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Impression: Craft the World, pt 2
[Blaugust Day 4]
In the time since I wrote yesterday’s post (over the weekend) and today, I’ve “beat” the first campaign level and spent a total of ~18 hours in Craft the World. For the curious, you completing a campaign world involves finding the portal room, and then defeating the guardians in that and in five other rooms before reconstructing the the portal and getting out.
Across the hours, I believe I have figured out why I don’t like the game: the tech tree. Not the idea of a tech tree – which exists as a tutorial mechanism – but simply how poorly it is paced. For example, here is the beginning part:
Early on, you get the ability to craft wooden armor. Great! For that, you need rope. Which requires wool. Which requires sheep. Which might not be anywhere near your spawning location. In my first world, the sheep were all located beyond a goblin camp, which are a group of extremely tough mobs that you can’t hope to defeat without, you know, some armor. It was only later that I realized that the Portal spell you get at the beginning of the game could be used at any distance, but still.
Another example: wooden doors. One of the first “quests” you receive is to construct a shelter for your dwarves. Like most games, a shelter is only a shelter when the walls (including the background ones) are filled in, with the exception of any doors. You can make a wooden hatch pretty early on, which implies the ole Minecraft shelter approach of just digging a hole. However, your Stash is immovably placed on the surface. Thus, right from the start, you experience the uncomfortable dissonance of either A) building a shelter underground, leaving your Stash exposed, or B) crafting an incomplete shelter around your Stash and waiting possibly hours before unlocking “wooden door” technology.
What is almost worse than this clunkiness is how intentionally bad or misleading the entire scenario appears to be. Creating a Shelter requires you to place a Totem, whose description specifically says:
Creates an aura around the house that protects from monsters.
First, I have never seen it actually “scare off” the ghosts that come each night, so either that functionality doesn’t exist, or it requires the Totem to be closer to the Stockpile and not just within the Shelter, which is unintuitive. Second, for the Totem to even be closer to the Stockpile, you either need Wooden Doors or to construct a goofy system of vertical Wooden Hatches, severely slowing down your dwarves’ harvesting of trees/ground-level resources. Or maybe going even further into the Minecraft approach of boxing yourself in at night, then breaking the walls down in the morning?
Regardless, the Tech Tree is poorly designed and badly paced. I still remember getting about halfway through – which requires a ton of useless crafting – and then… suddenly, inexplicably having fun. Like a lot of fun. I was crafting Mine Carts and Elevators and using Scaffolding to reconstruct the terrible Shelter I had been enduring previously. Instead of creating useless items over and over, I was progressing naturally through the Tech Tree. Things faltered a bit more later, but by that point I still had more than enough things to do to keep me busy as I gathered more resources.
Technically speaking, the Tech Tree is only relevant in Campaign mode; if you enter the Sandbox mode, you can ignore the Tech Tree entirely. But it is one of those things that hold back the entire game with its terribleness. After beating the first Campaign world, I unlocked the next, which is an Ice World. I’ve played about 1-2 hours into that world, but everything that was bad originally is still bad now. Do I seriously want to spend another 5+ hours until I get Scaffolding? Or, you know, make heroic efforts tracking down Sheep in order to get Rope? Nope.
The bottom line here is that Craft the World is servicable if you especially like this genre of games, but only if you have already played the much better titles to death.
Impression: Craft the World
[Note: Day 3 Blaugust]
Craft the World is a game billed as “a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.” What initially attracted me to the game was the comparison to Dwarf Fortress, which is one of those mythical games that someone you know spent 6000 hours playing, but you didn’t even bother looking at after seeing the screenshots. I am led to believe there are texture packs for Dwarf Fortress, but considering I can’t even bring myself to play FF12 due to graphics alone, I figure I’ll wait until some fan recreates the entire thing in an actual watchable format.
In the meantime… well, Craft the World.
Right now the game still feels like it’s in beta. I am playing in the “Campaign” mode, which I understand to be an extended tutorial. The problem is that I have no idea how to “beat” the campaign. There’s a 40-60 minute timer which dictates when a monster portal opens, and I have been defeating said monters each time they appear. I think I read something about defeating a boss, who will then drop the portal for the next campaign world. Or something about completing all the “tech trees” to unlock it. Or something.
The actual gameplay is both interesting and somewhat vapid. Instead of controlling an actual character, you are the disembodied cursor simply marking which squares you want dug/built/collected/attacked. If a dwarf is available and feels like it, he will go over and start working the squares. So the gameplay cadence is queuing up a lot of work, spending time in the crafting menu, and then watching your dwarves (hopefully) carry it out. Resources are only collected two items at a time, and said items are only actually available once the dwarf makes it back to your Stash. So the end result for me was usually watching the dwarves go about their business, eyes glazed, and then realize 5 minutes later that they were all standing around idle.
Technically, you can control a dwarf directly at any time if you want to get more hands-on. In fact, you pretty much have to to get any sort of reasonable construction project going. Not only do you have an increased object placement range (uncontrolled dwarves can only reach 2 squares instead of 3), but your controlled dwarf has full access to your entire inventory. Otherwise, yep, the dwarves have to carry over the supplies two items at a time; not a whole lot of fun when you’re trying to get them to build a ladder down a mineshaft.
As I mentioned in the beginning though, the game feels Beta-ish. The controls have clearly been designed around an eventual tablet version, as hotkeys are limited and damn near everything revolves around left-click. There are quests/tasks in the Campaign mode which are either broke, or frustratingly vague. For example, one quest was to start a farm by planting Wheat. I actually had some Wheat, but nothing I did seemed to work in terms of getting it planted. Then I thought perhaps I needed “Grain” first, e.g. seeds, but no amount of Wild Wheat harvesting produced any. And, you know, the quest clearly says to plant Wheat, not Grain. I eventually completed the quest after collecting enough Wild Wheat, which shouldn’t have worked based on the description, but whatever.
In the meantime, I’m willing to give it a little bit more time to get more interesting. I can’t help but feel like there is something there, some nugget of fun waiting to be uncovered. At the same time, I also kinda feel like the devs missed everything that was actually fun about the games they were inspired by. Terraria this ain’t, that’s for damn sure.
More GTX 970 Musings
Having recently moved across town, I received the standard Post Office confirmation of address forwarding, complete with an envelope stuffed with coupons. One said coupon was for 10% off a single item at Best Buy. This prompted me to start looking at graphics cards again.
Spoiler alert: graphics cards are still stupidly expensive.
Or maybe not. Maybe they have always been around $300 for the upper bound of reasonableness. All that I know is that I’ve been staring at the GTX 970 series for months and the prices never seem to budge. It’s not even a matter of whether I could afford the card, it’s the principle of refusing to voluntarily pay MSRP for anything. That and the fact that I don’t need an upgraded graphics card to play any of the hundreds of games still sitting unused in my Steam library.
But… well, I’d kinda like to play GTA5 and Witcher 3, you know? My present rig is about four years old now, so in the scheme of things perhaps an upgrade is overdue. About the only modification I’ve done over the years is replacing the boot SSD after it died a few months ago.
Still, without a price drop, I don’t know if I’m going to do it. I’m not a #PCMasterRace powergamer that needs everything on Ultra; I just want to play relevant games at 60 FPS and 1080p. And honestly, it’s even harder to justify a card upgrade for just two games. I mean, the rest of my library will look better too, but… yeah. I dunno.
Okay Then: Blaugust 2015
So I decided to go ahead and do what all the cool kids are doing in August, which is spamming your RSS feeds with a minimum ten sentences of nonsense.
This post is going up in the evening today because I honestly wasn’t going to participate. In fact, it is entirely possible that this turns out to be a terrible idea, much like my attempt at Movember 2013.
See, I have a love-hate relationships with blogs that post on a daily basis. Since I mainly read posts while at work, a steady stream of content ensures the day flies by while I’m thinking about all the reasons why the blogger is horribly mistaken. Unfortunately, that same steady content stream also ensures that the discussion generated by any individual post is buried almost immediately. Within a day or two, the “audience” for your carefully structured rebuttal is probably just you and a person who is already 2000 words deep in other subjects entirely. Ergo, I feel 2-3 posts a week gives a blog room to “breathe” and evolve.
Plus, you know, it’s easier.
Nevertheless, I decided to go ahead and give Blaugust a go for one main reason, and several iffy reasons. Main reason? The grand prize is a free game from my Steam wishlist.
Hey, I never said it was a good reason.
The iffy reasons include “Do I think I can?” and “Wonder what my traffic will look like by September” and a general experiment to see if I can break my predilection for posts that “have a point” or some overarching argument. I prefer to write those sort of posts (and to read them), but sometimes that means abandoning otherwise serviceable drafts just because I haven’t crafted a thesis. Sometimes you just want to talk about how you had fun playing a game, and not feel like you’re questioning the validity of an objective reality, you know?
So… here we go.


WoW Down to 5.6 Million Subs
Aug 5
Posted by Azuriel
[Blaugust Day 5]
Holy shit. WoW is down 1.5 million subs in three months.
Decade boomerang.
As the graph from MMO-Champion indicates, the last time WoW had 5.6 million subs was back in December 2005. While there are quite a few people out there saying the expansion spike into Warlords “shouldn’t count” due to hype trains and such, it bears repeating that WoW had 10 million subscriptions six months ago. Four point four million subscriptions is a fucking genre’s worth of tourists.
Assuming you can still call the 1.5 million people who left between months 3 and 6 “tourists.”
For the record, Cataclysm dropped from 12 million at its height down to 9.1 million at the end, a 24% loss. Mists started at 10 million, and ended around 7.4 million, a 26% loss. Even if we completely disregard Warlords’ spike in subs for no reason, going from 7.4 million to 5.6 million is a – drumroll please – 24% loss. And the year is only half over. And the final raid has already been released more than a month ago.
When Blizzard said they wanted to speed up expansion cycles, I didn’t think they meant cramming in two years’ worth of losses into half a year.
I went ahead and listened to the conference call myself, but the MMO-Champ summary is pretty much spot on. The only thing I wanted to mention was how early on in the call they pointed to Hearthstone specifically as being one of the largest drivers of revenue in Q2. Which, of course it is, everyone knows that. Additionally, at some point during the call Blizzard admitted that Hearthstone, Diablo 3, and Heroes of the Storm combined made up the majority of Blizzard revenue in Q2. As in, at least 50% + 1. Who would have saw that coming 3-4 years ago?
Some questions remain. While I have no doubt WoW Tokens are included in revenue stream, whether they count as subscriptions in of themselves is a question mark. Sure, a redeemed one should count as a one-month subscription just like a game card. But what about my eight Tokens sitting on an inactive account? Am I “subscribed?” This remains to be seen.
In any case, if this upcoming expansion announcement isn’t literally the best thing in the world, I think we can expect to see some more timely exits from Blizzard staff and players alike in the coming months.
Posted in Commentary, WoW
9 Comments
Tags: Blaugust, Hearthstone, Investor Report, Loss, Q2 2015, Subscribers