Category Archives: WoW
Shadowlands Complete
Not complete complete, of course, but I successfully leveled up to 60, saw all the story zones, and spent a week doing dailies/world quests. Just got to repeat that last part for two years, and that’s a wrap.
In case you’re curious, I broke down and just plowed through the story on my Guardian druid. The tipping point was the fact that the herbs in Bastion had came down to 30g each, but the ones from later zones were still selling for 120g apiece. Under normal expansion scenarios, I would just head over to the new places even if I were underleveled, and just hope to find a few farming spots with neutral mobs. Unfortunately for me, Shadowlands is locked up pretty tight. “Fine, I’ll just do the story quests and nothing else.”
As it turns out, you can just do the story quests and sail into the endgame pretty quickly. I’m not quite sure how things would have worked out had I not been gaining supplemental XP from picking herbs, but I was quite pleased that optional quests were optional.
I concur with just about everyone that Blizzard stumbled with the beginning zones in Shadowlands. The Maw “tutorial” is a drag and never actually gave me any impression that it was as terrible a place as it was portrayed. The Maw at the endgame though, that feels hostile and properly hellish. In any case, going from the Maw tutorial into Oribos and into Bastion was just an incredibly weak, underwhelming transition. There’s a point where a quest giver says something like “this might not look like much with the drought, but see how it used to look,” and then they show you… the same sterile landscape with some white light beams in the sky. I seriously questioned whether a bug or something was preventing the “vibrant” Bastion from appearing. Nothing drives this more home than when you eventually see Elysian Hold, which was actually impressive.
I will further agree with everyone that things flip 180 degrees when you drop into Maldraxxus. It’s textbook “Show, Don’t Tell” right from the start. The entire zone experience is so well-crafted that you have to wonder if it was really designed by the same team. Maybe it wasn’t? From previews of the zone I was a bit worried that a sort of plague/undead zone in an afterlife setting would be boring, especially when you already have the Maw. And, you know, pretty much that exact zone motif in every expansion going back to Plaguelands in Classic. Instead, it felt just right that the final resting place of warriors is a sort of destroyed wasteland battle royale, with bugs, slimes, necromancers, and literal warts on the landscape that you can skin for leather.
As for the remaining two zones, they were okay. Ardenweald started to become intriguing, but ran on just a bit too long for my tastes. I’m a sucker for “everyone you helped earlier marching alongside you at the end” though, so it got some late points. With Revendreth, I think the zone layout was made bad on purpose, and that annoys me – the map is all but useless at assisting you to navigate the severe verticality. I also had an issue with a particular “reveal” about the anima drought that made no sense. I don’t know what counts as a spoiler, so I’ll just post this link, which basically sums up my confusion.
So that is that.
My plans, for now, is to continue doing some basic chores in the form of Callings, herbing, and whatever Covenant stories I manage to unlock. Aside from that, I will be focusing on… perhaps the Warlock, getting them to the level cap and otherwise doing some random BGs for giggles. Once Raid Finder difficulties unlock, maybe seeing how those things go. And then? Letting the sub lapse again, most likely. I have already managed to get 3 WoW Tokens between selling old mats and grinding new ones, so that should cover me for a while.
Shadowlands Class/Spec Feel, part 1
One of the big distinctions of WoW, for good or ill, is how much things change across each expansion. I never really took these changes to heart much, as I was a Protection/Retribution paladin main and thus things seemed to only really get better over the years. Seriously, when your “rotation” was re-casting Seals every 10 seconds and just auto-attacking, for years (!!!), everything was an improvement.
With Shadowlands still shiny and new, I decided that I could kill two birds with one stone: level up all my classes from 45 to 50 and decide which ones were worth crossing the veil. Luckily, leveling only took 2-3 hours via Warmode in WoD’s Shadowmoon Valley per character. If a character had cleared out that zone in years past, I plowed through Redridge instead. Kinda weird, but it works.
Druid
I started with Druid as that had been my “main” in Legion, and they are very nice for Gathering. And while I stuck with it until level 52, it was precisely this class that led me to start this “let’s maybe play something else” experiment.
Balance Druid – Technically speaking, I may never have really liked Balance as a spec despite playing it for like a year. Part of the problem is with Druids generally, which is Too Many Buttons. And yet none of them really feel good to press. Balance in particular is supposed to have this Lunar/Solar gimmick, but being in those phases never really feels impactful. And then you have 2-4 DoTs you can place on mobs, but those are absolutely not enough to kill anything on their own.
About the only enjoyable thing about Balance is being able to pool and then fire off multiple Starsurges against, say, a second nearby mob after finishing one up. Or just using a Starsurge as a sort of execute-effect against the mob you’re fighting. And, yes, I’m aware that Starsurge technically buffs your Eclipse state and so you should fire it off immediately before chain-nuking. Doesn’t change the fact that neither Wrath or Starfire feel good to cast, buff or no buff.
Guardian Druid – While technically a tank spec, Guardian is actually the recommended leveling spec for Druids… which should really tell you something about Druids as a class. In any case, I took Guardian for a spin in Redridge right before Shadowlands and it’s pretty okay. Tanks are not especially meant to be focusing on moment-to-moment coolness as much as they are weaving in defensive cooldowns to counter boss abilities.
Having said that, Guardian is overall an enjoyable experience. Having a proc that turns Moonfire into a capable nuke is fun, and I also enjoy keeping track of stacking Thrash bleed effects.
Feral Druid – I haven’t actually spent much time as Feral, aside from parking my Druid back at the Auction House. Tiger Dash outside the AH, and Flight Form back in is OP. My initial impression is similar to Balance though: too many buttons, not enough power. Which makes sense in a way, as Feral’s whole schtick is layering bleeds and that doesn’t do much for mobs that die in 10-15 seconds.
My other problem is Tiger’s Fury. This is a 30-second cooldown that gives you 50 energy and grants you a 15-second damage buff. Okay. This is sort of like Rogue’s Marked for Death talent which grants 5 combo points, including the ability to have it reset on mob death (if talented) to essentially keep it active for every encounter. Thing is, Marked for Death is useful for prepping Slice and Dice on the first mob and then burst for other mobs. Conversely, I never really know how to use Tiger’s Fury. Open on a mob, spam away my energy, then pop it to spam some more? Pop it before the opener?
I fully concede that perhaps my own skill/familiarity with the class is at the root of my dissatisfaction. That said, if all the fun is being hidden under a bushel, that’d kinda on the designers.
Paladin
Retribution Paladin – my namesake main has been neither for a few years now (had to change to Azuriell when I migrated servers), and there is a part of me that is sad about it. Another part of me is just fine. While paladins in general, and Retribution specifically, have massively improved since the “let’s make only Horde paladins viable DPS, haha” TBC days when I first started, I don’t actually like them now. There’s just… something missing. Even Hammer of Wrath (at level 46!) can’t fill the hole.
If I had to guess, it would be two things. One, Crusader Strike having a cooldown. Seriously, it’s dumb and creates dead space in any rotation. I think I read an interview once that said it was intentional because that created opportunities for paladin players to weave in other utility abilities, like the various Hands/Blessing spells or a random heal. That’s great… in organized group content, potentially. It also creates massive overhead in terms of setting up macros because ain’t nobody got time to manually click Blessing of Sacrifice or whatever on the healer or tank in the thick of combat.
The second thing is Sacred Shield. God, I miss that spell. Was it OP? Probably. In fact, it absolutely was when it was first released. And seeing as how it no longer exists in the game even as a PvP talent, I think Blizzard agrees it still would be.
Regardless, I liked the design of Sacred Shield as a 30-second buff that granted a 6-second bubble every 6 seconds. It created a buffer when getting dispelled in PvP, it added to Retribution survivability, the mini-bubble gave Flash of Light a 50% crit buff which increased its strategic value, and the targeting limitation (only 1 at a time) made it mean something when you gave it to someone else.
That was great design! Sigh.
Priest
Shadow Priest – My Shadow Priest has changed a lot over the years. Or I suppose it’s possible that I just haven’t played them in years? Devouring Plague being a “spender” for the Insanity resource feels really weird. It’s a cool effect and all, but not the first thing I think of when I imagine a spender. A-ha! I’m now crazy enough to give you this… six second disease!
Having said that, the Shadow Priest feels really, really good while leveling. Downtime is practically nonexistent. Lead off with Vampiric Touch which auto-applies Shadow Word: Pain (via talent), hit with a punchy Mind Blast, then immediately start channeling Mind Flay. By the end of the channel, you either have an instant-cast Mind Blast or a Devouring Plague ready to get them into Shadow Word: Death range. Successfully executing the mob this way gives you 40 extra Insanity (via talent) to plaster the next mob with early Devouring Plagues. Meanwhile, you’re zipping around with speed boosts from Power Word: Shield and only really need to heal once with Shadow Mend, if at all.
Seriously, there is no comparison between this and, say, Balance Druid or Retribution Paladin.
The one downside – really apparent when leveling in Warlords – is the weak AoE. The sweet-spot is 1-2 mobs. Against more than that you can multi-DoT and perhaps channel Mind Sear, but it just feels bad. Much better to DoT a few and try to burn a single mob down so you can start the Shadow Word: Death train. Still, it’s not as though Balance or Retribution felt better in crowds.
I am a little saddened by what Blizzard did with Voidform. Building up Insanity as a resource to unleash Voidform, in which you grew increasingly powerful the longer you were able to maintain a rapidly-draining Insanity bar, was extremely elegant design. Use void spells –> go insane while rampaging –> come to your senses. Now it’s… what? A DPS cooldown? I mean, sure, every class needs a DPS cooldown, but it’s just sad how little interaction it has with Insanity anymore. I understand that Blizzard kinda burned themselves with the original design insofar as players get obsessed with trying to prolong Voidform – to the point where Surrender to Madness was a viable talent! – but I don’t think the current incarnation is the right solution.
Unprepared
I am not prepared for Shadowlands.
Given how I only restarted playing WoW on a whim after a two year lapse, it is debatable how prepared I should be at this point. And yet I have been playing daily since then. Know what I have been doing? Perhaps leveling up on the Horde side? Leveling my characters to 50? Deciding on which character is my (new) main?
Nope. I was working on unlocking flying in BfA. Because that’s a priority… for some reason.
Like so many things, I started with good intentions. I created a Horde druid to experience BfA from the other side and to unlock Vulpera eventually. Thing is, the lack of mobility is a huge drag, especially with the way the main Horde hub is set up. Since I was on a new server, I did not have spare gold to even purchase Goblin Glider kits. “This would be a better experience with flying.” So off I went back to the Alliance Demon Hunter, the only level 50 I had.
In fairness, I did get at least two other classes to 50 in the meantime. But most of my playtime has been emptying banks full of outdated crafting material at bargain-basement prices and doing Tortollan and Champion of Azeroth dailies, as I did two years ago. I think the fact that all the necessary reps were already into Honored territory lulled me in a false sense of security that I could achieve the Achievement in a reasonable amount of time. Which I did!
…Pathfinder Part 1, anyway.
Alas, even though Blizzard’s philosophy has changed in Shadowlands, they decided not to drop reputation requirements to BfA flying. At least, not yet. So after spending a few weeks grinding one set of reputations, I unlocked the need to grind two more, right before the release of an expansion that makes it all moot anyway. All for what? The ease to experience quest text at slightly faster pace? I try to optimize many things in the course of playing videogames, but I recognize that sometimes it spins me off in absurd directions.
Or perhaps I was just subconsciously rebelling against the fundamental task. I am referring to experiencing the Horde side of things, but it might very well be playing an MMO casually at all. Think about how many polished single-player games I could have experienced in that same amount of time.
On the other hand, IRL work has picked up significantly and sometimes I just want to turn my mind off and plow through some meaningless but achievable, repetitive tasks. And there ain’t many things better than WoW for those.
Also, I’ll be paying for Shadowlands and another two months of gametime (if necessary) exclusively via WoW Tokens. There really isn’t a better time to make bank than the release of a new expansion, so I kinda don’t want to miss that. You know, setting up for the expansion after this one.
Missing Anything from the Other Side?
One of the little WoW goals I had been thinking about doing was leveling a character on the other faction. The last time I had characters on multiple factions in any serious way was back in Wrath. At the time, I do vaguely recall there being some worthwhile differences in questing and general lore. For example, I remember it being a cool experience bringing the Taunka into the Horde fold and seeing that process. Also, I think there was something way different with Horde Death Knights compared to the Alliance experience.
Having said that, I don’t want to go too crazy here. My Horde toon would be completely divorced from my Alliance gold/material stockpile and otherwise have to rough it through life. I have done the beginning experiences of WoD and Mists on Horde but nothing further than maybe two dozen quests.
So… think there’s something worth seeing on the other side? I’m sure 90% of it is the same crap regardless, but if I’m going to do something silly like unlock Vulperas or something, I may as well check out a new (to me) zone along the way.
The Return, part 54846
Mere days after I derided FFXIV for offering four days of free play, Blizzard offered the same thing… and I took it. Looking at my payment history, it appears that it had been almost exactly two years since I last had a subscription.
The returning WoW experience was a bit jarring, to say the least.

The level squish resulted in a roster of level 45s. At first, I was perturbed, thinking there had been some mistake. Did I not have a bunch of toons at the prior level cap? As it turns out, not so much. In fact, I had just the one Demon Hunter at the cap. Really shows how little I cared for Battle for Azeroth.
So the first order of business was taking my erstwhile Legion main (a druid) from 45 to 50. And I did so… in Redridge Mountains. Such is the power of Chromie Time. On a practical level, it makes every mob scale to your level, and all quest rewards likewise. I have lived through multiple expansion transitions, but seeing white gear with a vendor price of 66g and almost being better than your current equipment in a traditionally beginner zone is something else. I carried on, primarily because War Mode offered a 25% XP bonus and the odds I would encounter Horde in Redridge of all places was quite low.
That finished, I decided to take stock of my stock. And vendored 90% of it. My old goblin self would be spinning in his hypothetical grave, but he’s dead for a reason. I did toss a bunch on the AH and actually walk away with 10,000g, but I’m not about to chase that dragon again. At least, not the degree in which I’m crafting Cataclysm potions and other bizarre crap that somehow still sells on occasion. Flying around TBC zones trying to mine Khorium which sells for 400g+ per ore? That’s a bit more likely. Especially since every resource node is about 1/4th of a quest in terms of XP gain in Chromie Time. You can hardly afford not to, right?
As for other goals… we shall see. The four days have since expired and I could pop the WoW Token sitting in my bags at any time. There is a current pre-expansion event going on, but in looking at the rewards, it doesn’t seem worth much. Certainly nothing like the Wrath events, which offered Haunted Memento, which still sell for tens of thousands of gold all these years later. Capping all of my toons would be a reasonably achievable goal. Aside from that? Maybe unlocking the Allied Races?
I could also just continue doing what I had been doing until I heard about the free trial. Which, admittedly, wasn’t exactly much more than grinding out meaningless shit in other games. I really should be doing anything else.
It’s also been 2020 all fucking year, so maybe I’ll just do whatever I want.
Blizzard Still Got It…
…in the movie department. Well, the in-game movie department, amirite?
The above is an “official” compilation of all of the cinematics in Battle for Azeroth proper. Clocking in at nearly 24 minutes, it’s quite a lot. This does not include the three Warbringers shorts (Jaina, Sylvanas, Azshara), or the copious amount of in-game animation. It’s almost enough to compel me back into the fold.
Almost.
Alas, unlike my blogging peers, I have but 1.5 hours a day to play games, and I sure as shit ain’t playing Beta for Azeroth anymore. Maybe it got better since I last played… which was an entire baby ago. Ah well. We’ll see how things go an expansion or two from now.
Classic
At one point in time, I might have had an opinion or angle in talking about the pending (re?)release of WoW Classic. Something snarky about how damn near everyone is gravitating towards the classes that were actually functional back in the day – a tacit admission on how broken the design was back then – or general glee at the thought of rose-colored glasses being smashed with the brick of reality.
But you know what? You do you. Go have fun.
I didn’t have any fun three years ago, but I joined the WoW deathmarch in TBC, so maybe things would be different if… nah. What made WoW great for me was the time in which I played. Real life sucked, my IRL friends were scattered the four winds, and this virtual world offered the perfect escape vehicle to a kill an afternoon, a weekend, or entire years. I couldn’t tell you what else I was doing back in 2009, other than apparently uploading Naxx and Ulduar guild kill montages.
If you can log into Classic in 2019 and have the same fun you did more than a decade ago… well, I wish you the best. Much like Blizzard’s decision to actually go through with this release, I imagine that it will eventually be a Win-Win-Win for everyone. Whether it will keep veterans’ attention for years, or lead to nostalgic crashing and burning, or somewhere inbetween, at least the option exists.
That ain’t nothin’.
Moving Targets
Syp has a post up about how Battle for Azeroth really isn’t that bad.
[…] I had left last October after burning out a couple months into the new expansion, feeling both overwhelmed at the grind and underwhelmed by the direction and features. I think I needed that, as I had been playing more or less nonstop for two-and-a-half years before that point.
And with a somewhat negative exit alongside of many others who were very vocal with expressing their displeasure over the expansion, it kind of got cemented into my mind that BFA is terrible. Coming back, I can’t say that’s the case, and while it’s trendy to bash BFA these days, I’m also seeing that it’s not as bad as some of the hysterics have made it out to be. It’s no Cataclysm, and it’s not suffering the content drought of Draenor, that’s for sure.
As I commented over there, I find it kind of glib to suggest that an expansion that has had almost 11 months worth of time to be fixed, including two major content patches, is “not as bad as some of the hysterics have made it out to be.” Indeed, the two initial points Syp brings up – overwhelming grind, underwhelming features – have not, to my knowledge, actually been fixed. We may not still be in the situation of needing to grind out Azerite Power to unlock abilities we already had before upgrading a piece of gear, but the very fact that Ion and the rest of the clownshow at Blizz HQ thought it deserved to make it off the whiteboard is embarrassing. Or how Titanforging makes it so that you are never actually done with gearing, ever, with zero possibility of being “complete” save for the sweet release of death (or subscription lapse). Or how you never gained anything from level from 110 to 120, and only grew weaker against the same mobs you had been fighting all along.
Suppose those things had been fixed though. I stopped playing mid-October of last year, so maybe they even have. Could that mean Beta for Azeroth was actually a good expansion?
The question seems nonsensical. It was clearly a terrible expansion for me and tens of thousands of others. It was a terrible expansion for Syp who identified the precise flaws and quit too. I can understand being able to “come back” and revisit the experience with a fresh pair of eyes and expectations. But is it even the same game? Is Syp playing it in the same way? Can an MMO expansion be “good” if the limited PvE content is fun, but everything else about its design suffocates long-term play?
Less than two months ago, I wrote a post called Bygones in which I talked about how holding game grudges doesn’t always make sense. If someone asks about Diablo 3 these days, bringing up the Real Money Auction House is basically a non sequitur. No Man’s Sky’s original release state might give you some perspective about its developers, but… actually, it wouldn’t, because the current difference is night and day.
Should Beta Battle for Azeroth receive the same courtesy?
Maybe. Perhaps some grudges take deeper root when it feels personal. The last time I played WoW was a whole baby ago, so maybe everything feels improved. Nevermind the fact that it does matter what sort of experience you are looking for in the first place – an endgame being crap shouldn’t concern a tourist just looking for leveling thrills and some plot.
And yet… nah. I won’t begrudge Syp’s fun anymore, but I do take BFA’s design almost personally. I wasn’t a big subscriber to the whole A Team vs B Team thing, but there isn’t a whole lot of explanation as for why BFA released in the state it did on the tail end of Legion, which got so many things right. When you look back, it goes BFA (bad), Legion (good), WoD (terrible), MoP (good), Cata (awful), Wrath (amazing), TBC (eh), vanilla (supposedly good). This probably bodes well for whatever comes after BFA.
Not Hurting Enough
No matter the dire economic news surrounding Activision Blizzard, one thing always keeps me grounded: when there’s a WoW “sale.” Then it’s made clear they aren’t hurting enough.

A bargain at 70% of the price, clearly
Stock price of ATVI was $83.19 in September 2018, and it closed $42.92 Monday. That’s damn near half the value in six months.
Now, obviously, cutting prices for (apparently) extremely lucrative services will cut into profits, but it nevertheless boggles my mind that twenty-one dollars ($21) is the sale price of this sort of thing. Or that moving servers – which is a cell on a data table somewhere – costs seventeen fifty ($17.50) on a discount. Especially when you can buy an entirely new copy of same goddamn game for $40. And that comes with all the expansions, 30-days of game time, and a level 110-character boost.
Blizzard has gotten a bit clever over the years though, as it says “new account required.” It used to be that you could buy another box and basically merge them under one account, thus netting you a level 110 boost token for the sale price of a box instead of the $60 or whatever nonsense they sell it for in-game. Maybe it still works that way? Regardless, the process is obfuscated enough to likely dissuade most from realizing it.
As for me, it’s a bit of a moot point. Even if the BfA expansion was any good at all – it isn’t – I have less than zero desire to head back to WoW at the moment. Seeing the naked hubris of “sales” like this though, only reinforces my resolve to stay away from a game in which people are so invested that these prices “make sense.”
Roll Them Boulders
Sep 9
Posted by Azuriel
My blog roll is filled with WoW Classic posts, and I am loathe to add another one to the pile. But it was interesting to me scrolling through them, as there was a lot of words surrounding the sort of meta experience, but not so much the moment-to-moment or even the “but… why?” piece.
It was not until SynCaine tried to explain the difference between Easy and “easy” that I realized what WoW Classic is all about:
WoW Classic is Something To Do. Which is not to be confused with “something to do.”
Before I get into that though, I just have to laugh. “It only seems easy, because of all the work you have to put in.” Ehh… no. WoW Classic is easy. That rules exist at all does not make it any less easy. Pulling only one or two mobs at a time is the equivalent of Paint By Numbers – the hardest part is not becoming distracted by all the other things you plan on doing later while actually doing the thing you clearly don’t need to pay close attention to do. Notice how nowhere in the description of Classic combat is any hint of “engaging gameplay.” Methodical, sure. Engaging, no.
Sort of like rolling a boulder up a hill.
But that is the thing: it is Something To Do. I miss that. The other day I logged onto Guild Wars 2, walked around a capital city a bit, then logged off. There was nothing compelling to do. My characters are all max level, Ascended gear already farmed, literally nothing else than to grind out Legendaries or achievements or gold to buy Cash Shop clothes.
Meanwhile, gaining a level in Classic is also a chore, but a real one, like washing dishes. It isn’t as though there are more challenges between the start and finish, but more… stuff. Steps. Drag anchors. It takes more generic units of Time. Because of that extra time spent not engaged in anything, the cognitive dissonance is thus stronger and you end up feeling better about your life after completing the task as a defensive mechanism. It becomes Something To Do rather than something you did. More important. Certainly more meaningful than watching an episode of Big Bang Theory or scrolling past page 18 of Reddit.
It seems as though I’m making fun of people having fun in Classic, but I do in fact miss Something To Do. Yesterday I was playing Moonlighter, which is a game where you kill monsters in a dungeon at night and then sell the items during the day, so you can buy better items to do it all over again. Sound familiar? I was racking up some nice coin in the game and then… just stopped. Nobody cares, least of all me. I still had three dungeons to go before the end of the game, but I already saw myself at the end of it, with nothing to show for it but this shoehorned paragraph in a post about a totally different game.
Of course, that’s the other Classic secret sauce right there: timeliness. Leveling in Classic is Something To Do that is also exciting, as though it were a new MMO launch. I have pointed this out before, but Dark Age of Camelot is still a thing you can play in 2019. Same with Ultima Online. My blog roll isn’t filled with posts about those games though, because Classic is fresh and shiny and a game many millions of people have played. Just look at all the MMO posts from people who had otherwise stopped playing MMOs until literally last week. Amazing how that works.
I don’t think many of them will be able to Go Home Again, but if they are as starved as I am for Something To Do, maybe they will set up a tent in the empty lot. At least for a few weeks.
Posted in Commentary, WoW
10 Comments
Tags: Difficulty, Grind, Something To Do, WoW Classic, You Can't Go Home Again