“Can’t I?”

The WoW community has been in a roiling boil for almost a week now over the pre-patch events transpiring in the lead-up to Battle for Azeroth. Specifically, there is a sense of incredulity surrounding the actions of Sylvanas. I recommend watching the Warbringer video below, but I will also include a little transcript:

Sylvanas: Secure the beach. Prepare to invade the tree.
Delaryn: (cough) Why? (cough) Why? You’ve already won. Only innocents remain in the tree.
Sylvanas: This is war.
Delaryn: No. This… is hatred… rage. Windrunner, you were… defender of your people. Do you not remember?
Sylvanas: I remember… a fool.
–Flashback of fighting, dying to Arthas, then being reborn–
Sylvanas: Life is pain. Hope fails. Now you understand.
–Tears fall from Delaryn, Sylvanas smiles–
Sylvanas: Ah, don’t grieve… you’ll soon join your loved ones.
Delaryn: I grieve for you. You’ve made life your enemy. And that is a war you’ll never win. You can kill us… but you cannot kill hope.
–Sylvanas glances at the tree, then back at Delaryn–
Sylvanas: Can’t I?
–Sylvanas turns Delaryn’s head towards the tree, and then looks at her commanders–
Sylvanas: Burn it. Burn it!

First, let me just say it: this cinematic animated short is amazing in isolation. Delaryn’s wounded coughing sounded a bit amateurish, but the dialog was tight, the imagery engaging, and it summarized Sylvanas’ entire character arc in less than four minutes.

Second, this is Sylvanas. “She would have had a more strategic plan!” Would she? I’m open for a longer debate on the subject, but to me, Sylvanas’ naked nihilism has been on display from the very beginning. Hell, I remember rolling a Forsaken character back in TBC and wondering how many expansions we would go before the Forsaken broke off and became a third faction. The casual sociopathy in plague deployment, and the understanding that the race only expanded by desecrating the dead always made it feel like the Horde accepted the Forsaken only grudgingly, out of existential considerations. The Forsaken were a part of the Horde, but stood apart.

That said, I sympathize with most of the outrage.

If you are a Horde player entertaining the fantasy of being part of an honorable band of misfits just trying to survive, Blizzard has been throwing you under the bus lately. I was not actively playing through the entire Garrosh arc, but the summaries are reading pretty similar already.

That’s not even getting into the problems that the Taurens and other Horde races/classes should be having with A) burning Teldrassil to the ground, B) being tasked with killing Malfurion (a druid leader to both factions), or C) working with a Warchief whose motto is “Life is pain, hope fails.” Sylvanas might get a pass during Legion, but if there is not widespread in-game, in-character outrage from at least the druid and shaman corners, then the Blizzard criticism is 100% warranted.

[Edit: Ah, Saurfang, you beautiful bastard. Well played, Blizzard.]

On the Alliance side, when turning in the post-fall quest to Anduin, he says:

You have shown courage and heart, champion. On this, one of the Alliance’s darkest days. My whole life, I have prayed for peace in this world. But that dream can never be realized so long as Sylvanas Windrunner leads the Horde. She expects this atrocity to crush our spirits. Shatter our unity. But this I vow… the Alliance will endure… and the Bashee Queen’s insidious reign will be ended.

So, regardless of whether Sylvanas retreads exactly the same path as Garrosh or veers into a more interesting direction, I think there is enough foreshadowing here to suggest, at a minimum, she will not remain the Warchief by the end of the expansion. Which is a rather high turnover rate for even the most diehard Horde fan to endure.

We’ll see how it plays out in the coming months and patches.

Let me just say though, oof, that Alliance quest inside the burning Darnassus was rough. And brilliant. It took my 10+ years of completing quests in WoW and used it to twist the knife in a way that not Arthas or Sargeras ever could. We can kill Old Gods… but how many civilians can we save from the flames?

Twenty-five. I saved twenty-five. Out of nine hundred and eighty-two.

[WISP] The Division

(e.g. Why I Stopped Playing: The Division)

I can show you precisely the moment I decided to stop playing The Division:

TheDivision-BossSponge

I’d like to read the Tom Clancy book about taking 6+ bullets to the face…

There is nothing particularly special about this “boss” character. I had actually died to him once already, as he has a machine gun and is able to just keep firing for like 30 seconds as he walks around your cover and mows you down in a realistic way. Having respawned, I was able to safely stay at my pictured elevated position. I was compelled to take this screenshot because I just shot this dude 5 times in the face with a sniper rifle, and he still has a sliver of “armor” left.

I have had a tone issue with The Division almost from the beginning. This is not a game where you are shooting zombies. You are not even shooting infected people behaving erratically. You are shooting “looters” or “Cleaners” (who are trying to burn the infection out) or gang members or prisoners who broke out of jail. Granted, all of your enemies appear to be killing innocent civilians or otherwise impeding efforts to maintain law and order. But… The Division (thus far) made no attempt to even address the wholesale slaughter of people trying to survive in a government quarantine zone.

TheDivision-Beauty

A very, very pretty quarantine zone.

I bring this up because “motivation” is hugely critical in cover-based shooters for me. The core gameplay in these games is so banal and simplified, there is often nothing else to go on. Stay in cover, peek and shoot. Leave cover, die. The Division technically has some additional elements like special powers, and is definitely geared towards small-squad teamplay, including a trinity of sorts.

But otherwise? Peek and shoot. And 100% of the missions up to the point I stopped playing had been about killing people for vague reasons. Even when you are rescuing hostages, there is no sense that A) the hostages were actually being ransomed, or B) the hostages will be better off going back home.

I was actually going to quit playing two weeks ago, but Alex posted this live-action video in the comments. That was… kinda compelling, and set me in the right frame of mind for getting back into the game.

…at least up until I kept encountering these predictable boss characters, with their predictable face armor which takes a half-dozen sniper rifle rounds to remove.

I understand that the game is a looter shooter, and things are not supposed to make too much sense – not quite sure how a new holster is somehow giving me extra armor, but whatever. It would be quite the boring game if the first rifle you picked up from the body of an enemy was the same one you used throughout the entire experience.

But… I just can’t do it anymore. The Division just piles up too much unsupported nonsense and my suspension of disbelief cannot bear the weight. And if I don’t respect the setting and don’t care about the story, there is zero reason to play a cover-based shooter. So I’m not, anymore.

Combat Flow

I have been playing a lot of WoW the past week or so. While the original goal was to grind some reputation to unlock Allied Races, I am now focusing my time on getting my stable of alts up to level 110 prior to BfA going Live. And in that time, I am finding it fascinating how great (or horrible!) combat feels for the different classes.

My “main” in Legion has been a druid Moonkin. The thought process was A) I wanted to DPS, and B) my historical knowledge of Feral was that you basically had to play Dance Dance Revolution perfectly to only achieve adequate DPS. Thus, for pretty much the entire expansion, I stayed Moonkin. That is in spite of Moonkins feeling terrible to play.

I say Moonkins feel terrible, but it’s difficult to enunciate why. There just doesn’t seem to be any particular flow. Let’s say that I’m facing a fresh target 30 yards away. I can start with a New Moon rotation, which is a 3-spell sequence of escalating damage and cast times. The target is likely to die by the time they get hit with the third spell, and I’ll have enough Astral Power to fire off at least two Starsurges (instant-cast, hard-hitting spells) to finish off anything that survives. Then the clunkiness comes in. While the New Moon rotation is on cooldown, I pretty much just spam Solar Wrath until I can Starsurge again, or I toss on two dots and hope for instant-cast Lunar Strike procs from being hit.

One of the alts I’m leveling is a Demo warlock, so let’s compare there. Starting at 30 yards, I cast Summon: Dreadstalkers, followed by two Shadowbolts, then Hand of Gul’dan. At this point, the mob is either dead or about to be dead from the force of like 6-8 demons auto-attacking. When the Dreadstalkers go away, I get two Demonbolt instant-cast procs, which are mini-Pyroblasts that also give me Soul Shards to recast Summon: Dreadstalker and/or Hand of Gul’dan.

There is a flow with the Demo warlock that practically turns into a roiling boil if you immediately engage another enemy. Compare that to the Moonkin, with it’s anemic refractory period inbetween possibly blowing one mob up.

Another flow impediment is just a clunky rotation. Exhibit A: the Unholy Death Knight. Festering Strike costs 2 runes, and gives your target some Festering Wounds. If you hit them twice, they’ll have four debuffs, and you can spend your two remaining runes on Scourge Strike to pop two of them. And now… you wait for runes to regenerate, or possibly throw out a Death Coil. Alternatively, you can only Festering Strike once, and then Scourge Strike four times, the latter two of which won’t deal extra damage. If there’s a 2nd mob, you just sort of face-tank them for a while. I mean, you have AoE options like Outbreak or Death & Decay/Defile, but those consume runes too, and you’re left with awkward gaps in the rotation regardless.

Retribution paladin used to be the king of awkward rotation gaps, but I have been enjoying it since the 8.0 patch thus far. Judgment, Blade of Justice, Templar’s Verdict is sometimes enough to kill a mob outright. If not, Crusader’s Strike and another Blade of Justice (via Art of War proc) will get you another 3 Holy Power for another Templar’s Verdict. If the mob still ain’t dead, or if something else wandered into range, Wake of Ashes hits hard and instantly gives you 5 Holy Power for some additional Templar’s Verdicts. Point being, there may be some gaps later on, but they only show up after prolonged combat.

Sometimes the rotation is fine, but there is something else that is ever-so-slightly grating about the class, which interrupts the flow. That has been my experience with Havoc (aka DPS) demon hunters. Nominally, the spec feels fine. In fact, it is extremely satisfying when you gather up mobs and watch them literally melt from Eye Beam every 30 seconds. The problem is… the sounds. The auto-attack and Demon’s Bite and Chaos Strike abilities make a discordant “ching-ching” sound, like metal on metal. It’s annoying as shit, and just about enough to get me to not want to play the class entirely, despite loving everything else about the kit. I might seriously investigate if there’s an addon or something that can change the sounds that those abilities make.

Of all the alts I’ve played thus far, the one that was the most surprisingly satisfying to play has been the Fury warrior. As far as I can tell, the spec is not even that particularly strong. But, guys, seriously, give it a go sometime. Charging your foe, hitting with Raging Blow/Blood Thirst/repeat, then launching into that amazing Rampage animation… glorious. Left, right, both swords. If you’re not careful, there can be a 1-2 second boner-killing gap in buttons to press within the rotation, but it’s otherwise a very good time. The sounds, the animation, the damage, the flow – the whole package.

Having said all that, it’s entirely possibly I have been doing things wrong. Talents play a huge part in rotations and spec feel, and I may have simply picked the wrong ones. For example, I’m looking at Icy Veins right now, and it’s saying that the New Moon talent for Moonkins is crap, which probably has a lot to do with how weak/clunky the spec feels. I’m not sure that spamming Solar Wrath or casting DoTs on mobs that should ideally die within 10-15 seconds will feel better, but maybe. The rest of my alts are all sub-110 also, so it’s possible that mobs scaled below max level are weaker than my druid main is used to fighting. As I bring each one to the level cap – almost entirely from doing Legion invasions once every few days – we’ll see how they feel.

It has been an interesting experience playing all these classes/specs nonetheless. A lot of people have kinda railed against the notion of making leveling new classes a trivial exercise, between heirlooms and XP streamlining and other nerfs. But I feel like it’s a great tragedy for new players of WoW to be coming in and possibly losing on the character creation screen. Or if not outright losing by sticking with a clunky spec/class, missing out on a class/spec that they would enjoy playing 1000% better than whatever they originally picked. This isn’t FF14 where you lose nothing in particular by switching classes. I’m stuck with the druid main at least until BfA – unless I’m willing to forever abandon unlocking the Allied Races – because I sure as shit ain’t grinding up the reputation again.

In any case, it’s my goal to get a stable full of max-level alts ready for the BfA release. And, you know, hopefully find the one that’s the most fun to play.

Waiting Games

The Alpha 17 patch for 7 Days to Die has been pushed back from “late July” to August. There are some sweeping changes being done to guns and weapon mods in general, in addition to introducing new vehicles and such. It will remain to be seen if these changes are enough to make the game feel fresh, but honestly, it won’t take much to bring me back anyway.

Fallout 76’s release date is November 14th. I was hoping that “beta access” actually meant beta access, but it’s more like the now-current industry standard of pre-release. Evidence? Beta will take place in October, starting with a small group and then getting larger, and XBox users will be first.

Battlefield 5 will be released on October 19th, or slightly earlier if you’re subscribed to Origin Access. There should be an open beta sometimes in September, which I suppose matches the “beta” of Fallout 76. Hopefully the “open beta” is actually open, e.g. free.

WoW’s latest expansion will be hitting August 14th, of course.

In the meantime, I’m mostly playing the waiting game. I log into WoW, check the Emissary quest, WQs, and Order Hall mission lists to see if there are any easy reputation gains, for Allied Races purposes. I recently upgraded all of my heirlooms to level 110, and equipped them on all my alts. I have recently discovered how lucrative the Invasions can be from an XP standpoint – with 55% bonus XP, clearing the map is basically an entire level – but the quests are account-wide, so I’m kinda cycling through my characters. If there is time/interest leftover, I do some mog runs.

Honestly, I should probably be spending this time playing something else entirely. But, as always, it’s tough to play something else when you really want to be playing something in particular that you can’t. In my case, since they have not be released/updated yet.

goals, Lowercase

I have unlocked Legion flying.

The process was not nearly as painful as I was anticipating, primarily because the reputation requirement was only Revered, instead of Exalted. Well, that, and the fact that I had already unlocked Pathfinder Part 1 before I stopped playing last time, in addition to doing some of the beginning quests at the Broken Shore. In any case, flying is as majestic and freeing and worthwhile as it has ever been. Although it annoys me greatly that Blizzard will continue dangling it in front of us, that simply confirms the notion that it is a carrot worth pursuing every time.

Unlocking the Alliance Allied Races was a secondary goal that I may well abandon entirely. The requirement is Exalted with two factions introduced in Argus, and completing all the quests sticks you at the beginning of Honored. While the reputation is a bit easier to grind out nowadays – most World Quests give you both factions’ rep, and at 75 a pop – that is still… an inordinate amount of grinding. Blizzard is apparently sticking to their guns in terms of still requiring Exalted into BFA, which is just further mind-boggling, considering you then still have to level up new characters from level 20. I suppose Blizzard considers this a sort of cosmetic Thing To Do, but it’s bizarre to me that they’d go through the trouble of creating entirely new skins and racial abilities and heritage armor, and then leave it in soon-to-be-dead content with an expansion around the corner.

I mean, it’s one thing to leave in the WoD grind to unlock flying, as that just impacts WoD. But imagine if new players had to grind Cataclysm reputation to unlock flying in the vanilla zones. Six expansions from now, there will likely still be Void Elves running around, provided that anyone gets bored enough to spend 6+ weeks grinding rep.

Instead of that, I have been turning my gaze towards some of my alts. As mentioned before, I only have the one max-level character: the druid. For my other alts, I made sure to do the beginning artifact quests, so they are generally level 102. Thus far, I have only touched two since patch 8.0.

The first was the Demon Hunter. I… just don’t know about this class. The whole double-jumping and free-gliding aspect of it make the class extremely fun from a mobility perspective. From a fun perspective though, the button-pushing aspect leaves something to be desired. I guess technically it’s extremely similar to Rogue mechanics – press A to build up resources to press B – but I think the key difference is that all the attacks feels like the same on the Demon Hunter. Stab-Thrust-Spin feels a lot more varied than Spin-Spin-Spin, even if you’re doing comparable damage.

Alternatively, I could just be annoyed how little self-healing Demon Hunters have (at this level?). I was in Stormheim and there was one of those quests where you have to weaken a mob before using an item on them to make them stop fighting. Which is normally fine, whatever. However, the regen mechanic with Demon Hunters is based on the mobs dying and dropping health orbs, which… doesn’t happen when you don’t kill the mobs. Can’t just bandage anymore either, unless you have a Tailor or buy bandages off the AH. And who carries food around these days?

The other class I played for a bit was Rogue, and it’s as fun as it’s ever been. Stealth, blowing mobs up in a few GCDs, re-stealth and go on to the next one. I’ve stuck with Outlaw thus far because I like Grappling Hook and Pistol Shot, but I do miss being able to Shadowstep to the next mob and basically ninja my way around the world.

In the coming days, I want to give the Paladin, Death Knight, and Warlock another go now that War Mode is a thing I can keep turned off. Also, I have never had a Monk past level 20, so that would seem to be a good target for one of my free level 100 boosts. Don’t know what I would use the other one on – perhaps an Allied Race, if I ever unlock one? – but I’m tempted to boost a Horde character either on my current server or another one, just to get access to the Horde storyline.

Provided, of course, that my attention span for WoW holds out.

War Mode

The patch 8.0 rollout in WoW was, if not the worst ever, certainly numbered among them.

However, War Mode has made it all worth it to me.

It is incredibly silly to admit, but in my 10+ years of experience in WoW, I have never played on a PvE server. Starting with the Recommended server of Auchindoun-PvP back in early TBC, my Warcraft experience has been spiced with the occasional dirt nap from other-faction ganking. I cut my social gaming teeth tanking Scarlet Monastery with a group of Alliance who ran like madmen in front of an enemy capital just to zone into a 5-man dungeon. In fact, that was such a harrowing experience for all of us, that we stuck together in-game until, years later, meeting several times in the real world was no longer weird.

I bring this up because for most of my WoW experience, PvP was a spice. It kept you on your toes, it dictated which zones you leveled in, it made for some amusing situations around the raid stone. The encounters in which you met someone with red text and didn’t come to blows was meaningful. For the other encounters, well… there was fun of another sort adding them into your Kill On Sight addon, which automatically placed a skull on their nameplate.

Those halcyon days have long since passed for me. Something tells me they were only halcyon in the first place because I happened to be on Alliance-dominated servers in the first place. And by “something tells me,” I mean I experienced the hell that was Cross-Realm questing, where it felt like a decade of pent-up Horde aggression was unleashed all at once against every Alliance character. And vice versa, for other lopsided servers, I’m sure.

The common refrain was that “it’s your own fault for playing on a PvP server.” Nevermind how Blizzard shuttled unsuspecting new players into “recommended” PvP servers in the first place, charged exorbitant fees (on a per character basis!) to transfer away, merged servers together such that your low-pop realm suddenly got much busier, and all the other incremental design steps taken to ensure players were always in close proximity to one another. While the entire Artifact mechanic severely punished alts in a direct way in Legion, it was actually the direct experience of getting ganked multiple times on alts that finally snuffed out the lingering flame of my desire to play WoW.

War Mode has rekindled everything. Specifically, keeping War Mode turned off.

While finishing up some loose ends in the Argus questline the other day, there were moments in which I felt like I was playing GW2. Upon seeing someone in the distance fighting some Rare Elite mob, I rushed over to add my Boomkin to the scrum. Upon looting the corpse, we tentatively faced each other, orange nameplate hanging in the wind, seemingly waiting for the other to fire the first shot. No shots came, of course, because PvP was not enabled. But we both felt it, the learned weariness that came from seeing the other faction approach, knowing you might die.

It will take a long time to deprogram ourselves, but a day will come when we breathe a sigh of relief, and forget the absurdity of faction warfare. Possibly a few weeks into an expansion seemingly centered entirely on it.

WoW Again, Redux, Part 2

Tuesday was pre-expansion patch day in WoW, and it is once again (temporarily) relevant to my interests. I actually resubbed a few days ago, but close enough.

What brought me back? The realization that what I was doing in most of the survival games I played isn’t so different than what I do in MMOs. In Conan: Exiles, for example, I routinely went back to a fast-respawn pirate area so that I could grind XP and potentially enslave new Thralls. When I was wasn’t doing that, I was farming mats for building materials. Longer-term goals included traveling to far away places and repeating that entire process at tier N+1.

If I’m just grinding shit for something to do, why not do so in WoW?

…that’s not actually a good reason for anything. The unspoken assumption in the back of my mind is that WoW is a game that matters, in some ineffable way other games do not. I mean, what other game do you still play 10+ years later? But just because I seem to fall back into the familiar groove of a bad relationship, doesn’t mean that I shouldn’t be trying something newer, even if I’m going through the same motions.

Trouble is, I’m kinda waiting for Fallout 76 and Battlefield V and the next 7 Days to Die Alpha release. Alas, here we are in the meantime.

My original goal was to unlock Legion flying. I left right before it was fully implemented, but I had unlocked everything in the Part 1 of the achievement. Part 2 was simply… getting Exalted with a new faction. Which will take literal weeks. [Edit: Only takes Revered, apparently. Still, it’ll be days of work.] That in of itself wasn’t the worse thing, but the process essentially being “hope there’s friendly people around to help kill these outdoor bosses” was. And, you know, bored/angry Horde characters wanting to pick fights for no reason. War Mode couldn’t come fast enough.

So, I gave up on unlocking flying for a bit, in the hopes that perhaps Blizzard would make it slightly easier in some future patch. Instead… let’s unlock some of the new races!

…and it requires Exalted rep with the two new factions in zones I had not even entered once. I’m actually a bit miffed, because the two new Horde races require Exalted reputation with factions that have been present in Legion since the beginning. What kind of bullshit is this?

All that aside, it’s kind of funny coming back to the WoW side of things from a combat point of view. Like, I have no concept of what kind of enemy I can safely face-tank, which is pretty much the default playstyle of Boomkins. I kept trying to dodge-roll out of melee range, like in GW2 or Conan. Druids have 37 different kinds of buttons anyway, so I sort of just embraced the 5-10 buttons I could comfortably press and then hoped that Shadowmeld would get me out of any serious binds.

What I have realized though, is that without flying, playing the druid is a real drag. Instant mounting is pretty much the only reason to play a Boomkin over any other ranged caster, and I’m pretty sure I’d have more fun on the rogue than Feral. All my other characters are below level 103 though, and I don’t want to run around in a full-PvP world in which flying exists for everyone other than me.

So, we’ll see.

[WISP] The Forest

(e.g. Why I Stopped Playing: The Forest.)

TheForest_Mountain

Ah, the great outdoors…

Let me start off by saying that The Forest has almost ruined other survival games for me. Nearly everything about it is incredibly slick and intuitive. The titular forest feels (and sounds!) like a forest, and walking through it can be a relaxing experience.

The crafting and building game is on point as well. Instead of filling your inventory with hundreds of rocks so you can craft a furnace in your pocket, you instead lay out a blueprint out in the world. From there, you start building it piece by piece, by essentially “using” the items in your limited inventory. Most of the larger constructions require logs, which you cannot fit in your pocket. So you are out in the world, chopping down entire trees, and then either hauling 1-2 logs on your back or crafting a sled to move ~10 or so at a time. This makes each structure feel important, as you spend a lot of time crafting it and seeing it come together a piece at a time, in a way that doesn’t exist just chopping logs for abstracted resources. It’s hard going back to any other survival games after this one.

That said, the game lost me when it went from being The Forest to The Caves.

TheForest_Caves1

Hope you like this sort of thing, for the entire rest of the game.

Basically, nothing you do out in the world really matters – story progression is essentially exclusive to the cave system that snakes through the landscape. Sure, you need sticks and stuff to craft bows and your other weapons, but the experience of slowly creeping through dark, linear passages and encountering scripted amounts of enemies is basically the opposite of everything that led up to this point in gameplay. Those elaborate traps and your fortified treefort? Pointless. That house boat you built after felling a hundred trees? Pointless.

I mean, I get it. This game is technically a survival-horror, and even the craziest mutants lose some of the horror bits when you see them roaming around in the overworld instead of stumbling into them in a poorly-lit cavern. But really, these are two different games. The most you are crafting in the caves is a tent as a temporary Save location, so what was the point in expanding your carrying capacity? Or exploring the different biomes?

TheForest_Mutants

I dunno, seeing the mutants outside can still be terrifying.

So, I stopped playing. The caves are both nerve-wracking and boring, simultaneously. I have heard that I’m pretty close to the point at which the plot starts to unfold in interesting ways, but that plot is at the end of more caves, which is further from the truly fun and innovative parts of this game. And that’s a real goddamn shame.

Going forward though, I do hope every survival game copies certain elements from The Forest. Don’t let us keep Furnaces in our pockets, especially if we’re basically allowed to build them out anywhere in the world anyway. Make things feel more grounded in the open world. And, yeah, please keep the open world and not goddamn caves.

Impressions: Conan: Exiles

Conan: Exiles (hereafter Conan) is basically ARK where the dinosaurs are people.

Not really… but kinda.

ConanSandbox_Sunrise

It can be a very pretty game too.

The first thing I want to say about Conan is that this is perhaps the first survival game I have played that has completely nailed the setting and tone. In a lot of these games, you are a faceless protagonist, or a random nobody who just suddenly is completely fine with butchering cannibals within minutes of regaining consciousness. In this game, you are a barbarian, in a barbarian land, doing some very barbaric things. And it fits.

In ARK, you tame dinosaurs by beating them unconscious with clubs, rocks, or narcotics. Then you… put food and more narcotics into their inventories. In Conan, you beat warriors/cooks/etc unconscious with a club. Then you… tie a rope to their legs and drag them along the ground back to your camp, and lash them to your Wheel of Pain, feeding them gruel or even human flesh, until their will to resist finally breaks and they join you. Crom would be pleased.

ConanSandbox_Thrall

Just another future Thrall, about to be lashed to the Wheel of Pain.

Like I said, it fits the theme and tone of the game. All of that is further reinforced by the demonic mobs, corruption of mad gods, and other sort of weirdness that permeates the land. It feels right.

Having said all that, there is a lot of jankiness all over the place. I’m not just talking about the typical survival game tropes like carrying 500+ stones in your loincloth inventory, or how your Thralls will sometimes unequip themselves of their weapons. I mean the very consistent outright bugs, like how attacks don’t register if you are fighting under a tent. Or the overall jarring inconsistencies in progression, like the ridiculous hoops you have to go through to complete the early-game Journal task of “skinning a creature with a knife” (literally a dozen+ steps). Or the general incongruent nature of a more “realistic” game in which you cannot simply loot the items that NPCs are wearing, or interact with any of the set pieces that dot the land.

ConanSandbox_Bug1

Pictured: no damage being taken, because standing next to a rope.

I think that, more than anything, there is one thought that is draining most of my enthusiasm away from playing Conan: “Elder Scrolls Online did it better.” Can you slaughter a camp of people and drain the Unfulfilled Desires from their corpses to fuel your ritual offerings to Derketo in TESO? No. You can, however, interact with the world in a meaningful way, like… you know, sitting in a chair, opening a crate, stealing a bowl. Certainly the whole dungeon thing works a hell of a lot better when death does not send you back across the map, naked and alone.

For the record, my experiences in Conan have been from the viewpoint of someone playing it single-player on a local server. I ended up cranking up the resource gain to x4 rate, which is probably too high, but farming iron ore for days and days is just dumb. It was dumb in ARK too, but that was on purpose: you were meant to tame dinosaurs to make collecting resources more efficient. In Conan, it’s just mindless labor meant to create PvP opportunities in which someone jacks all your stuff.

ConanSandbox_Base

My current base, sans defenses.

We’ll see how long interest lasts. I tried my first dungeon the other day, and was slaughtered by the boss all the way at the end. Despite having admin powers and the ability to spawn all my equipment back on my body and teleport back to the area, there was a very tangible part of me that felt like that was an interest-terminating loss. I never felt deprived in ARK for not seeing the bosses there while playing single-player, but dungeons in Conan are more of a thing. Probably because there are less “things” in the world otherwise.

Responsible Use of Social Media

As reported by PCGamer, the International Game Developer Association (IGDA) is using the ArenaNet firing of Jessica Price as an opportunity to question game companies about their social media policies. Specifically, they have a list of a few dozen questions that game devs should be asking their employers. These are good questions to ask. My suspicion though, is that – much like anyone employed anywhere in the last 20+ years – these policies are already on the books.

So, experiment time. Next time you are at work, please look up your own company’s Responsible Use of Social Media policy. It might be listed under Professionalism/Code of Ethics, and/or Professional Code of Conduct instead. A lot of the time these documents are internal-use only, but here is a refreshingly plain-language example from Adidas (PDF). Relevant bullet-points:

  • Respect your audience. Don’t use ethnic slurs, personal insults, obscenity, or engage in any conduct that would not be acceptable in the adidas Group’s workplace. You should also show proper consideration for others privacy and for topics that may be considered objectionable or inflammatory (like religion or politics). If you are in a virtual world please behave accordingly. We all appreciate respect.
  • Think about consequences. Imagine you are sitting in a sales meeting and your client brings out a printout of a colleague’s post that states that the product you were about to sell “completely sucks”. Talk about a tough pitch. So, please remember: Using your public voice either internally or externally to trash or embarrass your employer, your customers, your co-workers or even yourself is not okay – and not very smart.

Here’s a page from 2009 talking about the the LA Times’ policy. Relevant:

SOCIAL MEDIA GUIDELINES
Social media networks – Facebook, MySpace, Twitter and others – provide useful reporting and promotional tools for Los Angeles Times journalists. The Times’ Ethics Guidelines will largely cover issues that arise when using social media, but this brief document should provide additional guidance on specific questions.

Basic Principles

• Integrity is our most important commodity: Avoid writing or posting anything that would embarrass The Times or compromise your ability to do your job.

• Assume that your professional life and your personal life will merge online regardless of your care in separating them.

• Even if you use privacy tools (determining who can view your page or profile, for instance), assume that everything you write, exchange or receive on a social media site is public.

• Just as political bumper stickers and lawn signs are to be avoided in the offline world, so too are partisan expressions online.

Now, Jessica Price has been quoted many a time as saying that she brought up her social activism during the hiring process at ArenaNet, and that they supported and encouraged her to continue. I will believe that on face value, as I can certainly imagine ArenaNet doing so.

Here’s the one, crucially important detail: Price was not fired for expressing feminist views or activism. She was fired for the much more mundane reason of insulting her employer’s customers.

Polygon has another article up lamenting Price’s firing as “reinforcing gaming culture’s worst impulses.” Considering it was Price who called a completely harmless, inoffensive streamer a “rando asshat” for daring to question her expertise – on top of specifically stating she does not have to pretend to like anyone – you’d be excused if you originally thought the article was defending Deroir.

Actually, you wouldn’t be excused, because the article is such poorly written garbage that any editor should be embarrassed for having it published:

[…] ArenaNet’s president, Mike O’Brien, issued a statement on Guild Wars 2’s forums stating that “two of our employees failed to uphold our standards of communicating with players.”

O’Brien’s statement is actively dangerous; it takes at face value bad-faith arguments made by aggrieved people online who may or may not be players. “Their attacks on the community were unacceptable,” O’Brien wrote of Fries and Price. “As a result, they’re no longer with the company.”

It’s not an accurate statement, and the precedent it sets is a bad one for gaming. Fans and developers bristling at each other on social media is a common fact of gaming, but what makes this situation so unique is O’Brien’s inability to act like an adult.

Ah, so it was O’Brien’s inability to act like an adult that is the real problem here? Next paragraph:

It might be a controversial thing to say right now, but Deroir’s original tweet wasn’t overtly offensive. Players who think they know more than they actually do about development are common, and the belief isn’t always rooted in sexism. But Deroir’s lack of empathy for what happened throughout this controversy is notable, as is his claim that he’s a feminist. For that to be more than a word in a tweet, he should have understood how his tweet came off, and where Price’s anger came from.

The root of Price’s anger is completely immaterial to anything. Again, check your own company’s Responsible Use of Social Media policy. Is there any provision in there for “long history of systemic oppression?” I doubt it. That’s not because there isn’t a long history of systemic oppression, mansplaining, or microaggressions. It’s because they don’t matter in context. An explanation of a behavior is not an excuse for it. Price berated a customer, and she was fired for doing so.

The fundamental error from the Polygon article though, is this buried sentence:

Price’s response makes perfect sense in that context, and is the sort of social media venting that is hardly seen as scandalous in 2018.

People lose their jobs for less all the goddamn time, especially in 2018.

I’m bringing this all up again because I legitimately believe nearly every other company would have done the same thing as ArenaNet in this scenario. In fact, I reached out to Polygon to get a copy of their own policies on the matter. If they respond, I will either update this post or write another one. In the meantime, you can look at their Community Guidelines, which includes:

Personal attacks: Don’t attack or insult another user. It’s not helpful and it doesn’t make Polygon a friendly place. This includes referring to other people as trolls, fanboys, sheep, white knights, etc. If you’re thinking of using a specific term such as a racial or derogatory insult, think again about why that’s a bad idea, and don’t do it

Maybe Polygon would be fine with one of their editors talking about “hurt manfeels” and “rando asshats” when responding to their readers, industry sources, or business partners. Perhaps they would have let it slide, or gave Price the opportunity to apologize or retract her statements (assuming she would).

I guess we will just have to wait and see, because this sort of thing is more a matter of when, not if.

Employees always represent the company they work for, 100% of the time. Right now, most of us skate through life just fine either because of anonymity or because companies lack the resources to constantly monitor our social media activity until and unless it shows up in the papers. Polygon can blame “toxic fandom” and GamerGate for increasing awareness of Jessica Price’s tweets, but none of that actually accounts for why the story caught fire in the first place: Price’s words being legitimately outrageous overreaction. That’s why the calls of concern over a scary future in which GamerGate can get anyone fired are so ridiculous. She wasn’t fired because of social justice or feminism, she was fired for publicly berating customers.

When your brand is dependent upon transactional relationships with dedicated fans, belittling one who has his own in-game NPC is probably not the best of ideas.