Author Archives: Azuriel

The Transitive Property (of Grinding)

Extremely recently, all my desire to play Warframe evaporated.

While there is (a lot of) grinding involved, I mentioned several times in the Warframe post that the game itself is very fun to play. And it is. Leaping from wall to wall as a space ninja terminator is an experience not commonly found in gaming today. But here I sit, looking at the icon, and feeling… nothing. At all.

While I was thinking about what might have changed, I realized that I had, moments before, been playing GW2 and grinding Winterberries. Each character on an account can collect around 50 of them a day, and you need 200-500 of them to purchase a piece of Ascended gear. I don’t need Ascended gear for anything in particular, but it’s character progression, and it’s something relatively mindless to do when I don’t feel like doing anything else in particular.

…oh, yeah. Sort of like what I was going in Warframe.

I had been playing both Warframe and GW2 in my gaming sessions up to this point without issue. The change was alluded to in this post, where I mentioned thinking about grinding LS3 maps for the Ascended trinkets. Before that, I grinded some Warframe, then completed some Story missions in GW2. Now that I’m grinding in GW2, I didn’t “need” to play Warframe anymore.

This also explains why my travels in No Man’s Sky met a similarly abrupt end. Well, the NMS gameplay at the point I stopped was more “leave the game running and check back in 30 minutes to harvest nodes” than grinding per se. But if I were looking to replicate the feeling of a slow accumulation of resources, I could do so as a space ninja terminator. So I did. And then I transferred that sensation to the other half of the MMO I was currently playing, closing the loop.

I don’t imagine that “grinding is grinding” is an especially grand epiphany to anyone reading this. Indeed, chances are you are intimately aware of this relationship if you find grinding to be tiresome and hate it in your games. But in all these years, I never quite realized how… transitive the property is. Like, for a moment, I had considered installing Black Desert Online again to give it another shot, but then realized that its entire economy relies on AFK accumulation of resources. Which is a feeling easily replicated in No Man’s Sky, which has a much more coherent narrative (which isn’t saying much). Which is replaceable with Warframe. Which is currently replaceable with GW2.

In a sense, this is a good situation for me. I am getting all my gaming “needs” met in a singular title. This is a terrible situation for other games, however, because I am able to get all my gaming needs met in a singular title. Why would I play something else? This helps explain why zombie MMOs exist, and how it can be difficult to dislodge a market leader once they achieve a critical mass (beyond the fact that a large audience becomes a draw all by itself).

That said, it’s a bit precarious for ArenaNet in my personal situation, because while I am satisfied at the moment, any upset would send me smoothly into the arms of the next title with some sort of grinding elements. And a not-insignificant part of me feels like bouncing from game to game is a more ideal scenario in the first place, as it exposes me to more novel experiences in the non-grinding portions. For now though, GW2 is satisfying enough. Emphasis on “for now.”

Mount Up

As I settle into the routine of daily play, I just wanted to take a moment and express how amazing the mounts are in GW2.

GW2_Mounts

Fantastic animations too.

To be clear, I have only unlocked the Raptor mount at this time. My understanding is that the other mounts behave quite differently, and all have different abilities that they bring to the table. For example, the raptor can leap long distances, whereas some other mounts float above water, others leap vertically up, and there is even one that can fly/swoop around.

Looking just at the Raptor though, GW2 demonstrates a refreshing sense of design that works especially well in its gamespace. The Raptor has momentum and a turning radius. At first, this makes it seem unwieldy and difficult to maneuver. But then I started to ponder why it “feels” like anything at all. The answer is because in other MMOs like WoW, mounts are just reskinned players models. If you have ever flown around in WoW when the mount model fails to render, you can see your character in a swimming animation in open air. That is basically what mounts, flying or otherwise, are in WoW. They aren’t anything.

GW2_MountLeap

Sometimes ill-advised, but leaping is always fun.

The Raptor’s primary movement ability is the Leap, and here again the subtle genius of GW2’s design shines through. The length of the leap is a function of how long you press Spacebar, and the amount of times you can leap is tied to the “Endurance Bar” aka the Dodge bar. In text form, those are merely details. Running along the strikingly three-dimension space GW2 constructs, the mere act of riding the Raptor is great fun. Intermittent leaps, large leaps, traversing canyons simply to see if you can… all of them provide stimulation in a way simply going from Point A to Point B never do. Presumably there are entire maps in Path of Fire constructed to take advantage of these movement capabilities, but the default maps are just as fun.

And did I mention that mounting up is instant? For those that experienced it, the Halloween holiday in WoW (and Druids, I suppose) are the closest we have gotten to instant mounting, and the devs seem ever resistant to changing that, as if the 1.5 second delay is some integral part of the questing experience. Well… given the radical difference in feel between zero and any other number, perhaps they are right. But instant is fun. Now that the last vestiges of non-consensual PvP are gone, perhaps the WoW devs can take a page out of GW2’s playbook on the matter.

In any case, the mount system in GW2 is the best I have played in any MMO. I think Aion might have came close, if you consider wings to be “mounts,” but this definitely takes the cake.

Every Day Jugglin’

With each passing day, I am falling into a familiar trap of trying to juggle all the things in GW2.

My primary objective, always, is to complete the main daily quest. This rewards 2g straight up, not counting any other bonus loot from the component quests, and represents real, long-term wealth. Maybe there are better gold-farming techniques, but this is the best I have at the moment. Thankfully, the daily is not quite as onerous as it once was, between familiarity and Bhagpuss’ guide to completing it in WvW.

The secondary objectives are where things fall apart.

First, I would like to experience all of the story content. That includes the vanilla story and then, of course, the expansions. I kind of jumped ahead on the HoT story because I needed to unlock Gliding, but I do want to get back to the normal order of things at some point.

Second, I want to unlock the Elite specs for the classes I play. GW2 has a pretty asinine system by which you basically have to complete the expansion content before unlocking the Elite spec that came with the expansion, but there are ways of getting around it. Specifically, there are WvW items that drop which you can convert into a currency, which you then use to buy another item, which then randomly completes a Hero Challenge in one of three broad areas. It’s as convoluted and nonsensical as it sounds, but a side-effect is that it’s forcing me to do all the “easy” Hero Challenges, so that my random completion item is more likely to pop one that, say, normally requires a group to finish.

Third, I want to progress my character in general. And, perhaps, this is where things truly fall apart. If I am just doing my thing and notice that there is a Commander on the map with a zerg in tow, I drop what I’m doing and follow the zerg. Not doing so means I will miss out on the free loot of whatever encounter the group is about to breeze through. Plus, considering GW2’s “Mastery” system, it’s kind of required that you join these zergs because otherwise your ability to work your way through the expansion content will be that much harder and longer.

At the same time, I’ve been reading up on getting better gear once you’re at the level cap. Ascended gear is the highest-stat gear in the game, and has been for years. The best way to acquire a bunch of those pieces is to farm the Season 3 Living Story maps on a daily basis. I kinda lucked out because I was logging in regularly during LS3, so I get those “episodes” for free. But I haven’t been doing them, because I’ve been trying to do the Story in order. But by the time I get around to it naturally, I could probably have farmed all the necessary currency to get the Ascended gear, so I should probably be doing that right now. But that means doing even more story out of order, and skipping zergs…

What ends up happening is a pretty classic case of Analysis Paralysis. Unable to choose between all the things, I end up choosing nothing. Well, I choose the Daily, then nothing. Gotta get those dolla bills, y’all.

Space Ninja Janitor

Warframe was going so great. All the way up until I wall-ran into the payslope and slid back down on my space ninja ass.

The problem I currently have is that all of the blueprints I have available require materials I do not have enough of. In my specific case, it’s Plastids. While mobs do drop some resources, your primary source of most everything are breaking containers and opening lockers. This is essentially the equivalent of breaking clay pots in Diablo. But hey, it’s a looter shooter, right? No big deal.

Let me tell you, there is nothing more disillusioning than a space ninja terminator walking around at normal speed breaking open containers and opening lockers.

Warframe is about leaping through the air and slamming into the ground, knocking your foes aside. Warframe is about drawing an energy sword from the void and instantly slicing five enemies in half. Warframe is about dodging attacks and taking down tough bosses and then escaping as an infinite amount of enemies try to block your path.

I was not expecting Warframe to be a JRPG in which you perform the equivalent of pressing X on everything to discover hidden Elixirs.

Alas, this is a F2P game with cash money solutions to the problems it arbitrarily introduces for that express purpose. I can buy 300 Plastids from “the Market” for 30 Platinum, and $20 will get me 370 Platinum. So… $1.67ish? Warframe will periodically give you 50% and even 75% off Platinum purchases for 48 hours coupons, so technically the price can be a bit lower than that. At a certain point, it absolutely makes more sense to pay to skip the parts of the game which require you to not play as a space ninja terminator. Both money and time are fungible, after all.

…then I remember that these designers do this shit on purpose.

For now, I will ignore my empty crafting queue and continue progressing through the story missions as best I can. There is technically a “resource extractor” that I can purchase with in-game currency that will presumably collect things like Plastids while I am away. It also apparently takes damage and could blow up if I do not retrieve it fast enough, e.g. leave it running for longer than a day. Because of course it does.

If I end up burning out from having to use the same weapons and classes I am stuck with, well, that’s the designers’ fault. I’m 25 hours into the game and am still hunting down the final blueprint that will allow me to “craft” a new class. Once that occurs, I’ll reevaluate and see where things stand. Considering that I only have two Warframe class slots by default, and have to pay Platinum to open more, things might get a bit cramped.

Warframe of Mind

A while ago, I mentioned Warframe only in passing as a slick F2P loot grinder featuring space ninjas. Since that time, I gave it another shot to hook me, and hook me it did. It has now become my “I don’t know what I feel like doing” and “I only have 30 minutes to play” game.

I am still early on, but the general gameplay loop is finally big enough for me to slip through. The missing components were blueprints. As you might imagine, blueprints are necessary to construct new things like guns and other weapons, but also entirely new Warframes (e.g. classes). Once you have a blueprint, it will let you know how many of what resources you need to construct it – which might include components that themselves require blueprints – along with the Credits necessary to get started.

Credits in particular are a concern, as they are used for blueprints and upgrading the mods you get. In the beginning, I was spending pretty freely, for lack of anything else to spend them on (since I had no blueprints). Now? I’m pretty broke. While you can continue the story to unlock missions with greater Credit rewards, enemy levels continue to increase, which means you need to spend Credits upgrading your mods to have a chance, and so on. At some point, you have to grind/farm.

(Or, you know, pay real cash money, but nevermind.)

Luckily, Warframe doesn’t make things too painful. Every 20-30 minutes, there will be an alert on a specific map that grants bonus cash and occasionally a mod or blueprint as an extra reward. I have also discovered a few player-controlled areas which give generous Credit bonuses. Fundamentally, grinding isn’t too painful in Warframe because the moment-to-moment gameplay is fast and exciting. The minute that changes, the whole edifice will collapse in on itself, but until then there are plenty of “excuses” to jump/leap/bound/wall-run around maps like a goddamn space ninja terminator.

Ironically, something like Guild Wars 2 would normally have been my go-to game for incremental progress, but the expansion zones needing so much “Mastery XP” means that if an Event Train starts, you need to stay on-board lest you miss a significant chunk of progress. So, ultimately, the more serious I treat GW2, the more fun of a release Warframe becomes.

Heart of Thorns: Impressions

Having (painfully) unlocked mounts in my prior session, I felt ready to unlock Gliders in this one. Once again, I limbered up the Elementalist, and got ready to trek into the jungle.

…if only I could figure out how.

I think one of the most enduring legacies of WoW that no one gives much thought about are the seamless transitions between zones. Guild Wars 2 has big and beautiful zones… inside very defined silos. Mountains and invisible walls grid everything so that the only way to get to A is through the single zone gate B. Assuming you can find said gate.

So, I teleported to the zone next to the expansion content, mounted up, and road my way down the perimeter. Then, 15 minutes later, I looked up where the fuck the portal was supposed to be. Ah, that little brown smudge on the map.

After a cool cinematic, I started working on the directed quests. They referenced a bunch of stuff I never did – apparently I killed some dragons, like you do – but it was easy enough to follow. After a bit of follow-up, I was dumped into the jungle and told to unlock Gliders to progress further.

It’s been several days since that moment, but I still have a look of incredulity all but permanently affixed to my face. Nothing was explained how to unlock Gliders, just that I needed to. No map markers, no quests, no “Hearts,” no dialog, nothing. Hell, even doing searches in Google and Reddit turned up next to nothing. What, exactly, were the devs wanting me to do?

In case you ever follow my footsteps, here it is: to unlock Gliders in Guild Wars 2: Hearth of Thorns, you must mindlessly grind XP in the expansion zone. That’s it. There are no Hearts in the beginning section, so you must rely on Events you don’t know about or Champion trains filled with mobs that will one-shot you without warning. There is a Day/Night cycle in the jungle that ensures a steady stream of Event-ish things to do, but again, you have to complete enough of them to fill your entire XP (i.e. Mastery) bar before you can unlock Gliders and get on with the rest of the story.

It’s tough to imagine a dumber way to design an expansion, but there is still time to surprise me.

Anyway, my dilemma remains. For sure, I do not want to continue doing anything on my Elementalist. Perhaps either of the two Elite Specializations might make the class more fun to play, but that requires gaining 100% of all your standard abilities, e.g. grinding out additional Hero Points. I’m pretty sure that also means hitting up all the Hero Point challenges in all of the default maps, but who knows. That means I’m either going to continue progressing through the vanilla GW2 story on my Necro, or boosting the Necro to 80 and doing the same thing. Not sure if there would be an advantage to the boosting immediately – I’ll have to research if the XP at the cap turns into Mastery XP or whatever.

I dunno. I’m going to have to look at Thief and Mesmer again, as those would be good candidates for my free level 80 boosts. There is also the Revenant, of which I have only looked at in the PvP lobby. Having permanent Swiftness seems cool, but is less relevant now that I have a mount. The Necro is good, and mostly feels good to play, but I’m concerned about the fact that it seems to hold no relevance in group play basically anywhere. Chronomancers, Druids, and Warriors or bust, is what I’m reading.

I suppose it’s no different than any other MMO: the struggle is always finding that class that is both useful and fun to play. And how do you do that, if not playing for hours and hours and potentially burning yourself out with an unfun or non-useful class in the meantime?

GW2: Re-Reloaded

Oh man, Guild Wars 2. If ever I’ve had an on-again, off-again relationship with an MMO, this would be it. My first reloaded post was in January of 2016, and the time before that was back in 2012. It’s now January of 2018, so about as good a time as any to get started again.

Once I purchased Heart of Thorns for $15, I was immediately faced with a dilemma. My dilemma was thus: I had an Elementalist at level 80 and an Necromancer at level ~45. The Elementalist had been my “main” back in 2012, but I became increasingly annoyed with its mechanics and penchant for immediately dying at every available opportunity. At the same time, all my alts were dozens of levels behind, and I had little desire to grind my way through the same zones, so I stuck with a class I didn’t like. Eventually, I said Screw This and leveled the Elementalist the rest of the way to 80 via crafting professions and called it a day.

Now that I was back, it made much more sense to actually play a class I enjoy (for now), e.g. the Necromancer. However, that presents its own challenges. I technically had enough Tomes of Knowledge (+1 free level) to instantly get the Necro close to the cap, and enough gold to get the rest of the way via crafting. But was that what I really wanted to do? Immediately get to the zero-progression endgame? It would seem to make more sense to just level the Necro normally and derive what enjoyment I could from the everyday GW2 experience.

Which is what I did, for a while. I gained about 2-3 three levels from Events and Story quests.

The problem is three-fold. First, at some point ArenaNet changed Daily Quests to all but force you to complete expansion content to complete them. Before, you could slum around starter zones, blow through a few Events, gather some nodes, and then you were done. That may or may not have been before they started giving you straight-up 2 gold for finishing the Daily, I don’t know. But if I wanted to get a free 2g, I needed to have access to the endgame stuff ASAP. Or rely on WvW/PvP stuff, which I wasn’t going to do. So I needed my level 80 available.

The second problem was Gliders. I had the expansion, and unlocking it on one character unlocks it for everyone. Again, you need to be level 80 for that. So… why not just unlock that and be done? Seems reasonable.

The third problem was the kicker though: mounts. Every time I saw someone running around on a mount, it reminded me of how slow my character moves and how many crappy talents/abilities I have to equip in order to slum around at a bonus 33% speed. It got to the point where I no longer wanted to play the Necro at all because, in my mind, the worst case scenario was the expansion not going on sale by the time I hit the endgame, thus ensuring I had a lame experience for months and still bought the “full” price expansion later.

So… I went ahead and bought Path of Fire, and immediately unlocked the Raptor mount.

I say “immediately” but that certainly did not feel the case. I died about half a dozen times on “normal” mobs in the initial story quest, and at least half a dozen more on the “bosses” at the conclusion. If the Veteran Flame Dogs’ health actually reset after each death, it’s entirely possible I would have never completed the scenario. I know that I was a bit rusty on the Elementalist, and I did not have full Exotics in every slot, but I was at level 80 and had level 80 gear everywhere, and knew how to avoid the red circles, and goddamn who were these mobs designed for?

As it turns out, this was just the beginning.

…I mean, yeah. Figuratively too. More later.

End of Year: 2017 Edition

Much like with 2016, this year seems to have been one in which we entered the Darkest Timeline… until I look at my personal life and find things have been pretty fantastic this year. Bought a house, got a big promotion, got engaged, played some videogames. Who could ask for more?

Well, aside from ~80,000 people last year, but nevermind.

Here were my goals from last year:

  • Give FF14 another shot. [Gave way more than a shot]
  • Play through some of those PS3 games I bought four years ago. [Oops…]
  • Resist playing WoW until the WoW Token -> Blizzard balance goes Live. [Done]
  • Clear at least 30 games from my Steam backlog. [Tentative yes?]

Still haven’t touched those PS3 games, but I did resist the urge to unnecessarily buy a PS4. Mainly by way of missing the Black Friday sales, but a win is a win! Sorta. That said, when I upgraded my 24″ monitor to a 27″, I went ahead and ensured that I could use it for both my normal PC and the PS3. In fact, I have the PS3 hooked up to said monitor right now and could play those games at any moment. Even bought a Bluetooth speaker, so there’s no issues there. Yep. Any day now.

The Steam backlog thing was a bit tricky to figure out. Sorting by the Last Played column and looking at my Finished category, I see the following:

  • The Talos Principle
  • The Flame in the Flood
  • Remember Me
  • The Shrouded Isle
  • A Story About My Uncle
  • Space Pirates and Zombies 2
  • Crawl
  • Armello
  • Black Desert Online
  • Darkest Dungeon
  • Divinity: Original Sin
  • Total War: Warhammer
  • SteamWorld Heist
  • XCOM 2
  • The Forest
  • Dragon’s Dogma: Dark Arisen

That’s a total of 16 real, substantial titles that I feel I gave a fair shake whether I ended up beating them or not. The actual total from last year is 88, with a rather large portion (21) being Visual Novels, and the rest being games I tried for about an hour and uninstalled. Looking at my active library, the list fills out a bit more:

  • Subnautica
  • The Long Dark
  • Neon Chrome
  • Darkwood
  • 7 Days to Die
  • Spelunky
  • PixelJunk Eden
  • Dust: An Elysian Tail
  • Kingdom Rush
  • Infinifactory
  • ARK
  • No Man’s Sky
  • Getting Over It with Bennett Foddy
  • Warframe

So… that’s technically 30. Although, even more technically, these have not been “cleared from my backlog,” as they are still hanging out in my library (some uninstalled). It could go either way, but I’m inclined to give myself a break.

Without further ado, here are my goals for 2018:

  • Complete the vanilla, HoT, and PoF story content in GW2.
  • Play through some of those PS3 games I bought five years ago.
  • Embrace the notion of shorter, possibly more frequent posts.
  • Use my Blizzard balance to pay for all my Blizzard gaming.
  • Clear at least 40 games from my Steam backlog.

Feels kinda like a low bar, but exceeding low expectations is what I’m all about.

Holiday Updates

I got in some quality gaming time in the past few days.

Far Cry 4

As mentioned in previous post, I was having some issues getting into (or really, staying into) Far Cry 4 despite it being better than what else I was playing. I originally attributed this to the breakpoints within the game, but as others deduced in the comments, it might have been from other tertiary concerns as well. After thinking about it, I agree it was not so much the game itself. Part of my “obligation” in playing Far Cry 4 was that it was taking up a lot of hard drive space, and I thus felt like I needed to finish it and make room for something else I had wanted to try.

After the insight, I went back to Far Cry 4 and enjoyed the experience more as I coasted into and past the endgame. I feel like Far Cry 3 is the better narrative experience overall, but Far Cry 4 plays much better and is a much more cohesive as a whole. Being able to get mobility options like the Wingsuit early on really opens the game world up, without being overpowered.

The Talos Principle

In a word: Amazing.

Portal 1/2 are better games overall, but The Talos Principle is the first puzzle game in quite a while to engender a sort of mild existential crisis. And that’s really what puzzle games are for, right?

Inevitably, everyone always seems to point out the most superficial philosophical questions when it comes to games like this – “Can robots be people?” “Are people just robots?” – and then just stop there. The Talos Principle should invite more salient questions though, and did for me. The game’s setting is one in which mankind is slowly dying, and you can read (and listen via audio logs) to how various individuals react to that inevitability. Some fight on to the bitter end, some leave to spend their last days with family, others do a LAN party, and another pair enjoy one final sunset and then commit mutual suicide. Milton, the AI “serpent,” will question your grasp of the meaning of life over the course of the game, and how it can be ascertained, often deconstructing arguments in ways that would lead some people I know IRL into tears.

That is what The Talos Principle should be noted for, not because the player-character is an android. If anything, whether the player’s android avatar is truly conscious in the same way people are is the least interesting question posed.

Anyway, I highly recommend it if you intrigued by philosophy or pathos or puzzles. It gots all three.

Warframe

According to the Search bar, I have apparently never talked about Warframe before. I played it once last year for about two hours, and then dropped it. I was interested in taking a second look primarily because my Amazon Prime account gave me Twitch Prime, which in turn gives free goodies every month, including what I thought was a free “warframe” but ended up being cosmetics. I think.

Warframe is a third-person over-the-shoulder looter shooter. Think “Diablo meets space ninjas” with a generous helping of impenetrable nonsense. It is also about the slickest F2P experience out in gaming right now.

The general idea is that you are a space ninja and need to space-grind ninja-resources across the solar system. Maps are surprisingly well-crafted, although you will be seeing them quite a bit, as each one serves several different gameplay types – sometimes you need to kill X mobs, sometimes you need to do a sort of King of the Hill node capture, etc. As you finish missions and kill bosses and collect loot, you unlock the ability to craft different warframes (aka classes), which come with different movement abilities, attacks, and so on.

I doubt I stick with Warframe for much longer than what I have already played. While it is a lot of visceral fun being able to jump around the map as a space ninja doing cool space ninja things, there doesn’t really ever feel like much of a narrative “point.” When I completed the first story section, for example, the next required me to reactive a Solar Relay to access missions on Venus. The activation though, required a laundry list of different, metagame-related things, like obtaining 20 mods, equipping four of them, etc. While that is a good way to ensure I am playing the game properly, it also meant I had to play several maps for the express purpose of trying to obtain randomly-dropped mods. Each map probably lasts 10 minutes or less, so it’s not a huge ask, but it still didn’t sit well with me.

Guild Wars 2

Even though I had not been playing playing GW2 for quite some time, I kept it installed on my PC and had been logging in once a day in order to accumulate the free goodies ArenaNet gives you. The currency is nice, but the real prize for me were basically the Tomes of Knowledge, which are free levels. The idea was that once I ended up purchasing one or both of the expansions, I’d have the opportunity to actually experience the content on a class of my choosing, rather than having to stick with the Elementalist, which is the only level-80 class I have.

Well, I picked up Heart of Thorns this past weekend for $15. So I’m playing GW2 again.

It’s funny though, the sort of things that go through my mind when playing MMOs like this. For one thing, I really enjoy the Necromancer, and that is the class I wanted to experience more of the game with. Since she was level 45, I could have skipped near the cap with my 34 Tomes. But wait a minute, I could also get an easy 10 levels via leveling up crafting, right? Gotta save those Tomes for when they are more valuable. Probably like never. But, whatever, I have level 400 Cooking now.

As I cycled through my characters just to re-familiarize myself with things, I also noticed that at least three of my characters received a 5-year anniversary present pack. Which, incidentally, meant I got three level-50 boosts. I had already leveled the Necro into level 55 by that point, but it will be good for later alts.

Anyway, I will be playing GW2 some more now. Seeing people running around on mounts really makes me want to pick up Path of Flames, just to make leveling alts easier, but I’m going to hold off for now. Will my GW2 experience be another passing fancy (again)? Will not jumping in with both (expansion) feet cause the game to be another passing fancy? Stay tuned.

Quick & Dirty Guide: No Man’s Sky

Right from the start, let me say that No Man’s Sky is often intentionally vague in order to engender a sense of wonder and discovery. In that respect, the following Quick & Dirty guide might constitute spoilers because I will be explaining some of the game systems as they exist in version 1.38. If you feel like that might take away from your enjoyment of the game, by all means, stop reading.

NMS_Backdrop.jpg

For everyone else, let’s roll.

Basic Gameplay

1. Land on planet
2. Collect resources
3. ???
4. Profit.

Seriously though, in the beginning, do not worry too much about anything in particular. A large part of this game comes down to Inventory Management, and you are never given enough space to collect all the things. If something seems like a super-rare thing, trust me, it’s not. You will find a planet with tons of it later on.

What you will want to keep an eye on though, at all stages of the game, are the following:

  • Plutonium: It costs 50 to lift your Starship off the ground.
  • Zinc: Basic way to recharge your environmental protections, once crafted.
  • Thamium9: Primarily for recharging Life Support, but used in Farms later on.

You will always want to keep a stack of those elements handy at all times, at every stage of the game. Once you get a decent Unit (e.g. cash) stream, all of them can be acquired quickly and in bulk by visiting a Trading Post on a planet in any economically successful system. We’re talking buying 1500+ at a time for like 40k Units. Much faster than farming, especially with Thamium9.

Quick Movement

Walking, and even Sprinting, seems really slow and never gets much better.

The better way to get around is to Melee+Jetpack. Basically, start walking in a particular direction and press the Melee button (Q on PC) and your Jetpack (Space on PC) at the same time. If done correctly, you will surge forward a few steps, and meanwhile that faster momentum will carry over onto your Jetpack. For best results, start Sprinting (Shift on PC) before the Melee hit and you’ll be able to traverse wide swaths of the world, as long as your Jetpack lasts.

How Do I Upgrade X?

Personal Inventory: Drop Pods can be found on every planet, and are specifically searchable by building a Signal Booster. Enter the Pod and purchase the additional slot. Each Drop Pod is only usable once.

Keep in mind that there are three different player inventories. The General Inventory can contain both items and tech upgrades. The Technology Inventory can contain only tech upgrades. The Mass Inventory can only contain items, but at Starship-level stack sizes, e.g. 500 elements, or 5 items per slot. While the General Inventory is cheaper to expand at first, if you place too many tech upgrades in there, you are simply limiting your ability to store goods later on. Luckily, you can scrap tech upgrades and rebuild them when you unlock additional Technology Inventory slots.

Starships: You do not upgrade Starships – you buy new ones or fix ones you find.

To buy a Starship, you need to go up to one that has landed somewhere, like at a Space Station or Trading Post, talk to the owner, and then choose Buy Starship. At that point, you can see how many inventory slots it has, what techs might already be installed, and so on. If it looks good, and you have the cash to cover the difference in price between your current ride and the new one, it’s yours. The sale is not final until you take off though, so you have some leeway in attempting to move over inventory that might not have fit, or that you forgot to move in the first place.

Note: you do not get a cash refund for buying a lower-priced ship, so don’t bother.

NMS_Crashed

Quite the upgrade.

The alternative method is to find a crashed Starship on a planet and then claim it. This method can allow you to significantly leap-frog any sort of Starship progression, insofar as you can find and claim a 48-slot Starship way before you would ever have enough Units to purchase one outright. The catch is that crashed Starships have broken inventory slots that can only be repaired via increasingly higher numbers of Units; the first slot might cost 33k to fix, but ten slots later the cost will exceed 1.5 million. The result ends up about the same, e.g. it costs X amount to fix everything, but this nevertheless allows you to “upgrade” your ship as money allows rather than needing a bulk purchase.

Finding crashed ships in the first place can be tricky though, as the “traditional” method involves discovering Communication Towers, solving a logic puzzle, and hoping it leads to a crashed ship. Alternatively… just fly around a planet and spam the 1 key, which is basically “target nearest ship.” While you will sometimes tag NPC ships flying around, especially near Trading Posts, this method otherwise allows you to comb a rather huge portion of the planet’s surface while flying around. If something pops up on your radar, fly down and take a peek.

Multi-Tool: Similar to Starships, you only ever find new ones.

NMS_Multi

Just from talking to a guy.

While you can get new Multi-Tools from Monolith or creature interactions, the more common method is simply finding them out in the world in display cases. Curiously, these display cases still require you to “purchase” the new Multi-Tool, even when it doesn’t make a whole lot of sense.

How Do I Unlock Y?

AtlasPass v1: Follow the story and it will unlock for you.

AtlasPass v2/v3: Same as above, but you’ll need some achievements.

Farms: It’s the last in a series of quest-chains related to base-building.

Exocraft: It’s one of the first in a series of quest-chains related to base-building.

NMS_Exocraft

Blueprints: there are basically three methods. First, randomly as interaction rewards, from talking to people or Monoliths or crashed ships. Second, as rewards for certain Missions. Lastly, bought from Tech traders by using Nanoclusters – each Star Base has a slightly different list that focuses on Starships, Multi-Tools, or Exosuits.

Technically, there is a fourth method, which is via questing. Unlocking specific farming crops requires completing quests from the Farming Specialist in your base, for example. There are also some specific blueprints tied to the Atlas questline and achievements therein, just like with the AtlasPass v1.

What’s the Best Way to Get Units?

Sell things. That’s… basically it.

In the very early game, pretty much your first cash-crop, so to speak, is going to be mining and selling Emeril. You can sell pretty much anything, but Emeril goes for 200-300 Units apiece, is easy to find on many planets (mineral around sinkholes), and isn’t used for pretty much anything else. You can do the same thing with Gold later on, but Gold is used in a few recipes and is usually found on more hostile planets.

Also in the early game, go ahead and sell any weird items you might pick up. Neutrino Controllers, Gek Charms, whatever. While they have functions later in the game – from recipes to increasing Faction reputation – you will find plenty in your travels, and it’s not worth the precious inventory space when you’re slumming around with less than 20 slots.

Later on, you have more options and a few more considerations. Keep in mind though, that whenever you sell something on the market, you will get a worse price the next time you leave the screen. So when selling, do so in bulk.

Missions: these are the Radiant-style random quests you can pick up from the Mission NPC on every Star Base. Each time you successfully complete a Mission, you get faction reputation and the stated reward. If the reward is a Blueprint you already own, you’ll get ~88k Units instead. The other items you receive are a bit esoteric and usually vendor trash, but sometimes can be worth a surprising amount of Units.

NMS_Selling

Almost doubled my Units right there.

No matter what method you end up doing, I recommend filling your Log with Missions at each Star Base you encounter. Many of them can overlap, such that you can fulfill several at once from the same activity (e.g. killing Sentinels, etc), and you can turn in successful Missions at any Mission NPC. Plus, as you move up the reputation ranks, the standard Mission starts awarding 250k Units by itself and the items can be worth several million.

Farming: This is pretty much the ultimate source of Units in the game. The idea is build a base, plant some crops, harvest said crops, and then turn the material into more expensive things that you then sell. Example:

  • 100 Frost Crystal + 200 Solarium = Heat Capacitor.
  • 100 Cactus Flesh + 200 Star Bulb = Poly Fiber
  • Heat Capacitor + Poly Fiber = Circuit Board
  • Sell Circuit Board for 1 million+ Units apiece.

If you’re looking for a more in-depth guide, see this Reddit thread. Circuit Boards aren’t the priciest item you can create, or the easiest for that matter, but that’s the basic idea.

Trading: If you have a lot of starting capital, a LOT of free inventory space, an Economy Scanner, and plenty of Warp Cells, you can make some money buying vendor trash from one system at a discount and selling to another at a profit.

Next time you’re at a Trade terminal, look at what items are for sale. At the top of the list are likely some random items with a little green Unit symbol and the text that they are -X% cheaper than the market average. These items have tool tips which then tell you which systems need them more, e.g. will sell for over the market average price. So, buy as many as your Starship will hold, fly over to the target system, and sell them all. Then at this new system, buy the next set of goods, and sell at the next system. Wash, rinse, repeat.

Scanning: this is more of a side-hustle than anything else, but Units are Units. Basically, each time you touch down on a new planet, go ahead and scan as many plants and animals as possible.

With zero upgrades, you only get about 200ish Units for each discovery. With two Scanning upgrades though, suddenly each new plant will give you 20k and animals will sometimes break 100k apiece. I have as yet to find the third upgrade for either Scanner, but I’m looking forward to the boost in income from doing something I was going to do anyway.

Miscellaneous Tips

Gathering Kelp: While you can grow or purchase pretty much anything you might need for crafting purposes, the exception are Kelp Pods. For these, you need gather them manually, and they only exist on planets with water.

The best way I have found to gather them is using a Nomad, aka hoverbike:

NMS_Kelp

As pictured, drive over the water on the Nomad and use it’s mining laser to collect the Kelp. This method is significantly faster than trying to use the Roamer to drive along the bottom, and much better than the default method of actually swimming around.