Category Archives: Commentary

LFD? What LFD?

Not to belabor the topic of WoW Classic and LFD, but Rohan brings up an amazingly relevant point:

The real irony here is that Retail sees far less use of the Dungeon Finder than Classic would. Mythic and Mythic Keystone dungeons don’t use the Dungeon Finder and automatic group creation, they use the Premade Group Finder. So really, the only people using the Dungeon Finder are people levelling, people doing dungeons to finish quests, or people gearing up a little at the very start of an expansion. Otherwise everyone is doing dungeons the old-fashioned way, even having to travel to the instance entrance in the world.

I think it would be difficult for even the more ardent Classic purist to be upset over a Premade Group Finder compromise. It allows you to advertise a PUG to your local server community without needing to spam Trade chat. What would the counter-argument possibly be? Yeah, it didn’t exist during Wrath, but LFD did so… are you an originalist or no?

To be honest, I completely forgot about the Premade Group Finder because A) I’m not playing WoW and B) I had less than zero interest in Mythic dungeons when I was playing. I would still prefer an LFD system overall for less serious content though, especially for those on smaller servers. Sometimes you just want to press a button and get group content. If it’s good enough for PvP, why not PvE?

Borrowed Power, Borrowed Time

The Blizzard devs have been on a bit of a interview circuit since the reveal of the next WoW expansion. Some of the tidbits have been interesting, like this particular summary (emphasis mine):

  • Borrowed Power
    • The team reflected on the borrowed power systems of the past few expansions and admit that giving players power and then taking it away at the end didn’t feel good.
    • As they thought of a way to move forward without borrowed power systems, they realized that the only talent system used to fill those gaps by giving you something new every expansion that would not be taken away at the end.
    • The goal of the new talent system is to grow on it in further expansions with more layers and rows.
    • They want the new talent system to be sustainable for at least a few expansions and what to do at that point is an issue to solve then.

In other words, Blizzard recognized the failings of the “borrowed power” system – after three expansions! – and decided to bring back talent trees as a replacement. All while acknowledging the reasons why talent trees failed in the first place… and simply saying the equivalent of “we’ll jump off that bridge when we come to it.”

You know, I’m actually going to transcript that part from Ion Hazzikostas for posterity:

And I think we’ve built this system… you know, I mean, could we sustain that for 20 years? Probably not. But we don’t realistically… we think of, you know, there’s a – there a horizon of sorts where you want to make sure this will work for two or three expansions and then beyond that it’s sort of a future us problem. Where so much will have changed between now and then we can’t… it’s not really responsible for us to like, you know, make plant firm stakes in the ground. And if we’re compromising the excitement of our designs because of we’re not sure how they’re going to scale eight years from now… we’re doing a disservice to players today and eight years from now won’t matter if we’re not making an amazing game for players today.

I don’t technically disagree. When you have a MMORPG with character progression and abilities that accumulate over time… at some point it becomes very unwieldy to maintain every system introduced. Not impossible, just unwieldy. It reminds me of when CCGs like Hearthstone or Magic: the Gathering start segmenting older card sets away from “Standard” and into “Legacy” sets. Want to play with the most broken cards from every set ever released? Sure, go have fun over there in that box. Everyone else can have fun with a smaller set of more (potentially) balanced cards over here.

Having said that… is it really an insurmountable design problem?

My first instinct was to look at Guild Wars 2, which recently released its third expansion. The game is a bit of an outlier from the get-go considering that there is no gear progression at the level cap – if you have Ascended/Legendary Berserker gear from 10+ years ago, it is still Best-in-Slot today (assuming your class/spec wasn’t nerfed). That horizontal progression philosophy bleeds over into character skills and talent-equivalents too: whatever spec you are playing, you are limited to 5 combat skills based on your weapon(s) and 5 utility skills picked from a list. You pick three talent trees, but those trees don’t “expand” or get additional nodes. The only power accumulation in GW2 is in the Mastery system… which is largely borrowed-power-esque, now that I think about it.

So GW2 is doing well in the ability/feature creep department. For now. Because that’s the rub: ArenaNet is on expansion #3. WoW is on expansion #9. Are we prepared for six more Elite Specs per class? Outside of it being a balance nightmare – which is hardly ever ArenaNet’s apparent concern – I could easily see more Elite Specs being slapped onto the UI and nothing else of note changing. So the problem is “solved” by never granting meaningfully new abilities to older specs.

And… that’s basically the extent of my knowledge of non-WoW MMOs. Surely EverQuest 1 & 2 have encountered this same issue, for example. What did they do? I think FF14 is accumulating character abilities but not yet hitting the limit of reasonableness. EVE is EVE. What else is out there that has been around long enough to run into this? Runescape?

Regardless, it’s an interesting conundrum whereby the choices appear to be A) not grant new abilities with each expansion, B) have Borrowed Power systems, or C) periodically “reset” and prune character abilities before reintroducing them.

Idles of March

I am once again experiencing a long stretch of gaming ennui.

Guild Wars 2, which had hitherto commanded a solid portion of my daily gaming allotment, fell off a cliff in the weeks leading into the End of Dragons expansion. There were really three things in play. First, I was beginning to question “the point” of my toil – as good an indication of any that one has shifted from intrinsic to extrinsic motivation. Second, I could not readily commit to which version of the expansion to purchase. This remains a barrier even now, because when I do log in I see items in the Gem Store that are enticing, which suggests I should buy the $80 version of the game (which comes with gems). Surely buying the standard $30 version and then buying gems separately is the worst of all worlds. So… I do nothing.

The third reason was actually recently addressed: I was not certain whether End of Dragons was to be the last GW2 expansion. Who wants to grind things in a “dead” MMO? Well, ArenaNet announced they are working on a fourth expansion. Whether it is coming in 2 years or 4 doesn’t matter so much as that it is coming at all.

Beyond all that, I am actually playing a lot of different games. Not the ones I committed to in December, of course. I completed Undertale, but then hit a wall with SOMA insofar as trying to decide whether I wanted to keep playing with monsters on or off. I (used to) own all of the Silent Hill games and enjoyed all of the Resident Evils through the years, but I’m not a particular fan of the helpless horror genre. Dead Space and Prey? Good. Amnesia and Alien: Isolation? No thanks. The anxiety and thrills feel cheaper than, say, from a roguelike or at the end of a long raid-dance sequence – I either one-shot the area or get killed enough times to abstract the encounter into a puzzle.

In any case, I do not particularly want every post between now and Summer to be an Impressions piece of whatever indie game I take for a spin. So, I have been writing next to nothing. Which is probably worse, on balance. Hmm. This is what I have been playing recently:

  • Black Book
  • FAR: Lone Sails
  • My Friend Pedro
  • Outriders
  • We Happy Few
  • Sunset Overdrive
  • Sheltered

That last game, Sheltered, is really a sort of Fallout: Shelter-esque time-waster that nevertheless sucked 6 hours out of me and reignited a burning need to collect random garbage in survival crafting fashion. Unfortunately, I have pretty much played everything in the genre already, and what’s left will remain unpurchased until Epic’s Summer Sale. A mere 50% off doesn’t do it for me anymore: I need 50% + $10 off.

So, that’s my life at the moment. How are you?

Stand with Ukraine Bundle

Humble Bundle has a new mega bundle for $40 with all of the proceeds going to Ukraine relief. Since I was browsing through the list anyway, here are what stands out:

  • Satisfactory
  • Metro: Exodus Own
  • Sunset Overdrive Game Pass
  • This War of Mine Own
  • Slay the Spire Own/Game Pass
  • The Long Dark Own/Game Pass
  • Ring of Pain Own/Game Pass
  • Starbound Own/Game Pass
  • Supraland Game Pass
  • Wizard of Legend
  • Vagante
  • Wargroove
  • Warsaw
  • Superhot Own
  • Pathway Game Pass

The above aren’t all the games, just the ones I would have been interested in. For example, Back 4 Blood Game Pass is one of the “headliners” but I have no interest in Left 4 Dead-esque games these days.

As you can see though, a large number of these games are currently available via Game Pass. While pure value isn’t the purpose of the bundles, I do think it’s worth pointing out that this will be much more heavily weighted on the donation side of things. That said, a few of these games – like Starbound, for instance – are better off in a more permanent library where you can easily mod them. So there’s that.

It’s Getting Tempting Now

Still in the market for a new computer, then start seeing deals like this:

Laptop with a RTX 3070 and 165Hz IPS screen for $1400, shipped from Walmart of all places. Less than a month ago, a prebuilt PC with the same specs was running $100+ more. I wasn’t in the market for replacing my PC with a laptop, but now? Hmm.

That said, 512GB SSD is untenable when I’m already rocking two additional SSDs (1TB and 500GB) in my PC. So right off the bat I’d have to pony up $100-$200 more for a 2TB upgrade for the laptop, voiding warranties in the process. Plus I’d probably want to get some kind of cooling stand to put the thing on. Finally… there really isn’t much of a use case for the mobility it would offer. The option to take it places is one thing, but 99% of the time it would be sitting on my desk making loud fan noises as I play Game Pass. And even if I did take it somewhere, it isn’t as though it’s actually mobile – I would be much better off with a cheap tablet and emulators or a Switch or whatever.

In any case, video card prices are recovering to a large degree, and I am expecting things to continue getting less expensive as we head into the Fall and start seeing the 4060/4070 release. I am not necessarily planning on waiting 8+ months to replace my current PC, but if it takes that long before a good 3080 prebuilt hits ~$2000, then maybe I continue waiting. It has worked up to this point.

Monitor Acquired

A few months ago, I was talking about wanting to upgrade my battlestation. It’s been a few days, but I have since bought a new monitor and have been putting it through the paces. And I’m here to confirm that… my chicken/egg dilemma was correct.

I went with the LG 27GL83A-B, which is a 27″ 1440p 144Hz IPS panel monitor. I bought it off Amazon when it was on sale for $279.99, but it has since crept back up closer to its $379 MSRP. My previous monitor was already 27″ but it was just a 1080p 60Hz VA panel. If you don’t speak monitorese, the short version is that I now have a 2K monitor that is actually capable of displaying more than 60 FPS.

if my PC can output more than 60 FPS.

Thing is, my computer (graphics card, CPU, etc) has not changed in any way, but now it has to output 43% more pixels. So while the colors are absolutely poppin‘ on the screen, some games end up looking worse because I’ve had to downgrade textures and other settings to maintain acceptable framerates. That’s the chicken/egg dilemma, and I chose the egg.

Now we wait for a passably decent Prebuilt PC with a good graphics card before I can get maximum value. With the rumors of Nvidia’s 4000-series coming out in the August/September range, I’m somewhat hopeful that either the 3080 card becomes a bit cheaper or possibly just leapfrogging directly to 4070 or whatever.

Humble Choices

You would be forgiven for not following the changes to the Humble Choice subscription, as it has gone through a number of iterations over the years. The latest move was to basically do away with all the previous nonsense of four tiers and go back to “pay $12 for X games.” I mean, it was clever of them to crank up the FOMO in canceling your Classic subscription, knowing it would cost you 60% more a month if you came crawling back. But unfortunately for them, that coincided with both a dearth of worthwhile bundle offerings and blistering competition from Game Pass and Epic Store (to an extent).

Seriously, looking at my Humble account, the last bundle I actually purchased was in April 2020. I maintained my Classic subscription this whole time by “Pausing” it each month, in the hopes I would find something worthwhile next time. I forgot to pause it like six times overall, but requested and received refunds each time. Not everyone bothers though, and that is why companies pull this shit.

Ironically, due to the changes, I was actually feeling good about finally canceling the subscription altogether instead of constantly pausing. The sweeteners that Humble are adding to keep people subscribed… don’t quite it hit the mark. Unless the mark was my face, in which case it slapped.

Previously, if you were an Active subscriber in the Classic/Premium tier, you had a 20% discount in the Humble Store. Pause a month and you lost that discount, but it went back to 20% if you actually bought a particular month’s bundle. Now there is a loyalty system in which consecutive months of subscribership are necessary to reach the 20%. Crucially, if you pause/skip a month, the discount resets to the lowest level (10%). Buy 11 months in a row but not feeling the 12th? Back to 10% for you.

Granted, some of this concern is moot. The only game I have ever directly bought off the Humble Store was Rimworld, precisely because the devs never let it go on sale, thus getting a discount via storefront was worthwhile. However, over the intervening years other storefronts (GMG, Fanatical) have better/comparable discounts without the hoops.

Humble is also introducing a standalone app that will let you play a small assortment of Humble-owned games as long as you are subscribed. Many of these are already on the Game Pass or given away for free on Epic. This is in addition to the “Trove” of DRM-free games that you could download and keep playing forever afterwards. Neither of which seem particularly compelling considering you could probably just subscribe for a month, get your fill, and be done. A Game Pass this is not.

That said… I might actually comp this month:

Black Book is a deck-building whatever, so I’m in; Per Aspera is another Mars building sim; Everhood is an Undertale-esque rhythm game; Calico is cats; Before We Leave and Paradise Lost are probably good for an evening.

Then we have Borderlands 3, which I have mixed feelings about. Loved BL2, bounce on Pre-Sequel after 18 hours, and otherwise feel that the particular sub-genre the franchise belongs to has been supplanted. Seriously, I’m not sure how you can play a looter-shooter with bullet-sponge bosses anymore without, you know, a dodge-roll or something. Does BL3 have dodges? If not, I’m going to struggle a bit. And that’s besides the logistical point that the game has two Season Passes worth of DLC on top. Some people have mentioned that there isn’t a “complete the bundle” option for BL3 on Steam, so it might end up being more expensive buying it via Humble and then buying the DLC.

Then again, what use would DLC be if I never make it through the base game?

Anyway. I have until the end of the month to waffle on whether Humble deserves my $12. This is certainly an improvement on the last two years of offerings, but time will tell how they follow up. Or if they can follow up, given how much goodwill they burned up to this point between the multiple tier nonsense, the poor game bundles, and pulling the rug from out under legacy subscribers.

Do the Ends Justify Never Starting?

Rohan posed the question of “Would You Recommend a Work With a Disappointing Ending?”

But I don’t know how that would work for other series. The canonical example in gaming is Mass Effect. I don’t think I’d recommend only playing ME1 and ME2. Maybe one could say that you should play the series, even though the ending is very disappointing.

Television-wise, I understand Game of Thrones had a similar issue. I did not watch it, but many fans disliked the last season. Would you still recommend the show?

My answer is: it depends.

First, how bad is the ending? Some endings are disappointing compared to the brilliance that came before. Some end with a whimper, possibly due to budget cuts or outside reasons. Other endings are so awful that it poisons the memories and joy you experienced up to that point. Obviously the latter is not something you want to be recommending.

Second, how good is the rest of game/book/etc? Is it possible to be worth experiencing for that alone?

With the Mass Effect series, I would agree that the originally-designed ending was poor. But between the enhancements and just perspective in general (10?! years later), I am now inclined to believe that the game “ended” well before the last fight. For what is an ending, if not a desire for closure and/or emotional payoff? Even with the wounds of the original endings still fresh, I said this back in 2012:

Bioware cannot take away the feeling of immense depth with Mordin, when the Salarian stereotype fell away to reveal a reservoir of guilt for necessary evils; a doctor moved to inflict harm, faced with impossible choices. Bioware cannot take away my own feeling of guilt when I heard Kaiden’s “Belay that order!” command repeated in the forest dream sequence; a sacrifice I readily accepted at the time to save a woman I had feelings toward and ultimately passed over. Bioware cannot take away EDI and Joker and all the other hilariously poignant moments in the entire series, but ME2 in particular. Bioware cannot take away the bromance with Garrus, or the absolute struggle I had in choosing whether to intentionally miss that shot or not.

In that same post, I talked about the Wheel of Time series which, at the time, had not been completed. But it also didn’t matter, because I experienced a moment in the 9th book that was so perfect, so cathartic that it justified my time spent. Compared to that build-up and release, the actual ending was merely perfunctory. Which was fine, because the author died and someone else had to write it. But even if he was still around (or they followed his notes exactly) it would not have mattered that much to me because I got the payoff for reading the books already. Anything else was just gravy.

For something like Game of Thrones… that shit is hard. Again, show me another low-magic medieval fantasy I can even compare it to (the Witcher these days, I guess). There were also a lot of satisfying character development throughout the series. Between those and the amazing battle sequences, I would recommend Game of Thrones to just about anyone remotely interested. And yet, I also believe the ending was so bad that it basically poisoned my memories of the show. That same character progression was thrown in the garbage for arbitrary reasons, by studio executives who were hungering to direct Star Wars. Which they didn’t end up doing, by the way, so triple-whammy right there. Or perhaps, bullet dodged?

The more I muse on this, the less it seems like the ending should be the deciding factor.

Consider something like Firefly, which just sort of gets canceled. Or Evangelion, which ends bizarrely due to budget reasons. And I’m assuming that we’re not counting melancholy endings like with the His Dark Materials series. Or the ones that will never actually be completed, like the Kingkiller Chronicles or A Song of Ice and Fire. Do we just not recommend any of these things? Would you consider yourself better off for having not experienced the disappointment? Are there really so many more good games/shows/movies with superb endings out there that afford you the luxury of avoiding the bad ones entirely?

Maybe there is. If so, I would like to know where the list is so I can start working my way through them. But if we’re honest, I think most endings – assuming we even reach them – are just… sorta there. Which is probably the ideal, considering the baseline experience was obviously good enough to shepherd the audience to said ending. I would say the grid of possibilities looks something like this:

So I would argue, again, that the baseline experience is really the determining factor as to whether something should be recommended or not. That is, unless you think there are actually enough great experiences out there in the world that we can exclusively stay in the upper-left side of the grid. In which case, damn dude, stop hiding that shit under a bushel and let us know what they are.

Play-to-Earn

Amongst the crypto/NFT/metaverse topics cycling around online, there is a quote from Reddit co-founder, Alexis Ohanian, that makes a bold prediction:

“90% of people will not play a game unless they are being properly valued for that time,” Ohanian, who runs venture capital firm Seven Seven Six, said in a recent episode of the “Where It Happens” podcast.

“In five years, you will actually value your time properly,” he said. “And instead of being harvested for advertisements, or being fleeced for dollars to buy stupid hammers you don’t actually own, you will be playing some on-chain equivalent game that will be just as fun, but you’ll actually earn value and you will be the harvester.”

On its face, the prediction is ridiculous. This Forbes article rips it apart. There’s a huge sense of revulsion from many corners of gamedom over this a priori push into NFTs and metaverse to begin with, let alone the notion that “Play-to-Earn” is going to catch on in some kind of major way.

The problem is that we have actually been Playing-to-Earn for years already.

For example, the WoW Token (NFT?!) already exists, and I spent considerable in-game time doing Auction House shenanigans in an attempt to pay for my subscription and purchase expansions. Same with Guild Wars 2, where everyone farms gold that they turn into gems into cash shop purchases, paid for by people spending real dollars to buy gems for said gold. EVE has had similar things in place for years and years. Almost every single mobile game has a way for you to “earn” a cash shop currency that you could otherwise purchase outright. All that is missing is a way to cash out of the ecosystem, which simply means no longer hiding values behind “gems” and “diamonds” and such.

And Diablo 3 did all this in front of the world in 2012.

I’m not saying all of this is a good idea. These companies are throwing around terms when they clearly have no idea what it even means. Game companies spend millions of dollars building custom game engines instead of leveraging existing products all the time, and yet they talk about NFTs and metaverses as if interpolation between games is a solved issue.

But do you know what IS nicely interpolated between radically different games and platforms? Cash. It doesn’t make sense to try and bring a Candy Hammer from Candy Crush into Clash Royale via blockchain or whatever. But if I can sell that same hammer to someone else in Candy Crush, I can bring those dollars over to Clash Royale and purchase something else. METAVERSE!

The elephant in the room, of course, is why any game company would actually want to do this. There is a proven track record that turning cash into funny money (tickets, gems, diamonds, etc) is a technique to obfuscate how much money someone is actually spending. Or playing to earn, for that matter. Earning 30g/hour in GW2? Amazing. Alternate Youtube title: Earn $1.88/hour in GW2. Less impressive. These companies also frequently give out free hits of crack game currency in almost-useful amounts to entice people to purchase more. Can’t quite do that with literal cash equivalents.

On the other hand, Diablo 3 is kind of an example of why companies would want to. Selling a powerful sword in the cash shop for $100 is clearly Pay-to-Win. Letting your customers sell the same sword for $100 to another customer and taking a cut? Totally OK! Nobody blamed Blizzard for introducing a sword worth $100, as that was just the benevolent invisible hand at work, as our lord Adam Smith intended. Nevermind that Blizzard has full control over all the levers that makes a given sword rare and useful enough to be sought-after in the first place. Capitalism, ho!

The Play-to-Earn economy being threatened in the headlines has been a call coming from inside the house this whole time. The “only” difference is that many of the most popular games that have the equivalent mechanisms already in place don’t let you cash out. They could, but they won’t, because why would they? Getting a cut of NFT sales into perpetuity sounds nice and all, but that will only work if your game is popular/successful, in which case you may as well keep all the money in-house. All the other apps will be engaging in a race to the bottom, gumming up the blockchain with NFT trash loot, collapsing whatever ecosystem may exist. Nevermind how all of it perverts the incentive structure for progression-based game mechanics anyway (see: Diablo 3).

Having a terrible idea that won’t work never stopped Blizzard before, so I don’t see why it should stop anyone else. And hey, if I’m wrong, hit me up in the crypto salt mines where we monetize every moment of our free time to afford luxuries like clean air while the planet boils around us.

MFST and ATVI Sitting in a Tree

… M E R G I N G.

Sorta. More like Activision Blizzard being bought by Microsoft for about $70 billion. You already knew that though, because your news feed was probably about as filled as mine was yesterday. And now I’m adding this one to the pile. At least I went with a different title, eh?

There are really just two thoughts I wanted to examine, and leave everyone else with the more mundane (IMO) details.

First, this does interesting things for Game Pass. From the Microsoft article:

Upon close, we will offer as many Activision Blizzard games as we can within Xbox Game Pass and PC Game Pass, both new titles and games from Activision Blizzard’s incredible catalog. We also announced today that Game Pass now has more than 25 million subscribers. As always, we look forward to continuing to add more value and more great games to Game Pass.

Will we really see the next Call of Duty come out as a Day 1 Game Pass release? The franchise has been a cash cow forever, and almost never sees a discount of any appreciable amount. It’s a given that Overwatch will be on there. Probably Diablo 2 Resurrected, along with all the StarCrafts.

But… what about WoW?

My guess is that WoW will remain off of the Game Pass, assuming the merger occurs. It’s cute to imagine the possibilities of a Game Pass subscription taking the place of a WoW subscription, but The Elder Scrolls Online is not currently on the PC version of the Game Pass, and maintains its separate subscription option even for consoles (according to this). Then you would have issues with what happens with WoW Tokens and game time. EA Play is currently included as a free bonus in Game Pass, but that is more of a general subscription service and not something for a specific game.

The second thought came from Tobold’s take on the news:

My take on it: They overpaid. Whatever made Blizzard great back then is gone, and they pay big money for a rather empty shell.

As pointed out by others, Blizzard is really the third wheel to the cash motorcycle that is Activision and King. Blizzard ain’t nothing, but they clearly weren’t the draw here.

It does raise an interesting point about studios and rockstar talent though. Is the current state of Blizzard, and WoW specifically, due to the immense brain drain of talent over the past few years? Greg Street in 2013, Chris Metzen in 2016, Mike Morhaime in 2019, Michael Chu in 2020, Jeff Kaplan in 2021, and Alex Afrasiabi. The last one was a bit of a joke… but do we actually know what he contributed (beyond sexual harassment)? We would hope nothing, but there are certainly plenty of examples of famous artists with fantastic output that we then pretend is meaningless after finding out how awful they are IRL. Mel Gibson, Keven Spacey, Arnold Schwarzenegger, Louis CK, and so on.

Don’t be too smug – Joss Whedon is next, by the way.

Comment bait aside, it’s an open question as to whether WoW can, literally, ever be as good as it was (to us) again. Was it only ever good because of these specific frat boys in this specific Cosby room? Shadowlands represent a new low from a narrative standpoint, and Blizzard’s “reinvent the wheel every patch” systems floundering looks especially amateurish as the flagship burns. Many games are a product of their time, groundbreaking because they broke ground first. So there’s a time, a place, and then there’s specific people too. Can it actually ever be recreated with competent, nameless devs?

I suppose the existence of WoW Classic is a testament to the bones remaining solid, for at least X amount of people. And the present state of FF14 proves that MMOs can still thrive and grow its playerbase years later. But can the latter’s success be attributed to the committee of devs that surely exists, or to specific rockstars like Yoshi-P, aka Naoki Yoshida? Would a hypothetical acquisition of FF14 be moot if it did not include him?

I don’t know. A lot of this may be Survivorship Bias – these individual devs are famous because their games were successful and they made themselves the face of it. Who is the face of Hades? Or Doom? Or GTA5? But perhaps in the final tally, having the right person in the right place at the right time does make all the difference.

And then you get bought by Microsoft for $70 billion.