Category Archives: Commentary
(Un)Rewards
The other day Bhagpuss was talking about the myriad reasons why Guild Wars 2 had fallen off of their radar. Of particular note was this one:
GW2 also famously has appallingly bad rewards, quite possibly the most disappointing in the genre. I nearly said the worst “risk vs reward” there but of course GW2 offers no risk whatsoever and never has, which is presumably why the rewards for doing anything have always been so abysmally poor. For most of the run of the game, ANet’s solution to this has been to emphasize quantity over quality which, for me, has just meant an unconscionable amount of time spent organizing my bags. If I can blame any one game for finally making me agree with the common consensus that inventory management is a chore not a pleasure, it’s this one.
As someone who still logs in daily to hit up static treasure chest spawns and immediately sell their contents (Jade Runestones) across four characters before logging off, I can confirm this assessment. The game felt unrewarding back in 2018 and especially so in 2012. There are dozens of Youtube guides on how to achieve 20g+/hour of farming certain things, but even the most profitable paths have you churning hundreds of low-value items through the AH in apparent fulfillment of someone’s big-box retailer fantasy.
I do want to correct one thing though: there are very clear risks in certain GW2 meta-events, e.g. the risk of it failing and resulting in nothing. I recently got involved in a Dragon’s End meta wherein we got the dragon to be ended down to 2% HP before time ran out. Poof. Zero rewards after 45 minutes of pre-events and the fight itself. In contrast, winning would have resulted in approximately 23g worth of stuff. There is a reason why this particular meta is so dead despite being one of the top earners.
Putting that aside, the question to me became: what does rewarding mean in an MMO?
Bhagpuss identified rewarding (in part) as being able to “complete an entire project in no more than one gaming session and preferably in about ten minutes.” That, of course, lends itself towards a very player-driven motivation basis. For one thing, how many 10-minute projects could you possibly generate? “Infinite!” no doubt, but seriously.
For me, tangible progress towards a discrete goal is rewarding. Which means GW2 should be right up my alley, because goddamn the game is filled to the brim with insane stretch goals in terms of achievements and Legendary items and the like. The problem is the “tangible progress” bit. The designers’ adherence to the volume-based loot system leads straight to the early Diablo 3 disaster that was “vendor everything, buy what you want.” For example, one component (of many) for the Gen3 Legendary weapons requires 100 Antique Summoning Stones. You can buy 5/week from a vendor, earn another 5/week by doing Challenge Mode Strike Missions, and 1/day from doing the Dragon’s End meta (which routinely fails, remember). That is six weeks of some hardcore grinding the most challenging content.
Or you could just buy them off the AH.
Another example: Bolt, the Legendary Gen1 sword. One component requires 100 Charged Lodestones. How do you get those? The AH, basically. Charged Lodestones are random drops across core content, although you can technically target a half-dozen drops or so on a rotating basis through specific maps. But basically you are very obviously never intended to collect them yourself. Maybe that is supposed to be a good thing? You know, to give you options to farm whatever content you want and collect gold instead of in specific areas. Somehow though, the exchange does not feel rewarding to me. Probably because gold is fungible and not specific to the thing I was working towards.
Thinking back, I would say WoW’s World Questing system was perhaps one of the more rewarding game mechanisms I have encountered in any MMO. You could view them and the rewards from the map (no randomness), completing them was easy (no grind), the rewards themselves were often direct gear upgrades that scaled all the way up to a cap (meaningful), but the incremental upgrades meant the rewards didn’t become useless for a while (longevity). Plus, it was extremely useful for your alts.
Of course, the counter-point is the derisive “log in, collect epix” charge, or perhaps the more salient “what now?” when the goals are (easily) achieved. But… is that actually a concern for anyone anymore?
My own MMO apostasy no doubt clouds my vision, but that era of ascetic toil seems over. Possibly has been for years. There are some holdovers in Classic WoW, no doubt, but is that population derived from nostalgia-hunters or actual new blood seeking flagellation? And I do not mean to imply that this is a generational issue – it is simply a rational consequence of people wanting to actually enjoy their time with games now, rather than possibly maybe after months and months of grinding.
Delayed gratification is a virtue and we desperately need more people willing to plant trees whose shade they will never enjoy. But when it comes to gaming, well, let’s just say that the Marshmallow Experiment becomes a bit moot when you can just eat the marshmallow and then enter another of the 37 rooms running the same experiment.
Tearjerker of the Kingdom
Browsing Kotaku and I caught this article titled Nintendo’s New Zelda Trailer Is A Very Sad Movie. It revolves around this trailer for the upcoming Legend of Zelda: Tears of the Kingdom:
As far as trailers go, it’s one of the most unique ones I have ever seen. In fact, I would be hard-pressed to specifically identify any game trailer I’ve ever seen. Yeah, I watch dozens of them each year, but they just sort of wash over you. Back in 2018 I wrote down the trailers that have left their mark on me, and I’ll need to add this one to it. Seriously, this is like the Dead Island one in terms of left field.
But that isn’t even what I want to talk about.
In the Kotaku post, there is updated information about the “origin story” of the trailer. Apparently, the concept was inspired by a Japanese Amazon review for Breath of the Wild. The article includes the full review ran through Google Translate, whose results are a bit rough in some places. I do recommend reading the whole thing though. Because towards the end, there is this bit:
[…] Don’t say it’s just a game. We were born in the golden age of gaming. Have you ever seen your family move with Mario’s jumps? Do you remember playing Smash with a controller? Have you ever discussed strategies for Chrono Trigger or FF7 with your friends? I know it now. I used to be a fucking kid, but my parents were on birthdays and Christmas, That you bought me fucking expensive hardware and software. On the side of being naughty, you managed to buy an expensive game for me with the house money.
I’m impressed that I’ve realized just now that I didn’t realize that I was working so hard on my life. I should have been more filial.
★5 There’s nothing more I can say because all the reviews are good. This Zelda gives me the “challenge and reward” that I forgot. You can experience an exciting adventure where you can freely explore the world without a map. We of the same generation are sick every day in order to surpass tomorrow. But don’t be disappointed in life. The adventure I was hoping for was in a place like this.
That last line, though. Goddamn.
All of this kinda makes me want to buy a Switch, which clearly is a marketing win for Nintendo. But I’m also a parsimonious bastard who is not about to buy a 7-year old console when there is possibly a Switch 2 on the horizon (someday?). On the one hand, Nintendo titles never receiving real discounts incentivizes you to purchase them Day 1 without worry that they will be 50% six months later. On the other hand, if a game is the same price basically indefinitely then if you have waited years already, you may as well keep waiting.
So for now, I will have to settle for the adventures I found elsewhere.
Nothing is Forever
ARK is no stranger to controversy, but the latest debacle is especially cruel.
ARK 2, which stars Vin Diesel for some reason, is set to radically change the formula from 1st-person survival game to 3rd-person Soulslike, presumably with you dodge-rolling away from a T. Rex’s jaws. So there’s already some angst from longtime fans (including myself). Like most of Wildcard’s products though, ARK 2 is getting delayed… this time all the way into late 2024.
Enter a tweet from the devs that they are working on a UE5 engine upgrade to the original game, to be released to everyone for free!

…oops, just kidding. The UE5 upgrade will cost you $50, but hey, you’ll get ARK 2 for free. For whenever that gets released. In the meantime, enjoy the original game upgrade… until they release UE5 versions of the expansions, at which point you’ll have to buy them again.
Also, the official servers for the “old” ARK are shutting down.
Wildcard is doing some damage control, with them acknowledging the general shittiness of the situation. The new deal is that, yeah, the ARK UE5 upgrade is going to cost $60, but it’ll come with the upgraded expansions too. But now ARK 2 will be a separate purchase. Which is sort of what you’d expect for this situation, although it still seems like something is getting taken away.
Which, in terms of official servers, it is.
Now, everything I have ever heard of in regards to the official servers is that they’re a shitshow. Alpha clans raiding noob shacks for fun, murdering dino tames that take people literal, concurrent hours to achieve for no reason, and trolls building posts everywhere on PvE servers to prevent others from building a base anywhere useful. This is the same game where you could literally be drugged, kidnapped and held indefinitely in a cage.
In my few hundred hours of playing, I never joined an official server for more than a few minutes. My escapades were safely sequestered on a private server, where I effectively eliminated the time it takes to tame a dino, because fuck that. However. Wildcard got famous and (presumably) made a lot of money on the backs of players using their established rulesets on official servers. And now that will be over in a few months. Not because the server is shutting down per se, but because they want more money for an upgrade that is probably being done to save the sequel with a cash infusion. Sort of like how Wildcard sold paid DLC of the original game while it was still in Early Access to pay for the lawsuit threatening to bankrupt the company.
As MMO players, I think we all understand that none of our digital lives are forever. Granted, EverQuest seems to still be going strong, and WoW Classic is more profitable than Blizzard certainly ever expected. Nevertheless, I still sympathize with ARK players who are seeing their digital lives evaporate. The servers are apparently able to be exported to private servers, but that is cold comfort to the psychopaths players who roleplayed murder-hobos ARK socially.
Amazon Coins
As a further sign of these inflationary gilded age times, Amazon is altering the discounts associated with Amazon Coins, e.g. their virtual currency for apps sorta within the Amazon ecosystem.
We are writing to inform you of changes coming to Amazon Appstore Coin packs. On April 3, 2023 we will be consolidating the variety of packs offered and lowering the discounts associated with pack purchases. We will continue to offer the option on mobile to purchase a custom amount of Amazon Coins between 300 – 200,000 Coins (new discounts will apply).
The updated available packs and discounts are:
• 1,000 – $9.70 (3% discount)
• 2,500 – $23.75 (5% discount)
• 10,000 – $92.00 (8% discount)
• 50,000 – $450.00 (10% discount)These changes will contribute to supporting the costs of both operating and consistently improving our app store.
In case you were wondering, right now the discounts are:
- 1000 – $9.00 (10%)
- 2500 – $21.75 (13%)
- 5000 – $42.50 (15%)
- 10,000 – $82.00 (18%)
- 50,000 – $400 (20%)
It is a fair question to ask “who even uses these things?” The answer is: me. Specifically and exclusively to purchase things within Hearthstone. The whole thing is quite convoluted, but if you download the Hearthstone app on your phone from the Amazon store (and NOT through Google Play or iPhone equivalent), then you have the option of paying for expansions (etc) using Amazon Coins.

As a real example, there is a new expansion coming out for Hearthstone next month. Blizzard is selling a pre-release bundle that features 60 card packs and two random Legendary cards for $49.99. It’s not a bad deal if you are committed to playing the new expansion, as getting packs for less than $1 apiece is “good” (technically $1.50 each normally), with the Legendary cards being bonus on top.
But an even better deal is paying Amazon $42.50 for 5000 coins instead, and buying the expansion that way instead. Technically you need a smidge more Coins because of tax – that’s always how they get you – but the overall discount adds up. Plus, if you already have a Amazon credit card, you get 5% cash back on top of everything else. There were even better deals way back in the day, when Amazon would give you 30% coins back, which allowed for some extremely cheap Hearthstone’ing.
After April 3rd though, that same deal will save you… $2.50. Which will probably be a wash considering the need for miscellaneous coins for tax. Not sure who bothers with Amazon Coins after this.
Like Souls
In the past two weeks, I played a few hours of Blasphemous and Salt & Sanctuary. Both of these games are in the increasingly crowded 2D Soulslike genre, made famous by Dark Souls (or Demon Souls if wish). As I was farming some currency to level up a bunch of times in Salt & Sanctuary – and before remembering I had previously played the game for 10 hours a few years ago – I had a thought. I have played a lot of Soulslike games over the years… and not actually Dark Souls. That’s weird, right?
So, it’s happening.

Not certain whether I’m going to chronical this shit, or just give the occasional summaries. Not much oxygen left in the room between Elden Ring and decades of Youtube videos of people beating the entire Dark Souls trilogy without taking a single point of damage while using a DDR dance pad as their controller. That might be two separate videos. Whatever.
If you want to see me “Git Gud” or otherwise maintain my adequate levels of Gud, buckle up.
ChatGPT
Came across a Reddit post entitled “Professor catches student cheating with ChatGPT: ‘I feel abject terror’”. Among the comments was one saying “There is a person who needs to recalibrate their sense of terror.” The response to that was this:
Although I am bearish on the future of the internet in general with AI, the concerns above just sort of made me laugh.
When it comes to doctors and lawyers, what matters are results. Even if we assume ChatGPT somehow made someone pass the bar or get a medical license – and they further had no practical exam components/residency for some reason – the ultimate proof is the real world application. Does the lawyer win their cases? Do the patients have good health outcomes? It would certainly suck to be the first few clients that prove the professionals had no skills, but that can usually be avoided by sticking to those with a positive record to begin with.
And let’s not pretend that fresh graduates who did everything legit are always going to be good at their jobs. It’s like the old joke: what do you call the person who passed medical school with a C-? “Doctor.”
The other funny thing here is the implicit assumption that a given surgeon knowing which drug to administer is better than an AI chatbot. Sure, it’s a natural assumption to make. But surgeons, doctors, and everyone in-between are constantly lobbied (read: bribed) by drug companies to use their new products instead. How many thousands of professionals started over-prescribing OxyContin after attending “all expenses paid” Purdue-funded conferences? Do you know which conferences your doctor has attended recently? Do they even attend conferences? Maybe they already use AI, eh?
Having said that, I’m not super-optimistic about ChatGPT in general. A lot of these machine-learning algorithms get their base data from publicly-available sources. Once a few of the nonsense AI get loosed in a Dead Internet scenario, there is going to be a rather sudden Ouroboros situation where ChatGPT consumes anti-ChatGPT nonsense in an infinite loop. Maybe the programmers can whitelist a few select, trustworthy sources, but that limits the scope of what ChatGPT would be able to communicate. And even in the best case scenario, doesn’t that mean tight, private control over the only unsullied datasets?
Which, if you are catering to just a few, federated groups of people anyway, maybe that is all you need.
End of Year: 2022 Edition
Just like 2021, except we all just gave up.
Workwise, I ended the year still at the same company but promoted to a more senior role. There have been a number of bonuses and raises offered company-wide, as management starts understanding that, yeah, this new labor market is here to stay. There are apparently some more raises in store for my specific department, but we’ll have to see how that pans out. Despite spending literally $15,000 in daycare this year, my family is doing perfectly OK. Which means I made it, I guess. My options trading and crypto are most definitely not making it, but I’m in a position where I can realize some losses and at least not pay taxes on the gains this year, while still having some upside exposure. It has to rally again someday, right guys? Guys?
Family is doing great. My kiddo is potty training like a champ.
Enough real life. Let’s talk games. First is the Steam lineup:
- Meteorfall: Kromit’s Tale
- Black Book
- FAR: Lone Sails
- My Friend Pedro
- Per Aspera
- Borderlands 3
- Before We Leave
- Raft
- Necromunda: Hired Gun
- Legend of Keepers
- Despotism 3K
- SOMA
- Core Keeper
- Satisfactory
- Sigil of the Magi
- Gordian Quest
- Rimworld
- DOOM (2017)
- Cardpcalypse
- Slay the Spire
- Noita
Although many of the games don’t necessarily have a defined “win state” (and many are Early Access besides), realistically I only finished Meteorfall, FAR, Per Aspera, and Borderlands 3. It was especially egregious with games like SOMA, wherein I played to the first area where the first monster appears, Alt-Tabbed to see what happens if they get you, realized that there is an EZ-mode with no real consequences, and then never actually booted the game back up again. At the same time, I have been trying to embrace the whole “Spark Joy” Kondo-ism a bit more than in years past. Play games when they are fun, stop when they aren’t. Just a shame that games stop being fun before they’re over.
For the Epic Game Store:
- Horizon: Zero Dawn
- Cyberpunk 2077
- Everything
- Final Fantasy 7 Remake
I… think that’s literally it. And again, I only really finished FF7R from that list. Going forward, I think I’m going to have to start making a concerted effort to completely ignore side quests and such for the more open-world games. Or maybe not. Sometimes the sidequests end up being much more interesting than the main quest for a lot of those kind of games.
By the way, the Epic Store interface is still embarrassingly shitty in 2022. When I go to my library and choose “Sort by Recently Played,” I would expect the games to be sorted by, you know, how recently they were played. But they’re not. You can’t even have the games sort themselves by most played. Ugh.
For Game Pass:
- Dreamscaper
- Amazing Cultivation Simulator
- Offworld Trading Company
- Citizen Sleeper
- Deathloop
- Grounded
- Sable
- Metal: Hellsinger
- Superliminal
- Unsighted
- Vampire Survivors
- Turnip Boy Commits Tax Evasion
- Hardspace: Shipbreaker
- Loot River
- Nobody Saves the World
- Tunic
- Sunset Overdrive
- We Happy Few
- Outriders
Once again, Game Pass is the de facto best place to try out games you wouldn’t otherwise play unless they were wedged in a random bundle. Of the list, Grounded was the clear winner here with a whopping 68 hours played… and I haven’t even beaten it yet. We’ll see if I ever pop back in.
For completeness’s sake, I also continued to play Hearthstone and Guild Wars 2 throughout 2022.
Looking at 2023, my goal is to actually sit down and play Red Dead Redemption 2, Disco Elysium, Death Stranding (played 7 hours and fell off), Chained Echos, Wildermyth, and… SOMA. Maybe Assassin’s Creed Odyssey or Origins. And finish off Cyberpunk 2077 and Horizon: Zero Dawn. According to HowLongToBeat, that lineup is 256 hours all by itself (main stories only). Which is like 5 hours a week, so not unreasonable even if I pretend to be a responsible father figure. We’ll see.
I really enjoyed Void’s “Games of the Year” schtick over at A Green Mushroom, where there was a running tally of games played and how they sorted themselves over the year. I’ve always struggled with “justifying” creating a blog post about some of the random shit I try to play (e.g. Nobody Saves the World, Metal: Hellsinger, etc), even though personally I enjoy reading every single article by anyone still posting on my blogroll. So, heads up, there may be some experimentation with that format in 2023. Or maybe I just continue doing my own thing, which apparently continues to work.
Well, “work,” for given definitions of work.
…which I’m defining as being awesome. See you in 2023.
Rimworlder, part 2
Instead of doing minor edits and publishing the last post, I continued playing Rimworld for about 25 hours over a week. Yeah, all other games in progress (aside from GW2 dailies) have been blown away. However, in that time, I have come to a number of conclusions. Or maybe just a primary one from which all others follow.
The Rimworld DLCs make no sense.
Royalty was the first DLC to be released. The big addition was the sort of Fallen Empire faction that you interact with almost immediately in every playthrough. If you ally with the Empire, you can select one or more pawns to start accruing Honor via quests and such, which is used to ascend royal ranks, which in turn unlocks the ability to have Psycasts. Higher ranked pawns will need increasingly spurious luxuries befitting their titles, requiring the creation of a throne room, better quality clothes, and so on.
If you don’t ally with the Empire, you basically don’t get to play with Psycasts. There are a few opportunities to waylay Imperial caravans and steal the items that grant Psycast levels, but they are few and far between from what I have heard. That said, each map also has an Anima Tree somewhere that allows Tribal-based (and only Tribal-based) pawns to meditate/worship at its trunk to eventually unlock all Psycasts and assorted goodies, no Empire needed.
In practice, the entire Royalty DLC feels at odds with its premise. Roleplaying as a royal colony and eventually using the Empire as a win condition (joining the Imperial flotilla) is perfectly fine. Tying Psycasts to royal titles is not. The earliest Psycast that has any particular use (Vertigo Pulse) requires the Knight rank. The next one is Praetor, which unlocks Skip (tactical teleport) and Wallraise (cover on demand). These are very useful abilities, but each individual pawn would need their own separate throne room and gain the appropriate amount of individual Honor to gain them. It also gets a bit goofy having a Count, whom “might have a personal fleet of capital ships,” be slumming around with the rest of the fighters to take out a Mechanoid Cluster.
Tribalists being able to short-circuit the entire Psycast system by spending time at an Anima Tree kinda drives everything home. I haven’t done so myself, but there is plenty of chatter about how you can get your entire Tribal colony to be level 6 Psycasters very easily, which would otherwise require a half-dozen throne rooms and other goofiness the “normal” way. There are probably mods out there to fix things, but why not have rituals or research or whatever to allow non-Tribals access to Anima Tree benefits? Royal ranks would still have a purpose – Permits are enough of a thing IMO to justify the title system – plus perhaps you could make it easier for royals to find/buy/hand out the Psycast-level items.
For the Ideology DLC… there isn’t much to say, actually. It opens up some directed roleplaying and/or absurd min-maxing opportunities. In my current playthrough, it doesn’t really add much to the gameplay aside from some annoyances. For example, at least two of the main factions on the planet are Supremacists, which means they are effectively permanently hostile (on top of the always-hostile pirates, raiders, etc). Beyond that, my colony can… uh… perform one dance party a year. Two of my pawns can give a few speeches, but even if you max out the chance of success, there’s still a minimum chance of failure. There are also a series of quests to find a relic, but near as I can tell, that ultimately gives a mood buff equivalent to eating at a table during the once-per-year dance party.
For the Biotech DLC, we come around again to absurdity.
Using Biotech to create custom starting scenarios is perfectly fine. Cannibal mole men? Beautiful furkin? Straight-up vampires? Go for it. However, there’s a big chunk of the mid-game revolving around Genebanks and such that allow you to acquire genes (purchased or extracted) and augment your pawns. But… why? The system is extremely random and requires a colony with excess resources to the point that you may as well just be installing bionic limbs and such. Moreover, if you are creating a custom xenotype at the outset, things would be much faster just having your existing pawns have children of said xenotype versus some convoluted system of extracting genes from your pawns and mashing them together into a former prisoner you converted. There may be some point to the system once you start looking at the more OP Archite genes, but that requires purchasing Archite capsules, then the Archite genes, and then implanting them. All to do what? Make one pawn superhuman in a way fully bionic organs in Cataphract Armor does not?
On the other hand, children are amazing in Biotech. It allows your colony to grow in an organic way, it ups the stakes during raids, and I appreciate watching them become more useful additions to the family. The stories that get generated in this way are also novel. For example, I took in a small refugee family of a father, mother, and small child. Things were going well… until I got the notification that a Fennec fox was hunting the child, who for some reason was trying to haul boulders from across the map. Unable to reach the fox in time, the child was downed and then eaten. This caused the mother to fly into a murderous rage… in the middle of a classroom where she was teaching my colony’s first child. She beat him to death with a club, which I had not removed from her inventory.
And that’s how I learned to always restrict the zones where children can roam. And disarm refugees.
After I reloaded an earlier save game, of course. Iron man, I am not.

Back to Frackin’
Jun 14
Posted by Azuriel
I have returned from vacation. Pro-tip: don’t go to the beach in early June and expect to get in the ocean or pool. It’s cold. Was seriously considering booking 1 night at a resort just for the indoor pool.
My disappointment with Farworld Pioneers left a Starbound-shaped hole in my heart that I prompted filled with Starbound. Again. More specifically with the Frackin’ Universe (FU) mod reinstalled.
I was pleased to see that the expansive mod had embiggened itself over the last three years, pretty much to the point where everything felt new. Yeah, many of the craftable items are the same as is the general sense of gear progression that comes from mining new ores on new planets to build things that help you mine newer ores on newer planets. But there was a clever implementation of a new Research system that ties it together in a (slightly) coherent package.
All technologies in FU are unlocked by spending Research points to purchase nodes in various categories. The primary way to accumulate Research is… playing the game. Which is a fancy way of saying “passively in real-time,” at the rate of +1/second. A system like this would typically feel stifling, but the innovation here are the modifiers. Play a long session? Bonus +1/second every 60 minutes. Land on a higher-tier world with more dangerous enemies? Bonus +1/second based on the tier. You can also get +1/second by hiring an NPC Researcher to follow you around, by wearing a special armor set, and by hoarding an endgame resource. Plus, there are some consumable rewards that will give you a dollop here and there.
For the most part, Research doesn’t get in your way too much, as certain nodes also require you to craft (or at least own) milestone materials in addition to the purchase price. Indeed, pretty much the only thing the system really changes is the encouragement of building a planet-bound base as your ship always counts as a “tier 1 planet.” And planet-bound bases were really already encouraged by the simple mechanics of buildings needing power that more easily came from solar/wind sources.
Well, I suppose Research also serves as a sanity check on players trying to leapfrog progression by getting lucky on high-tier planets. Before, if you could dodge getting one-shot by hostile fauna, it was sometimes worth landing somewhere long enough to get lucky with chest drops or some endgame ore close to the surface. With the Research system in place, you won’t be able to even smelt any ore you find without spending an appropriate amount. High-tier weapon drops could still make suicide runs worth it though.
Anyway, I’m back to being obsessed with Frackin Universe. For now.
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Tags: Crafting, Farworld Pioneers, Frackin' Universe, Mods, Research, Starbound