Category Archives: WoW

I Still Got It

I bought the Sky Golem I was talking about a few weeks ago, but my background plan hadn’t changed, e.g. creating my own. And yesterday, I finished:



The current prices on Auch are in the 130k gold range, which would mean a significant recoupment on my original outlay of 85k.

There are, of course, some sunk costs in terms of materials: 300 bars of Ghost Iron on top of whatever 30 Living Steel cost to produce. However, 100% of my Living Steel came from shuffling Ghost Iron ore/bars by transmuting them into Trillium, then Trillium into Living Steel. Well, Trillium and a surprising secondary path: the no-cooldown Trillium + Spirit of Harmony transmute.

Throughout this side endeavor, I had been trying to liquidate some of my last-expansion mats and failing to do so. “This AH is dead.” Well… maybe not as much. After crafting and listing the Sky Golem, I threw the leftover Trillium I had for something like 550g a bar. The next day, I learned that they all sold. Huh. I checked the AH and now Trillium is sitting at 750g apiece. Someone is either trying to reset the market, or there is a spike in demand. Either way, it’s time for me to get in on this.

I check Ghost Iron Ore and note there are like 800+ on the AH for 15g apiece. That means 400 bars is 30g, or Trillium bars costing 300g apiece (not counting the extra Transmute Mastery procs). Even if they sell at 550g instead of the reset price, I’m in good shape.

So, I bought all the cheap ore. And then let out a heavy sigh on my smelter alt:


Yes, that’s 10 and a half minutes of AFK time.

After that completed, I checked the AH for Spirit of Harmony, in the off-chance I could profit off Living Steel. Incidentally, there were only four Living Steel on the AH, so I bought them all out and doubled the prices. Then I blankly stared at the screen for a moment:


For those of you who might not know, you can combine 10 Motes of Harmony into one Spirit of Harmony. And based on the number of people selling Motes, it seems many have forgot about this:


Like… I almost feel bad for that top seller. Did he or she not read the tooltip on the item before listing? I mean, okay, I’ll buy your 52g Spirits of Harmony, three of which take the place of three bars of Trillium in the Living Steel transmute.

Now, I fully recognize that not everything is going to sell here. It’s even possible nothing sells – I did pretty much dump 40 bars of Trillium on the AH. That said… this has been the most excited I have been about WoW in quite some time. Which isn’t to say that I have grown bored with the endgame just yet, but the machinations around trying to “optimize” the AH is a entirely novel experience to everything else. And I like it.

Back in Draenor, Apparently

Don’t ask. I don’t know either.

… but apparently I had a wild hair the past day or two to pick up the Bind on Account Rings that you get from doing the Shipyard quests in Warlords. I think the train of thought was that even if I spent money transferring toons off of Auchindoun, a few were at, or even below level 90. Plus, you know, the future, man.

In any case, this triggered a cascade of research and dicking around to the point that my namesake paladin is now scouring Tanaan like it’s June 2015. I even took another look at unlocking Draenor flying, but 1) fuck Blizzard for that entire fiasco, and 2) getting the 20% bonus to reputations (e.g. Trading Post Rank 3) requires Exalted with any Draenor faction… and I’m not even Honored with any of them. I suppose I could just use Medallions of the Legion without the bonus, but I don’t actually think there are enough of them on the no-pop wasteland that is Auch.

In the meantime, I’m just lurking around rare spawn sites for Shipyard equipment and doing my best Jedi Mind Trick on the passing level-capped Horde. I was only “ganked” once, by a Blood Elf hunter that saw my attempts to hearth out as too irresistible to ignore. Too bad I have the auto-bubble talent, which led me to just hearthing again, this time at double speed.

All of this is quite silly, of course. I’m pretty sure whatever time I’m spending on this is more than I’d save with +5% XP gains. At the same time, my druid is basically in passive grinding mode for Legion Pathfinder and this side project gives me something to work towards a bit more actively. I haven’t yet stuck my foot in a BG or LFR or even a Mythic dungeon.

So, I’m doing it wrong, but I’m doing something. And that’s fine for now.

Auchindoun Really is a Graveyard Now

Since I am quickly approaching the end of all story content on the druid, I had a notion to try leveling some of my other characters. Specifically, one of the dozen or so I have been playing for the past 6+ years on Auchindoun-US. After about two hours, I have come to one, sobering conclusion: Auchindoun may as well be a graveyard for all my original characters.

You see, I didn’t quite realize how well I had it on Sargeras-US, Alliance-side. As far as I know, it is the most lopsided Alliance-favored PvP server in WoW. I just sort of took it for granted that I was only ever ganked twice (both times at the end of far-flung Flight Paths), and that there were always a dozen or so Alliance members attacking a WQ mob at any given moment. Even if there were rogues skulking about, I quest in Bear form, so… good luck, buddy.

Back on Auchindoun, the situation is much more grim. According to this site, it’s 77.2% Horde.

Sargeras is… oh, 92.9% Alliance. Wow. Goddamn.

Anyway, the bottom line is that the very minute that my level 99 rogue step foot in Azsuna the other day, I was one-shot by a hunter, presumably out of principle. What followed after was a harrowing two hours of questing, where I was constantly stealthing after every mob kill, and had to be ready to Cloak of Shadows/Vanish the moment anyone else showed up.

Worse was the simple fact that even if the Horde were content to leave me alone, I could never actually contribute meaningfully to any kills. The vast majority of every class and spec cleaves by default, which means I either spam Pistol Shot from 20 yards out or simply die to collateral damage.

All of this nonsense and anxiety was occurring on my rogue. I can’t even begin to imagine how many combined hours of time spent in spirit form I’d need for my mage or warlock. And, remember, Blizzard severely nerfed the experience one gets from dungeon queuing, because of course they did. What are my options? Battlegrounds? $25 server transfers? Straight-up rerolling? Even if I did manage to get to 110 in spite of everything… hey, I’m still fucked with WQs and  world bosses.

“PvP on a PvP server,” amirite? Well… technically, yes.

But for one thing, Auchindoun wasn’t this imbalanced faction-wise for the first six years I called it home. It was a barren wasteland, for sure, but the current situation is inarguably worse for me. Indeed, had the server been this way all along – filled to the brim with hostile Horde – I would never had gotten as far as I did on it. This is all entirely Blizzard’s arbitrary doing, without ever offering an escape mechanism from a server that has declined in playability to effectively zero.

The feeling I had at the end of the night was the same I experienced in Wrath, when my account was hacked. These characters are effectively gone. RIP in pieces.

Legendary RNG

I have around 40 hours at the WoW endgame and have not gotten a legendary yet.

Yes, I understand how “entitled” that statement is. The problem is that this is the sort of endgame that Blizzard has designed.

Back in the day, Legendaries were extremely rare drops from the end bosses of high raiding tiers. This made them rare and cool, but effectively nonexistent for the majority of the playerbase and drama-laden for raiders besides. Sometimes the mainhand Warglaive never dropped. Sometimes the rogue got both Warglaives and then /gquit. Sometimes the warrior tank spent his accumulated DKP and “wasted” a Warglaive drop to look cool.

Around Wrath, the Legendary paradigm changed to make things a bit more organized. You had to collect 40 pieces of whatever, perhaps kill a specific boss, get a certain achievement, and then you got your Legendary. There was still a certain amount of coordination necessary though, as the Legendary pieces dropped for the whole raid, and thus had to be divvied up. In Mists and Warlords, the system was opened up further to the point where everyone could reasonably be expected to receive their own personal Legendary items. Drama around Legendaries was essentially removed, being solely a function of an individual’s willingness to grind past the gating mechanism.

In Legion, Legendaries are once again random drops. And there are dozens and dozens of them, for specific classes and even specific specs. The system, in effect, is a huge step backwards.

In principle, I actually like what they are doing with Legendaries, insofar as they are items that make you rethink your talent choices, skill rotation, and possibly even spec. Trinkets and Tier Set pieces traditionally function in this role, and their ability to “change the math” is precisely why getting them are exciting. One can stomach stat sticks only so far. In this sense, perhaps having “Legendary” items perform a similar role outside of Tier Sets and trinkets makes the piece of gear indeed “legendary.”

That said, we are now in a new Blizzard paradigm in which not only does Legendary gear drop from any content – including really dumb World Quests – but also one in which we can expect to see multiple pieces. Indeed, the last Class Hall upgrade for every class is the ability to equip two Legendary items at a time. Ergo, we should expect to have 2+ minimum. That said, there are tens of thousands of people right now with multiple Legendary pieces, and even more who have none. Supposedly there exists a “pity timer” which increases the odds of a Legendary drop the more one fails to receive one (such a mechanic exists in Hearthstone already), but nevermind.

Regardless, I really kinda hate this system. Sure, I see what Blizzard is doing: moving WoW towards a more Diablo 3 looting model, which makes completing otherwise dreary “kill 10 X” more exciting. But I actually enjoyed working towards items. Remember the old Badge system? There is a huge difference on an intellectual level between grinding 1000 mobs for 1000 points to buy a piece of gear, versus grinding 1000 mobs for a 1/1000 chance for a gear drop. I mean, I get it: filling some progress meter is a more defined endpoint than random drops. But for me personally, this level of randomness provides no meaningful sense of progression at all.

And by the way, this system seriously sucks for my situation in particular. I have been playing my Druid pretty much exclusively this expansion, with the understanding that I will need to be Balance if I ever wanted to raid later. However, questing as Guardian is so fucking amazing and quick that doing anything else is folly. And if I ever wanted to play some PvP, say, to capitalize on the Arena Skirmish bonus this past week? That’s either Feral or Resto. So, basically, no matter when or where a Legendary does finally drop (if it drops), I am guaranteed to not be able to meaningfully use it.

If I could work towards a specifically Legendary… but alas. GG Blizzard. GG.

Sky Golem, Ho

Still herbing, still making bank.

Sargeras-US prices for the Sky Golem kept getting reset higher, with the latest scan showing them to be 250k apiece. Luckily, the prices were much lower on Auchindoun-US – around 100k – where I originally had all my gold (~320k). I had the Sky Golem pattern on one of my engineering alts, but still had 15 days to go, considering the daily profession cooldown that was necessary.

Then I saw it: Sky Golem on Auchindoun for 85k buyout. Do I wait two weeks and save X gold? Or do I purchase now?

Typically, I would hem and haw on this decision for ages, and likely end up with a crafted Sky Golem two weeks later. Or perhaps find out that I am bored with the game and stop playing two weeks later. In light of that possibility, I decided to go ahead and spend my pixels for fun now. And believe me, the Sky Golem makes random herbing so, so much more fun. Combined with the Legion Herbalism glove enchants, it takes literally 0.5 seconds to herb a node, and I never have to dismount.

Given the difficulty of herbing in Stormheim and Highmountain, I don’t actually consider the Sky Golem to be an “investment.” As in, I do not think the mount is going to pay for itself over the life of the expansion by increasing my herbing yield by X amount. I mean, at current herb prices, it’s the same as around two stacks of Starlight Rose or three stacks of the others. But what I do consider it and can vouch for is its investment in fun. It is so, so very satisfying to herb now.

In any case, this is my WoW time now. Log on, set up some Missions, complete the WQs that grant 835+ gear while hoping for a Titanforge proc, and slowly work through the Legion Pathfinder achievement while herbing at maximum possible speed. I have a Demon Hunter and a half dozen other alts potentially ready to go, but I have a hard time justifying playing anything else. Which, of course, is only going to make things worse for me later, considering that Artifact Knowledge isn’t rolling on alts. Yeah, the AK work orders will be completed faster eventually, but gating is gating.

The thought of taking 1-4 more alts through Friendly rep on every faction and cycling through WQs on all of them just gives me gas though.

Making Gold with Herbalism in Legion

I have not done a specific WoW AH-related post in quite some time, but allow me a moment to make one now: get Herbalism and make bank while you still can.

As of the time of this post, TheUndermineJournal shows the following prices on Sargeras-US:

  • Fjarnskaggl = 105g
  • Starlight Rose = 191g
  • Foxflower = 153g

Even on the backwater Auchindoun-US server, it shows up as:

  • Fjarnskaggl = 54g
  • Starlight Rose = 187g
  • Foxflower = 106g

These prices are per herb. Starlight Rose is only collected 1 at a time unless a bonus mob spawns, and sometimes that 1 herb attempt actually fails and you get vendor trash. Thus, it might be better to simply farm herbs in Stormheim or Highmountain, as each herb node will get you 3-6 herbs and the fox spawn from Foxflower will give you 20-30 herbs for free. All of these herbs can be gathered at skill level 1, and the only thing that matters skill-wise is getting to 100 Herbalism to unlock the occasional Felwort WQ. Farming routes can be found below:

If you want to get fancy with all the farming, there are three approaches, which can be combined.

First, you can speed up your actual farming of herbs via enhancements. If you are mounted in either the Sky Golem or the Mechanized Lumber Extractor, you can herb while remaining mounted. The former has seen it’s price more than double over the last week however (from around 64k to 150k), and making your own is a minimum 30-day affair due to relying on daily Engineering cooldowns. That said, if you can both snag a Sky Golem and then the Legion Herbalism glove enchant, you can saunter up to herbs and zip away nearly instantly.

Second, there are technically addons out there that will allow you to server hop, and either get a fresh set of spawns or avoid someone that is already farming the area on your server (herb nodes are mult-tap, but only for ~10 seconds). In my experience though, farming routes are almost not even necessary. Just collect all the herbs you see while completing WQs in the area. That will generally be enough for 5k-10k gold in sales by the time you hearth back to an AH.

Finally, if you really want to get super fancy, you can follow the advice of this Reddit thread and create a level 101 twink. That’s right, with level scaling mobs, twinks are back. The idea is to get a character to 101 so that you can equip all of those ilevel 835 BoE epics, then lock your XP gains. Bonus points for actually equipping the Brewfest Tankards instead of your artifact weapon, since the former is ilevel 810. Since all the mobs in Stormheim and Highmountain scale to your actual level, as opposed to your ilevel, you should be able to both herb and close to one-shot any mobs that might be in your way. Using a Demon Hunter for this makes it both trivial to create and likely better than any alternative class, what with the gliding and double jumps.

The reason I say “start now” is because A) it is still wildly profitable right now, and B) prices will likely crash in 7.1. As shown on MMO-Champ last week, there is a Blood of Sargeras trader coming in the next patch:


If accurate, this will change everything.

While a lot of people are praying saying that the conversion rates are placeholder values, the fact remains that any kind of conversion is going to reduce prices across the board. If we take the current AH prices for example, the value of a single Blood at this trader is between 955g-3060g. If you only get 10 Foxflower per Blood, that is still… 955g-1530g. Blizzard isn’t going to make it 1 Blood for 1 herb, so I find it actually incredibly likely that the 20 herb conversion stays at 20 herbs.

Now, I do think it’s possible Herbalism will remain profitable even after the Trader appears. Traditionally, this has not been the case because of bots. There have been more recent reports from players seeing teleporting bots again this expansion, but I think we can all agree that Blizzard seems to be getting better at keeping them under control. I mean, with where prices are at currently, I would have expected a flood of botting already. Since that is not necessarily the case, I have hopes that the “floor” of the herb market will remain acceptably high.

Because I’ll be damned trying to transition to crafting professions when the AH is still throttled.

Beginning of Endgame

I have been at the level 110 cap in Legion for about a week now. A lot of hit, and a little miss.

World Quests (WQ) are an interesting variation of the traditional WoW endgame daily quest grind. You get an “Emissary quest” every day (accumulating to three total), which gives you some general direction: complete four WQs of that specific faction, get bonus rep and a chest full of goodies.

What’s odd about the system are two things. First, the interface for this is all weird. Maybe an addon will solve this (Edit: there are several), but I find it awkward having to zoom into each individual zone and hover over the WQ icons to see the rewards. Don’t really care all that much about Artifact Power or gold at the moment, and a whole lot more for the free gear.

And that’s actually my second concern with WQs: it does weird things to incentives. Basically, some of your WQs are going to reward gear straight-up, and the relative quality of this gear increases as your average ilevel increases. I’m not sure of the limitations of this system, e.g. if every armor slot is open season, but you better believe I’m willing to click on some objects and/or kill X mobs for the equivalent of heroic dungeon gear. Then you sometimes get Mythic gear WQs for defeating dungeons at any difficulty. Which, yeah, provides a pretty big incentive to run dungeons.

Incidentally, my DPS dungeon queues the last few days have actually been 3 minutes. One time it was actually instant, which caused a moment of panic as I thought I accidentally queued as a tank. I think WQs are the same across regions, and that might be the reason why a given dungeon would have no queues. Or possibly more people are willing to be tanks, given how easy questing is as one.

Gold-wise, I broke 100,000g last night. All as a Gatherer mind you, as the AH continues to be throttled. I suppose the expansion is still new – and raids have just came out – but the prices of some of these goods is rather surprising. Either Blizzard has gotten the farming bot situation finally resolved, or everyone is still flush with gold from Garrisoncraft, because 70g 100g+ Foxflower is crazy. That herb in particular is not only easy to farm, it can proc a literal fox that runs around and drops 20-30 herbs. If I cared more about wanting more gold, I’d be doing that every night. Fjarnskaggl is also crazy, and Starlight Rose? 280g apiece.

Given the profitability of Herbalism, I went ahead and dropped Mining on my druid. I started up Alchemy, under the assumption that if herbs were so profitable, adding some labor in there might increase that profit margin. As it turns out, I understand now: Alchemy got hosed. Basically everything is gated through a half-dozen or more dungeon quests. Not just high-tier recipes either – you don’t get the Alchemy trinket or transmutes until the end of a long, multi-dungeon quest-line. Flasks are after heroic boss kills. Rank 2 recipes also drop from dungeon bosses.

And then you have recipes themselves, which require ridiculous shit even for cosmetic items. Skystep Potion requires four (4) Starlight Roses. To move at 150% speed for 8 seconds. At current prices, that’s over 1000g a potion. Yeah, herbs will probably be cheaper a year from now. But Starlight Rose in particular is an herb that can actually proc failures.

In any case, I am overall comfortably coasting right along at the endgame. I spent another WoW token to resub, and the general gameplay of collecting the easy WQ gear and herbing my way to 10,000g by the end of the session is satisfying. At some point I am going to check out Demon Hunters, and then take a look at my rogue and/or other alts. My other alts will be a problem though, I suspect: most are trapped pre-Draenor, and I never unlocked flying there.

We will just have to see how engaged I stay with the druid.

Social Dungeoneering

With Legion, I feel that Blizzard solved a major source of social friction and then almost immediately made it even worse than before.

As you may or may not know, by default LFD queues in Legion are Personal Loot, which neatly solves the long-standing issue of loot whore/ninjaing. But this also made it feel like nobody was getting any actual loot, so Blizzard added a big prompt notifying when other people won stuff. Of course, this highlighted those situations when someone won useless (to them) loot, and people started pining for the days when they could pass on/trade loot to each other. So Blizzard made the items tradable as long as you already had something with a higher ilevel in that slot.

This culminated in my recent Neltharion’s Lair run, wherein I won some lower ilevel gloves and missed the whispers from the healer after the penultimate boss. Hey, the chat box gets pretty full sometimes with the near non-stop narration, okay? Taking my silence as some sort of snub – or perhaps simply engaging in some vindictive blackmail – the healer simply stopped healing me. After eating dirt for a second time in front of the trash leading to the final boss, and getting emotes instead of a rez, I asked “Did I do something wrong? :(” assuming that I was not following some trash mechanic. “At last he speaks.” Ah, I see. I trade the gloves and received healing for the last fight.

This sort of convoluted situation has since occurred three more times in different contexts. Boss dropped a 825 helm and the Demon Hunter traded it to me, but seemed to almost regret his decision. “Are you really going to use that?” I suppose he was asking since I had the 2-piece set bonus from the Order Hall armor. Another time some gloves dropped and the winner asked who needed it, and two party members must have gotten in a furious whisper war, because the run stopped for a solid 2 minutes before something was hashed out.

Finally, I won some lower-ilevel wrists in my latest dungeon run, and basically spent the rest of the run trying to inspect our Bear tank to see if they were an upgrade to him. They were, I surreptitiously traded them to him instead of the Demon Hunter, and went on with my day.

Hey, remember when all of this was solved by hitting Need or Greed? I do.

Seriously though, if Blizzard is going to add all of this tradable Personal Loot nonsense, they should probably invest in an UI element that asks if you want to Pass on the loot. If you hit Yes, it should pop up a Need or Greed prompt for everyone. If you hit No, the item could still be tradable in case you want to give the item to a particular person without advertising or whatever. Done and done.

Legion Praise

As Shintar pointed out in the comments last time around, almost all of my coverage of Legion thus far has been either AH or complaint-related. And that’s fair – it has. I suppose we all just sort of take it for granted that WoW’s general gameplay is genre-defining and spectacular in most every way. Indeed, that engaging gameplay is precisely why we complain: if only X or Y could be fixed, we’d feel better about getting lost in the oblivion of killing mobs for hours.

Well, for this post, I won’t take it for granted. Legion is vastly improved in almost every way.

For one thing, all mobs everywhere are multi-tap capable. You know, that thing that Guild Wars 2 (and presumably others) have been doing for 4+ years already? Between the multi-tap mobs and the multi-tap resources nodes, the very fabric of open-world social dynamics has changed in Legion. Members of my own faction are no longer competition. Demon Hunter zipping around and collecting all the quest mobs in the area? Cool, let me just toss a Sunfire into that pack and get credit and looting rights to everything.

Granted, I might be more miffed if I were a spec without easy AoE.

There have been a lot of concern over the Great Ability Prune this expansion, but I have largely enjoyed having action bars back. More conditional and/or specialized buttons raises the skill cap, sure. At the same time, what is actually important is the feeling one gets pressing what buttons one has. If you only enjoy pressing 1-2 buttons of your 12 button rotation, what good is that?

In this regard, Legion is a massive, massive leap forward in most of the specs I have played. I smile every time I cast Full Moon on the Balance druid. Grappling Hook on the Outlaw rogue is fucking magical. You never quite realize how beaten down you have gotten over the years in regards to terrain until you gain the freedom to actually “teleport” up a hill you would otherwise have to traverse around. And speaking of Outlook rogues, Pistol Shot as an ability just feels so good. The sound, the action, the proc, the utility of having a ranged, technically spammable attack is perfect.

I have not spent much, non-Invasion time with the other alts, for reasons I kinda already got into with my complaint posts. What I will say though, is that the simple existence of class-specific content is an extremely good motivating factor in getting said classes leveled up and/or at least played some to see it. I didn’t like Unholy DK gameplay during Invasions, for example, but when I heard that the Lich King is involved in the artifact quests? Sign me up. It might only be an hour or two of specific content (and some locations are shared), but it is more than has existed for quite some time.

Leveling zones have been spectacular this expansion as well. It normally goes without saying, but I really do appreciate how much care Blizzard takes in not being as predictable in the art design department. Remember Wrath of the Lich King and the Northrend continent? Everyone expected every zone to just be all snow and zombies all the time. And while there was a lot of snow and zombies, you also had Grizzly Hills and Sholazar Basin and so on. In a similar vein, there is kind of a expectation in Legion for… well, Legion everywhere. Demons and green fire and Chronicles of Riddick-esque architecture. Not so much, actually. I started out leveling in Highmountain, and things have pretty much been up (har har) from there.

While I have not hit level cap just quite yet, I have high praise for the scaling leveling tech. There is more content than necessary for reaching 110 – which is good – but would typically present an issue within the zones themselves once you outlevel them. “Do I see the conclusion of this quest chain now, or come back later when it’s trivial?” I remember that being a major issue in Wrath in Grizzly Hills, as that was a zone I wanted to spend more time in, but outpaced the content available. Between the scaling mobs and scaling rewards, this is not an issue anymore.

I will admit though that there feels like a bit of a loss in the tangible feeling of level progression department, insofar as mobs are almost always the same level of difficulty. Sometimes it feels liberating coming back to older zones and having the run of the place, you know?

Quest-wise… this is WoW. People often complain about having to kill 10 whatevers in MMO quests, but that’s kind of why we’re playing a game with 10 million hostile whatevers, right? Besides, those sort of quests are filler and/or padding for the actual story/plot quests, which have been fantastically meaty from a lore standpoint. So much so, in fact, that I suspect the quest writers have been reading a bit too much Game of Thrones. Gods, demigods, Aspects… no one is safe. I legitimately wonder what Blizzard is going to follow this expansion up with – the old (figurative and literal) pantheon seems to have swept away, so they’re either wrapping things up or making room for new guys.

In any case, there it is. Legion is a lot of fun. I have complaints for days and days about all manners of things, but it comes from a place of frustration with wasted potential. That AH business, for example, would easily keep me entertained for 3 months if they fixed the throttling.

Alas, it is what it is. Which is 90% good, even if the 10% gets all the attention.

Legion Impressions: What’s New is Old Again

Legion is weird.

After all the dilemmas of two weeks ago, I bit the bullet and created a druid on Sargeras-US using my level 90 boost. With the help of some donated +300% potions during the Invasions, I hit 100 well ahead of the Legion launch. The plan? Level as Balance with Restoration as a 5-man backup.

My first impression is that druids might well have won this expansion, at least on paper. Mages might have portals baseline, but the Dreamway can take you damn near anywhere (old world, Wrath, etc), and it’s a pretty place to boot. Plus, any misgivings I might have had with Balance gameplay-wise was erased with the artifact ability. I smile every time I get to cast Full Moon and watch a goddamn moon crash into a bunch of mobs, usually hitting them for 50-90% of their HP with one spell.

Outside of the questing experience though – which is just as good as before – everything feels weird.

As Syp notes, the class order halls feel like a waste of space. Or, perhaps more accurately, a waste of time – just another set of loading screens on my way back to questing. Seriously, my recent routine is Dreamway –> Order Hall for missions –> Dalaran for any profession quests –> Stormwind to AH herbs/ore –> Dreamway –> Order Hall for Flight Point back to questing zone. I suppose there might be a more efficient route in there somewhere, but the point remains that we now have three entirely different hubs with Important Things in them.

Remind me again how this is better than people being stuck in their Garrisons?

Indeed, the whole Order Hall business as Garrison 2.0 is making me scratch my head. I get the fiction of Order Halls. And I even agree that it fits thematically with us being commanders, wielding the artifact weapons of our people. But… why? Why this Garrison business again? The system is a lot more streamlined than before, with only ~5 followers or whatever, and that’s good. But the “gameplay” of three clicks every 2/4/8 hours is a road to nowhere. So much so that Blizzard recently released a companion app that lets you make those three clicks while not even playing the game.


It’s a very useful app.

Don’t get me started on Professions. Catch-up mechanisms really needed to exist, lest new players be forever stuck behind old-world material walls. This new paradigm of only needing level 100 skill though (and even then only for World Quests)? Jesus, what’s the point? Skill level is immaterial, old-world recipes are immaterial (outside maybe transmog), old-world mats are immaterial… oh, but the entire design in predicated on being max-level and hitting high reputation levels with endgame factions, rendering crafting alts as functionally useless. Which might well have been the design. But it’s a dumb design, a design that explicitly punishes the very things that Blizzard has been adding to the game for more than half of it’s existence.

So… I dunno. Blizzard probably got a good year of subscription money from me back in Wrath by actually making alt characters useful and engaging. We have now reached the point at which we have the opposite philosophy from the last four expansions. Between that, the fact that Sargeras had 30-40 minutes queues on Tuesday, and that the AH continues to be throttled (presumably due to realm size), I am beginning to question why I spend time playing this game over, say, anything else.