Category Archives: Miscellany

Bioware Cupcakes

Best ending line in a gaming news article goes to Kotaku.

The short version of events leading up to that article is that, similar to the (shut down) Child’s Play charity drive, a group of gamers decided to “protest” Mass Effect 3’s ending by sending Bioware 400 cupcakes… each one identical, aside from red, blue, or green frosting. The cupcakes arrived, and then this happened (emphasis mine):

Writing on the company’s forums, Chris Priestley says that while “we appreciate creative and thoughtful” acts of feedback, “we decided ultimately the reason that they were sent was not done in the context of celebrating the work or accomplishment of the Mass Effect 3 team.”

As a result, instead of eating them all up, BioWare donated all 400 cupcakes to a local youth shelter. Where, presumably, after picking their colours and finishing their last bite, the kids were left wondering whether their choice had really been that important, and if somebody could please come in an explain what the hell just happened.

I’m sure that, one day, I won’t find these stories so goddamn hilarious. Today is not that day.

In other news, I have added a new section to the site called “Currently,” as in Currently Playing/Reading/Watching. I do not expect it to become relevant to the blog proper, but if you enjoy occasionally seeing what other bloggers are up to (as I do), there you go.

Spoilers of Biblical Proportions

Jesus dies.

Edit: Comes back in the DLC.

Lesser Evils

Ughhhhh…

Free shipping on digital downloads? New deals every week? Sign me up!

“Step 4: Copy the cracked content located in the Crack directory on either disc into BinariesWin32 of your installation directory, overwriting existing files.”

So… which is worse? Day 1 DLC? Piracy? Requiring multiplayer for the best ending (thanks to Tesh for the heads up)? Not being able to do multiplayer later? How do I choose?

/sigh

/paragon

P.S. I know the Digital Deluxe edition is different from the one in the deal. But my DLC calculus was $70 vs $80 (plus soundtrack + whatever), not $58 vs $80. Considering that I already know there is no way in hell my recommended price in my final review will be $80 or even $60, I feel extra dumb for paying the “3:43am purchase so I can download overnight and be a part of this geek cultural event for once” tax.

P.P.S. Has anyone mentioned Origin sucks donkey balls before? I am now having to reinstall ME3 because it originally refused to install anywhere other than on my 64GB SSD. Sorry, no, you get in the back of the D: drive like everyone else.

P.P.P.S. Then this happened:

P.P.P.P.S. Finished redownload after 2+ hours. Despite changing default install location, ME3 was installed on C: again. Now I’m going to have to fucking mess with creating virtual links from the CMD line and hope I don’t break anything. Congratulations, EA, you have made this bullshit more complicated than mounting ISOs and didn’t even have the curtsey to include a KeyGen chiptune reach-around.

P.P.P.P.P.S. Steam or bust.

File Under: Eyebrow Raised

The following two bits of random news caught my eye yesterday.

Breaking News: Cataclysm heroic dungeons were too hard, long

There is a new Cataclysm “post mortem” interview with Scott “Daelo” Mercer that just went up. It is a PR puff-piece so whitewashed they had to run over to San Bernardino to pick up more lime, but it did contain at least one visible kernel of truth in the pile of bullshit:

Q. What didn’t work out as planned or expected?

Initially, we started off the Heroic dungeons at too high of a difficulty. The difficulty level rather abruptly changed when compared to the Heroics players experienced at the end of Wrath of the Lich King. This major change caught many players off guard, and frustrated some of them. The difficulty also increased the effective amount of time required to complete a dungeon to a longer experience than we wanted. With the release of patch 4.3 we’re now in a much better place.  We’ve always talked about being able to complete a dungeon over lunch, and the Hour of Twilight dungeons get us back to that goal. End Time, Well of Eternity, and Hour of Twilight  all provide epic play experiences to our players, but at the real sweet spot of difficulty, complexity, and time commitment.

This is a drum that I have been beating for a week shy of a full year. It is not especially relevant these days – does anyone really care or disagree at this point? – especially given the Mists announcement back in October that heroics were going back to WotLK-style. But it is always nice to have some measure of extra closure on things.

Dust 514 is F2P, for real this time

Last month, I pooh-poohed David Reid’s speculation that EVE could become the biggest game in the world by the end of 2012 via the “tens of millions” of Dust players. While Reid is (one of) the most filthy, vile marketeer(s) in the history of videogames, the latest news via Eurogamer is that Dust is in fact F2P:

Eurogamer can megaphone that Dust 514, the exclusive PS3 MMOFPS that will exist within Eve Online, will now be free to download and free to play.

There was going to be a $10 to $20 cover charge for the game on PSN, but that has now been scrapped.

“It was a relatively confusing proposition,” executive producer Brandon Laurino explained to Eurogamer, “and we wanted to make it unambiguous that this is a free-to-play game.”

Laurino goes on to stress Dust won’t be Pay 2 Win – “There is no micro-transaction that you can do that gives you an unfair advantage over someone who hasn’t paid anything” – but a few paragraphs later this happens:

Items available include vanity goods to customise appearances with; boosters that save time, such as double skill point (SP) boosters; variants of weapons that aren’t necessarily more powerful – “side-grades” that look or play differently; services like character respecs; and lucky dip treasure boxes. “It’s what has emerged as best practice,” Laurino said.

Oh, I see.

I suppose there is room to say things like double-XP potions and the like don’t actually count as P2W. And maybe they will actually get the weapon side-grades balanced right. But… “lucky dip treasure boxes?” TF2 has those crates you unlock with keys or whatever, but I would never accuse TF2 of taking itself particularly seriously. I am always skeptical when someone feels the need to hardcode lottery tickets into their game… do they have no faith in the product itself to engender poor financial decision-making?

All that aside, it is pretty big news for Dust to be launching F2P out of the gate. I do not have a PS3 and I believe launching Dust as a PS3-exclusive (i.e. no PC version) was the worst idea in the history of ever, but this is something I am definitely keeping my eye on. As I said in an earlier article on the subject, Dust would have been the perfect vehicle to transition someone interested in the EVE concept from the fence to being podded in-game. We will have to see how the game actually plays, but being F2P gets a lot of feet in peoples’ doors.

Hero Academy

I have been playing Hero Academy for the last five hours or so, and I must say it’s one of the best iOS games I have ever played on my iPod. If you have never heard of it, basically it’s a turn-based tactical game that takes elements of both Final Fantasy Tactics and Magic: the Gathering and smashes them together. Now, obviously, it is not as deep as either of those, but I am as impressed thus far with Hero Academy as I was playing Plants Vs Zombies for the first time.

Strategery up top, drawing "cards" down below.

In that screenshot, there’s a mage, two priests, a special move scroll, and a potion in the player’s “hand” at the bottom, and 18 more “cards” in the deck. Each turn, you have five actions to: place a dude, use an item, equip an item, move a dude, or attack.

An archer in range of a target at the beginning of your turn? Feel free to lay down some pain with five attacks in a row. Or drop a priest, move two squares, heal your dead knight, have the knight attack (which pushes the target back a square), and then move the knight away. Equipment can be placed to increase physical/magic damage resistance or increase your attack, the special scrolls makes your next attack cause triple damage, potions offer remote healing/rezzing, certain squares on the ground can increase damage to the crystals or just in general, each unit has its own unique properties, and so on and so forth. Since you have no control over the “hand” that you draw, each fight ends up playing differently, especially if you happen to draw your faction’s uber-unit.

Did I mention this game is F2P?

At the moment, you can only use the humans for free; it costs $0.99 to buy the dark elves, and the recently released dwarf faction costs $1.99. Each faction has completely unique units with their own special properties. The dwarf priest, for example, can put up shields but otherwise heals poorly. There is a lot of nonsense you can buy in the shop – 100 Taunts is $4.99, which I believe is the most worthless cash shop item in the history of ever – but none of it affects the game beyond the factions (but they certainly appear balanced so far).

Anyway, if you want to challenge me, feel free to search for Azuriel. I’m 2-0 thus far, and out of the 15 simultaneous games I have running, I suspect another 7 have given up.

Or, perhaps, they aren’t playing iOS games at 3:45am on a Friday night. Either/or.

The Interview

I have perhaps the biggest interview of my life tomorrow – the kind of interview you spend $300 flying up to Chicago wearing a suit to attend – so it may be a few days before I get back to armchair game development. In commemoration of my finally “beating” Skyrim at 117 hours /played, please enjoy these Photoshops I threw together in the meantime.

Just another round of dailies in Whiterun.

Introducing Gourmet Chef Leonidas.

I had intended to post Leonidas’ daily adventures when I first started, but that turned out to require spending time writing/’shoping when I could have been playing.

I still may put Leonidas to bed, so to speak, and there will be a formal review, of course. Beyond that though, I want need to wash my hands of Skyrim and move on with my life. Mass Effect 3 is coming, and I want to play ME2 before the spoilers get too ubiquitous.

Skyrim: Horrific Arrow Wounds Edition

Ownership

How important is it for you to own your movies and books and videogames?

I am one of those people who fills with righteous indignation on hearing stories about how EA or Steam can (allegedly) ban people from playing the games they paid for based on what they did on the forums. And yet I endeavor to only buy games on Steam – if there is no Steam version and its not an MMO, it doesn’t exist to me. The last console I owned was a PS2.

As I was reflecting on this seeming dissonance, I glanced over at my bookshelf. And what I saw were a lot of DVDs I had not touched in nearly a decade (or more), and unlikely to touch ever again.

What I realized I wanted was:

  1. the ability to play a game, watch a movie, or read a book.
  2. the ability to do so again, at some later date, without paying again.
  3. paying a discounted price for the loss of ownership.

To be clear, by “ownership” I am referring to my ability to resell or gift the item.

My Steam library is sitting at 205 games. There are exactly two titles out of those 205 that I paid full MSRP for, and they were Fallout: New Vegas and Portal 2. At $40, Skyrim was the next highest amount of money I was willing to pony up for the Steam service for an individual game since I first downloaded the client with the Orange Box.

So when people ask that “what if Steam shuts down?” question, a large part of it is moot: there is no scenario in which I’d miss Singularity or KOTOR or Far Cry. I might want the possibility of booting up Portal or Half Life 2 (like when Episode 3 comes out, cough) years down the line, but in all likelihood they would share the same fate as my pristine copies of Xenogears, the Tenchu series, and FF7-FFX in indefinite shelving purgatory.

By The Way: Mass Effect edition

I believe this was my favorite line in the game:

Ashley's unintentional "Derp" face only enhances the experience.

I laughed for probably a whole minute. This wasn’t bad either:

Oh you, guys.

Little-Known Game

Finished Mass Effect over the weekend.

As I was browsing my Steam game list looking for, you know, a shorty, breezy title to cleanse the palate, I came across a game I hadn’t heard much about in the blog scene. Not quite sure what it’s all about yet – it has something to do with dragons and getting lost in the woods and collecting brooms, I think. Since there doesn’t seem to be much written about it, I’ll keep poking around and let you know if I find anything interesting.