Category Archives: Commentary

Stand with Ukraine Bundle

Humble Bundle has a new mega bundle for $40 with all of the proceeds going to Ukraine relief. Since I was browsing through the list anyway, here are what stands out:

  • Satisfactory
  • Metro: Exodus Own
  • Sunset Overdrive Game Pass
  • This War of Mine Own
  • Slay the Spire Own/Game Pass
  • The Long Dark Own/Game Pass
  • Ring of Pain Own/Game Pass
  • Starbound Own/Game Pass
  • Supraland Game Pass
  • Wizard of Legend
  • Vagante
  • Wargroove
  • Warsaw
  • Superhot Own
  • Pathway Game Pass

The above aren’t all the games, just the ones I would have been interested in. For example, Back 4 Blood Game Pass is one of the “headliners” but I have no interest in Left 4 Dead-esque games these days.

As you can see though, a large number of these games are currently available via Game Pass. While pure value isn’t the purpose of the bundles, I do think it’s worth pointing out that this will be much more heavily weighted on the donation side of things. That said, a few of these games – like Starbound, for instance – are better off in a more permanent library where you can easily mod them. So there’s that.

It’s Getting Tempting Now

Still in the market for a new computer, then start seeing deals like this:

Laptop with a RTX 3070 and 165Hz IPS screen for $1400, shipped from Walmart of all places. Less than a month ago, a prebuilt PC with the same specs was running $100+ more. I wasn’t in the market for replacing my PC with a laptop, but now? Hmm.

That said, 512GB SSD is untenable when I’m already rocking two additional SSDs (1TB and 500GB) in my PC. So right off the bat I’d have to pony up $100-$200 more for a 2TB upgrade for the laptop, voiding warranties in the process. Plus I’d probably want to get some kind of cooling stand to put the thing on. Finally… there really isn’t much of a use case for the mobility it would offer. The option to take it places is one thing, but 99% of the time it would be sitting on my desk making loud fan noises as I play Game Pass. And even if I did take it somewhere, it isn’t as though it’s actually mobile – I would be much better off with a cheap tablet and emulators or a Switch or whatever.

In any case, video card prices are recovering to a large degree, and I am expecting things to continue getting less expensive as we head into the Fall and start seeing the 4060/4070 release. I am not necessarily planning on waiting 8+ months to replace my current PC, but if it takes that long before a good 3080 prebuilt hits ~$2000, then maybe I continue waiting. It has worked up to this point.

Monitor Acquired

A few months ago, I was talking about wanting to upgrade my battlestation. It’s been a few days, but I have since bought a new monitor and have been putting it through the paces. And I’m here to confirm that… my chicken/egg dilemma was correct.

I went with the LG 27GL83A-B, which is a 27″ 1440p 144Hz IPS panel monitor. I bought it off Amazon when it was on sale for $279.99, but it has since crept back up closer to its $379 MSRP. My previous monitor was already 27″ but it was just a 1080p 60Hz VA panel. If you don’t speak monitorese, the short version is that I now have a 2K monitor that is actually capable of displaying more than 60 FPS.

if my PC can output more than 60 FPS.

Thing is, my computer (graphics card, CPU, etc) has not changed in any way, but now it has to output 43% more pixels. So while the colors are absolutely poppin‘ on the screen, some games end up looking worse because I’ve had to downgrade textures and other settings to maintain acceptable framerates. That’s the chicken/egg dilemma, and I chose the egg.

Now we wait for a passably decent Prebuilt PC with a good graphics card before I can get maximum value. With the rumors of Nvidia’s 4000-series coming out in the August/September range, I’m somewhat hopeful that either the 3080 card becomes a bit cheaper or possibly just leapfrogging directly to 4070 or whatever.

Humble Choices

You would be forgiven for not following the changes to the Humble Choice subscription, as it has gone through a number of iterations over the years. The latest move was to basically do away with all the previous nonsense of four tiers and go back to “pay $12 for X games.” I mean, it was clever of them to crank up the FOMO in canceling your Classic subscription, knowing it would cost you 60% more a month if you came crawling back. But unfortunately for them, that coincided with both a dearth of worthwhile bundle offerings and blistering competition from Game Pass and Epic Store (to an extent).

Seriously, looking at my Humble account, the last bundle I actually purchased was in April 2020. I maintained my Classic subscription this whole time by “Pausing” it each month, in the hopes I would find something worthwhile next time. I forgot to pause it like six times overall, but requested and received refunds each time. Not everyone bothers though, and that is why companies pull this shit.

Ironically, due to the changes, I was actually feeling good about finally canceling the subscription altogether instead of constantly pausing. The sweeteners that Humble are adding to keep people subscribed… don’t quite it hit the mark. Unless the mark was my face, in which case it slapped.

Previously, if you were an Active subscriber in the Classic/Premium tier, you had a 20% discount in the Humble Store. Pause a month and you lost that discount, but it went back to 20% if you actually bought a particular month’s bundle. Now there is a loyalty system in which consecutive months of subscribership are necessary to reach the 20%. Crucially, if you pause/skip a month, the discount resets to the lowest level (10%). Buy 11 months in a row but not feeling the 12th? Back to 10% for you.

Granted, some of this concern is moot. The only game I have ever directly bought off the Humble Store was Rimworld, precisely because the devs never let it go on sale, thus getting a discount via storefront was worthwhile. However, over the intervening years other storefronts (GMG, Fanatical) have better/comparable discounts without the hoops.

Humble is also introducing a standalone app that will let you play a small assortment of Humble-owned games as long as you are subscribed. Many of these are already on the Game Pass or given away for free on Epic. This is in addition to the “Trove” of DRM-free games that you could download and keep playing forever afterwards. Neither of which seem particularly compelling considering you could probably just subscribe for a month, get your fill, and be done. A Game Pass this is not.

That said… I might actually comp this month:

Black Book is a deck-building whatever, so I’m in; Per Aspera is another Mars building sim; Everhood is an Undertale-esque rhythm game; Calico is cats; Before We Leave and Paradise Lost are probably good for an evening.

Then we have Borderlands 3, which I have mixed feelings about. Loved BL2, bounce on Pre-Sequel after 18 hours, and otherwise feel that the particular sub-genre the franchise belongs to has been supplanted. Seriously, I’m not sure how you can play a looter-shooter with bullet-sponge bosses anymore without, you know, a dodge-roll or something. Does BL3 have dodges? If not, I’m going to struggle a bit. And that’s besides the logistical point that the game has two Season Passes worth of DLC on top. Some people have mentioned that there isn’t a “complete the bundle” option for BL3 on Steam, so it might end up being more expensive buying it via Humble and then buying the DLC.

Then again, what use would DLC be if I never make it through the base game?

Anyway. I have until the end of the month to waffle on whether Humble deserves my $12. This is certainly an improvement on the last two years of offerings, but time will tell how they follow up. Or if they can follow up, given how much goodwill they burned up to this point between the multiple tier nonsense, the poor game bundles, and pulling the rug from out under legacy subscribers.

Do the Ends Justify Never Starting?

Rohan posed the question of “Would You Recommend a Work With a Disappointing Ending?”

But I don’t know how that would work for other series. The canonical example in gaming is Mass Effect. I don’t think I’d recommend only playing ME1 and ME2. Maybe one could say that you should play the series, even though the ending is very disappointing.

Television-wise, I understand Game of Thrones had a similar issue. I did not watch it, but many fans disliked the last season. Would you still recommend the show?

My answer is: it depends.

First, how bad is the ending? Some endings are disappointing compared to the brilliance that came before. Some end with a whimper, possibly due to budget cuts or outside reasons. Other endings are so awful that it poisons the memories and joy you experienced up to that point. Obviously the latter is not something you want to be recommending.

Second, how good is the rest of game/book/etc? Is it possible to be worth experiencing for that alone?

With the Mass Effect series, I would agree that the originally-designed ending was poor. But between the enhancements and just perspective in general (10?! years later), I am now inclined to believe that the game “ended” well before the last fight. For what is an ending, if not a desire for closure and/or emotional payoff? Even with the wounds of the original endings still fresh, I said this back in 2012:

Bioware cannot take away the feeling of immense depth with Mordin, when the Salarian stereotype fell away to reveal a reservoir of guilt for necessary evils; a doctor moved to inflict harm, faced with impossible choices. Bioware cannot take away my own feeling of guilt when I heard Kaiden’s “Belay that order!” command repeated in the forest dream sequence; a sacrifice I readily accepted at the time to save a woman I had feelings toward and ultimately passed over. Bioware cannot take away EDI and Joker and all the other hilariously poignant moments in the entire series, but ME2 in particular. Bioware cannot take away the bromance with Garrus, or the absolute struggle I had in choosing whether to intentionally miss that shot or not.

In that same post, I talked about the Wheel of Time series which, at the time, had not been completed. But it also didn’t matter, because I experienced a moment in the 9th book that was so perfect, so cathartic that it justified my time spent. Compared to that build-up and release, the actual ending was merely perfunctory. Which was fine, because the author died and someone else had to write it. But even if he was still around (or they followed his notes exactly) it would not have mattered that much to me because I got the payoff for reading the books already. Anything else was just gravy.

For something like Game of Thrones… that shit is hard. Again, show me another low-magic medieval fantasy I can even compare it to (the Witcher these days, I guess). There were also a lot of satisfying character development throughout the series. Between those and the amazing battle sequences, I would recommend Game of Thrones to just about anyone remotely interested. And yet, I also believe the ending was so bad that it basically poisoned my memories of the show. That same character progression was thrown in the garbage for arbitrary reasons, by studio executives who were hungering to direct Star Wars. Which they didn’t end up doing, by the way, so triple-whammy right there. Or perhaps, bullet dodged?

The more I muse on this, the less it seems like the ending should be the deciding factor.

Consider something like Firefly, which just sort of gets canceled. Or Evangelion, which ends bizarrely due to budget reasons. And I’m assuming that we’re not counting melancholy endings like with the His Dark Materials series. Or the ones that will never actually be completed, like the Kingkiller Chronicles or A Song of Ice and Fire. Do we just not recommend any of these things? Would you consider yourself better off for having not experienced the disappointment? Are there really so many more good games/shows/movies with superb endings out there that afford you the luxury of avoiding the bad ones entirely?

Maybe there is. If so, I would like to know where the list is so I can start working my way through them. But if we’re honest, I think most endings – assuming we even reach them – are just… sorta there. Which is probably the ideal, considering the baseline experience was obviously good enough to shepherd the audience to said ending. I would say the grid of possibilities looks something like this:

So I would argue, again, that the baseline experience is really the determining factor as to whether something should be recommended or not. That is, unless you think there are actually enough great experiences out there in the world that we can exclusively stay in the upper-left side of the grid. In which case, damn dude, stop hiding that shit under a bushel and let us know what they are.

Play-to-Earn

Amongst the crypto/NFT/metaverse topics cycling around online, there is a quote from Reddit co-founder, Alexis Ohanian, that makes a bold prediction:

“90% of people will not play a game unless they are being properly valued for that time,” Ohanian, who runs venture capital firm Seven Seven Six, said in a recent episode of the “Where It Happens” podcast.

“In five years, you will actually value your time properly,” he said. “And instead of being harvested for advertisements, or being fleeced for dollars to buy stupid hammers you don’t actually own, you will be playing some on-chain equivalent game that will be just as fun, but you’ll actually earn value and you will be the harvester.”

On its face, the prediction is ridiculous. This Forbes article rips it apart. There’s a huge sense of revulsion from many corners of gamedom over this a priori push into NFTs and metaverse to begin with, let alone the notion that “Play-to-Earn” is going to catch on in some kind of major way.

The problem is that we have actually been Playing-to-Earn for years already.

For example, the WoW Token (NFT?!) already exists, and I spent considerable in-game time doing Auction House shenanigans in an attempt to pay for my subscription and purchase expansions. Same with Guild Wars 2, where everyone farms gold that they turn into gems into cash shop purchases, paid for by people spending real dollars to buy gems for said gold. EVE has had similar things in place for years and years. Almost every single mobile game has a way for you to “earn” a cash shop currency that you could otherwise purchase outright. All that is missing is a way to cash out of the ecosystem, which simply means no longer hiding values behind “gems” and “diamonds” and such.

And Diablo 3 did all this in front of the world in 2012.

I’m not saying all of this is a good idea. These companies are throwing around terms when they clearly have no idea what it even means. Game companies spend millions of dollars building custom game engines instead of leveraging existing products all the time, and yet they talk about NFTs and metaverses as if interpolation between games is a solved issue.

But do you know what IS nicely interpolated between radically different games and platforms? Cash. It doesn’t make sense to try and bring a Candy Hammer from Candy Crush into Clash Royale via blockchain or whatever. But if I can sell that same hammer to someone else in Candy Crush, I can bring those dollars over to Clash Royale and purchase something else. METAVERSE!

The elephant in the room, of course, is why any game company would actually want to do this. There is a proven track record that turning cash into funny money (tickets, gems, diamonds, etc) is a technique to obfuscate how much money someone is actually spending. Or playing to earn, for that matter. Earning 30g/hour in GW2? Amazing. Alternate Youtube title: Earn $1.88/hour in GW2. Less impressive. These companies also frequently give out free hits of crack game currency in almost-useful amounts to entice people to purchase more. Can’t quite do that with literal cash equivalents.

On the other hand, Diablo 3 is kind of an example of why companies would want to. Selling a powerful sword in the cash shop for $100 is clearly Pay-to-Win. Letting your customers sell the same sword for $100 to another customer and taking a cut? Totally OK! Nobody blamed Blizzard for introducing a sword worth $100, as that was just the benevolent invisible hand at work, as our lord Adam Smith intended. Nevermind that Blizzard has full control over all the levers that makes a given sword rare and useful enough to be sought-after in the first place. Capitalism, ho!

The Play-to-Earn economy being threatened in the headlines has been a call coming from inside the house this whole time. The “only” difference is that many of the most popular games that have the equivalent mechanisms already in place don’t let you cash out. They could, but they won’t, because why would they? Getting a cut of NFT sales into perpetuity sounds nice and all, but that will only work if your game is popular/successful, in which case you may as well keep all the money in-house. All the other apps will be engaging in a race to the bottom, gumming up the blockchain with NFT trash loot, collapsing whatever ecosystem may exist. Nevermind how all of it perverts the incentive structure for progression-based game mechanics anyway (see: Diablo 3).

Having a terrible idea that won’t work never stopped Blizzard before, so I don’t see why it should stop anyone else. And hey, if I’m wrong, hit me up in the crypto salt mines where we monetize every moment of our free time to afford luxuries like clean air while the planet boils around us.

MFST and ATVI Sitting in a Tree

… M E R G I N G.

Sorta. More like Activision Blizzard being bought by Microsoft for about $70 billion. You already knew that though, because your news feed was probably about as filled as mine was yesterday. And now I’m adding this one to the pile. At least I went with a different title, eh?

There are really just two thoughts I wanted to examine, and leave everyone else with the more mundane (IMO) details.

First, this does interesting things for Game Pass. From the Microsoft article:

Upon close, we will offer as many Activision Blizzard games as we can within Xbox Game Pass and PC Game Pass, both new titles and games from Activision Blizzard’s incredible catalog. We also announced today that Game Pass now has more than 25 million subscribers. As always, we look forward to continuing to add more value and more great games to Game Pass.

Will we really see the next Call of Duty come out as a Day 1 Game Pass release? The franchise has been a cash cow forever, and almost never sees a discount of any appreciable amount. It’s a given that Overwatch will be on there. Probably Diablo 2 Resurrected, along with all the StarCrafts.

But… what about WoW?

My guess is that WoW will remain off of the Game Pass, assuming the merger occurs. It’s cute to imagine the possibilities of a Game Pass subscription taking the place of a WoW subscription, but The Elder Scrolls Online is not currently on the PC version of the Game Pass, and maintains its separate subscription option even for consoles (according to this). Then you would have issues with what happens with WoW Tokens and game time. EA Play is currently included as a free bonus in Game Pass, but that is more of a general subscription service and not something for a specific game.

The second thought came from Tobold’s take on the news:

My take on it: They overpaid. Whatever made Blizzard great back then is gone, and they pay big money for a rather empty shell.

As pointed out by others, Blizzard is really the third wheel to the cash motorcycle that is Activision and King. Blizzard ain’t nothing, but they clearly weren’t the draw here.

It does raise an interesting point about studios and rockstar talent though. Is the current state of Blizzard, and WoW specifically, due to the immense brain drain of talent over the past few years? Greg Street in 2013, Chris Metzen in 2016, Mike Morhaime in 2019, Michael Chu in 2020, Jeff Kaplan in 2021, and Alex Afrasiabi. The last one was a bit of a joke… but do we actually know what he contributed (beyond sexual harassment)? We would hope nothing, but there are certainly plenty of examples of famous artists with fantastic output that we then pretend is meaningless after finding out how awful they are IRL. Mel Gibson, Keven Spacey, Arnold Schwarzenegger, Louis CK, and so on.

Don’t be too smug – Joss Whedon is next, by the way.

Comment bait aside, it’s an open question as to whether WoW can, literally, ever be as good as it was (to us) again. Was it only ever good because of these specific frat boys in this specific Cosby room? Shadowlands represent a new low from a narrative standpoint, and Blizzard’s “reinvent the wheel every patch” systems floundering looks especially amateurish as the flagship burns. Many games are a product of their time, groundbreaking because they broke ground first. So there’s a time, a place, and then there’s specific people too. Can it actually ever be recreated with competent, nameless devs?

I suppose the existence of WoW Classic is a testament to the bones remaining solid, for at least X amount of people. And the present state of FF14 proves that MMOs can still thrive and grow its playerbase years later. But can the latter’s success be attributed to the committee of devs that surely exists, or to specific rockstars like Yoshi-P, aka Naoki Yoshida? Would a hypothetical acquisition of FF14 be moot if it did not include him?

I don’t know. A lot of this may be Survivorship Bias – these individual devs are famous because their games were successful and they made themselves the face of it. Who is the face of Hades? Or Doom? Or GTA5? But perhaps in the final tally, having the right person in the right place at the right time does make all the difference.

And then you get bought by Microsoft for $70 billion.

No, Seriously, Check Your Boxes

Last week I talked about how old videogames have undergone a rather surprising amount of price appreciation. I ended with: “Anyway, if you still have a box full of old games in your own closet, now might be a good time to take stock.” I ended up taking my own advice… and guys…

To save you some math, that adds up to $1871. That’s basically a current-gen gaming PC with a RTX 3080 (on sale). Are these “real” prices? Well, Price Charting has links to sold eBay listings with specific prices listed, so… yeah. I ended up Googling why something like Valkyrie Profile is worth so much, and apparently there were only ever 100,000 (English) disks sold, of which it is assumed 70,000 remain functional. In that scenario, I would have assumed something like PaRappa the Rapper would have been worth more, especially the trouble I went through tracking it down 15 years ago.

Slightly out of frame on the PaRappa case? The $9.99 sticker from whatever family-owned game reseller I found it in. I should probably research how to remove that before listing.

Time will tell if I actually achieve any of these prices. I went ahead and ordered some packing supplies and am committed to actually listing at least the pictured games. There are actually 17 more not shown, but next eight combined are $362, and then it starts getting into the ~$20 range where I’m not sure it’s worth my time. Real shame that something like ICO or Tenchu is only worth $12.

Seeing the physical Xenogears disks did give me a slight twinge, but I am very much in a post-ownership mindset. In the case of Xenogears specifically, I actually own it legitimately on PS+ (should I ever re-subscribe) and have it illegitimately digitally backed up in other locations. It’s not worth “buying” for $112 just to keep it in a box another decade, especially given the high likelihood that my son and/or uncontrolled climate change will accidentally ruin it.

Old Game Appreciation

There was a Reddit post recently titled “I just sold my childhood for $600.” Bunch of photos of multiple old consoles, stacks of games, and so on. Nice vicarious nostalgia trip. Open up the comments section and the most upvoted replies are roasting the OP saying he got swindled, and that his collection was easily worth $3500 or more. Really?

For giggles, I went to Price Charting and looked up… Chrono Trigger:

Oh.

Now, some of those top numbers are clearly ridiculous collectors items that rich people buy and sell for money laundering dick-measuring reasons – the rarity of sealed copy of a 27-year old game becoming a thing in of itself. But… uh… guys. I sold my own childhood collection back in 2012 for $375. One of the items? Chrono Trigger with the box and instructions intact. Probably wouldn’t count as “Complete” since I taped the poster to my wall back in 1996, but still. Worth about $300 by itself today.

I’m not going to go through my full list, but for comedy purposes:

  • Chrono Trigger + box + instructions = $300
  • Secret of Mana = $54
  • Super Metroid + box + instructions = $120
  • Legend of Zelda: A Link to the Past + instructions = $45
  • Final Fantasy 3 = $78
  • Super Nintendo console = $76

That’s $673 just on the SNES side. Granted, everything else not listed was less expensive. Nothing was worth much on the Genesis or regular Nintendo side. Did see that Super Smash Bros Melee (Gamecube) was $54, which is about what I paid for it back in college.

I’m not even saying that I regret selling those games when I did. That was almost 10 years ago, after all. If you look at the price graph, Chrono Trigger was selling for $42.50 at the time. Plus, I was starting a new phase of my life:

What brought all this up to me again is that I am moving to a new apartment this week. While rummaging around in long-forgotten closets, I came across my NES and SNES collections; the wave of nostalgia nearly rendered me unconscious. While I did act on the daydream of plugging the consoles back up in college one time, these pieces of electronics haven’t otherwise seen the light of day for almost a decade. Was I really going to pack them up and move them to a closet in the new place? Would my theoretical future child have the slightest bit of interest in daddy’s ancient consoles in 2020’s era of (mobile) games? Hell, would these things still even work?

Bit prescient there, eh? I wrote that in 2012. My son will turn 3 this year, so it will be closer to 2025 before he’s playing videogames, I reckon. But sorry, kiddo, you’ll have to play Chrono Trigger on an emulator and not a then-$900 cartridge.

Anyway, if you still have a box full of old games in your own closet, now might be a good time to take stock. Some of them have apparently appreciated very nicely. For some reason.

Can a Fallout TV Series Even Work?

While technically old news, Amazon is bankrolling a Fallout TV series. The newer news is that it starts filming this year. The guy behind Westworld is doing the first episode, and… well, if say much more, this paragraph will be longer than the original article.

Fallout is one of my favorite gaming franchises of all time. I have played all the major releases, including less popular ones like Brotherhood of Steel and, ahem, Fallout 76. It really wasn’t until the release of Fallout 3 before I realized that that was the sort of experience I had been waiting my entire life for: post-apocalyptic hoarding simulator. I didn’t need to have a quest to be motivated to explore a cave – the possibility of extra duct tape and aluminum cans was enough. And chasing that similar sense of satisfaction fueled my drive into and through practically every survival game that has been released.

I have zero clue how in the world they will translate Fallout to the TV screen.

Some people have mentioned that Fallout might be well-positioned to capitalize on the cultural zeitgeist of the day, e.g. the dangers of unrestrained jingoism. But that actually seems more like a problem: it’s going to seem too on-the-nose despite the source material always having those elements of dark irony. Vault-Tec running unethical experiments on their customers doesn’t quite cut the same way when we have Facebook and other social media doing similar things in the real world.

This is to say nothing on what sort of tone they will go for. I could easily see a Fallout TV ending up more of a slapstick apocalypse romp, with Bottlecap mines, Fat Man launchers, and Stimpaks magically healing broken limbs. Or I could see them trying to leverage more of the darker side of the series, Father in the Cave and similar tragic pathos. But in the latter case… where does the Nuka-Cola, caps as currency, Pip-Boys and the like come in? Super Mutants and Mr. Handy? If you aren’t including that sort of thing, I’m not sure what the point of it is being branded Fallout.

I just don’t see it. The world of Fallout could support little mini-arcs World War Z-style (the book), but an overarching narrative? Or even following the events of one of the games? New Vegas probably has the most coherent plot and story beats, especially if they include some of the DLCs. Well, maybe not the one where your brains are scooped out and you end up getting a teleportation device. Fallout 4 is a more modern tale, especially with the notion of synths and the philosophical questions surrounding them… but also prominently features teleportation by the end. It works in game form, but I don’t see it getting a pass on the screen.

God, I just imagined the first time they bring up a VATS-like effect and aim a Railway Rifle round at someone’s eyeball. There’s no way this doesn’t end up being goofy nonsense. Which I guess will be on brand, but nevertheless feels like the worst of all possible worlds. Which… is also on brand.