PvP Servers
It has been quite some time since I’ve had to bother with the issue of PvP servers, but Shintar’s latest experience with a “classic WoW” server really sums up my thinking after the years:
The truth is, I’ve never had the urge to initiate combat with the opposite faction, so if I’m being honest I’m just making myself a punching bag for other players by going along with it. All that ever happens is that I get attacked by people who are several levels above me, in twink gear, or in a group. Sometimes things get turned around and they are the ones who end up with egg on their face, but that’s a cold comfort when compared to the amount of my time that ends up getting wasted by corpse-running and having to re-do quests. I’ve put up with it because there were no other options at the time, but weekends like these really make me wonder whether it’s worth it when I could be having fun with something else where other players aren’t able to ruin my enjoyment every step of the way. My free time is really too precious to me these days to waste it on nonsense like that.
Is there excitement on PvP servers? Sure. Although I would more describe that as anxiety, considering I’ve only ever gone on ganking sprees after being ganked myself. So, really, that would be what I say to anyone asking if they should pick a PvP server: “Do you want to spend your time ganking mostly helpless players over and over? If not, then don’t go to a PvP server.” Those rare moment of cooperation and peaceful coexistence do not make up for the time you spend getting killed in the middle of a quest. They really, really don’t.
CAN there be another MMO success?
While Syncaine laments that the MMO genre hasn’t gone anywhere in 12 years, I was left pondering a different question: can the MMO genre go anywhere? Can there be another breakout success?
I would suggest the question is less straightforward than it might seem, for a few reasons.
The first reason is due to the nature of the genre itself. Even if you are a super-fan of Half-Life 2 and believe it to be the best game ever invented… you still likely bought and paid for other FPS titles in the past 12 years. The same is not necessarily true of MMOs. I’d wager that most people that stick with the MMO genre long-term generally find one game and settle in. And why wouldn’t you? Someone would move on from Half-Life 2 because eventually you would run out of content to explore. That is much less likely in MMOs, because they are updated regularly, expansions are released, other players generate content, and so on.
The above generates the curious (and fairly unique) phenomenon that a lot of MMO players – possibly even a majority – are still actually playing the most influential MMOs (Ultima Online 1997; EverQuest 1999; EVE Online 2003; Second Life 2003; World of Warcraft 2004). If the market for FPS titles is 40 million people, each new FPS has 40 million potential customers. Meanwhile, the market for MMOs is X – Y, where Y is the number of people currently satisfied with their present virtual home.
The second issue is one of definitions. While it might not seem so at first, “MMO” as traditionally defined is rather restrictive. For example, most people would suggest that Crowfall is a MMO, despite its “persistent” worlds having an expiration date. That sounds more like a long-lasting lobby to me. But why is Crowfall an MMO and Destiny not? Or PlanetSide 2, which is arguably more persistent than either? A game like Fallout 3 can be said to move both the FPS and RPG genres forward in specific ways, but MMO-ish games often fall outside the standard MMO purview, thus limiting potential genre-changing titles. In other words, experimental MMOs can innovate themselves right out of the genre.
Third, a given game can only really be considered influential if it, or its derivatives, are a success. Consider the glaring omission from the Top 50 list: Star Wars Galaxies. I would have thought that with the amount of name-drops SWG receives in just about every MMO dev design sheet, it would be a shoo-in contender for sure. But if you think about it, not only has SWG shut down, but I don’t even know if any other game claiming its mantle has survived or even been released yet. Anyone know of any? Regardless, this means a given game must both shake up the genre and be successful in a general sense to count – just the first is not enough. Which leads me to the next point.
Fourth, not to be alarmist or anything, but… I’m pretty sure the MMO genre as we know it has peaked. As recently as 3-4 years ago, over half the MMO market was just WoW, and WoW has lost half of said playerbase since then, and is still top dog by a factor of 3-4, minimum. Where did all the bodies go? Not to other MMOs, for sure.
This leads me to the question in the title: CAN there by another MMO success? FF14 has come the closest, but is there anyone out there that seriously believes we will see a second WoW-like coming ever again? I personally doubt it. There was always an element of “right time, right place” to WoW’s meteoric rise, and not only has that time passed, but there is pressure coming in from other genres co-opting the traditional MMO strengths, in the same way we see “RPG elements” everywhere today.
So, basically, I do not see that list of late 90s/early 00s-only influential titles as a deficiency of development testicular fortitude, but rather a simple systemic and semantic issue. Other genres can take greater risks because they need only make one sale, not twelve per year in a F2P environment, while also maintaining a healthy population. Even if smaller MMOs were released and did innovate, chances are they remain too small to be “Massive” or just shut down after a few years and thus no longer be influential.
It is lose-lose-lose for everyone, but there it is.
GW2: Reloaded
I have tentatively begun playing GW2 again. After three years. Here are my (re-)impressions.
Getting back into the game, I am finally beginning to appreciate the concern designers have over the returning-player experience. Remember when Ghostcrawler and friends talked about not wanting to change too many things mid-patch? When I loaded into GW2 on even a low-level character, looking at the Skills page caused a moment of existential panic in which I desired to turn off the game immediately.

Just what I wanted: two hours of homework before playing.
Granted, I feel like the GW2 Skill system has always been convoluted nonsense, but it is especially weird now. Weapon skills are now tied to levels instead of weapon use – no more equipping a new sword and having to wail on easy mobs for 20 minutes to unlock everything, ala old-school WoW. So, that’s good. Less good is how the Skill system used to allow you to purchase skills from tier lists, but now they are unlocked in sequential groups. In other words, you usually have to unlock a bunch of crap to reach the skill you want, instead of picking it right away and then not having a use for skill points later. Then there are Specialization paths or whatever. Pick three of six specializations, each of which has three sets of three choices.
No doubt the system makes perfect sense for long-term players, but as someone logging back onto a level 80 character after three years… well, let’s just say that I fully understand why WoW was “dumbed down” the way it was.
Things are now a lot more account-based, which is also interesting. You still have to unlock bag slots per character because $$$, but now even things like gold are shared across all characters. Hell, the shop is even selling additional Crafting slots, so you can have more than the industry-standard two.

Things are looking a little, ah, different.
Magic Find was also turned into an account-wide deal instead of stats on gear. In a rather brilliant economic move, the only way to increase this stat is to destroy magic gear and consume the possibly resulting Essences of Luck in ever-increasing amounts. This neatly solves the Vendor+1c economic disaster GW2 had originally, all while providing an insatiable lust for dropped/crafted gear. Amusingly, it also squares the circle of the increasing amounts of Magic Find generating more magic items, as you simply destroy those too.
Actually, I feel like there is a entire post that could be devoted to this sort of design solution. Not necessarily the elegance of the Magic Find situation, but rather the kind of design which involves every player having a stake in consuming resources. I mean, look at WoW with all the junk greens and blues that drop. People vendor those all day, or possibly get them disenchanted and sell the resulting dust to either Enchanters or people trying to get cheaper prices from Enchanters. It’s easy to flood the market in those situations, because the demand is concentrated in just a small portion of the entire audience. And then, perversely, it’s nearly impossible to find usable gear at any given level because it’s never worth it to list on the AH due to low demand (and high fees). Lose-lose.
Meanwhile, the market for magic items in GW2 is effectively infinite – everyone has an incentive to get more Magic Find. And that’s a trick, because the majority of players will quit playing, never reach the cap, or whatever, but they have nevertheless drained the economy of those goods. It is the difference between everyone learning every crafting recipe drop they come across versus immediately putting it on the AH to be consumed by a much smaller fraction of players. The latter is the status quo, but the former neatly solves most of the issues that crop up in MMO economies without overt gear destruction.
Anyway.
In my brilliant foresight, I apparently cashed out all my gold before I stopped playing three years ago, so I have 1300 gems and like 8g. This is enough to apparently “purchase” Season 2 of the Living Story, which… makes very little sense to me. Did everyone have to purchase the second Living Story when it came out? Is it necessary to play? I’m assuming not, but who the hell knows in this weird-ass F2P Wild West. Given the horizontal progression touted by GW2, I’m not sure of the benefits. Skins, surely. Plus, you know, plot. But anything else?

Worth it? I’m guessing no.
It is actually kind of amusing, in a way. People gripe about all the planned obsolescence in MMOs like WoW, but GW2 seems to be the ultimate offender here. Lion’s Arch got destroyed or something, right? I’ve read about it, but I don’t think there is ever a way to see it. Unless it is in the Living Story bundle, perhaps. Someone might be able to breeze through the entire Mists expansion in WoW without leaving Jade Forest these days, but at least all that content still exists. In GW2’s sake, it is straight-up gone like a fart in the breeze.
The likelihood that I play GW2 long-term is effectively zero, as it is with any MMO I fear, but for now, it is something I’m playing. Luckily, I received something silly like twelve level 20 boosters and six level 30 ones, so I’ll be able to get a better feel for the classes without having to suffer through the painful low-level nonsense another half-dozen times.
And, hey, even if I stop playing, the game never had a subscription, so I could just revisit in 2019 and see (or not see, as the case may be) what’s new.
VR At Any Price
The Oculus Rift will be retailing for $599. Like what.
I am not necessarily the sort of person who will say that VR, conceptually, is a fad – I’ve seen too many sci-fi movies to say otherwise. But! I also truly believe that VR is a solution in search of a problem in ways similar to that of the Kinect. VR is a part of the future, not the future.
First, there are the practical issues: the headset on your face. Do any of the models work well with glasses? I’d be surprised, considering that buying goddamn comfortable headphones that don’t grind your frames into your ears remains a struggle to this day. Even if they were comfortable, I’d still be near-blind with my peripheral vision in VR space. Can I take a drink with the headset on? Is there a transparency mode to allow me to check my phone, or look at my keyboard?
Do I really want to be standing/squatting for more than an hour anyway?
Then comes the software issues. How many first-person games are you playing right now? I’m not seeing (har har) much of a point in VR 3rd-person games, so the majority of MMOs are right out. Nevermind the fact that you’ll clearly be needing to play all these games with controllers instead of keyboards/mice. Hope you like teamspeak in your games, because that’s how you will be communicating.
“Have you even used VR before?!”
Yep. Not EVE Valkyrie or anything, but once back in the late 90s at Epcot and again last year in Japan. In the latter case, the friend I was with was blown away, but the whole time the skiing demo was playing I couldn’t help but realize that I didn’t exactly want to be standing up and gyrating my neck every which way. I am a gamer – it does not take a 360 degree virtual view to immerse me. I still get a rush of vertigo falling down large distances in Minecraft with a simple 22″ display three feet away from my face.
Like I said earlier, no doubt the technology will improve, and perhaps something like Sword Art Online/Ready Player One/Matrix/etc/etc/etc will be enough to have us all abandon meatspace gaming (and perhaps meatspace altogether). But in the scheme of things, I personally believe that something like Augmented Reality is going to be worlds more relevant to the future of gaming and life in general than VR. It has most of the advantages and none of the distinct disadvantages.
Well, I suppose we haven’t seen a price tag yet for AR.
Practical Design Considerations: Water
A few people have talked about swimming in MMOs.
While I largely agree with the premise that not many (if any) MMOs have implemented water combat/exploration particularly well, I have yet to read the (rather obvious, IMO) reason so many different MMOs try: practical design space. Or more specifically, not having swimming means your world will only ever have ankle/waist-deep water, and all the cascading design restrictions that follow from that.
There are two things I immediately notice when playing an MMO for the first time. The first is whether my character can jump. A non-jumping character means that every action I perform will be anchored to a 2D plane, there will be zero verticality elsewhere, the majority of the game world will be skyboxes, and I otherwise may as well be on rails.
The second is whether my character can swim. If the first river you come to only serves to get your boots wet, that’s an immediate clue that swimming doesn’t exist in the gameworld. Which means the gameworld will be populated with large amounts of invisible barriers and/or incredibly unlikely mountain ranges. Which means the designers don’t particular care for crafting an immersive environment, as how can that possibly exist with a surface only sparingly covered with puddles?
So, yes, most MMOs don’t do underwater sequences justice. But the alternative can’t be “not implementing underwater areas.” I would much, much rather a MMO (or any game) toss in a half-hearted, empty seascape than imprison us in Flatland.
End of Year: 2015 Edition
Something something… hope you have a good new year?
What I will say is that 2015 has been a particular year of changes in my real life, which I haven’t much talked about before, and don’t particularly feel like starting now. But things have been changing, life decisions made, and so on. All for the better, for the record. I doubt said changes will have any impact on my postings in 2016, as I am rather fond of writing and ranting to you all. With any luck, most of you feel likewise, at least some of the time.
My resolution for 2016 is to not play “just OK” games to completion anymore. Because reasons:
What I anticipate doing in 2016:
- Actually playing FF14 for real this time.
- Maybe, potentially sticking my toe back in GW2. Briefly.
- Oh, yeah, I bought GTA 5, didn’t I?
- Being more excited than I probably should be about Overwatch.
- Spending a WoW token and immediately regretting it.
- Being amazing.
So there you go. Let’s look forward to seeing what sort of shenanigans 2016 has in store for us all.
Impressions: The Elder Scrolls Online
Over the past few days, I played around 10-15 hours of The Elder Scrolls Online (TESO) and the experience has been… odd. I say “odd” because while in general I found the experience pleasant, the more I played the game, the more I wanted to be playing something else entirely.
There is a lot of interesting things going on in TESO. For example, while there is an option for a more traditional 3rd-person perspective, I stayed in first-person the entire time for its sheer novelty. I also appreciated the dedication to the traditional Elder Scrolls trappings, up to and including the ability to literally steal all the things. Want some Grand Soul Gems as a level 3 character? Just crouch behind the merchant’s cart and pocket (?) them. Finding a random armor rack with a full suit of wearable armor that you could just take and equip was rather delightful.
The progression/leveling system in TESO is interesting as well. There are four classes, each with three class specializations. Beyond that, every class has access to the same dozen or so general specialization lines: Light Armor, Two-handed Weapons, Destruction Staves, and so on. Most of these specialization lines have ~6 active abilities and a number of passives. Your character has a total of five hotbar buttons and one ultimate, and it is up to you to mix and match. Additionally, individual abilities level up with use in typical Elder Scrolls fashion, but once an active ability hits rank 4, it can be “morphed” into one of two mutually exclusive options, which typically adds bonus effects.
While all of the above systems felt satisfyingly crunchy, it reminded me heavily of Guild War 2’s system – limited ability slots, choosing abilities from a wide list, earning Skill Points from exploration (every three Skyshards found in TESO grants 1 Skill Point), and even “leveling up” skills in a sense. In fact, that was my exact problem: the more I played TESO, the more I felt like I’d be having more fun playing GW2. Especially when I started thinking about PvP and three-way battles.
Hell, I’m resisting the almost overpowering urge to redownload GW2 right now.
Strictly viewing TESO as a sort of pseudo-Skyrim did not assist in keeping my interest level high enough to justify more play time. As tends to be the case, the existence of other players ruins the MMO experience. Apparently mobs drop individual loot so there isn’t any kill stealing, but objects in the world (chests, etc) absolutely disappear if someone loots them. I did not stick around a particular place long enough to see if they respawned, but the bottom line is that there was never a point in time that I was thankful to see another human playing “my” game.
It’s worth noting that I made it to level 10 without seeing even one “kill 10 whatever” quests. In fact, many of the (non-side) quests I encountered were fairly lengthy and involved. Not quite Secret World-level involved, but more than the industry standard. That being said, I found myself actually missing those kill quests, as the opportunity to kill anything was rather muted.
Sometimes I like pushing buttons, you know?
In any case, those are my impressions of TESO. I deleted the 44gb installation yesterday and don’t particularly see myself downloading it again. It wasn’t bad – at least the little slice of the beginning I played – but my New Years resolution is to not play “just OK” games to completion as if I don’t have a backlog of potentially amazing games to play through.







The Curse that Keeps Cursing
Jan 19
Posted by Azuriel
Hey, do you recall the travails associated with my attempting to install GTA 5 through Rockstar’s shitty “Social Club” nonsense? Well, I finally decided to quit hesitating and go ahead and start playing the game.
Oh, wait, there’s a 1 GB patch to download first. At 200 kb/s, again. I think the most baffling part of this – besides the fact that I can use a VPN to magically make the download go back to 2 mb/s – is how it says it is downloading at 200 kb/s, but literally nothing else will load properly. I tried to load Google to see if this shit got fixed somehow else, but Google literally timed out. So whatever the launcher is doing, it is doing so badly to effectively kill the entirety of my internet.
With everything downloaded (via VPN), I finally booted up the game. And it worked through the tutorial and the first few missions. Then… it didn’t:
Really? Really?
I was on the way to repo a motorcycle in the game, passed some invisible line, and the entire game crashes with that error. After several repeated experiments, it appears the crashing is related to either loading a cutscene that would trigger in that area of town, or simply loading that section of town. Either way, the game is functionally useless because I cannot progress past this point.
I looked online for solutions, and the culprit is likely some kind of corrupted file. Which, per the source, can occur if the original download is interrupted. Hmm. Where have I…
…oh.
There is no official way to check for corrupted files via Social Club’s launcher, for the record. I ended up finding a Reddit thread talking about downloading and creating a goddamn Python script to check your files. Which I did so, and everything came back OK. Found a slightly more up-to-date list to add to the script, but still no errors. Rockstar themselves suggests uninstalling and reinstalling.
Fuck. That. Shit.
Honestly, at this point, I’m sorely tempted to chalk the whole thing up as a total loss. As in, deleting GTA 5 and just never playing it. I mean, technically I can wait for another year or whatever and try and snag the game in a Steam-specific sale and be done with it that way. But I’m already out $28, so there is no “deal” possible in this scenario.
There is one other scenario in which I might salvage this situation: I contacted the retailer to re-enable a direct download of the individual installation pieces of the game. My hope is that it won’t download at 200 kb/s, and thus I can download sans VPN and without mid-download micro-interruptions. There is no guarantee that it will work, and shit is already annoying as hell, so this may just be another variation of Sunk Cost Fallacy.
But Christ Almighty, have I learned my lesson. Some people might cry about Steam being a monopoly, but if Steam is a monopoly, it is precisely because of the incompetence of everyone else. It has literally been 5-10 years since I’ve remembered that I’m a PC gamer. You know, that unfortunate kind of gamer who can buy shit that doesn’t work out of the goddamn box. Who else would put up with that?
Posted in Commentary
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Tags: Clown Show, GTA 5, Installation Fail, Rockstar Social Club, Steam