One of the most enjoyable things out of Hearthstone have been the roguelike deck-building modes (Dungeon Run) launched with each expansion since Kobolds and Catacombs. The exact formula has changed a bit each time, but the idea is that you start with a deck with only a few cards, and as you face off against increasingly tough bosses, you get to pick a “bucket” of three cards when you win, punctuated with the occasional passive effect or uber-powerful cards. This mode is something that could almost stand on its own, given how engaging it has been for me these past few weeks.
With the latest version though, Blizzard might have gone too far with the options.
The original Dungeon Run featured all nine classes to choose from, each with a simple starting deck. While it could be frustrating to lose over and over with the same class, knowing you would still have to deal with some subpar cards, the Treasures (passive abilities) and bosses you fought and the buckets of cards offered would quickly change how each run would go. Then came Monster Hunt, which featured four made-up classes with new Hero powers to play with. Then was a puzzle-mode interlude with the Boomsday Project. Then came Rastakhan’s Rumble, which featured “shrines” that did special things, but you otherwise used troll versions of the basic classes.
With Dalaran Heist, we are back to choosing one of the nine classes. However, you can also unlock two additional new Hero powers (per class!) by doing things like casting 25 elementals and other achievement-esque things. You can also unlock two additional starter decks (per class!) to shake up the early game. Finally, in addition to passive abilities and uber-cards, there are two sets of Tavern encounters which allow you to do a random assortment of things, like add new cards to your deck, increase your starting health, or even remove some cards.
In short, the whole thing is kinda nuts with the options.
One would think this would be a good thing. “Lots of replayability there!” But too much of a good thing is a problem. I finally cleared the Heist on Heroic mode and I am beyond done. Not because I only needed to beat it once, but because there is too much to contemplate. I beat Act 5 (Heroic) with Paladin, Boon of Light Hero power, and Old Hero starting deck. I could try and do the same with all the same settings but changing the starting deck to Adventure. Or Holy Flames. Or use the default Hero power and Old Hero starting deck. Or any of the five other permutations. Nine total combinations across nine classes on two separate difficulty levels.
[Fake Edit] I knew there was a Random Deck option too, but I thought that meant it would randomly pick between the three starter decks. I have just now read that it actually gives you a purely random set of cards as your starter deck. Not only does that add another three permutations, it arguably adds a quasi-infinite variety of starting positions.
Oh, and have I mentioned there are Anomalies you can activate too? Stuff like “After a player casts 3 spells in a turn, that player summons a 5/5 dragon.” I don’t know how many of those effects there are (Edit: Fifteen! 1-5!), but that would again layer on additional RNG and permutations.
Like, Jesus Christ, Blizzard. You guys crammed pretty much every possible idea on the whiteboard and put it into one game mode. I’m actively wondering if this might be the last Dungeon Run-esque version we get for a while. Where could they go from here?
Blizzard was running a free weekend of WoW just a few days ago. This was basically me:
I still have the Curse Client – or the Twitch client now, but Amazon owns it? – so I was able to get all my addons updated and the screen to basically look the same as it did the last time I logged in. Which might have been 400+ days ago?
Blizzard has made a big deal about some of the artifact appearances going away permanently with the next expansion’s pre-patch, which itself is going Live within a few weeks. I looked through them, and pretty much the only ones I would conceivably care about were the Feral and Guardian druid ones. My average ilevel was 840 when I left, and 910 is basically the floor for attempts. Some guides have mentioned that you can reach that ilevel with about a week of dailies and such.
Cosmetic rewards in gaming is in a weird place for me. As rewards for completing content, I feel like it’s a good choice over straight (gear) power. As a means of funding games (e.g. cash shop), it is probably the least offensive, provided they do not come in loot boxes. But eventually… does it not just end for other people? Like, you enjoy the way your character looks and that’s that?
I spent years and years trying to get the Raven mount out of a TBC heroic, and I eventually did. And now I’m done with land mounts – any other mounts I ride are due to utility (flying, water-walking, etc). It doesn’t matter what other mounts Blizzard releases, and so mount-chasing just ceased to be compelling for me anymore. Same with transmog, really. Once you get a good set going, whatever else gets released would need to be way better than my current one in order to move the needle. You can only wear one costume/ride one mount at a time, so why both acquiring multiple ones?
Thus, with Mage Tower unlocks not being a good use of my time, I’m left with… well, too many things, actually. There’s two full raids worth of bosses to tour with LFR, plus an entire demon planet to quest through, and a half-dozen Allied races to unlock, oh and flying is a thing now which requires a whole bunch of assorted tasks and reputation grinds and, and, and etc.
Yeah, that’s gonna be a no for me dawg. I’m out.
Well, out is probably optimistic. I never uninstalled WoW in my life, and I am sorta interested in the train wreck of an expansion (lore-wise) that Battle for Azeroth is shaping up to be. There is just too much shit I have to shift through and prioritize and decide on at the moment. When a new expansion is released, things are much easier. Go quest, gain levels, unlock abilities, repeat until level cap. Once you hit said cap, things go sideways in terms of shit to do. Each patch adds more and more and the only way to keep your head above water is to have been treading this whole time. Makes it a bit tough to come back after an extended break.
I dunno. This may come as somewhat of a shock, but I sometimes overthink things. But I figure if I’m going to need to dedicate some time to (re-)learning some things, I should probably take that time to learn something new, e.g. playing something else.
WoW will still be there later, as always. Waiting.
With each passing day, I am falling into a familiar trap of trying to juggle all the things in GW2.
My primary objective, always, is to complete the main daily quest. This rewards 2g straight up, not counting any other bonus loot from the component quests, and represents real, long-term wealth. Maybe there are better gold-farming techniques, but this is the best I have at the moment. Thankfully, the daily is not quite as onerous as it once was, between familiarity and Bhagpuss’ guide to completing it in WvW.
The secondary objectives are where things fall apart.
First, I would like to experience all of the story content. That includes the vanilla story and then, of course, the expansions. I kind of jumped ahead on the HoT story because I needed to unlock Gliding, but I do want to get back to the normal order of things at some point.
Second, I want to unlock the Elite specs for the classes I play. GW2 has a pretty asinine system by which you basically have to complete the expansion content before unlocking the Elite spec that came with the expansion, but there are ways of getting around it. Specifically, there are WvW items that drop which you can convert into a currency, which you then use to buy another item, which then randomly completes a Hero Challenge in one of three broad areas. It’s as convoluted and nonsensical as it sounds, but a side-effect is that it’s forcing me to do all the “easy” Hero Challenges, so that my random completion item is more likely to pop one that, say, normally requires a group to finish.
Third, I want to progress my character in general. And, perhaps, this is where things truly fall apart. If I am just doing my thing and notice that there is a Commander on the map with a zerg in tow, I drop what I’m doing and follow the zerg. Not doing so means I will miss out on the free loot of whatever encounter the group is about to breeze through. Plus, considering GW2’s “Mastery” system, it’s kind of required that you join these zergs because otherwise your ability to work your way through the expansion content will be that much harder and longer.
At the same time, I’ve been reading up on getting better gear once you’re at the level cap. Ascended gear is the highest-stat gear in the game, and has been for years. The best way to acquire a bunch of those pieces is to farm the Season 3 Living Story maps on a daily basis. I kinda lucked out because I was logging in regularly during LS3, so I get those “episodes” for free. But I haven’t been doing them, because I’ve been trying to do the Story in order. But by the time I get around to it naturally, I could probably have farmed all the necessary currency to get the Ascended gear, so I should probably be doing that right now. But that means doing even more story out of order, and skipping zergs…
What ends up happening is a pretty classic case of Analysis Paralysis. Unable to choose between all the things, I end up choosing nothing. Well, I choose the Daily, then nothing. Gotta get those dolla bills, y’all.
Okay, let’s get started.
This screen was a bit disconcerting considering I hadn’t even made a character yet. As it turns out, it was defaulting to the beta server which… still exists? Weird.
Analysis paralysis or paralysis of analysis is an anti-pattern, the state of over-analyzing (or over-thinking) a situation so that a decision or action is never taken, in effect paralyzing the outcome. A decision can be treated as over-complicated, with too many detailed options, so that a choice is never made, rather than try something and change if a major problem arises. A person might be seeking the optimal or “perfect” solution upfront, and fear making any decision which could lead to erroneous results, when on the way to a better solution.
Pretty much the only reason I purchased Wildstar and am playing in the Head-Start is because I have some friends who have decided that it was a good idea to get back together. Which is great… but these are largely the same people (with two big exceptions) who quit WoW a few expansions ago, quit GW2 within the first two weeks, and otherwise jump from game to game. In other words, there be issues.
In fact, there were some issues right from the start: one of the friends is gung-ho for PvP servers and already rolled on Warbringer as Dominion, then tagged us all in a Facebook post to let us know. There’s little doubt that if I went with him, most everyone else would follow. So, do I try and keep everyone together? Or do I herd as many friends as possible to a PvE server where the likely 1-month survivors will have more fun? Once that (easy) decision was made, I had to, you know, pick a PvE server. Obviously the Full ones were out, but should I go High or Medium? What is the server known for? And what kind of question is that, on Day 1 of the Head-Start?
While this over-analysis might seem strange, from my perspective few people realize how absurdly critical realm selection is. Had I not picked the Recommended server on Auchindoun-US back in the day, my six-year relationship with these people would have never existed. Hell, I resisted getting a mic for almost all of TBC precisely because I did not want to grow attached to people I would never meet but nevertheless feel an obligation towards. Now? We’re sharing hotel rooms at GenCon.
Maybe I would have met a different set of friends on a different server, and I’d be talking about them. Maybe I would have met no one and quit the game years ago. I’m aware that realm selection was just one step on a sequence of causality leading up to the Scarlet Monastery run that led them to inviting me to Invictus. But, dammit, this right here is where you start collapsing the waveform.
Realm decided, I was immediately presented further dilemmas:
Just kidding. That’s an easy decision.
So, as of right now, I’m (steam)rolling around as an Exile Medic named Azuriel. The class is pretty fun thus far, which is quite a relief as it was one I did not have any beta experience with. Mobile and hard-hitting Science? Yes, please.
I’m still interested in Engineer assuming that the DPS/fun issues I had in beta are addressed, and I have yet to try Warrior or Esper. I’m weary about being rooted to the ground for my primary attack with some of these classes, but at the same time you unlock alternate filler attacks later, so… it’s tough.
Two other items of note:
First, in perhaps the most comical bug fail I’ve ever seen, clicking the Report as Spammer button on any of the numerous gold sellers in chat results in an instant Crash-2-Desktop. The spam cleared up by itself once out of the starter zones, but I’m still laughing at the implicit message being sent.
Next, the opposite scenario of a full designer win:
I am a little hesitant to declare total victory, but preliminary reports indicate Skill Trainers have been consigned to garbage bin of bad game design where they belong.