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Every Day Jugglin’

With each passing day, I am falling into a familiar trap of trying to juggle all the things in GW2.

My primary objective, always, is to complete the main daily quest. This rewards 2g straight up, not counting any other bonus loot from the component quests, and represents real, long-term wealth. Maybe there are better gold-farming techniques, but this is the best I have at the moment. Thankfully, the daily is not quite as onerous as it once was, between familiarity and Bhagpuss’ guide to completing it in WvW.

The secondary objectives are where things fall apart.

First, I would like to experience all of the story content. That includes the vanilla story and then, of course, the expansions. I kind of jumped ahead on the HoT story because I needed to unlock Gliding, but I do want to get back to the normal order of things at some point.

Second, I want to unlock the Elite specs for the classes I play. GW2 has a pretty asinine system by which you basically have to complete the expansion content before unlocking the Elite spec that came with the expansion, but there are ways of getting around it. Specifically, there are WvW items that drop which you can convert into a currency, which you then use to buy another item, which then randomly completes a Hero Challenge in one of three broad areas. It’s as convoluted and nonsensical as it sounds, but a side-effect is that it’s forcing me to do all the “easy” Hero Challenges, so that my random completion item is more likely to pop one that, say, normally requires a group to finish.

Third, I want to progress my character in general. And, perhaps, this is where things truly fall apart. If I am just doing my thing and notice that there is a Commander on the map with a zerg in tow, I drop what I’m doing and follow the zerg. Not doing so means I will miss out on the free loot of whatever encounter the group is about to breeze through. Plus, considering GW2’s “Mastery” system, it’s kind of required that you join these zergs because otherwise your ability to work your way through the expansion content will be that much harder and longer.

At the same time, I’ve been reading up on getting better gear once you’re at the level cap. Ascended gear is the highest-stat gear in the game, and has been for years. The best way to acquire a bunch of those pieces is to farm the Season 3 Living Story maps on a daily basis. I kinda lucked out because I was logging in regularly during LS3, so I get those “episodes” for free. But I haven’t been doing them, because I’ve been trying to do the Story in order. But by the time I get around to it naturally, I could probably have farmed all the necessary currency to get the Ascended gear, so I should probably be doing that right now. But that means doing even more story out of order, and skipping zergs…

What ends up happening is a pretty classic case of Analysis Paralysis. Unable to choose between all the things, I end up choosing nothing. Well, I choose the Daily, then nothing. Gotta get those dolla bills, y’all.

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Metagaming RPGs

It is becoming increasingly apparent that I am ruining RPGs for myself.

In the past two weeks or so, I have been playing Shadowrun Returns and, most recently, Dragon Age 2. In Shadowrun Returns, you can choose one of the six preset classes to play, or mix and match your own. Now, in some games of this type, I am more than fine with choosing something that simply sounds cool to play. For example, in Mass Effect the combo of a teleporting Shepard with a shotgun focus sounded fun. In WoW, I picked paladin because paladins.

With Shadowrun Returns though, none of the classes particularly jumped out at me. I was inclined to pick Decker (aka Matrix hacker) because that is sort of the whole schtick of the game, but it sounded rather boring to play in the case that there wasn’t a Matrix portal to hack into. And that is sort of where everything fell into place. The game clearly would not make hacking required, else they would force your character to be a Decker. And since the rest of your party are basically generic NPCs with no dialog that you pick from a vendor, you can safely cross out any class that is unlikely to get access to the best stuff. So… Mage it is.

And that worked. Perhaps too well. It reminded me a lot of my time with Fallout Tactics – or really any game where you can construct your own party – in that you can relegate certain party members to be experts in a niche specialty that you would never force your main character to do. There is no sense being a Rigger or Shaman, for example, because all that means is that your character’s purpose is to buff the nameless NPCs you take with you. This caused problem when I tried playing the subsequent Dragonfall “expansion” though, as I didn’t feel like playing a Mage again, but every other option felt bad. So I didn’t play it.

I am finding my metagaming even applies to more traditional RPGs though. In Dragon Age 2, your class choice is limited to warrior, mage, or rogue. Being a Bioware title, much of the draw of the game is going to be your interaction with your fellow party members, whom have classes of their own. Not all party members are created equally however, especially in terms of how interesting their dialog is, so you sort of have to tailor your class choice around what the more interesting party members bring to the table. For example, given how the existence of rogues at all signify there will be traps and locked chests, choosing to play as a rogue yourself allows you to replace the two rogue party member options in the event that neither are all that compelling to you. This logic does not apply to mages though, as  A) every class has an AoE spell, and B) healing spells can largely be replaced via potion use. In other words, precisely because there is no replacement for Lockpicking, playing a rogue makes for the optimal choice.

Unless, of course, you end up liking both rogue characters. In which case you are sort of screwed.

To be honest, I am not sure what it would take to defeat this circuitous thinking, beyond blunt force trauma. I suppose in both cases, there is an element of specialty that, if removed, would allow me to make the decision of which party members to bring based on how I liked them. Indeed, that was largely my experience in the Mass Effect trilogy – the special abilities weren’t all that special, and so pick who you like. Or I suppose I could simply forgo whatever goodies might be locked into the various in-game chests and simply lean upon the logic that none of the traps I encounter will one-shot my characters (because otherwise the designers would have forced you to bring a rogue). Hmm.

I don’t remember doing this throughout the Baldur’s Gate series. In fact, I was a monk throughout those games, which was about as close to useless as you can get. But since I loved having the rogue (Imoen), warrior (Minsc), and cleric (Jaheira) in my party all the time anyway, I didn’t feel deficient. Now that I think about it, weren’t those basically the only Good companions you could have anyway?

In any case, I am finding the trend of my agonizing on the character creation screen continuing for the foreseeable future.

Wildstar: the First 4 Hours

Okay, let’s get started.

Auspicious.

Auspicious.

This screen was a bit disconcerting considering I hadn’t even made a character yet. As it turns out, it was defaulting to the beta server which… still exists? Weird.

Here we go.

Here we go.

I have mentioned it before, but I have a huge issue with character creation in any game. Namely, analysis paralysis:

Analysis paralysis or paralysis of analysis is an anti-pattern, the state of over-analyzing (or over-thinking) a situation so that a decision or action is never taken, in effect paralyzing the outcome. A decision can be treated as over-complicated, with too many detailed options, so that a choice is never made, rather than try something and change if a major problem arises. A person might be seeking the optimal or “perfect” solution upfront, and fear making any decision which could lead to erroneous results, when on the way to a better solution.

Pretty much the only reason I purchased Wildstar and am playing in the Head-Start is because I have some friends who have decided that it was a good idea to get back together. Which is great… but these are largely the same people (with two big exceptions) who quit WoW a few expansions ago, quit GW2 within the first two weeks, and otherwise jump from game to game. In other words, there be issues.

In fact, there were some issues right from the start: one of the friends is gung-ho for PvP servers and already rolled on Warbringer as Dominion, then tagged us all in a Facebook post to let us know. There’s little doubt that if I went with him, most everyone else would follow. So, do I try and keep everyone together? Or do I herd as many friends as possible to a PvE server where the likely 1-month survivors will have more fun? Once that (easy) decision was made, I had to, you know, pick a PvE server. Obviously the Full ones were out, but should I go High or Medium? What is the server known for? And what kind of question is that, on Day 1 of the Head-Start?

Precipice.

Precipice.

Ultimately, I defaulted to Exile on Evindra, simply because I saw a few other bloggers mention it.

While this over-analysis might seem strange, from my perspective few people realize how absurdly critical realm selection is. Had I not picked the Recommended server on Auchindoun-US back in the day, my six-year relationship with these people would have never existed. Hell, I resisted getting a mic for almost all of TBC precisely because I did not want to grow attached to people I would never meet but nevertheless feel an obligation towards. Now? We’re sharing hotel rooms at GenCon.

Maybe I would have met a different set of friends on a different server, and I’d be talking about them. Maybe I would have met no one and quit the game years ago. I’m aware that realm selection was just one step on a sequence of causality leading up to the Scarlet Monastery run that led them to inviting me to Invictus. But, dammit, this right here is where you start collapsing the waveform.

Realm decided, I was immediately presented further dilemmas:

 

How much Dunk in your Bundka?

How much Donk in your Bondka?

Just kidding. That’s an easy decision.

Aww shoot, indeed.

I’d pay someone, like, $5 for that name.

So, as of right now, I’m (steam)rolling around as an Exile Medic named Azuriel. The class is pretty fun thus far, which is quite a relief as it was one I did not have any beta experience with. Mobile and hard-hitting Science? Yes, please.

I’m still interested in Engineer assuming that the DPS/fun issues I had in beta are addressed, and I have yet to try Warrior or Esper. I’m weary about being rooted to the ground for my primary attack with some of these classes, but at the same time you unlock alternate filler attacks later, so… it’s tough.

Two other items of note:

Irony.

Irony.

First, in perhaps the most comical bug fail I’ve ever seen, clicking the Report as Spammer button on any of the numerous gold sellers in chat results in an instant Crash-2-Desktop. The spam cleared up by itself once out of the starter zones, but I’m still laughing at the implicit message being sent.

Next, the opposite scenario of a full designer win:

The devs as indeed listening, apparently.

The devs as indeed listening, apparently.

I am a little hesitant to declare total victory, but preliminary reports indicate Skill Trainers have been consigned to garbage bin of bad game design where they belong.

Checkmate, atheists.