release of the Surface 3 has been a “slap in the face” to the old laptop market in general, and prices are in freefall. While I was forced to take the dude’s word on face value at the time, it appears to be reasonably accurate after all. Still, the terms & conditions mentioned they had to ship it back at no cost if I didn’t like the new value (within three days), and there were other, competing websites that were offering more than $52.
Before I could express that sentiment however, the guy said “Okay, how about I round it up to $100 and we’ll cover the Paypal fees?” Okay then. Deal.
The moral of the story, I suppose, is A) don’t be particularly surprised if you get a Pawn Stars-level lowball offer when using these sites, and B) dispute the valuation, especially if they have to send the thing back for free. Getting an extra $48 (and a blog post) for putting my smartphone on speaker while I browsed Reddit with a beer is pretty damn time efficient. Was the laptop worth even more than $100? Obviously yes, if they could so easily “round up” to the next hundred bucks. But I got more than I started with and no longer have to worry about it anymore, so I consider it a win.
Cardboard Throne
Much as with the base game before it, I believe I’m done with Beyond Earth for now.
This is not to suggest that I believe Beyond Earth to be a bad Civ game. There are quite a few issues – some imbalances, some questionable design philosophies, etc – as pointed out in various Reddit threads dedicated to the game. However, it absolutely captures that whole addictive “I pressed End Turn for six hours in a row” part of the Civ experience. Even now, I’m getting the urge to boot it back up.
What is stopping me is the realization that what I like about the game and what the game actually does are two separate things.
My favorite part of a Civ match is the beginning, when your strategy is largely formless, reactive, as you cast your eyes about an unknown and hostile world. “Okay, let’s scout out that island.” “Ooo, a city here would capture three strategic resources!” This feeling lasts maybe the first 100 turns, beyond which everything becomes a formality, a known, an inevitability. Yes, perhaps disaster strikes, perhaps you lose a city, perhaps an enemy Civ suddenly wins with a surprise victory condition. Nevertheless, you still know what you have to or should be doing at that point – it all just becomes the mechanical action of carrying it out.
All for what? The personal satisfaction of grinding the patience of a machine to dust? If Firaxis changed the Retire button to a No Longer Delay the Inevitable button, I would win the same amount of times with at least some in-game acknowledgment of the hours poured into the equivalent of a roguelike. Do I really need to conquer those last two capitals before the game is officially over? The game was arguably decided hours ago when I stopped exploring and building cities.
This sort of reminds me of when I used to be really into RTS games like Command & Conquer and Starcraft, up until I understood the concept of Actions Per Minute. Suddenly, the game I was hitherto playing was no longer. I could not unlearn how horribly inefficient my “build six Protoss Carriers” strategies were, nor how much better I could have been playing. The three aspects of gameplay were (still) entertaining – building bases, ordering units around, micromanaging one unit’s abilities specifically – but I both understood that I was incapable of engaging in more than one of them at a time, and not particularly motivated to try to get better. If you had time to turtle up to spam endgame units, you probably had time to win much earlier. Which means I was doing… what, exactly?
There is nothing necessarily wrong with enjoying a game outside of its intended purpose, but if the box brings more joy to the cat than the toy it contained, maybe you should just have bought a box instead. Or go find a better toy.
Like I said though, if Civ and Beyond Earth is your type of game, more power to you. I used to think it was mine. But now that I see myself sitting upon a virtual throne of cardboard boxes, I am not quite sure what to think. Other than maybe I should go play something else.
Micro-Reviews: Suzuka, Orange Marmalade, GE – Good Ending
Suzuka
Suzuka starts off as a fairly cliche high school romance manga, right down to the main male character transferring to Tokyo and living in an all-girl dorm/spa. In fact, you might recognize pretty much that exact premise right out of Love Hina. The curious thing about the manga though is that I was never really able to get a sense of whether it started this way intentionally, or if the gradual evolution of the story into something more meaningful was a happy accident. In either case, the character progression becomes much more interesting as time goes on, the harem and fanservice drops away, and many satisfying (and occasionally frustrating) developments are had by the end.
Basically, if you are looking for a more “realistic” romance manga along the same vein as A Town Where You Live, Suzuka is a good front-runner.
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Orange Marmalade
This is a Korean-style romance manga centering around high school girl Ma Ri, the “ice queen,” who actually happens to be a vampire in hiding. It has been 300 years since the last vampire has actually killed a human, but the discrimination and threat of exile is constant. In fact, her family has had to move around repeatedly any time people start to get suspicious, which has led to Ma Ri to make peace being alone forever. Despite her best efforts though, she is befriended by a group of girls and Jae Min, a boy who seemingly refuses to leave her alone once she accidentally nips his neck.
The pacing, art style, and overall quality of Orange Marmalade is extremely good. I enjoyed it so much, in fact, that I basically plowed through the entire series in a single day. It has angst, drama, and moments of extreme pathos, all without necessarily devolving into standard tropes. There are some vampiric shenanigans, but the story isn’t necessarily about vampires. In fact, beyond a few initial plot points, the vampire angle is more allegory than anything – and in that regard, it is extremely effective. I recommend it.
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GE – Good Ending
GE – Good Ending is, as you might expect from the title, a high school romance manga. The story centers around Seiji Utsumi, a boy who has a crush on the tennis club president. Too scared to make a move and too unathletic to join the tennis club himself, he remains content with admiring her from afar. That is, until another tennis club member, Yuki Kurokawa, catches him peeking in the bushes, and seemingly makes it her duty to put them together.
While this manga starts out with the stereotypical dumbass protagonist who is incapable of doing anything, the beauty of GE is the character progression and, indeed, evolution. Characters grow up, pasts are revealed, feelings change, misunderstandings are had, and basically real shit occurs. In other words, the beginning of the manga bears little resemblance to what it eventually becomes, which is a rather compelling narrative. If romance manga is your genre, GE will definitely earn a spot on your list.
Huge Layoffs for Wildstar
In a statement provided to Polygon by NCSoft, the layoffs were described as part of “a restructuring of key operations with [NCSoft] West.” The publisher says it is devoted to its core massively multiplayer franchises — Aion, Wildstar, Lineage, and Guild Wars — but it also plans to expand into mobile and tablet products.
According to the statement, there were “staff reductions” across all of NCSoft’s western branches except for Guild Wars developer ArenaNet.
A source speaking to Polygon who wished to remain unnamed said that Carbine was especially hard-hit by the layoffs. The studio reportedly lost over 60 members of its team of a few hundred. Our source says the layoffs included Carbine employees across all levels, not just entry level or less senior staff.
Although I let my Wildstar subscription lapse after the first month (I had one extra free month via in-game gold), I left /r/Wildstar subscription active on Reddit just to keep an eye on things. For the last few months I thought it might be good to track down just how many developers were leaving Carbine, but it didn’t seem especially pertinent considering I did not know their relative “value” or impact to the game. Given the news of this heavy cut, I decided to go ahead and post what I could find:
- Jeremy Gaffney (President of Carbine | Aug 26)
- Hugh Shelton (Class Lead | Sept 23)
- Stephan Frost (Design Producer | Sept 30)
- Matt Mocarski (Art Director | Oct 14)
- Bitwise (Lead Client Engineer | Oct 23)
- Rob Hess (Dungeon and Raid designer | Oct 23)
- Ryan Moore (Senior World Artist | Oct 23)
Some of these people left for personal reasons, some got better offers, some were hit with layoffs. To an extent, this is pretty “normal” in the game industry anyway. No doubt some of those people have been working on Wildstar for 5+ years.
At the same time… yikes.
It’s 25% Off!
A friend of mine still hanging onto WoW for dear life wanted me to see this news:
In other words, character transfers are 25% off for a limited time. Not quite the 50% discount Blizzard was offering back in June of last year, but hey, why would they? They got back 600,000 subscriptions in Q3. Can’t possibly stymie that value-added cash flow equivalent to any number of quality Steam games/bundles/etc.
I kinda get the argument that the value is there for players still invested in playing WoW; even at $18.75 there are only a few Steam games that could stand up to ~100 hours of play that WoW could easily generate in a month. On the other hand, my subscription ended 5/10/13. I am nearly a year and a half removed. And even if I came back tomorrow, all my toons are still stuck on no-Pop Auchindoun-US whatever merged PvP server nonsense exists with just about everyone else I know having abandoned ship to a PvE server. So the costs for me to get back into the game is, minimum, $15 + $18.75 + the expansion. That is a rather serious goddamn commitment for something I don’t even know I will find fun anymore.
So, no thanks, Blizzard: it’s still a wee bit ridiculous. If I could transfer my entire character stable wholesale for that price, sure, maybe. I simply got too much gold, too many alts, and not enough fucks to give.
Review: The Stanley Parable
Given the extremely recent news that it sold 1 million copies in the last year, I figured I’d go ahead and throw out my brief review of The Stanley Parable.
Game: The Stanley Parable
Recommended price: Bundle
Metacritic Score:
Completion Time: ~3 hours
Buy If You Like: Choose Your Own Adventure games, experimental indie titles
The Stanley Parable is a visual Choose Your Own Adventure tech demo that extremely briefly examines the nature of narrative choice in video games. The “game” consists of moving around in the first-person and exploring an office building while a narrator details all the things you are doing, Bastion-style. The meat of the gameplay consists of getting to one of the endings (sometimes taking as little as 5-7 minutes) and then doing something different on the next play-through.
And… that’s about it. While the concept itself is novel, and some of the meta-humor actually relevant/damning, there isn’t really anything resembling a game here at all. The entirety of the “parable” could have just as well been summed up in a single blog post, but I suppose that would have meant forgoing the opportunity to charge $15 for the privilege of hearing it.
Nevertheless, I do recommend keeping an eye out for when The Stanley Parable appears in one of the many gaming bundles. I might not be willing to put a dollar price on this experience, but it does add value to whatever the overall bundle you might be looking at. So… take that for what you will.
More Than Fun
Some people play videogames just to have fun. I am not one of them.
Have you ever listened to a mindless comedy sketch or watched a show like America’s Funniest Home Videos (or equivalent)? Or realized that you somehow sat through the national average of 5+ hours of television a day? I always feel empty inside afterwards – I had “fun” in the moment, but then the moment is over and the fun evaporates as if it never existed. Because arguably it never did.
To me, having fun isn’t enough. I am not in search for some meaningless amusement to while the time away until oblivion; if that is all you’re looking for, I might recommend heroin or masturbation. I am looking for fun + X, where X is something I am going to remember more than five seconds into the refractory period. It doesn’t always have to be a profound, life-changing epiphany. It just has to be something.
Some people just view videogames as entertainment. Games are certainly that. But they don’t have to be just that however, and I would say that they shouldn’t be just that. If something can be more, it should be more.
I want games that set fire to my imagination, that grip me emotionally, that change the way I look at the world, that make me want to be a better person. I will also settle for games that break new ground or do familiar things in clever ways. The world has plenty enough slot machines and similar wirehead simulators; we don’t need more Loot Caves, we need more Plato Caves.
Are there better avenues than videogames to sate these desires? Maybe. Books have been changing peoples’ lives for thousands of years, for sure. At the same time, I don’t see a particularly compelling argument that we need sequester life-affirming experiences to one particular medium or another. As we have seen, games can be accessible in ways that Tolkien (etc) may not be. A substitute, even a poor one, is often better than nothing.
If you say such games do not exist, I will disagree. I have played them. Chances are you have played them too. They will be the ones at the top of your “most favorite games” list. They will be the titles you still think about and talk about decades after you stopped playing them.
There is a time and a place for the Flappy Birds and Candy Crush Saga games of the world, don’t get me wrong. But just like this compilation video of guys getting hit in the balls, you’re going to turn it off and feel nothing. Except, perhaps, remorse.











Peril of Subjectivity
Oct 17
Posted by Azuriel
As noted in the sidebar, I have been reading the Art of Game design. One part of an early paragraph sort of jumped out at me, and is kinda relevant to the topic of the usefulness of game reviews:
Now, on the one hand, this is pretty straight-forward advice for a game designer. Just because you like the game you are creating doesn’t necessarily mean other people will. But it seems to me that there is a hidden edge to that sentiment, an implication that a well-designed game is one that most players enjoy.
Duh, right?
Well… doesn’t that mean Candy Crush Saga is one of the best games of all time? As of March of this year, 143 million people were playing it every day; the company’s revenue went from $164 million in 2012 to $1.9 billion in 2013 almost entirely on the back of a single game. While the game’s popularity is declining (as is King’s stock price), the takeaway should be that perhaps the quality of a game’s design is not necessarily a function of it’s popularity. Good games can languish in obscurity and bad games can sell beyond all reason.
Which, really, should not come to a surprise to anyone who has ever turned on a television, read a book, or seen a movie.
Here is the Wikipedia link of the best-selling books of all time (minus religious/political works), for example. The top looks pretty good: A Tale of Two Cities, The Lord of the Rings, and so on. Then you hit The Da Vinci Code and your eye might twitch. It’s only when you scroll down to the book series section when you realize that 50 Shades of Grey sold more than 100 million copies. I wasn’t able to find how many each individual book in the series sold, but if we assume 33 million apiece that means the original 50 Shades of Grey is “better” than To Kill a Mockingbird or Gone with the Wind. Or Nineteen Eighty-Four. Or a whole swath of cultural brilliance.
You probably don’t even need to look at the highest-grossing movies listing to know it’s even worse. There is a Transformers movie at #7 and #11, for the record. And the one at #11 was released, oh,
a weekfour months ago.As in literally seven days ago as of the time of this posting[Edit: I misinterpreted the Wikipedia note; the movie is still in theaters though] . I mean, it should really have been bad enough that Indiana Jones and the Kingdom of the Crystal Skull is at #48, ahead of all its infinitely better predecessors.I suppose my point is that, going back to Tobold’s post, it does not surprise me in the least that Destiny received a 76 Metacritic score and yet has 3.2 million daily players. Just as it shouldn’t be surprising to see how little overlap there is between RottenTomatos’ Top 100 movie list and highest-grossing movie one. I mean, Transformers: Dark of the Moon got a 36% score, and is #7 highest-grossing of all time with over $1.1 billion worldwide. That’s more than LotR: Return of the King (94% fresh) which clocks in at #8.
So, basically, no – game reviewers are no more irrelevant than reviewers of any kind of medium. I mean, unless you think movie reviewers are there for some other reason than to direct you towards movies worth watching… in which case they should have just said “Transformers,” apparently.
I cannot really comment on Destiny’s actual merits for two reasons: A) it wasn’t released on the PC, and B) I’ve been playing PlanetSide 2 for an hour or more each day despite actively hating the game at least 60% of the time. I do not consider the latter indicative of Ps2’s game design brilliance so much as a personal deficiency.
Posted in Commentary, Philosophy
10 Comments
Tags: Art of Game Design, Candy Crush Saga, Reviews, Subjectivity, Tobold, Transformers