Priorities
The hardest thing is starting. The second hardest is continuing.
In the past few weeks, I have formulated zero long-term gaming memories. I have continued to throw myself into Guild Wars 2 and Hearthstone, making quite some “progress” in both. The time passes easily enough. And I am entertained during play. But I couldn’t tell you specifically what I was doing last Tuesday. I cannot present an argument for why you should (or shouldn’t) play GW2 or Hearthstone in a way that did not already exist a month ago.
Things happened, but nothing changed.
It is a tad early for resolutions, but here is mine: commit to distinct experiences. Any given MMO can consume thousands (or more) of hours of your time. It is indeed a great value, in comparison to how much money you would have had to spend on the equivalent games. Journey is what, 2-3 hours? And yet the experience of Journey remains a core memory eight years later. That music, the visuals, that nameless stranger who guided me to the summit. Would I have traded 100 Winterberries for that experience? It’s absurd, and yet I find myself doing that every day.
Prose aside, this desire came from a Reddit post talking about how there would be no Dark Souls without ICO. While I have not played Dark Souls much – despite owning several of them – I understood the sentiment because I played ICO. And yet how many people out there never did, or ever will? That game is a transformative experience. One that predated my first contact with MMOs. What if I… hadn’t? Too busy with WoW or whatever? Could there be an ICO in my unplayed gaming hoard right now?
Now, I’m not actually expecting to find another ICO in my library. And this sentiment is different than the sort of vague, “I should play everything just in case it’s genius.” I’m also still planning on squeezing in some MMO time in there too, assuming I’m not hooked on something else. But! Let’s take some baby steps towards the thing I actually want to do – generate unique experiences worth talking about – and not get sucked into killing time all the, er, time.
It’s silly, but here’s my starting list:
- Death Stranding
- Undertale
- SOMA
- To the Moon
- Legend of Heroes: Trails in the Sky
- Final Fantasy 15
Some are 100s of hours, some are less so, some aren’t going to be worth it. Final Fantasy 15, for example, gets shit on a lot. Let’s see why, eh? I’m getting better at dropping “good” games that have exhausted their novelty, like Dishonored 2 and Subnautica: Below Zero, so that shouldn’t be a factor.
I owe it to myself to give these games (and others) a chance. Especially since, you know, I already own them. I’m not going to find my next Xenogears just doing daily quests all the goddamn time.
Downsides to PC Gaming
Sometimes shit just doesn’t work.
Outriders is one of the games I had an eye on, and thus was pretty thrilled when I saw it pop up on Game Pass. Downloaded it and tried to play. Emphasis on tried. Game crashes 100% of the time on the title menu. After Googling a bit, find out that this is a fairly widespread issue with a lot of voodoo workarounds. Someone noted that crashing is common if you haven’t updated your video card drivers.
OK, cool, let’s update some drivers.

Welp… maybe not. My current driver is from a year ago, but Nvidia appears to not be able to update it. I first got the helpful error message during the October/November patch and decided to wait for the next patch to see if that one would work. New patch indeed came out in December but it gives me the same error.
In the spectrum of potential PC nonsense, this issue is very mild. And I may very well may be able to find some workaround or another to get past the roadblock if I want to dedicate 2-3 hours to doing so. But I don’t. At least, not for now, not for Outriders.
What Do I Really Want?
Specifically: what do I really want to buy with money?
Short answer: I dunno.
Long answer: buckle up.
The other night, I spent literally 40 minutes agonizing on whether I was going to buy 2000 discounted gems in Guild Wars 2. The agony was specifically derived from the fact that there was a 20% discount on Shared Inventory Slots, but only for one day. Discount of a discount is a great deal, yeah? The way the math worked, I could buy 3 Shared Inventory Slots for about 1500 gems, then combine the leftover gems with an upcoming 400 free gems I was earning for hitting 5000 in-game achievement points and then buy a 800 gem Character Slot. Best of all worlds!
Alternatively, I could not buy Shared Inventory Slots at all and just get three Character Slots with the same gems. Which got me thinking: “what’s the actual value to me of… any of these things?”
A Shared Inventory Slot is what it sounds like: a slot that is shared across all of your characters. I have two of them currently, as one comes with each expansion. Right now, the first slot is filled with a gem-store item that basically disenchants gear. That’s helpful when cleaning up all the random crap gear you get showered with in this game. The second slot used to have a portal scroll to the most effective farm area (Bitterfrost). I now have it filled with the Quartz resource, as I use my alts to farm 10 Quartz at a specific area, then log into my main and turn 25 of that Quartz into one Charged Quartz, which is a time-gated crafting material for goods down the road. All of which is convenient, but not particularly exciting.
So what would I even do with three more? Don’t get me wrong, those slots would get filled with something of marginal utility. There’s a neat “positional rewinder” item you can get to help with Jumping Puzzles, for example. But I’m not using my alts for Jumping Puzzles. In fact, right now, I’m not playing my alts at all, beyond the 30 seconds of farming Quartz. I’m really focused on the “Return To X” achievements, both for the rewards and the fact that I actually never played some of these Living World stories. So even in the case of Character Slots, it is not as though I would be utilizing them right away. So maybe I just don’t buy anything at all.
“Besides, there is so much more I could buy for $20-$40.”
That thought got me down another rabbit hole. Because… is there anything else I want to buy? Surely, yes? I have 44 items in my Steam Wishlist, for example. But even with deep, current discounts, I have had zero compunction to purchase any of them. About the closest ones are Wildermyth, Red Dead Redemption 2, Disco Elysium, Horizon Zero Dawn, and some random assorted Roguelikes and Early Access Survival (redundant, much?) games. But would I really stop my current routine to play them immediately? And if I didn’t, what are the odds they would end up on the Game Pass by the time I did?
Yes, folks, Game Pass really has broke me. Know what the final straw was? Dicey Dungeon.

I really had not played a single game on Steam throughout all of August and September and most of October. Then I bought Dicey Dungeons on October 24th for about $5. Played it about 3-4 hours. Guess what showed up on November 11th? Yep.

“It’s just $5, who cares?” It’s the principle. I already have hundreds of purchased games I’m not playing, on top of free* games I’m not, to be buying more. Although I guess in this case I actually did play it right away, so whatever. The principle!
This journey of self-flagellation did reveal something a bit deeper to me. Namely, that I can’t really answer the question in the title. I’m apparently actively avoiding spending money in Guild Wars 2, I don’t want to buy games on sale lest they become free on Game Pass, but I’m also not particularly saving towards anything either. I mean, I’m not a mindless consumer that feels as empty as my shopping cart. But is that also a proxy thought to not looking forward to anything? What am I excited about? It was going to be Battlefield 2042, honestly, but it plummeted to the the top 10 worst-reviewed games on Steam within two days of release.
So, yeah. I got nothing. Or maybe just gaming ennui.
GW2: Expansion Math
I think it’s safe to say that I will still be playing Guild Wars 2 in February, which is when the End of Dragons expansion is coming out. Which means I need to start doing some expansion math.
Under normal circumstances, I never opt for anything but the base expansions for whatever MMO I am playing. GW2 is a bit different since it’s more freemium and cash shopy – there are more utility items than straight cosmetics. For example, the base expansion costs $29.99 and includes (among other things) a Shared Inventory Slot and a max-level boost. The latter two items cost 700 gems and 2000 gems, respectfully. Or roughly $8.75 and $30. So… if you wanted an instant-level 80 boost anyway, you get the expansion for free! Not that an instant 80-level character is that valuable, of course.
In any event, the tiers get a bit weird.
Standard – $29.99
- Shared Inventory Slot (700 gems or about $8.75)
Deluxe – $54.99
- Additional Character Slot (800 gems or exactly $10)
Ultimate – $79.99
- 4000 gems (exactly $50)
Again, there are additional items in the tiers there that I don’t care about, and thus value at zero.
Character slots are definitely something I want more of, but that middle tier ends up being much more expensive than what I could buy via gems on my own ($25 vs $10). But once you hit the Ultimate tier… things change. It costs $50 for 4000 gems, bringing down the hypothetical cost of the Ultimate tier down to the Standard level. But since you get the character slot from the previous tier too, the scenario is that I would get 5500 gems worth of things I value (or roughly $70) and the expansion itself for $10.
How could I possibly afford not to purchase the Ultimate edition of this expansion?!
It’s a trap, of course. Ish. Getting an MMO expansion for $30 straight-up is pretty good, notwithstanding it comes with something as valuable as a Shared Inventory Slot. And let’s also be clear that nothing here is breaking my bank – I’m just a parsimonious bastard. But kudos to the accountants at ArenaNet for making me do some math and seriously consider paying $80 for something I’ve spent less on in the last nine years of playing.
[Fake Edit: Black Friday Sale Edition]
I drafted everything above last week, but as it turns out, there are sales happening on Black Friday:
- 20% off Gem Cards – $20 = 2000 gems ($25 normal)
- 20% off Shared Inventory slot – 560/1512/2240 gems (700/1890/2800 normal)
Doing the math… nothing much changes, actually. The relative value of the Ultimate deal drops since it costs $40 for 4000 gems instead of $50, but that still doesn’t make the Deluxe edition worth it at all. What it does do is make it a bit palatable to skip the Ultimate tier and just buy what you need with gems. Getting 4000 gems with the Ultimate tier all at once will mean they’re gone on possibly silly shit within minutes. For example, there are infinite gathering tools on discount currently, and those + 3 shared inventory slots is basically 4000 gems right there.
On the other hand… ugh. The “discount” forces you into the $20 for 2000 gems category, which means that I’m going to be buying the Standard edition ($30) + 2000 gems ($20) and immediately spending at least 800 of them on a character slot anyway. Having 1200 leftover gems is, again, way better than the Deluxe edition. But now I’m at $50 vs $80 for the Ultimate, the latter of which includes a Character Slot.
Like, props to the fucking sadistic accountants over there at ArenaNet, but this shit right here is a dumb position for any player to be in. I shouldn’t need to do calculus to see if something is a good deal or not. Yeah, my situation in valuing only certain items is probably unique, but needing to math things out at all is likely to result in my purchasing nothing instead, as all thought shuts down from overheating.
That and, you know, I could buy a lot of other games for $80. Probably 4-8 of them, even.
GW2: Class Act
Close to 60% of my Guild Wars 2 gameplay is determining which class/spec I want to play at a given time. It’s a struggle because there are nine classes with three specs which have two broad categories of damage types (Power vs Condi) apiece. Nevermind the various Utility options and talent tweaks and, oh yeah, all the weapons that bring different skills too.
When looking at what to play though, my priority list is:
- Sustain, e.g. self-healing
- Pressing buttons feels satisfying
- Good open-world DPS
- Has option for ranged damage
- Condition cleanse
- Good open-world burst damage
- Class/spec is competitive (with tweaks) in fractals and/or PvP
- Rotation isn’t crazy
Might seem weird to have Sustain at the top, but in my nine years off and on playing GW2, I have discovered that the worst feeling I experience while playing is eating some big boss hit for 2/3rds of my HP and then frantically dancing around waiting for my self-heal to come off cooldown. Will other players help you up? Often, in fact! But I would rather be the guy helping other people off the floor than eating dirt myself.
Scourge [Necromancer elite spec]
My current main is a Scourge. While I have not played every single class/spec combination, I can say that Scourge is about as perfect as I can imagine. Phenomenal self-healing and barrier, great DPS, all ranged damage, baseline Condition cleansing, Boon stripping on a short cooldown, and even decent burst if you just unload all the cooldowns right away. While “class fantasy” isn’t listed as important above, it does count for something. And the Scourge has it, what with the sand necromancer schtick.
The “problem” is that… well, I’ve been playing that same spec for months. Not even months in a row (although it’s close), but like for a while, then taking a multi-year break, then playing it again. While the damage is good, the rotation is pretty straight-forward, so I end up pushing the same sort of buttons in the same sort of way, forever. It works, but it’s rote.
For the last several weeks, I did try to make Reaper work. Greatsword that turns into a giant scythe, the ability to burst down regular mobs in seconds, what’s not to love? Well, the sustain, or lack thereof. Bursting mobs depends on accumulating Life Force and popping a cooldown that burns Life Force naturally, in addition to said Life Force being your 2nd HP bar. So, get low on normal HP, pop the cooldown, and if the fight is still going on a few seconds later, you get to be right back on low HP.
Renegade [Revenant elite spec]
My up and coming new main, or at least secondary main.
I tried Revenant when it was first released and didn’t “get” it. Maybe it was undertuned at the time? All I know now is that the Condi Renegade pushes all the correct buttons for me: great sustain, good DPS, and bursting potential. Plus, it has great ranged damage, which is a huge plus. I plan on using my Renegade to go back through the various Living Story, er, stories in order to complete the Return Of… meta-achievements. If I have to play these again, may as well be on a different character.
Holosmith [Engineer elite spec]
I really want to like the Engineer, but it’s a struggle. Conceptually, the Holosmith is cool. The damage looks fun, there is some bursting potential, and so on. The problem I find is that the self-sustain isn’t there, even though I’m walking around with a shield. It is very possible that I’m simply not playing it correctly. Looking at some Scrapper videos, it’s also possible that I should be trying that spec out more, since it has a lot more sustain.
Really though, the main reason my Engineer is getting any attention is because of the upcoming Mechanist spec in the expansion. That is something I’m very interested in.
Mesmer [Any]
Another class that I should really like, but don’t in practice. I love the concept of an illusionist fighter dealing psychic damage, with a bunch of clones running around confusing people. Playing with it though, I find it extremely hard keeping up 3 clones for maximum DPS, let alone shattering them and then creating three more. I end up either not having three because one died or whatever, or wasting cooldowns trying to create three and doing nothing. Meanwhile, nothing is dying particularly quickly.
Maybe it’s my lack of gear on this character, but it’s hard to justify grinding Winterberries for the 10th time to get them enough gear to potentially be fun at a later date.
Thief [Any]
Again, I wanted to like them, but nope. One of the meta specs (Condi Daredevil) has a “rotation” of literally evade spam. Like, use an ability to makes you Dodge x3, use actual Dodge Roll x2, and then auto-attack a few times. Repeat. What’s not to love about that? I prefer simpler rotations myself, but damn guys.
Power Deadeye actually came closer to being good for me despite having an even simpler rotation of pressing Unload a bunch, because Unload is cool. Like you are just shooting with dual pistols a bunch over and over. The problem is that it has no cleave, so I had to press Unload a bunch on one guy, then swap, then swap again. Maybe Scourge has spoiled me, I dunno.
Elementalist [Any]
My character is named Azuriel Prime, as it was my original class when I started playing nine years ago.
Too bad Elementalists suck, and have pretty much forever. Is there something more brittle than a glass cannon? Sand castle cannon at high tide? Zero sustain, your elementals disappear when you mount, and everything kills you. Oh, and your rotation is cycling through 20 abilities compared to “just Dodge on cooldown and things die.”
[Fake Edit] Between when I originally wrote this and when the post was scheduled, I did spend a bit more time with the Elementalist. I went for Condi Tempest with full +Toughness, +HP, +Condi damage gear. And… it’s working, sorta. It’s not particularly fun and I couldn’t tell you what the Tempest brought to the table aside from being able to press your elemental attunement again (which is a DPS loss), but it’s not totally useless in of itself. It just can’t compete with other options, which have better sustain, higher damage, and easier rotations.
Guardian, Ranger, Warrior
Don’t have the character slots to have any of these.
Granted, I did before the Revenant, and actually had a few at level 80 back in the day. But back then, I wasn’t particularly impressed, and now it’ll cost me $10 to try them so… ¯\_(ツ)_/¯
Fits and Spurts
It is difficult to play Guild Wars 2 in any sort of consistent manner.
I mean, sure, things would probably be easier if I were not so allergic to appointment gaming. But things are extremely fluid in GW2 that you must immediately drop whatever you are doing and follow the zerg when it appears like a flash mob. Otherwise you may be spending days or weeks hoping for lightning to strike twice to unlock one of ten million achievements or collections.
One of my long-term goals is to progress along the Season of Dragons meta-achievement, unlocking at least the 32-slot bag. This meta-achievement consists of dozens of other achievements, which are themselves unlocked by fulfilling a laundry list of tasks within specific zones. Some of those activities include things like “complete 10 bounties.” Bounties are basically extra-hard open-world group bosses that must be killed within 10 minutes. The LFG tool in GW2 is pretty useless for cobbling together groups, and it would be a bit irresponsible for me to create my own group for content I have no actual way to coordinate.
So… I wait and hope. And when I see someone running around the map with a Commander tag, I abandon my plans immediately (including going to sleep) and try to get whatever it is done.
So far, this strategy has been surprisingly successful. There are usually enough other achievements to work on while waiting to see if anything decides to spontaneously happen. But lately, it has stopped working. In particular, the Domain of Istan map only requires 5 bounties, of which I have 3 done, but the flash mob disbursed after Champion Suneh Stormbringer popped up and literally mopped the floor with us. Seriously, of all the bounties I have participated in, this guy was WAY overtuned. While the achievement can be earned with two more bounties of any type, I have nothing else to work on in that area – I must either camp on the map and be AFK, or try to organize something myself.
The flash mob situation was especially prevalent when I unlocked my WvW mount. I was just in WvW to get 1-2 daily achievements done to pocket 2g a bit easier. Three hours later, we assaulted and claimed a Keep, and then spent a considerable amount of time evicting the prior owners. That was not what I had intended to be doing with my playtime. I’m glad it happened, mind you, because now I don’t have to worry about it anymore. But as someone who prefers organization and analysis, it really makes me wonder how random I want my average game experience to be.
In any event, it is becoming increasingly clear that I need to join a guild. It is Guild Wars 2, after all. The issue is that you are basically in the same situation: waiting around for random guild chat spam in Lion’s Arch, or the sporadic and ephemeral postings on “Looking for Guild.” I found a promising guild on Reddit, but I’m chaffing a bit at the thought of having to essentially fill out a gaming resume and go through a probationary period. I get it, I was a GM for many years in WoW, and having some kind of filter would certainly have prevented a lot of awkward drama later on. And it’s not as though I want to join simply to leech goodwill.
But, ultimately, I don’t know how long I will be playing GW2, which days I will be playing, or even how long each individual session will be. There is an expansion coming up, and I’m very interested in that. So, maybe we just assume I’ll be around and go from there? All I really want is for another channel to be open in case someone wants some warm bodies to do X activity. I would settle for LFG if it were at all consistent.
All I know is that the quickest way to burnout is consistent inconsistency. So maybe I should solve it.
Are Gamers the Biggest Karens?
Browsing Reddit when I came across this post:
The comments are full of masturbatory glee and gamer “trolling,” as if none of those posters play games themselves and/or have had complaints about them. Taken on face value though, the comic is probably correct. With an asterisk. Because the thing about the term Karen is one near and dear to my heart: entitlement.
Karen is used as a pejorative because regular people do not ask to speak with a manager over a perceived slight. It’s an over-the-top escalation that presumes the individual is someone whom the manager needs to hear from. But… if you ordered a medium-rare steak and the server brings out one that’s well-done, nobody bats an eye when you have them send it back or ask for a refund. That is a reasonable escalation – if the manager comes out of their own volition to apologize, then that’s fine.
Here’s the thing though with games: anyone you can talk to is basically “the manager.”
And the other thing? The managers, e.g. the developers, want you to talk to them. Developers have fostered this transactional relationship industry-wide and monetized it. “Games as a Service” is the new “RPG-elements”: everybody has it. Which makes sense, as games are uniquely positioned to be interactive and adaptable. Books, music, and movies are created and finished. For all the millions of voices crying out to George R.R. Martin to change something about Game of Thrones – or to just finish his goddamn books for Christ’s sake – no one presumes that it is possible to actually accomplish anything. Meanwhile, an errant forum post can get a developer to shift the entire competitive metagame. Or more likely, a forum post that rouses enough rabble.
Keeping silent and voting with just your wallet is pointless – you need to vote with other peoples’ wallets if you hope to get a word past the whales. And that typically means getting vocal, getting specific, and I guess appearing entitled to have opinions of the transactional relationship taking place. Do the developers have to listen? No. They don’t have to have a forum, do any communication or outreach, and just build games. Presumably they looked at the numbers and (begrudgingly?) realized that the playerbase could be leveraged to push more product. And now they have the tiger by the tail.
Are some gamers over the top? Yes, of course. That went without saying… until I just did. But I am always leery of the predilection in these circlejerks to land on the thought-terminating cliche of entitlement. At its most pernicious root, using entitlement as a pejorative fosters an authoritarian environment in which you are made to feel lucky that you got any service at all, much less the wrong service, even if you paid for it. Meekness is not a virtue.
…okay, maybe it is.
However! Developers are not gods, they are just people building a collaborative, commercial product/service to sell to you. It’s okay to send back tacos when you ordered meatloaf. It’s okay to leave a bad review when your steak is cooked wrong. It’s okay to express passion in a hobby that you spend literal years of your life playing. Maybe don’t send death threats; send cupcakes instead. Advocate for yourself and your desires, especially if no one is making games you like anymore. No one has to listen, of course, or agree that its a good idea or implement what are clearly brilliant changes that will improve the franchise for decades to come. That’s going to be a on the devs and their conscience.
How some of them sleep at night, I’ll never know.
Impressions: Tainted Grail: Conquest
I have been looking for the next Slay the Spire fix for going on a year now. Played closed to a dozen different deck-building games in that time. After spending about 20 hours with Tainted Grail: Conquest (TGC), I am prepared to mark the journey as complete.
Tainted Grail: Conquest is a deck-building rogue-lite game based on a Lovecraftian take on the King Arthur mythos. You have been thrown into the Wyrdness of Avalon, surrounded by a corrupting mist and body-horror creatures of nightmare, whom you need to defeat to escape. Defeating a Guardian (boss) will allow you to return the ruins of a village you are helping build up to house the lost souls you save along the way. Defeat all the Guardians and you will face the a final challenge… and get looped back to repeat it all at a slightly higher difficulty.

Deck-building rogue-lite game, remember?
What I really enjoyed about the game is the variety of classes. There are nine in total, with groups of three under a common faction. This means they largely share the same base cards, but their mechanics often make them entirely different. For example, there are three summoner-style classes. The classic Summoner conjures minions and can boost their levels endlessly, but will take a corresponding amount of damage when they are attacked. The Blood Mage conjures minions by sacrificing HP right away, and focuses on boosting their minions’ self-destructive nature to defeat foes. Finally, the Necromancer, you guessed it, summons minions… but also generates spectral versions of said minions after they die, all while boosting themselves into a powerful Lich form to deal massive damage.
Instead of strict floors and encounters like in Slay the Spire, TGC has you wandering around in the fog towards discrete encounter areas on the map. Each step you take decreases the Wyrdcandle you use to push back the corrupting mist, so there is some constraint on how many encounters and in what order you wish to pursue them. The Wyrdcandle itself is a mechanic wherein a temporary card is periodically added to your hand that does something if you cast it, and does another thing if you don’t. If your Wyrdcandle is fresh and bright, the card is cheap and very useful. If your Wyrdcandle is sputtering or gone altogether, the card is expensive and punishing if you don’t play it.
After encounters, you gain XP and can level up. Each level allows you to choose 1 of 3 cards to add to your deck, and every 2 levels you can add 1 of 3 passive abilities to your character. You can also get one-use items from encounters, along with Runestones. These Runestones are basically swappable passive abilities that have two different functions depending on whether they are put in your weapon or armor slot. An example would be the Gar Runestone, which either increases your damage by 2 (weapon slot), or deals 5 damage at the end of turn to all enemies (armor slot). Getting three of the same Runestone allows you to combine them into a slightly stronger version.
None of the details really matters though, right? Is the game fun? Yes. For the most part.
I already mentioned it, but I really enjoy how different each of the classes feels. The Summoner/Blood Mage/Necromancer line seems like they would play similarly, but they really do not. Well… kinda. All three rely on a Golem minion to absorb damage so you can buff/summon other things without being ran over. But the Summoner has no nature healing abilities, so you are laser-focused on giving yourself Barrier (a type of shield). Meanwhile, as a Blood Mage you use your HP as a resource like any other, especially because you can get a huge burst of self-healing if you play your cards right. Meanwhile, the Necromancer has minions like the others, but the bulk of your damage comes from Lich-form and sacrificing minions to fuel it.
There can be some encounters that are especially punishing to some types of classes though. The default class is a glass cannon that relies on Block (negates 1 attack) to save themselves. Block is decidedly less useful when one of the enemies does some weak, 1×3 attack right before the boss’s 70-damage swing. But that also encourages one to blow up those smaller enemies first, I suppose.
[Fake Edit] I wrote the bulk of this Impression riding off the high of the Summoner/Blood Mage/Necromancer sequence. I have since gone back an played every other class, and… they are weak-sauce. Or the Summoner branch is overpowered, which is entirely possible. The “gotcha!” encounters that give Summoners issues are easily negated, but the other class families can be blown up entirely. I didn’t play them long enough to see if some Passive ability makes up for things, but some of them just aren’t as fun. At least two of the classes, for example, basically rely on doing nothing on their turns but turtle up and buff themselves for an explosive future turn. Which is fine in theory, but they also have no self-healing like the Summoners, so each fight ends up being a Pyrrhic Victory at best, and your last one when you face foes that need to be killed immediately.
Finally, I would be remiss to not mention one area that absolutely, as the kids say, slaps: the music. As it turns out, the devs licensed music from a band named Danheim who focuses on Viking/Norse-esque songs. I enjoyed myself listening to the boss fights so much that I ended up acquiring the Danheim discography. If I was still hosting D&D sessions, I would absolutely be incorporating these songs into the battle music rotation.
Is Tainted Grail: Conquest the kind of game I will play for 300+ hours like Slay the Spire? Ultimately… probably not. For one thing, I can’t play TGC on my phone, where I play Slay the Spire now. But of all the deck-building roguelikes I have plowed through, this game is the closest one I have found. And if you have Game Pass, you can try it out for free and see yourself.
Winter Epic Sale
Dec 17
Posted by Azuriel
When we last left our intrepid Steam competitor, Epic was having one of those crazy sales with the $10 coupon added on top. And they had finally added Wishlists! In a gaming storefront! In 2021!
Well, buckle up, buttercup, because Epic is having another seasonal sale with the $10 coupon and now they have… shopping carts! In 2021! Will wonders never cease?
Facetiousness aside, I was actually looking forward to Epic’s sale, for basically the pictured reasons. Let’s go ahead and put it in some bullet points though:
I think the bottom three are a lock this time around. Well, Inscryption and Roguebook are both the sort of games I would expect to randomly pop up on Game Pass, so maybe not. Meanwhile, Disco Elysium is a full $12 cheaper during this sale compared to the summer one. As long as I commit to playing it right away, I think I could live with “losing” $8 in that specific scenario with that specific game.
Cyberpunk and Red Dead Redemption 2 are another story. On the one hand, $20 is very reasonable for a AAA title that is unlikely to get bundled/become free. In the case of Cyberpunk, they specifically said “there are no plans” but also hedged their bets for some indeterminable time in the future. RDR2 actually was on the service for consoles specifically, then left after a few months last year. So, unlikely to hit Game Pass again anytime soon.
At the same time… I just don’t know. Both are very large, graphically intensive games. While I am not one of those people scouring eBay for scalped video cards, I am running on some fairly old hardware. I’m currently running a GTX 1060 from four years ago, which isn’t that bad. But the rest of the guts are from 2011. Which… wow, I hadn’t bothered to look that up until just now. I haven’t felt (graphically) deprived in any particular game up to this point, so this isn’t something I should be concerned about. It’s just one of those scenarios where I know these games would be better experiences with better hardware. And I have been keeping an eye on /r/buildapcsales/ whenever a prebuilt comes up – it’s a strange world we live in when prebuilds end up being cheaper than the video cards they contain.
So, basically, I’d like to play those two games, but I’m not in a hurry. Maybe next sale then?
In any case, there you go. It’s probably a bit silly talking about buying new games when I just committed to playing things I already own, but nobody said life made sense. Least of all me.
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Tags: Cyberpunk 2077, Decisions, Epic Sale, Hardware, PC Shopping, Red Dead Redemption 2