Shadowlands Warlock PvP
One of my stated goals in Shadowlands was to level up a Warlock alt and do some PvP. In retrospect, I’m not entirely sure WHY I had thought that was a good idea. Perhaps memories of ages past in which Warlocks were Battleground gods. That is, unfortunately, no longer the case.
Or maybe it still is, and I just suck.
Once I hit level 55 I was terribly tempted to use the Threads of Fate feature and otherwise abandon a rehash of the same storyline I had just completed a few weeks ago. What was stopping me was just the idea that perhaps slogging through the story again was going to be the fastest way to level, and thus using Threads would be a mistake. While waffling, I realized that there was the 50% bonus Honor buff active for only the next few days (at the time), so why not just head into BGs and see how it goes.
At the time of this writing, I have gone through roughly 50 BGs on the Warlock and hit the level cap, the majority of that being Affliction. And what I have come to realize is how many other classes/specs seem tailor-made to counter all of my shit. Kicks, stuns, magic immunity. Rogues are BG gods again, because of course they are, but it’s not just them. Monks have Diffuse Magic to send all my DoTs back to me, Touch of Karma for basically a 10 second immunity which also, hey, sends my damage back to me, mobility out the ass to counter my portal shenanigans, along with the usual stuns and interrupts. DKs are hard counters, but I guess that is what they are designed to be, so whatever. Retribution is Retribution. Warrior is Warrior.
So, yeah. The general sense I get is that if any melee actually gets in melee range, I am just stuck refreshing Agony and Corruption until I die. Even if I juke an interrupt and have already survived their stun and am not facing what appears to be a direct Warlock counter, the damage I deal is mostly garbage within the timeframe of my remaining health.
Can I deal a lot of damage when left alone and DoTing the whole team from the bushes? Yeah, sure. It’s fun throwing everything out there and then Malefic Rapturing everyone without actually giving away your position. But what caster CAN’T deal a lot of damage when left alone to freecast at the enemy team from the bushes? And what’s more, my overall damage pressure really isn’t enough to change the direction of a team fight at the time.
Compare Affliction to Destruction, for example. If I’m able to turret from the bushes, I can pretty much delete people with Chaos Bolt – that has a much more immediate impact to the current fight than everyone being at 50% HP thirty seconds from now. Getting trained by melee is still a bad time, but I’m a little less concerned about eating a kick when I actually have more than one spell school. Also, you can use Infernal as another emergency CC to try and get space for when Mortal Coil is on cooldown.
Why not just play BGs as Destruction then? Well… why not just play Mage instead? Or Boomkin, for that matter? There is something very satisfying about absurdly slow-moving Chaos Bolts hitting for 4700+ but I have all the same issues with melee as Affliction.
What I keep coming back to with both specs is this: what is the Warlock niche? What do Warlocks counter? With the ascendance of Shadow Priests, it’s not as though Warlocks are “the DoT class.” Destruction hits hard, but so do any freecasting caster. It’s not as though Warlocks possess an abundance of CC, especially when Fear takes 1.6 seconds to cast at a short range (well, shorter than normal spell range) and a single interrupt locks you out of everything for 3+ seconds.
Way back in the day, I remember Warlocks basically having all the same issues but they were at least extremely difficult to kill. Am I remembering wrong? Has it just been a general ability creep over the years that made melee so potent a counter? Or perhaps I am just doing everything wrong.
All I know is that I’m not having the best time as Warlock. I will stick with it a bit longer, focusing on Destruction. Having Covenant abilities might improve the experience, along with the Affliction legendary that basically makes Corruption a 50% snare for 24 seconds. Perhaps that will cause enough annoyance/disruption to the other team to make my presence on the field worth the pain.
Gaming News
As Reddit is largely my source of gaming news these days, periodically I find that several items relevant to my interests have been buried by random nonsense. In no particular order:
Oxygen Not Included’s DLC has entered Early Access
Called Spaced Out!, the DLC seems focused on creating and managing multiple mini-colonies rather than one. Considering how complex and fragile just one colony can be, Klei is either targeting hardcore vets of the original game or will be introducing methods to trivialize some of the fundamental problems players encounter (heat, water usage, leaning on and then running out of algae or coal, etc). Although I have logged 143 hours into the game – making it my 5th most-played game on Steam – I have never actually made it to the rocket launching endgame, so I would be fine with the latter.
ARK 2 has been announced, starring Vin Diesel
No, really, look at the (pointless) trailer. Cue up the Adam Jensen “I didn’t ask for this.” Supposedly there will be more details coming out over the next few days, but the underlying kick in the teeth is that Studio Wildcard is rather pointedly ending the development of its original game in favor of a star-studded sequel. This shouldn’t come as that much of a surprise, considering Wildcard is rather infamous for releasing a paid DLC while the original game was still in Early Access.
Having said that, if the end result is ARK on more stable game-code… maybe it’s worth the re-admission price. Clocking in at 147.5 hours, ARK is my 4th most-played game on Steam. And all that time was spent in single-player, almost entirely on the original map. The bones were good; it’s the flesh that needs work.
Slay the Spire is (still) coming to Android… Eventually!
Mentioned in passing at the top of the latest patch notes: “While we’re awaiting news from our publishing and porting teams for the Android mobile release, we’re bringing some more of the under-the-hood improvements to PC!” While an Android release of Slay the Spire is not news per se, I’m always happy to be reminded that it might eventually happen someday. After all, it’s been six months since it was released on iOS and I have resorted to a number of questionable phone games (like Hearthstone) to scratch that particular itch.
And just to continue the theme, Slay the Spire is #2 on my Steam list with 166.8 hours played.
Shadowlands Complete
Not complete complete, of course, but I successfully leveled up to 60, saw all the story zones, and spent a week doing dailies/world quests. Just got to repeat that last part for two years, and that’s a wrap.
In case you’re curious, I broke down and just plowed through the story on my Guardian druid. The tipping point was the fact that the herbs in Bastion had came down to 30g each, but the ones from later zones were still selling for 120g apiece. Under normal expansion scenarios, I would just head over to the new places even if I were underleveled, and just hope to find a few farming spots with neutral mobs. Unfortunately for me, Shadowlands is locked up pretty tight. “Fine, I’ll just do the story quests and nothing else.”
As it turns out, you can just do the story quests and sail into the endgame pretty quickly. I’m not quite sure how things would have worked out had I not been gaining supplemental XP from picking herbs, but I was quite pleased that optional quests were optional.
I concur with just about everyone that Blizzard stumbled with the beginning zones in Shadowlands. The Maw “tutorial” is a drag and never actually gave me any impression that it was as terrible a place as it was portrayed. The Maw at the endgame though, that feels hostile and properly hellish. In any case, going from the Maw tutorial into Oribos and into Bastion was just an incredibly weak, underwhelming transition. There’s a point where a quest giver says something like “this might not look like much with the drought, but see how it used to look,” and then they show you… the same sterile landscape with some white light beams in the sky. I seriously questioned whether a bug or something was preventing the “vibrant” Bastion from appearing. Nothing drives this more home than when you eventually see Elysian Hold, which was actually impressive.
I will further agree with everyone that things flip 180 degrees when you drop into Maldraxxus. It’s textbook “Show, Don’t Tell” right from the start. The entire zone experience is so well-crafted that you have to wonder if it was really designed by the same team. Maybe it wasn’t? From previews of the zone I was a bit worried that a sort of plague/undead zone in an afterlife setting would be boring, especially when you already have the Maw. And, you know, pretty much that exact zone motif in every expansion going back to Plaguelands in Classic. Instead, it felt just right that the final resting place of warriors is a sort of destroyed wasteland battle royale, with bugs, slimes, necromancers, and literal warts on the landscape that you can skin for leather.
As for the remaining two zones, they were okay. Ardenweald started to become intriguing, but ran on just a bit too long for my tastes. I’m a sucker for “everyone you helped earlier marching alongside you at the end” though, so it got some late points. With Revendreth, I think the zone layout was made bad on purpose, and that annoys me – the map is all but useless at assisting you to navigate the severe verticality. I also had an issue with a particular “reveal” about the anima drought that made no sense. I don’t know what counts as a spoiler, so I’ll just post this link, which basically sums up my confusion.
So that is that.
My plans, for now, is to continue doing some basic chores in the form of Callings, herbing, and whatever Covenant stories I manage to unlock. Aside from that, I will be focusing on… perhaps the Warlock, getting them to the level cap and otherwise doing some random BGs for giggles. Once Raid Finder difficulties unlock, maybe seeing how those things go. And then? Letting the sub lapse again, most likely. I have already managed to get 3 WoW Tokens between selling old mats and grinding new ones, so that should cover me for a while.
Stick of Carrots
A few weeks ago, Blizzard acknowledged that their reworked rewards track system in Hearthstone wasn’t sufficient. This week, they are acknowledging again that, yeah, it still sucks:
- We’re adjusting a variety of daily and weekly quests to make them easier to complete
- We’re removing weekly quests that require Legendary cards and Arena runs
- We’re changing the weekly quest “Win 7 Games of Ranked Play Mode” to “Win 5 Games of Ranked Play Mode.
- Tavern Brawls and Battlegrounds will now contribute to quest progress.
- We’re making small tweaks to certain quests
- All 800 XP daily quests will now reward 900 XP.
- We’re reducing the amount of XP needed to reach certain levels in the rewards track.
- We’re adding more gold rewards to certain levels of the rewards track.
- We’re adjusting rewards track bonus levels to provide steadier gold income.
- We’re also planning a one-time log-in reward of 5 Darkmoon Faire packs and 500 Gold
To be clear, the only rational reason the reward track was introduced at all was as a justification for a Battle Pass. Hearthstone, a game that already brought in hundreds of millions of dollars for very little cash outlay, was apparently not profitable enough. Despite, you know, the designers slamming in an extra expansion a year.
Of the changes they are proposing, the only particularly relevant one to my interests was them allowing Brawls to contribute to quests again:
Tavern Brawls and Battlegrounds will now contribute to quest progress. Tavern Brawls and Battlegrounds will reward progress for any daily or weekly quests that they should naturally apply to. This should allow more flexibility in how to complete quests and make the rewards more consistent with previous gold earnings. For example, you’ll now be able to complete a quest like “Play Three Games as Priest, Rogue, or Warlock” by playing Tavern Brawls, and quests that require you to play Beasts, for example, can be completed by playing Beasts in Battlegrounds.
I like how they phrased it “this should allow more flexibility,” as though this was a new feature they were introducing. No, these morons took it out of the existing system for… what reason, again? Seriously, it made zero sense, even if they were trying to shove everyone into Ranked or whatever.
Time will tell as to how long this dumpster fire burns. The /r/Hearthstone community is a bit split on the changes, which I suppose is an improvement over the constant meme rioting. The goalposts though have moved from the gold revenue reduction (which appears largely solved) over to the Dust Economy in general. That is one area in which I agree has been messed up since Day 1. It takes 1600 Dust to craft a Legendary card, but you only ever get 1/4th of the Dust back when disenchanting other cards. That is generous when compared to paper CCGs, but pretty weak when compared to the competition that Blizzard has not crushed in the digital CCG space.
More relevantly, it just feels bad within the context of just the game itself, considering many decks hinge on their Legendaries and Epic cards. Sure, no one is necessarily entitled to a collection full of meta decks. But considering that your options as a non-whale are A) destroy your older cards and gamble the deck you are crafting will be useful even a few weeks from now, or B) simply get ran over by meta decks, it might be worth looking into how stingy you want to be for the health of the game. Especially when you start introducing quests and game modes that are dependent on a person’s collection (that may or may not have been dusted).
We’ll see how this plays out. Of special note is the fact that Blizzard is introducing a “mini-expansion” soon, whatever that means. Well, we know what it means ($$$), but how terribly will it be implemented? Based on their track record thus far, I would guess the worst.
Shadowlands Class/Spec Feel, part 1
One of the big distinctions of WoW, for good or ill, is how much things change across each expansion. I never really took these changes to heart much, as I was a Protection/Retribution paladin main and thus things seemed to only really get better over the years. Seriously, when your “rotation” was re-casting Seals every 10 seconds and just auto-attacking, for years (!!!), everything was an improvement.
With Shadowlands still shiny and new, I decided that I could kill two birds with one stone: level up all my classes from 45 to 50 and decide which ones were worth crossing the veil. Luckily, leveling only took 2-3 hours via Warmode in WoD’s Shadowmoon Valley per character. If a character had cleared out that zone in years past, I plowed through Redridge instead. Kinda weird, but it works.
Druid
I started with Druid as that had been my “main” in Legion, and they are very nice for Gathering. And while I stuck with it until level 52, it was precisely this class that led me to start this “let’s maybe play something else” experiment.
Balance Druid – Technically speaking, I may never have really liked Balance as a spec despite playing it for like a year. Part of the problem is with Druids generally, which is Too Many Buttons. And yet none of them really feel good to press. Balance in particular is supposed to have this Lunar/Solar gimmick, but being in those phases never really feels impactful. And then you have 2-4 DoTs you can place on mobs, but those are absolutely not enough to kill anything on their own.
About the only enjoyable thing about Balance is being able to pool and then fire off multiple Starsurges against, say, a second nearby mob after finishing one up. Or just using a Starsurge as a sort of execute-effect against the mob you’re fighting. And, yes, I’m aware that Starsurge technically buffs your Eclipse state and so you should fire it off immediately before chain-nuking. Doesn’t change the fact that neither Wrath or Starfire feel good to cast, buff or no buff.
Guardian Druid – While technically a tank spec, Guardian is actually the recommended leveling spec for Druids… which should really tell you something about Druids as a class. In any case, I took Guardian for a spin in Redridge right before Shadowlands and it’s pretty okay. Tanks are not especially meant to be focusing on moment-to-moment coolness as much as they are weaving in defensive cooldowns to counter boss abilities.
Having said that, Guardian is overall an enjoyable experience. Having a proc that turns Moonfire into a capable nuke is fun, and I also enjoy keeping track of stacking Thrash bleed effects.
Feral Druid – I haven’t actually spent much time as Feral, aside from parking my Druid back at the Auction House. Tiger Dash outside the AH, and Flight Form back in is OP. My initial impression is similar to Balance though: too many buttons, not enough power. Which makes sense in a way, as Feral’s whole schtick is layering bleeds and that doesn’t do much for mobs that die in 10-15 seconds.
My other problem is Tiger’s Fury. This is a 30-second cooldown that gives you 50 energy and grants you a 15-second damage buff. Okay. This is sort of like Rogue’s Marked for Death talent which grants 5 combo points, including the ability to have it reset on mob death (if talented) to essentially keep it active for every encounter. Thing is, Marked for Death is useful for prepping Slice and Dice on the first mob and then burst for other mobs. Conversely, I never really know how to use Tiger’s Fury. Open on a mob, spam away my energy, then pop it to spam some more? Pop it before the opener?
I fully concede that perhaps my own skill/familiarity with the class is at the root of my dissatisfaction. That said, if all the fun is being hidden under a bushel, that’d kinda on the designers.
Paladin
Retribution Paladin – my namesake main has been neither for a few years now (had to change to Azuriell when I migrated servers), and there is a part of me that is sad about it. Another part of me is just fine. While paladins in general, and Retribution specifically, have massively improved since the “let’s make only Horde paladins viable DPS, haha” TBC days when I first started, I don’t actually like them now. There’s just… something missing. Even Hammer of Wrath (at level 46!) can’t fill the hole.
If I had to guess, it would be two things. One, Crusader Strike having a cooldown. Seriously, it’s dumb and creates dead space in any rotation. I think I read an interview once that said it was intentional because that created opportunities for paladin players to weave in other utility abilities, like the various Hands/Blessing spells or a random heal. That’s great… in organized group content, potentially. It also creates massive overhead in terms of setting up macros because ain’t nobody got time to manually click Blessing of Sacrifice or whatever on the healer or tank in the thick of combat.
The second thing is Sacred Shield. God, I miss that spell. Was it OP? Probably. In fact, it absolutely was when it was first released. And seeing as how it no longer exists in the game even as a PvP talent, I think Blizzard agrees it still would be.
Regardless, I liked the design of Sacred Shield as a 30-second buff that granted a 6-second bubble every 6 seconds. It created a buffer when getting dispelled in PvP, it added to Retribution survivability, the mini-bubble gave Flash of Light a 50% crit buff which increased its strategic value, and the targeting limitation (only 1 at a time) made it mean something when you gave it to someone else.
That was great design! Sigh.
Priest
Shadow Priest – My Shadow Priest has changed a lot over the years. Or I suppose it’s possible that I just haven’t played them in years? Devouring Plague being a “spender” for the Insanity resource feels really weird. It’s a cool effect and all, but not the first thing I think of when I imagine a spender. A-ha! I’m now crazy enough to give you this… six second disease!
Having said that, the Shadow Priest feels really, really good while leveling. Downtime is practically nonexistent. Lead off with Vampiric Touch which auto-applies Shadow Word: Pain (via talent), hit with a punchy Mind Blast, then immediately start channeling Mind Flay. By the end of the channel, you either have an instant-cast Mind Blast or a Devouring Plague ready to get them into Shadow Word: Death range. Successfully executing the mob this way gives you 40 extra Insanity (via talent) to plaster the next mob with early Devouring Plagues. Meanwhile, you’re zipping around with speed boosts from Power Word: Shield and only really need to heal once with Shadow Mend, if at all.
Seriously, there is no comparison between this and, say, Balance Druid or Retribution Paladin.
The one downside – really apparent when leveling in Warlords – is the weak AoE. The sweet-spot is 1-2 mobs. Against more than that you can multi-DoT and perhaps channel Mind Sear, but it just feels bad. Much better to DoT a few and try to burn a single mob down so you can start the Shadow Word: Death train. Still, it’s not as though Balance or Retribution felt better in crowds.
I am a little saddened by what Blizzard did with Voidform. Building up Insanity as a resource to unleash Voidform, in which you grew increasingly powerful the longer you were able to maintain a rapidly-draining Insanity bar, was extremely elegant design. Use void spells –> go insane while rampaging –> come to your senses. Now it’s… what? A DPS cooldown? I mean, sure, every class needs a DPS cooldown, but it’s just sad how little interaction it has with Insanity anymore. I understand that Blizzard kinda burned themselves with the original design insofar as players get obsessed with trying to prolong Voidform – to the point where Surrender to Madness was a viable talent! – but I don’t think the current incarnation is the right solution.
Unprepared
I am not prepared for Shadowlands.
Given how I only restarted playing WoW on a whim after a two year lapse, it is debatable how prepared I should be at this point. And yet I have been playing daily since then. Know what I have been doing? Perhaps leveling up on the Horde side? Leveling my characters to 50? Deciding on which character is my (new) main?
Nope. I was working on unlocking flying in BfA. Because that’s a priority… for some reason.
Like so many things, I started with good intentions. I created a Horde druid to experience BfA from the other side and to unlock Vulpera eventually. Thing is, the lack of mobility is a huge drag, especially with the way the main Horde hub is set up. Since I was on a new server, I did not have spare gold to even purchase Goblin Glider kits. “This would be a better experience with flying.” So off I went back to the Alliance Demon Hunter, the only level 50 I had.
In fairness, I did get at least two other classes to 50 in the meantime. But most of my playtime has been emptying banks full of outdated crafting material at bargain-basement prices and doing Tortollan and Champion of Azeroth dailies, as I did two years ago. I think the fact that all the necessary reps were already into Honored territory lulled me in a false sense of security that I could achieve the Achievement in a reasonable amount of time. Which I did!
…Pathfinder Part 1, anyway.
Alas, even though Blizzard’s philosophy has changed in Shadowlands, they decided not to drop reputation requirements to BfA flying. At least, not yet. So after spending a few weeks grinding one set of reputations, I unlocked the need to grind two more, right before the release of an expansion that makes it all moot anyway. All for what? The ease to experience quest text at slightly faster pace? I try to optimize many things in the course of playing videogames, but I recognize that sometimes it spins me off in absurd directions.
Or perhaps I was just subconsciously rebelling against the fundamental task. I am referring to experiencing the Horde side of things, but it might very well be playing an MMO casually at all. Think about how many polished single-player games I could have experienced in that same amount of time.
On the other hand, IRL work has picked up significantly and sometimes I just want to turn my mind off and plow through some meaningless but achievable, repetitive tasks. And there ain’t many things better than WoW for those.
Also, I’ll be paying for Shadowlands and another two months of gametime (if necessary) exclusively via WoW Tokens. There really isn’t a better time to make bank than the release of a new expansion, so I kinda don’t want to miss that. You know, setting up for the expansion after this one.
Years Late, $20 Short
Hearthstone is jumping on the Season Pass bandwagon… in perhaps the dumbest way possible.
Earn More Rewards with the Darkmoon Faire Tavern Pass!
The Darkmoon Faire Tavern Pass unlocks the potential to earn even more rewards on the Rewards Track! With the Tavern Pass you can earn Hearthstone’s first-ever Cosmetic Coin, the Annhylde Warrior Alternate Hero and card back, three Jaina Mage Hero skins, three Thrall Shaman Hero skins, and experience boosts of up to 20% on the Rewards Track. Once you purchase the Tavern Pass, you will unlock the Silas Darkmoon golden Legendary minion and a 10% experience boost immediately!
In case you missed it, Blizzard did a big overhaul on Hearthstone rewards in conjunction with this Tavern Pass. Previously, the reward system was very straight-forward: you get daily quests (up to 3) that reward primarily gold, and 10g for every three wins. The new system is that there are now both daily and weekly quests that award XP, and you receive rewards as you level up along a track (which includes gold and other things). If you pay for the Tavern Pass though, you get the normal rewards plus a few cosmetics along a parallel track, plus a general 10-20% boost in XP gain.
Throughout the process leading up to the change, the Hearthstone devs repeatedly stated that this new system would not result in less gold rewards. But it does.
And the real kick in the teeth? The Tavern Pass costs $20.
Last year, I was gushing about Supercell introducing a Season Pass in Clash Royale. A large part of why was because of the value. Clash Royale has a cash shop that is borderline absurd/predatory, which made the $5 asking price seem downright beneficent in comparison. That’s… likely not an accident. Be that as it may, the amount of extra stuff you walked away with for $5 made it worth it for me.
When I look at Hearthstone in comparison, I don’t even recognize the company anymore. Literally, what is this shit? Paying $20 was always borderline for me when it came to the mini-expansions and the Dungeon Runs, but I put down the cash and largely walked away with what I considered some value. Dalaran Heist single-handedly got me through hundreds of hours of my son’s larval stage.
With the Tavern Pass though, the dissonance is getting too real. Hearthstone is not a premium game worthy of a $20 Season Pass. Seeing expansion sets with $80 “mega” bundles being advertised everywhere is sickening. And we just learned that in addition to the new normal of three expansions per year, Blizzard is adding another mini-expansion. Which would be fine, if the game were not so goddamn expensive already.
In the early days, the prices justified themselves in comparison to Magic: the Gathering and other paper CCGs. It isn’t 2014 anymore though – Blizzard is now competing in a world in which gamers can get things like Genshin Impact for free and the Xbox Game Pass for $10/month. Those obviously are not CCGs, but the world is moving on.
Blizzard has been keeping things fresh, like when they introduced Hearthstone Battlegrounds, which has been a relatively large success in spite of the fact that it’s even more crazy RNG nonsense. But that very innovation casts the rest of their monetization strategy into sharp relief. Battlegrounds Perk is another tier of paid advantage that expands the random selection of heros at the beginning of each match. Then there is Duels, another new game mode which seems poised to cannibalize the Dungeon Run roguelikes by replacing bosses with human opponents.
Also, Duels is directly tied to your card collection because fuck you.

SynCaine used to say that Hearthstone was a garbage P2W mobile game ported to PC, which never made much sense at the time (it released on PC first), but seems to retroactively becoming true. Except Hearthstone as an app is pretty garbage by itself – the app takes 40+ seconds to load, there are frequent disconnects, and it takes up a huge amount of space. So, basically, the monetization of a P2W app without the optimization.
I really don’t understand what Blizzard is doing. And, likely, neither do they.
[Fake Edit] As I was typing up this post, Blizzard released an official announcement:
We have been listening to your feedback regarding the Rewards Track and it’s clear we missed the mark both in how we communicated and implemented the full functionality of this first version of our rewards system.
We apologize for the confusion and disappointment we have caused.
During the natural progression of the rewards cycle, our intention was, and still is, to give out extra XP over time through a variety of ways. The aim is to help players get through the Rewards Track, or catch-up if they join later in an expansion phase, ultimately ensuring players earn more rewards. […]
In addition, you’ve provided us with a wealth of feedback, and we agree that the pack rewards at the end of the track don’t feel appropriate for the effort it takes to get them. We’re going to adjust these rewards in the later stages of the track, swapping six packs for a total of 1350 gold that players can spend as they see fit. If any players reach this milestone before we implement these changes, they will be retroactively compensated.
https://www.hearthpwn.com/news/7783-rewards-track-update-official-blizzard-statement
Amusingly, they appear to be following the same script as Bethesda with Fallout 76: release a reward track that mathematically requires hundreds of hours of grinding (unless you pay!), ignore the people that warn about the math prior to release, then release it on a population that instantly revolts, and then “remember” that you forgot to mention the hastily thrown-together events that give bonus XP.
Sounds legit.
This is the part of the post in which I make a token effort to give Blizzard the benefit of the doubt. “They’re changing the 6 pack reward with 1350g, which is a big improvement!” But this capitulation was foreseen on Reddit for the past week: “2 greedy steps forward, 1 greedy step back” And seeing it play out in real-time is a bit nauseating… because it’s true.
Great, they fixed patched a very obviously broken reward system. And yet here we still are with a $20 Season Pass, with a new game mode dependent on having X epics in your collection, which means you can’t dust them to craft new expansion Legendaries that single-handedly win games on the spot. And Battlegrounds Perks is another whole layer of season pass-ness that exists for no rea$on.
Disgusting is the word that keeps coming to mind. Not exploitative, not greedy, but disgusting. Charging for MMO hotbars or lootboxes with 0.6% rewards are terrible, pernicious things to game design. But Blizzard’s Hearthstone “strategy” feels like strange hands slipping into pockets, groping about, feeling for loose change. What the fuck, Blizzard. This is a CCG, just sell some packs, Jesus Christ.
Missing Anything from the Other Side?
One of the little WoW goals I had been thinking about doing was leveling a character on the other faction. The last time I had characters on multiple factions in any serious way was back in Wrath. At the time, I do vaguely recall there being some worthwhile differences in questing and general lore. For example, I remember it being a cool experience bringing the Taunka into the Horde fold and seeing that process. Also, I think there was something way different with Horde Death Knights compared to the Alliance experience.
Having said that, I don’t want to go too crazy here. My Horde toon would be completely divorced from my Alliance gold/material stockpile and otherwise have to rough it through life. I have done the beginning experiences of WoD and Mists on Horde but nothing further than maybe two dozen quests.
So… think there’s something worth seeing on the other side? I’m sure 90% of it is the same crap regardless, but if I’m going to do something silly like unlock Vulperas or something, I may as well check out a new (to me) zone along the way.
The Return, part 54846
Mere days after I derided FFXIV for offering four days of free play, Blizzard offered the same thing… and I took it. Looking at my payment history, it appears that it had been almost exactly two years since I last had a subscription.
The returning WoW experience was a bit jarring, to say the least.

The level squish resulted in a roster of level 45s. At first, I was perturbed, thinking there had been some mistake. Did I not have a bunch of toons at the prior level cap? As it turns out, not so much. In fact, I had just the one Demon Hunter at the cap. Really shows how little I cared for Battle for Azeroth.
So the first order of business was taking my erstwhile Legion main (a druid) from 45 to 50. And I did so… in Redridge Mountains. Such is the power of Chromie Time. On a practical level, it makes every mob scale to your level, and all quest rewards likewise. I have lived through multiple expansion transitions, but seeing white gear with a vendor price of 66g and almost being better than your current equipment in a traditionally beginner zone is something else. I carried on, primarily because War Mode offered a 25% XP bonus and the odds I would encounter Horde in Redridge of all places was quite low.
That finished, I decided to take stock of my stock. And vendored 90% of it. My old goblin self would be spinning in his hypothetical grave, but he’s dead for a reason. I did toss a bunch on the AH and actually walk away with 10,000g, but I’m not about to chase that dragon again. At least, not the degree in which I’m crafting Cataclysm potions and other bizarre crap that somehow still sells on occasion. Flying around TBC zones trying to mine Khorium which sells for 400g+ per ore? That’s a bit more likely. Especially since every resource node is about 1/4th of a quest in terms of XP gain in Chromie Time. You can hardly afford not to, right?
As for other goals… we shall see. The four days have since expired and I could pop the WoW Token sitting in my bags at any time. There is a current pre-expansion event going on, but in looking at the rewards, it doesn’t seem worth much. Certainly nothing like the Wrath events, which offered Haunted Memento, which still sell for tens of thousands of gold all these years later. Capping all of my toons would be a reasonably achievable goal. Aside from that? Maybe unlocking the Allied Races?
I could also just continue doing what I had been doing until I heard about the free trial. Which, admittedly, wasn’t exactly much more than grinding out meaningless shit in other games. I really should be doing anything else.
It’s also been 2020 all fucking year, so maybe I’ll just do whatever I want.
Epic Store Sales
Dec 25
Posted by Azuriel
As in, the Epic Store, not epic store sales.
Back in the day, which was either last year or fifteen years ago, I had this to say about the Epic Store:
At the time, Epic was in the midst of buying out gaming devs and forcing unnecessary exclusivity deals. Which was, and still is, extremely anti-consumer. In the intervening months, it has been interesting seeing them right the ship. Epic has brought back the “endless $10 coupon” for this winter’s sale, which means you get $10 off any game that costs $14.99 or more. Some devs are getting cheeky and having $14.98 sales, but otherwise it seems above-board. And in comparing my Steam wishlist, there are some great deals:
Thing is, I’m just not buying games anymore. Part of that is WoW sucking the oxygen out of the gaming room – although that may or may not be coming to an end – but the larger issue is the Game Pass. Will all of those arrive in the near future? Probably not. Possibly none of them, ever. But both Metro: Exodus and Outer Worlds did a tour and they were “Epic exclusives” I played for $1.
But here’s the other thing: would I drop everything and play those games right now? If the answer is not an enthusiastic Yes… what are we even doing? Donating to game developers? It used to be that I would get hung up on the nightmare scenario of getting an insane itch to play a game that I passed on during a sale. But it has been months since I had any such itch, and these days I am just as likely as not to go to bed early. Maybe I’m getting old, or maybe it’s due to the 1.5 year-old that does not have a Snooze button. Everyone’s getting up at 7am even on the weekends, whether we like it or not.
In any case, the deals are there if you want them. I’m pleased that Epic is heading down this direction for competing with Steam rather than exclusives. Oh, and all the free games every week (and every day recently). By my last count, I have 109 games on the platform and only bought one of them.
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Tags: Competition, Epic Store, Steam Sales, Xbox Game Pass