Holiday Updates

I got in some quality gaming time in the past few days.

Far Cry 4

As mentioned in previous post, I was having some issues getting into (or really, staying into) Far Cry 4 despite it being better than what else I was playing. I originally attributed this to the breakpoints within the game, but as others deduced in the comments, it might have been from other tertiary concerns as well. After thinking about it, I agree it was not so much the game itself. Part of my “obligation” in playing Far Cry 4 was that it was taking up a lot of hard drive space, and I thus felt like I needed to finish it and make room for something else I had wanted to try.

After the insight, I went back to Far Cry 4 and enjoyed the experience more as I coasted into and past the endgame. I feel like Far Cry 3 is the better narrative experience overall, but Far Cry 4 plays much better and is a much more cohesive as a whole. Being able to get mobility options like the Wingsuit early on really opens the game world up, without being overpowered.

The Talos Principle

In a word: Amazing.

Portal 1/2 are better games overall, but The Talos Principle is the first puzzle game in quite a while to engender a sort of mild existential crisis. And that’s really what puzzle games are for, right?

Inevitably, everyone always seems to point out the most superficial philosophical questions when it comes to games like this – “Can robots be people?” “Are people just robots?” – and then just stop there. The Talos Principle should invite more salient questions though, and did for me. The game’s setting is one in which mankind is slowly dying, and you can read (and listen via audio logs) to how various individuals react to that inevitability. Some fight on to the bitter end, some leave to spend their last days with family, others do a LAN party, and another pair enjoy one final sunset and then commit mutual suicide. Milton, the AI “serpent,” will question your grasp of the meaning of life over the course of the game, and how it can be ascertained, often deconstructing arguments in ways that would lead some people I know IRL into tears.

That is what The Talos Principle should be noted for, not because the player-character is an android. If anything, whether the player’s android avatar is truly conscious in the same way people are is the least interesting question posed.

Anyway, I highly recommend it if you intrigued by philosophy or pathos or puzzles. It gots all three.

Warframe

According to the Search bar, I have apparently never talked about Warframe before. I played it once last year for about two hours, and then dropped it. I was interested in taking a second look primarily because my Amazon Prime account gave me Twitch Prime, which in turn gives free goodies every month, including what I thought was a free “warframe” but ended up being cosmetics. I think.

Warframe is a third-person over-the-shoulder looter shooter. Think “Diablo meets space ninjas” with a generous helping of impenetrable nonsense. It is also about the slickest F2P experience out in gaming right now.

The general idea is that you are a space ninja and need to space-grind ninja-resources across the solar system. Maps are surprisingly well-crafted, although you will be seeing them quite a bit, as each one serves several different gameplay types – sometimes you need to kill X mobs, sometimes you need to do a sort of King of the Hill node capture, etc. As you finish missions and kill bosses and collect loot, you unlock the ability to craft different warframes (aka classes), which come with different movement abilities, attacks, and so on.

I doubt I stick with Warframe for much longer than what I have already played. While it is a lot of visceral fun being able to jump around the map as a space ninja doing cool space ninja things, there doesn’t really ever feel like much of a narrative “point.” When I completed the first story section, for example, the next required me to reactive a Solar Relay to access missions on Venus. The activation though, required a laundry list of different, metagame-related things, like obtaining 20 mods, equipping four of them, etc. While that is a good way to ensure I am playing the game properly, it also meant I had to play several maps for the express purpose of trying to obtain randomly-dropped mods. Each map probably lasts 10 minutes or less, so it’s not a huge ask, but it still didn’t sit well with me.

Guild Wars 2

Even though I had not been playing playing GW2 for quite some time, I kept it installed on my PC and had been logging in once a day in order to accumulate the free goodies ArenaNet gives you. The currency is nice, but the real prize for me were basically the Tomes of Knowledge, which are free levels. The idea was that once I ended up purchasing one or both of the expansions, I’d have the opportunity to actually experience the content on a class of my choosing, rather than having to stick with the Elementalist, which is the only level-80 class I have.

Well, I picked up Heart of Thorns this past weekend for $15. So I’m playing GW2 again.

It’s funny though, the sort of things that go through my mind when playing MMOs like this. For one thing, I really enjoy the Necromancer, and that is the class I wanted to experience more of the game with. Since she was level 45, I could have skipped near the cap with my 34 Tomes. But wait a minute, I could also get an easy 10 levels via leveling up crafting, right? Gotta save those Tomes for when they are more valuable. Probably like never. But, whatever, I have level 400 Cooking now.

As I cycled through my characters just to re-familiarize myself with things, I also noticed that at least three of my characters received a 5-year anniversary present pack. Which, incidentally, meant I got three level-50 boosts. I had already leveled the Necro into level 55 by that point, but it will be good for later alts.

Anyway, I will be playing GW2 some more now. Seeing people running around on mounts really makes me want to pick up Path of Flames, just to make leveling alts easier, but I’m going to hold off for now. Will my GW2 experience be another passing fancy (again)? Will not jumping in with both (expansion) feet cause the game to be another passing fancy? Stay tuned.

Quick & Dirty Guide: No Man’s Sky

Right from the start, let me say that No Man’s Sky is often intentionally vague in order to engender a sense of wonder and discovery. In that respect, the following Quick & Dirty guide might constitute spoilers because I will be explaining some of the game systems as they exist in version 1.38. If you feel like that might take away from your enjoyment of the game, by all means, stop reading.

NMS_Backdrop.jpg

For everyone else, let’s roll.

Basic Gameplay

1. Land on planet
2. Collect resources
3. ???
4. Profit.

Seriously though, in the beginning, do not worry too much about anything in particular. A large part of this game comes down to Inventory Management, and you are never given enough space to collect all the things. If something seems like a super-rare thing, trust me, it’s not. You will find a planet with tons of it later on.

What you will want to keep an eye on though, at all stages of the game, are the following:

  • Plutonium: It costs 50 to lift your Starship off the ground.
  • Zinc: Basic way to recharge your environmental protections, once crafted.
  • Thamium9: Primarily for recharging Life Support, but used in Farms later on.

You will always want to keep a stack of those elements handy at all times, at every stage of the game. Once you get a decent Unit (e.g. cash) stream, all of them can be acquired quickly and in bulk by visiting a Trading Post on a planet in any economically successful system. We’re talking buying 1500+ at a time for like 40k Units. Much faster than farming, especially with Thamium9.

Quick Movement

Walking, and even Sprinting, seems really slow and never gets much better.

The better way to get around is to Melee+Jetpack. Basically, start walking in a particular direction and press the Melee button (Q on PC) and your Jetpack (Space on PC) at the same time. If done correctly, you will surge forward a few steps, and meanwhile that faster momentum will carry over onto your Jetpack. For best results, start Sprinting (Shift on PC) before the Melee hit and you’ll be able to traverse wide swaths of the world, as long as your Jetpack lasts.

How Do I Upgrade X?

Personal Inventory: Drop Pods can be found on every planet, and are specifically searchable by building a Signal Booster. Enter the Pod and purchase the additional slot. Each Drop Pod is only usable once.

Keep in mind that there are three different player inventories. The General Inventory can contain both items and tech upgrades. The Technology Inventory can contain only tech upgrades. The Mass Inventory can only contain items, but at Starship-level stack sizes, e.g. 500 elements, or 5 items per slot. While the General Inventory is cheaper to expand at first, if you place too many tech upgrades in there, you are simply limiting your ability to store goods later on. Luckily, you can scrap tech upgrades and rebuild them when you unlock additional Technology Inventory slots.

Starships: You do not upgrade Starships – you buy new ones or fix ones you find.

To buy a Starship, you need to go up to one that has landed somewhere, like at a Space Station or Trading Post, talk to the owner, and then choose Buy Starship. At that point, you can see how many inventory slots it has, what techs might already be installed, and so on. If it looks good, and you have the cash to cover the difference in price between your current ride and the new one, it’s yours. The sale is not final until you take off though, so you have some leeway in attempting to move over inventory that might not have fit, or that you forgot to move in the first place.

Note: you do not get a cash refund for buying a lower-priced ship, so don’t bother.

NMS_Crashed

Quite the upgrade.

The alternative method is to find a crashed Starship on a planet and then claim it. This method can allow you to significantly leap-frog any sort of Starship progression, insofar as you can find and claim a 48-slot Starship way before you would ever have enough Units to purchase one outright. The catch is that crashed Starships have broken inventory slots that can only be repaired via increasingly higher numbers of Units; the first slot might cost 33k to fix, but ten slots later the cost will exceed 1.5 million. The result ends up about the same, e.g. it costs X amount to fix everything, but this nevertheless allows you to “upgrade” your ship as money allows rather than needing a bulk purchase.

Finding crashed ships in the first place can be tricky though, as the “traditional” method involves discovering Communication Towers, solving a logic puzzle, and hoping it leads to a crashed ship. Alternatively… just fly around a planet and spam the 1 key, which is basically “target nearest ship.” While you will sometimes tag NPC ships flying around, especially near Trading Posts, this method otherwise allows you to comb a rather huge portion of the planet’s surface while flying around. If something pops up on your radar, fly down and take a peek.

Multi-Tool: Similar to Starships, you only ever find new ones.

NMS_Multi

Just from talking to a guy.

While you can get new Multi-Tools from Monolith or creature interactions, the more common method is simply finding them out in the world in display cases. Curiously, these display cases still require you to “purchase” the new Multi-Tool, even when it doesn’t make a whole lot of sense.

How Do I Unlock Y?

AtlasPass v1: Follow the story and it will unlock for you.

AtlasPass v2/v3: Same as above, but you’ll need some achievements.

Farms: It’s the last in a series of quest-chains related to base-building.

Exocraft: It’s one of the first in a series of quest-chains related to base-building.

NMS_Exocraft

Blueprints: there are basically three methods. First, randomly as interaction rewards, from talking to people or Monoliths or crashed ships. Second, as rewards for certain Missions. Lastly, bought from Tech traders by using Nanoclusters – each Star Base has a slightly different list that focuses on Starships, Multi-Tools, or Exosuits.

Technically, there is a fourth method, which is via questing. Unlocking specific farming crops requires completing quests from the Farming Specialist in your base, for example. There are also some specific blueprints tied to the Atlas questline and achievements therein, just like with the AtlasPass v1.

What’s the Best Way to Get Units?

Sell things. That’s… basically it.

In the very early game, pretty much your first cash-crop, so to speak, is going to be mining and selling Emeril. You can sell pretty much anything, but Emeril goes for 200-300 Units apiece, is easy to find on many planets (mineral around sinkholes), and isn’t used for pretty much anything else. You can do the same thing with Gold later on, but Gold is used in a few recipes and is usually found on more hostile planets.

Also in the early game, go ahead and sell any weird items you might pick up. Neutrino Controllers, Gek Charms, whatever. While they have functions later in the game – from recipes to increasing Faction reputation – you will find plenty in your travels, and it’s not worth the precious inventory space when you’re slumming around with less than 20 slots.

Later on, you have more options and a few more considerations. Keep in mind though, that whenever you sell something on the market, you will get a worse price the next time you leave the screen. So when selling, do so in bulk.

Missions: these are the Radiant-style random quests you can pick up from the Mission NPC on every Star Base. Each time you successfully complete a Mission, you get faction reputation and the stated reward. If the reward is a Blueprint you already own, you’ll get ~88k Units instead. The other items you receive are a bit esoteric and usually vendor trash, but sometimes can be worth a surprising amount of Units.

NMS_Selling

Almost doubled my Units right there.

No matter what method you end up doing, I recommend filling your Log with Missions at each Star Base you encounter. Many of them can overlap, such that you can fulfill several at once from the same activity (e.g. killing Sentinels, etc), and you can turn in successful Missions at any Mission NPC. Plus, as you move up the reputation ranks, the standard Mission starts awarding 250k Units by itself and the items can be worth several million.

Farming: This is pretty much the ultimate source of Units in the game. The idea is build a base, plant some crops, harvest said crops, and then turn the material into more expensive things that you then sell. Example:

  • 100 Frost Crystal + 200 Solarium = Heat Capacitor.
  • 100 Cactus Flesh + 200 Star Bulb = Poly Fiber
  • Heat Capacitor + Poly Fiber = Circuit Board
  • Sell Circuit Board for 1 million+ Units apiece.

If you’re looking for a more in-depth guide, see this Reddit thread. Circuit Boards aren’t the priciest item you can create, or the easiest for that matter, but that’s the basic idea.

Trading: If you have a lot of starting capital, a LOT of free inventory space, an Economy Scanner, and plenty of Warp Cells, you can make some money buying vendor trash from one system at a discount and selling to another at a profit.

Next time you’re at a Trade terminal, look at what items are for sale. At the top of the list are likely some random items with a little green Unit symbol and the text that they are -X% cheaper than the market average. These items have tool tips which then tell you which systems need them more, e.g. will sell for over the market average price. So, buy as many as your Starship will hold, fly over to the target system, and sell them all. Then at this new system, buy the next set of goods, and sell at the next system. Wash, rinse, repeat.

Scanning: this is more of a side-hustle than anything else, but Units are Units. Basically, each time you touch down on a new planet, go ahead and scan as many plants and animals as possible.

With zero upgrades, you only get about 200ish Units for each discovery. With two Scanning upgrades though, suddenly each new plant will give you 20k and animals will sometimes break 100k apiece. I have as yet to find the third upgrade for either Scanner, but I’m looking forward to the boost in income from doing something I was going to do anyway.

Miscellaneous Tips

Gathering Kelp: While you can grow or purchase pretty much anything you might need for crafting purposes, the exception are Kelp Pods. For these, you need gather them manually, and they only exist on planets with water.

The best way I have found to gather them is using a Nomad, aka hoverbike:

NMS_Kelp

As pictured, drive over the water on the Nomad and use it’s mining laser to collect the Kelp. This method is significantly faster than trying to use the Roamer to drive along the bottom, and much better than the default method of actually swimming around.

Breakpoints

The two games I have been playing lately have been Far Cry 4 and No Man’s Sky. While I can and have played NMS for 3+ hours at a stretch, I struggle to play Far Cry 4 for more than maybe an hour. This is in spite of Far Cry 4 being the more entertaining game on both a micro and macro sense.

On reflection, the reason seems obvious: breakpoints.

Far Cry 4 is technically an open-world game that allows you to run wherever. However, there are definitely a lot of story-based missions that have clearly defined beginnings and endings and checkpoints inbetween. While they are not necessarily spaced far apart, there comes a time at the end of a mission that you begin thinking about how you’ll be spending another 30 minutes sneaking/guns-a-blazin’ through the next one. Why not just hit Save & Quit and take a break instead, eh? The end is as good a place as any to quit.

Conversely, No Man’s Sky is a lot like Minecraft insofar as there are no particular breakpoints. Turning in Missions sounds like a good time… but as soon as you turn them in, new missions appear to replace the old ones. And, oh, this one just requires you to exit the space station and kill one pirate ship. While you’re out there, the planet in the background has the Trading Post destination for that other mission clogging up your log. Ooo, it’s been a minute since you’ve seen a planet with water, so maybe go collect some Kelp Pods… et cetra, et cetra.

This phenomenon is not new by any means. Anyone playing MMOs knows it intimately, insofar as the breakpoints offered by dungeons, turning in quests at a hub, winning a PvP match, and so on.

What has become more interesting to me now, is how these breakpoints affect my perception of the underlying game. Like I said at the beginning, Far Cry 4 is objectively more fun. I know it’s more fun. But when I sit down to game in the evening, I find myself hesitating on the Far Cry 4 icon. If the game is so fun, why can’t I play it for more than an hour? What does it say about a game that I feel somewhat relieved when it’s over, and I boot up something else afterwards?

When I think back on the MMOs I have played, especially with WoW, I recognize that while there were breakpoints in certain content, there were a variety of alternative activities that allowed one to unwind. Raid for two days a week, spend time farming mats the rest. Complete a dungeon, go back to town and look into enchanting your new gear. and so on. Far Cry 4 technically has some elements of that – collecting herbs, selling vendor trash, etc – but obviously the game isn’t exactly designed to give you as full a break as an MMO.

The other interesting thing about breakpoints is how I used to feel like games without them would lead to faster burnout. It seems to make intuitive sense that the longer you leave a candle burning, the faster it goes out. Instead, I feel like all the abrupt starts and stops in Far Cry 4 have decreased the mental shelf life of the game. It is almost as though my mind only recognizes the number of intervals, and not the total length – playing an hour at a time is the equivalent as as playing four hours at a time. This certainly makes sense to me in terms of FF14 as well, when I kept running into content walls that all but required me to stop playing for the day.

Perhaps breakpoints aren’t as good as I once thought.

The Dungeon Runs

Hearthstone’s latest expansion, Kobolds & Catacombs, introduced a new single-player feature: Dungeon Runs. Designed to emulate roguelikes, it has you face off against a random assortment of bosses – eight in total per run – with each success resulting in selecting between three sets of three cards, which then get added to your current deck. Sometimes you get bonus cards, which can either just be overpowered cards, or passive effects like doubling your starting HP, or having your Battlecry effects trigger twice.

Dungeons Runs are the most entertaining addition to Hearthstone in years. And the least rewarding.

Just to be clear, there are NO rewards to Dungeon Runs. Well, unless you count a card back for clearing all the final boss with all nine classes. No daily wins, no quest credit, nothing. “Fun is its own reward!” For now, that is indeed holding my attention steady. However, considering I could be playing on ladder, or casual, or even in a Tavern Brawl (most days) and be getting rewarded while also having (less) fun, I am actively harming my collection progression. And let me tell you, Blizzard has the thumbscrews firmly in place this expansion, as usual – all the staple cards are Epic or Legendary. So, in effect, I am having fun at the expense of my future self.

Beyond that, Dungeons Runs can be extremely frustrating too. Yeah, Hearthstone is always random, sure. But this game mode is about sixteen different layers of RNG, starting from what cards you are offered, which bosses you encounter, what your random effects do, which cards you draw, what cards your boss draws, etc etc etc. Fights that should have been easy are instead lost from a single coin-flip. This isn’t like Binding of Isaac where your reflexes could theoretically save a bad run.

Also, can I just say that Azari is a complete bullshit last boss? I’ve gotten him like 80% of the time, and it essentially means I have to chew through 70 HP with just half my deck – he automatically destroys your top 2 cards each turn. And he starts with 2 mana crystals? And that hero power costs zero? Some of the bosses are unfair, but goddamn.

Perhaps I would be more upset if there was a defined prize at the end. So in that sense, Blizzard might be doing me a favor.

Regardless, I remain fairly surprised at how compelling the game mode can be, and how ingenious in a way. If you are a brand new player with a small collection, Dungeon Runs give you a peek at how powerful older cards could be, or new cards for that matter. In that sense, it can be a pretty good advertisement for buying a few packs and hoping to pull one for everyday play.

I do wonder what Blizzard intends to do in the next expansion. Will Dungeon Runs be supported? Will there be newer cards, newer bosses, or anything else? Most people are saying “No,” but a flood of posts on Reddit got Blizzard to change their mind with DK Rexxar, insofar as his hero power will incorporate newer beasts going forward. Which pretty much ensures that Blizzard won’t be doing that sort of ability ever again, but good on them changing their minds.

Fun Collecting

Syncaine made an astute observation in my prior No Man’s Sky (NMS) impression post:

I’ve never read, this included, anything that suggests the game is actually fun. People point out what is missing or broken, and what is there, but never a series of ‘things’ that are interesting or fun.

As I mentioned in the post itself, I do find the game fun, and have been playing it now for over 60 hours – far longer than most AAA games these days. But… why? What are the fun bits?

In NMS’s specific case, I think most of the fun is derived from the accumulation of things. If you have ever played another survival game like Don’t Starve, 7 Days to Die, or even Minecraft to an extent, and enjoyed collecting 200 pieces of X so you can craft that next upgrade, well, NMS is here for you. Hell, it’s also sorta like herbing in your typical MMO. Run around, press the E button near a node, continue on. Except with spaceships and mining lasers and landing on different planets.

That’s… kinda it, really. Well, assuming you aren’t interested in the background plot.

Let me contrast NMS with two games. First, Starbound. Staround also features procedurally-generated planets, collecting all the things, and a plot that mostly glues the experience together. Starbound is the better game by far though, because combat spices things up and synergizes with the collection of things. In NMS, all you really fight are the Sentinels, which are everywhere all the time, and only ever escalate things if you don’t kill them fast enough. Compare that with Starbound having to dig deeper into a planet for the best minerals, with enemies getting tougher the deeper your go. The gameplay loop in Starbound and the engaging fights are more interesting and fun.

The second contrast would be with Sunless Sea. Procedurally-generated exploration game with a focus on profit from selling trade goods. Sounds pretty similar, right? Sunless Sea also has a mild Lovecraftian vibe and some great narrative. It also completely sucks as a game and feels terrible to play. The nominal gameplay is quite different – FPS versus overhead ship battles – but that is kinda the point. NMS feels engaging in a way Sunless Sea does not, even if they are both games that revolve around exploring and collecting and obtaining cash.

In the comments, Helistar mentioned that they would just “stick with ETS2 for the time being.” I had to Google the acronym, which is apparently Euro Truck Simulator 2. My first reaction was to scoff. What does driving trucks and selling cargo for cash have to do with flying around space… and selling cargo… oh. Well then. There you go.

If none of the above clears anything up for you, then No Man’s Sky is not for you. It technically really isn’t even for me. There is something there though, some half-formed game system I can’t quite describe, which is compelling. Or, perhaps as Zubon would describe, “compelling but not entertaining.” But I’m weird in the fact that compelling is automatically entertaining for me.

Impressions: No Man’s Sky

Before its release in August 2016, the hype train for No Man’s Sky was insane. Something like 17 trillion different planets in a vibrant galaxy full of procedurally-generated lifeforms. Do anything, go anywhere! Reality hit people hard, including me, even though I did not buy the game at release.

I did buy the game a week or so ago though, and I can say that after a year of actually substantive updates, No Man’s Sky is almost ready for its debut. Mostly.

The first hour or so of gameplay is not that great, and can be worse depending on the randomly generated planet you start on. The vast majority of planets have hostile weather that necessitates the constant recharging of suit protections, driving you to seek shelter in your ship or a cave or farming Zinc from plants. Your ship needs Plutonium to lift off the ground each time, and your Life Support systems can only be charged with Thamium9. And you have to juggle all of these competing element requirements with a micro-inventory that gets worse before it gets better.

That’s really the summary for the game: No Man’s Sky gets worse before it gets better. Mostly.

After getting a few upgrades here and there, especially getting a better ship, the game opens up tremendously. You still need all the survival elements, but you have the space and cash to stockpile a few stacks. Then there is the forward momentum that comes from the primary quests, assuming you did not choose to free-roam. Things progress quite nicely, especially after unlocking your base and assorted goodies like Exocraft, e.g. vehicles.

Here’s the thing though: the core gameplay loop is incredibly tiny. On each non-lifeless planet, there will always be the following: Life Pods, Habitable Buildings, Trade Posts, Crashed Ships, Monoliths. All of them will look the same, although there are a few different types. All of them will be randomly scattered around, but the scattering itself will be very uniform across the entire surface of the world. By all measures you can actually fully upgrade your Exosuit before leaving the original planet you spawned on (assuming you somehow got the cash).

Planets are literally the size of real planets, but everything you could really ever need on any individual one of them will exist within 10km of wherever you land. Each star system has a Space Station, and each Space Station is set up exactly the same way. You can accept “missions” from an NPC there, and these missions are essentially Radiant Quests ala Skyrim. Kill X number of Y, collect Z resource, kill some space pirates, deliver this item, etc. As you increase your reputation, more lucrative quests unlock, which feature harder to find Z resources, or tougher pirates.

Some of the gameplay elements remain half-baked. Early on, you will find many rocks that contain Deuterium, which you are unable to mine. After unlocking Exocraft, e.g. vehicles, you can finally mine them. I was pretty excited… up until the moment I realized Deuterium is only used for Exocraft upgrades. Once you install the ones you want, the element has no purpose anywhere else in the game. The same applies to another element that comes from “raiding” (read: blowing up) protected silos. Why would you ever mine Deuterium or raid the other element again? It not being used for anything other than the thing it was needed for seems comically short-sighted.

It’s not obvious at first, but No Man’s Sky is more of a game about economics than anything else. Each plant or creature you scan gives you Units. Some elements exist only to be mined and sold as vendor trash. Completing missions gives you Units, and unlock better missions that grant more Units. Some of the base-building requires specific elements, but for the most part its Iron which is everywhere. Pretty much the biggest reason to have a base at all is so your can start a Farm, which lets you “grow” special elements. That you then turn into unusable-but-very-sellable items. So you can eventually buy a Freighter for 186 million Units… to have more inventory space. For Units.

I’m at over 50 hours at this point, and I have no idea why I still find this fun, but I do.

The key, I think, is to temper your expectations. This is not Minecraft in space. This is not 3D Starbound/Terraria. I’m not even sure if it’s all that good for Explorers, given that procedurally-generated terrain/plants/creatures generally all look the same after a while. That said, I do find the Primary quests to be interesting, and I very much enjoy the ability to just fly around and do whatever. Want to stop what you’re doing and warp to a different star system? You can. Want to just make a bee-line to the center of the galaxy? Go do that. Want to make the perfect farm so you can mass-produce Circuit Boards and sell them for 1 million Units apiece? Yeah, I’m on it.

No Man’s Sky has gotten a lot of updates since release, and it seems as though more might still be on the way. I ended up buying my copy for $20, and at that price I feel like I got my money’s worth already. In a few months, it might even be cheaper with more content and better gameplay loops. We’ll have to see.

Meatspace2Win

Pete over at Dragonchasers gave a few parting shots concerning the Star Wars: Battlefront 2 loot boxes a few weeks ago. Who still cares, right? I do. Not just because I feel someone is wrong on the internet, but because it highlights one’s entire constellation of opinions on gaming, fairness, and life in general. And that sort of thing is interesting to me.

During our back and forth in the comments, the following argument was floated:

Even if [loot boxes = god mode] was true, there’s always going to be someone better than you, whether it is because they supported on-going development of the game, or because they live in their mom’s basement and play 8 hours a day, or just because they’re naturally a better gamer. Online gaming is never going to be an even playing ground. That’s what match making is suppose to solve, though it rarely does.

First, it should go without saying, but the better-skilled player winning a game is basically the axiom of fairness. So there really should be no possible complaints about losing to a “naturally better gamer” aside from the possible lack of fun if one is constantly matched against superior opponents. It is hardly sporting for anyone to have a Chess novice play against a Grandmaster, after all. But if the game is testing skill in some way, it is achieving its purpose if the better-skilled player is winning.

Second, there is no distinction between natural skill and skill derived from time spent. It boggles my mind any time someone tries bringing up the “unfairness” of those who “play 8 hours a day in their mom’s basement.” Are they more skilled than you, yes or no? If yes, they deserve the win. How is it unfair that someone who dedicates more time to something achieves greater results? Is practice itself unfair?

Even in the scenarios in which one can accumulate advantage via time-spent – perhaps by grinding levels or gear – I find it difficult to imagine the unfairness. Is it unfair that those who read more pages in a book are further in the story than we are? There are certainly long-term game design concerns if the game is set up with insurmountable advantages, but the concept itself is fine.

What we’re left with is the “supported on-going development of the game” to get an advantage.

Really, just repeat that sentence to yourself out loud. You became more competitive in a game because you paid money to the people who made the game. The difference between that and bribing referees in traditional sports is… what, exactly? And just like in traditional bribery, its mere existence suddenly makes everything suspect. Was that bad call because you didn’t pay, or was it legit? We just cannot ever know.

All of this sort of presupposes that fairness is possible. Pete certainly doesn’t think so:

If I give you $100,000 so you can quit your job for a year and devote yourself to playing a game full time, how is that not pay to win? Silly example, I know. But time = Money, Money = Time. Paying cash for an advantage or having the luxury to be able to spend significantly more time playing… either way one person has something others don’t. There’s zero difference in my mind. For that matter, on PC the person who can afford the rig to run at the best frame rate and has the fastest internet connection has paid to win over the person who has a modest PC and lives somewhere that broadband is still very slow. There’s dozens of ways one player has an advantage over another.

So, for the first part, that isn’t P2W considering they are practicing to win. That’s legit. Whether they have that time to dedicate to practicing is because they were given $100K or because they’re unemployed or they’re a student or a retiree or whatever, is irrelevant. They put in the time, they put in the effort. If that is unfair, show me your rubric in which fairness as a concept has any meaning.

Now, the second part is a little tricky. As even Raph Koster points out:

Pretty much every physical sport uses pay to win. You buy a better tennis racket, better sneakers, better racecar, better golf clubs, because you think it will get you an advantage. We just don’t like it in videogames because digital in theory frees us of that unfairness. Though of course, we cheerfully buy Alienware computers and Razer gaming keyboards… ahem. Anyway, pay to win is basically one of those things that people are, shall we say, deeply contextual in their disapproval (though they will deny it until the cows come home). There are lines where it’s excessive, but defining them is hard.

If you pay the money for a high-end PC with a 144 Hz monitor and fast internet, you absolutely have an advantage over someone who doesn’t in FPS (etc) games. By strict definition, that is indeed P2W.

The key difference, of course, is that your payment is not contributing to the perversion of the game’s underlying design. When you bought that GTX 1080ti, the developers didn’t transition all of the best-looking gear into the cash shop. That Razor keyboard didn’t pay the bonus of the asshole who turned progression into loot boxes. In other words, there wasn’t any impact to the game itself, its rules, and/or the closed system it represents. Your consumer surplus is not under assault when someone buys a fancy keyboard.

So even if you believe “P2W is P2W regardless of form,” or that natural skill and practice are inherently unfair, you cannot deny how only one form of possible advantage adversely affects the game’s fundamental design. Hint: it’s the one where you are bribing “supporting” the game designers beyond purchasing the game that they designed.

Final Final Fantasy (For Now)

I gave FF14 six months. But I just can’t take it anymore.

Obviously I did not play it as my primary game, else I would not have ended at level 42. That had less to do with my motivation and more to do with the fact that it simply isn’t fun. There is zero satisfying about FF14’s combat – none of the attacks have any weight, and it’s all just flashing lights and high-pitched screeches. I might have been able to get over that, if questing had any meaning. But it doesn’t. Maybe WoW has “corrupted” me into believing one should be able to traverse a narrative without mandatory grinding breaks, but that’s what on offer here.

The final straw was more recent. The day before, I was once again stuck a third of the way into level 41 and the Main Story Request required level 42 to continue. I joined a group of three friends and we ran a dungeon and guildhest in order to get enough XP to get over the hump. The next day, I played through 3-4 MSQs and once again got stuck halfway to the required level 43. So, I queued up in the LFG equivalent and started playing around on my phone.

Then, 23 minutes later, the queue popped. It was a one-boss, no-trash encounter. No loot, shit XP. Fantastic. I queued again, and 17 minutes got into a more traditional dungeon. Except by the time I got to the end of it, I still had not leveled up. I was halfway to 43 with full rested XP at the start, and still needed 25% of a bar to go.

People complain about questing in WoW where you out-level the quests in a zone before reaching the end, but the alternative is apparently completing a zone and then farming public quests/dungeons for days. No thank you.

There is always a chance that I come back a year or whatever down the road. Perhaps after Square Enix fixes their dumbass game design. But for now, I am done. Yearly attempt over.

Post-Break

Cyber Monday now behind us, it is time to take stock.

First, I did not buy a PS4. The loss of the +$50 Gamestop/+$60 Kohls gift cards was simply too great, psychologically. Well, that, plus I could not find a normal $200 PS4 deal to save my life. There was a slight chance of some late shenanigans involving Office Depot selling $100 Gamestop gift cards for $80, but why go through all that trouble – especially having to go outside – if none of the $200 deals are around? Having said that, apparently Gamestop sells Amazon gift cards, so one could imagine someone going through the hassle of stopping by multiple stores in order to achieve a 20% discount at an online retailer.

Second, I have been playing No Man’s Sky and it has consumed my life. I’m 30 hours deep already.

Third, I did end up buying a phone. Specifically, the Moto G5 Plus from Amazon. I waffled on the Honor 6X because ~$150 seemed like a lot for +1GB RAM and +16GB space over my current 5X. Well, the G5+ comes with 64GB internal memory and 4GB RAM straight up. Yes please. I played the holiday pricing game a bit too close though, and missed the $180 deal for a new phone, so I settled for an Amazon Warehouse resell for like $160. There aren’t supposed to be any scratches on the screen itself, but you never know until it shows up.

Finally, I took all this week off. No particular reason, other than I had to use time lest I lose it. My original plan (beyond normal IRL errands) was to give FF14 it’s one last huzzah before they take another $15 from me. While it’s still possible, No Man’s Sky makes it unlikely. We’ll just have to see how the rest of the week goes.

Full Circle

I saved almost $400 this Black Friday! By… not buying anything, thanks to bots.

Truth be told, it might not actually be due to bots, but I have my doubts. Specifically, both the GameStop $199 PS4 + $50 voucher deal and the Kohls $199 PS4 + $60 voucher deal were sold out by the time I got up on Thanksgiving morning. I am sure there are still technically $199 PS4s floating around (Edit: Looks like a no), but considering those vouchers were almost the equivalent of all three of the PS4 games that I would have played, I’d rather take my wallet and go stay home.

Then again, maybe it was all normal people pulling annoying arbitrage bullshit like WoW AH goblins. Out of curiosity, I went to eBay to look at the current listings of things.

PS4old1

Seriously?!

WHO ARE THESE PEOPLE?! Both the clueless idiots still capable of navigating eBay but un-savvy enough to not look for deals with a simple Google search, and the swindlers preying on them. This is all a prime counter-example to show whenever someone tries to win an economics argument with the assumption of rational consumers. We are all irrational as hell.

Alas. Perhaps this entire episode is doing me a favor by not enabling me to buy three $20 PS4 games at technically $86 apiece. Even if I had gotten the voucher, they still would have been the equivalent of $66. In almost all other cases, I would prefer to play games on my PC, which already has a Blu-Ray player. Now, I may have eked out a bit more value from the free games from PS+ each month, but considering that my PS3 has gotten zero use in the last year, that’s still debatable.

I also passed on the Honor 6X for now. It actually went on a flash sale for $145, but in the process of looking at it closer, I realized that I bought my Honor 5X back in June 2016. Seems a bit silly to buy a new phone 1.5 years later when my current one is still functioning at 100%. People spend way more money on new iPhones every year, but those people are irrational.

What I did end up picking up were Far Cry 4 and No Man’s Sky, for about $13 and $20 after discounts, respectfully. I’m still on the fence about Destiny 2 at the moment, but I might take the plunge with some of my $90 in Blizzard credit from having sold WoW gold a year ago; I should still have enough for the next WoW expansion since Destiny 2 is on sale. That should be enough, right?

…right.